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Vitharr Foebane
Terminal Courtesy Proficiency V.
1627
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Posted - 2014.07.10 03:50:00 -
[31] - Quote
Iron Wolf Saber wrote:Vitharr Foebane wrote: they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too...
Congratulations for failing to see the point. the point is CCP wants to castrate the Amarr Logi and I don't intend to stand idly by and watch it happen... you ever have to desperately hold off enemies while your team/squad spawns in on your uplinks? Think you could do it without a sidearm??? thought not...
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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hold that
Krusual Covert Operators Minmatar Republic
139
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Posted - 2014.07.10 03:53:00 -
[32] - Quote
dude they are flippin fine as is. all logi's are! (except cal logi but you can read why i say that in the hot fix thread) |
Zelda Harkinian
Isuuaya Tactical Caldari State
40
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Posted - 2014.07.10 03:54:00 -
[33] - Quote
Iron Wolf Saber wrote:Zelda Harkinian wrote:Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update? the list of that is still not fully explored hence the little sections ccp rattati has put out in the charlie narrative. We know Range can now be altered without a client update (was not before) Damage Types Natural Resistances is a case by case basis it seems still. New types of items with altered stands from the original lots of things too many to list. more vanity suits perhaps? (^_~ ) anyways, so as not to derail the thread... is there a reason for side-arms to be removed from the amarr logi that would make sense? I'm not talking about making it more in line with the other logi suits, I've read some good arguments on why they should keep their side arms. But what is your reasoning behind it? do you see some sort of unfair advantage that is apparent on the dev side of the game? |
Vitharr Foebane
Terminal Courtesy Proficiency V.
1627
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Posted - 2014.07.10 03:54:00 -
[34] - Quote
True Adamance wrote:Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi? I will champion ALL Amarr tech as I a man of the empire through and through
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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Nocturnal Soul
Immortal Retribution
3535
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Posted - 2014.07.10 04:11:00 -
[35] - Quote
IWS you just fail to see none of us give a flying donkey's ass about an extra slot. Before the dropsuit respec I never even once said "hmm I wish my Amarr logi had more equipment that I won't use" because the three equipment I had keep my team alive and well (rep, nanite, spawn).
Run, hide in fear while you can for the Amarr Scout is on the hunt!
Changes to the A-logi is the embodiment ofCCPLogic
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3676
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Posted - 2014.07.10 04:12:00 -
[36] - Quote
Vitharr Foebane wrote:True Adamance wrote:Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi? I will champion ALL Amarr tech as I a man of the empire through and through
So will I, but I will definitely b!tch about the Amarr logi the most. You can put me there instead if you like True, lol.
(The godfather of tactical logistics)
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Iron Wolf Saber
Den of Swords
15843
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Posted - 2014.07.10 04:15:00 -
[37] - Quote
Vitharr Foebane wrote:Iron Wolf Saber wrote:Vitharr Foebane wrote: they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too...
Congratulations for failing to see the point. the point is CCP wants to castrate the Amarr Logi and I don't intend to stand idly by and watch it happen... you ever have to desperately hold off enemies while your team/squad spawns in on your uplinks? Think you could do it without a sidearm??? thought not...
Actually I have; pretend to hold a position of importance draws quite a bit of ire and constantly falling back when proper works out to a good degree on a light weapon reliant class.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Iron Wolf Saber
Den of Swords
15843
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Posted - 2014.07.10 04:16:00 -
[38] - Quote
Nocturnal Soul wrote:IWS you just fail to see none of us give a flying donkey's ass about an extra slot. Before the dropsuit respec I never even once said "hmm I wish my Amarr logi had more equipment that I won't use" because the three equipment I had keep my team alive and well (rep, nanite, spawn).
Im always running out of equipment and ammo.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 04:19:00 -
[39] - Quote
John Demonsbane wrote:Vitharr Foebane wrote:True Adamance wrote:Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi? I will champion ALL Amarr tech as I a man of the empire through and through So will I, but I will definitely b!tch about the Amarr logi the most. You can put me there instead if you like True, lol.
