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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zelda Harkinian
Isuuaya Tactical Caldari State
38
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Posted - 2014.07.10 03:26:00 -
[1] - Quote
Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. do you mean giving amarr logi a sidearm over the other logis? why is that a stupid idea? clearly, every race in new eden is distinct from the other. why would their battle philosophy be the same?
I would love to see more diversity among the suits. Let Amarr keep their sidearms. --_-- |
Zelda Harkinian
Isuuaya Tactical Caldari State
39
|
Posted - 2014.07.10 03:33:00 -
[2] - Quote
Iron Wolf Saber wrote:Bojo The Mighty wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. It's what made it different! The description described the amarr logi as a combat oriented support suit Descriptions change all the time though as well as roles. I dont expect amarrians to have the drop uplink bonus forever a year form now I expect to see amarr equipment bonuses instead after races start to come out with thier own solutions to sisues. then you should change the descriptions. last I checked amarr scouts still say they have passive armor healing. |
Zelda Harkinian
Isuuaya Tactical Caldari State
40
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Posted - 2014.07.10 03:40:00 -
[3] - Quote
Vitharr Foebane wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit. John Demonsbane wrote:
What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude!
Was too busy being an Amarr scout. Compared to most suits, everything wreaks. I see a second grenade instead of a side arm as a perk. and everyone uses that class because of the number of grenades. Or back to the highly protested idea of a minmatar logi having two sidearms. instead of a light weapon. they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too... I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O |
Zelda Harkinian
Isuuaya Tactical Caldari State
40
|
Posted - 2014.07.10 03:46:00 -
[4] - Quote