As someone who is level 5 in Amarr Sentinel, Logi, and Assault I will continue my quest for all of them as long as I am playing. Having the Amarr logi ruined will alter my playstyle in many ways and I can not say for sure how much time I am willing to invest in changing my game.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Nocturnal Soul
Immortal Retribution
3536
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Posted - 2014.07.10 04:21:00 -
[40] - Quote
Iron Wolf Saber wrote:Nocturnal Soul wrote:IWS you just fail to see none of us give a flying donkey's ass about an extra slot. Before the dropsuit respec I never even once said "hmm I wish my Amarr logi had more equipment that I won't use" because the three equipment I had keep my team alive and well (rep, nanite, spawn). Im always running out of equipment and ammo. *points to side-arm* love it, praise it, kill with it!
Run, hide in fear while you can for the Amarr Scout is on the hunt!
Changes to the A-logi is the embodiment ofCCPLogic
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2285
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Posted - 2014.07.10 04:21:00 -
[41] - Quote
Zelda Harkinian wrote:Iron Wolf Saber wrote:Bojo The Mighty wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. It's what made it different! The description described the amarr logi as a combat oriented support suit Descriptions change all the time though as well as roles. I dont expect amarrians to have the drop uplink bonus forever a year form now I expect to see amarr equipment bonuses instead after races start to come out with thier own solutions to sisues. then you should change the descriptions. last I checked amarr scouts still say they have passive armor healing. Woot.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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THUNDERGROOVE
Fatal Absolution
1010
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Posted - 2014.07.10 04:57:00 -
[42] - Quote
Vitharr Foebane wrote: they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too...
CCP was never entirely clear with most of the community about what a "client-side" update is. To my knowledge with speaking with a couple devs, their main gripe is having to repack assets, which is what causes big 500-900 MB updates.
Depending on their infrastructure, it's entirely possible to make multiple grenades on one fitting work without repacking assets.
Amarrica!
Destiny Beta SoonGäó
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boba's fetta
Dead Man's Game Dark Taboo
725
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Posted - 2014.07.10 05:21:00 -
[43] - Quote
Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. I got a titan for its AOE DD your point?
then imagine if they took away the DD it wouldnt be worth you having.
and you dont see the issue with taking a light weapon away from a gall mando or a grenade slot from an assualt? oh boy....
its hardly a need is it? will people die without it? the point is we skilled into the amarr logi for that sidearm and gave up that equipment slot. no one wanted nor asked for this change.
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Yeeeuuuupppp
uptown456 Dark Taboo
419
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Posted - 2014.07.10 06:11:00 -
[44] - Quote
They shouldn't have had the side arm in the first place.
Rage Proficiency V
Mic status: Muted
Storage Wars Champion.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1630
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Posted - 2014.07.10 06:16:00 -
[45] - Quote
Yeeeuuuupppp wrote:They shouldn't have had the side arm in the first place. WHY THE F*CK NOT??! Amarr logi is a combat logi not suck a heavy's d*ck logi you want that get a fagmatar logi.... we lay down our lives defending your ability to get fast spawns and people wanna make it even harder f*ck that sh*t...
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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Iron Wolf Saber
Den of Swords
15844
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Posted - 2014.07.10 06:22:00 -
[46] - Quote
Zelda Harkinian wrote:Iron Wolf Saber wrote:Zelda Harkinian wrote:Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update? the list of that is still not fully explored hence the little sections ccp rattati has put out in the charlie narrative. We know Range can now be altered without a client update (was not before) Damage Types Natural Resistances is a case by case basis it seems still. New types of items with altered stands from the original lots of things too many to list. more vanity suits perhaps? (^_~ ) anyways, so as not to derail the thread... is there a reason for side-arms to be removed from the amarr logi that would make sense? I'm not talking about making it more in line with the other logi suits, I've read some good arguments on why they should keep their side arms. But what is your reasoning behind it? do you see some sort of unfair advantage that is apparent on the dev side of the game?
I did a couple of exercises including intention role, purpose, function environment, past faults, current analysis and future complications.Then ground zero design thrown in with the same exercise applied to it. Which is why all the other examples of the why is the amarr logi the sole anomaly in the entire game like this? If the game was striving for this level of uniqueness then it would serve a far greater purpose to have every race and class justifyingly as unique creating a myriad range of 40 classes rivaling warframes 24 even. But we don't we have 12 classes 13 if you include the amarr logi.
So walking through some portions of the exercise.
Intention Role Exercise Why Logistics? What makes it Amarr stats wise? Who do I imagine using the Amarr Logi? How are they going to use the Amarr Logi? What does the Amarr logi need to do for that desired goal? +Why^5? Each answer until satisfactory.
Purpose Exercise What if / then this?
Function Environment What does the physical environment have to do with it? What does the other player have to do with it? what does the allied player have to do with it? What does the hostile player have to do with it? How does it change the game? How does it change the game mode? Where does the emotional use have to do with it? Where does the victimization feel?
Past Faults Who Designed the original Amarr Logi? What was their original goal and reasons? Technical Limitation? Content Limitation? Emotional Limitation? Economy Limitation? What issues have this or similar items caused direct in the past? What issues have this or similar items caused indirect in the past? What issues have this or similar items direct solved in the past? What issues have this or similar items indirect solved in the past? Consistent Shortfalls? Consistent Strengths? Alignment to role, environment, function and intention results?
Current analysis What is the current joy with the item? What is the current item's influence on the game's joy? What is the current item's influence on other players joy? What is the current item's influence on the user's joy? What is the current strife with the item? What is the current item's influence on the game's strife? What is the current item's influence on player's strife? What is the current item's influence on user strife? Are there similar items to this in influence or role? Is this item superior or inferior to it directly? Is this item superior or inferior to it emotionally? Is this item superior or inferior to it skillfully? What is this item teaching new players?
Future Complications What new features would disturb this item? What new items would disturb this item? What evolution can this item take? What future roles can be explored with this item in upcoming environments? Consequences leaving as is?
Zero Day integration Remove previous item from history; and try to reintroduce it as is now.
This of course is a sample of the exercise.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Dj grammer
Red Star. EoN.
274
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Posted - 2014.07.10 06:29:00 -
[47] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
You need to read this. This guy spent his time making a guide for Logistics players.
I will say that I have spec into every role possible up to advance with proto in Minmatar Logistics.
Before asking to nerf logistics how about trying them out first and do it according to the guide that I linked
why ccp?
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Lynn Beck
Fooly Cooly. Anime Empire.
2028
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Posted - 2014.07.10 08:14:00 -
[48] - Quote
Damned forum jump.
The Amarr Logi is NO different than the Light Frame. I agree ENTIRELY with IWS, things change, things are rebalanced.
If we followed your logic, then the Amarr HAV would have 2 Large turrets, and the Minmatar Hav would have 4 smalls.
It makes no sense to be introducijg 'hybrid' roles when that race already is lacking in the specialization.
Why do people Multi-Racially spec scouts? Because one race's scout is COMPLETELY inferior at even mimickin the others' role.
People multi-racially spec logis as well, because 'gotta have that rep tool bonus' and then 'need those functioning Nanohives' and THEN 'need a working scanner'
What ever happened to each race being able to rely ENTIRELY on themselves?
Do we see Amarr logistics ships flying in a Caldari FW space fight? Probly not.
Do we see Minmatwr scout frigates being ABSOLUTELY useless in terms of, well reconning? Is that Min ships' entire existence rendered useless via. caldari hunter?
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11743
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Posted - 2014.07.10 08:19:00 -
[49] - Quote
Vitharr Foebane wrote:Yeeeuuuupppp wrote:They shouldn't have had the side arm in the first place. WHY THE F*CK NOT??! Amarr logi is a combat logi not suck a heavy's d*ck logi you want that get a fagmatar logi.... we lay down our lives defending your ability to get fast spawns and people wanna make it even harder f*ck that sh*t...
Hmmmmmm you see when you compare the Amarr Logi to an Inquisitor hull..... the Amarr logi really should be a "suck a heavies ****"..... kind of like all Logistics really should be.
I mean Logi are the back bone of any fleet.....you can't bloody win without them and once you smash through and enemy fleets Logi they are done for.
In Dust Logis are assaults who want more module and equipment slots with the only down side being a lack of side arm.....either that or they become Sir Spammalot and ignore their actual role. Ensuring other mercenaries endure fights and stay alive...... Its primarily because their bonuses don't reinforce the role that this happens.
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Pvt Numnutz
Prophets of the Velocirapture
1685
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Posted - 2014.07.10 08:32:00 -
[50] - Quote
I find it odd that A-logis say they are useless without a side arm, while every other race says "im doing fine with my light weapon" logistics is a support class, not an assault class, i suggest they run amarr assault if they want to run with two weapons. |
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Nocturnal Soul
Immortal Retribution
3539
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Posted - 2014.07.10 08:34:00 -
[51] - Quote
Pvt Numnutz wrote:I find it odd that A-logis say they are useless without a side arm, while every other race says "im doing fine with my light weapon" logistics is a support class, not an assault class, i suggest they run amarr assault if they want to run with two weapons. Why change what isn't broken.
Run, hide in fear while you can for the Amarr Scout is on the hunt!
Changes to the A-logi is the embodiment ofCCPLogic
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Lorhak Gannarsein
Legio DXIV
4137
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Posted - 2014.07.10 09:12:00 -
[52] - Quote
Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this. Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking. EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
Great. You can't honestly tell us our sidearm slot is OP, and we want to keep it.
If it sucks then you should be happy because it means less balancing!
I'm going to throw a tantrum if it gets removed.
Well, more of one.
CCP Rattati ily!
AmLogi 5 GÇó AmAss 5 GÇó AmSent 4 GÇó CalScout 5
CalLogi, you're next!
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deezy dabest
Sacred Initiative of Combat Killers
748
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Posted - 2014.07.10 09:20:00 -
[53] - Quote
Lorhak Gannarsein wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this. Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking. EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score. Great. You can't honestly tell us our sidearm slot is OP, and we want to keep it. If it sucks then you should be happy because it means less balancing! I'm going to throw a tantrum if it gets removed. Well, more of one.
It is obvious from IWS persistent pedaling of the idea that our side arm is getting removed. I am only questioning what my response is going to be. On one hand I am glad to see them working to balance things but seeing balancing by making everything as close to the same as possible even if it means breaking the ground work that was originally laid is just a flash back to CCPs band aid mentality. This is just a look back at what lead to the amazing blunder that was fanfest and the start of me going from a huge supporter of this game monetarily to none at all.
IWS I hope you win CPM again, atleast CCP has their strings tied so tight that we can see from your actions what they plan on doing.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Mortedeamor
Amarr Templars Amarr Empire
1799
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Posted - 2014.07.10 10:36:00 -
[54] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys! yeah i choose for ccp to leave my ******* logi alone..its bloody perfect and they are ruining it
how about this ccp leave it the **** alone...leave it with 1 less slot leave it with a sidearm and with one less equipment..set it down walk the **** away..and dont ever look backk..
unless theres a ******* reason. a logi is fine..you wanna change the other logis/...and buff them...fine do it leave a-logi out of it
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Mortedeamor
Amarr Templars Amarr Empire
1799
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Posted - 2014.07.10 10:38:00 -
[55] - Quote
deezy dabest wrote:Lorhak Gannarsein wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this. Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking. EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score. Great. You can't honestly tell us our sidearm slot is OP, and we want to keep it. If it sucks then you should be happy because it means less balancing! I'm going to throw a tantrum if it gets removed. Well, more of one. It is obvious from IWS persistent pedaling of the idea that our side arm is getting removed. I am only questioning what my response is going to be. On one hand I am glad to see them working to balance things but seeing balancing by making everything as close to the same as possible even if it means breaking the ground work that was originally laid is just a flash back to CCPs band aid mentality. This is just a look back at what lead to the amazing blunder that was fanfest and the start of me going from a huge supporter of this game monetarily to none at all. IWS I hope you win CPM again, atleast CCP has their strings tied so tight that we can see from your actions what they plan on doing. personally this announcement rekilled whatever kept me going in this game....i though i was done after fanfest..i left for months came back and bravo was just so much better they made so much better..and now this...complete 180 back to ruining the game ..nice
i swear i think they are doing it on purpose no one can be this thickheaded...
so much for dust getting better |
Scar Scrilla
Escrow Removal and Acquisition Dark Taboo
277
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Posted - 2014.07.10 10:51:00 -
[56] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more.
Same here. As the suit's description says: "It's also the only logistc suit to have a sidearm". Why the hell would you change that? You better see to the suit's droplink skill to work properly ...
"Si tacuisses, philosophus mansisses"
"Go and hack the letter(s)" - UN1TE
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Mortedeamor
Amarr Templars Amarr Empire
1802
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Posted - 2014.07.10 11:01:00 -
[57] - Quote
Scar Scrilla wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more. Same here. As the suit's description says: "It's also the only logistc suit to have a sidearm". Why the hell would you change that? You better see to the suit's droplink skill to work properly ... its the only reason i got one as well..i actually used a minmatar suit for links before the other logi patch.
i wanna respec of my logi suit all my logi gear except nanos which i would have gotten for assault anyway and a respec of my sidearms except one of my choosing as i am specced into sidearms solely for that suit...
i like running dual sidearms on a logi because it can have more fitting that way..a few of my rigs require 2 sidearms over 1 light 1 sidearm
these changes are not needed
these changes are stupid
but apparently our cpm likes them so hey they most be great and perfect for the game..
even though our cpm never plays and sucks ass at dust..repeatedly give the worst input whoever came up this idea of taking logi versatility away..should be taken out and shot..along with whoever suggested ccp **** with logis////instead of assaults for this hotfix
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CCP Logibro
C C P C C P Alliance
8380
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Posted - 2014.07.10 11:22:00 -
[58] - Quote
Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts?
CCP Logibro // Patron Saint of Logistics // Distributor of Nanites
(a¦á_a¦á)
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Zindorak
CaUsE-4-CoNcErN
68
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Posted - 2014.07.10 11:23:00 -
[59] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? Yea thats cool I like this because we can still go to something when our SCR are about to overheat |
Mortedeamor
Amarr Templars Amarr Empire
1803
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Posted - 2014.07.10 11:30:00 -
[60] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts?
no, no new logis...leave the amar logi alone
leave it with 3 equip and 1 less slot and a sidearm advantage...
it doesnt ruin anything...if your an assault and you get ****** up by the amar logi your a ******* scrub period
if your an amar assault and you get owned ina duel by an amar logi your a ******* scrub...of that logi is just that much better than you.
why do you wanna fuckin do this no one asked for this it fixes no problem...
what issue does the amar logi have..that makes it need this?
i say the amar logi functions 100% perfectly within its role...
you wanna equalize the logis///all i hear is you wanna take away more versatility...what disadvantage does the amar logi put the other logis at right now?
because the amar logi isnt ata disadvantage..
i dont know what issue yall are trying to balance with these absurd changes but this isnt the way to do it..you should put this issue on the threads for discussion. so we could have told this isnt the way to do it...and i really hope unlike past times..you pull your heads out of your asses when you public outcry and rethink this stupid idea.
you know im trying to be polite here ive said what i have to say..yall where making great progress..you brought me back after fanfest...and now your taking a step backwards...stop it rethink this open it for discussion....
let us talk about it
why are you doing this? what is this supposed to fix? what imbalance is this fixing? |
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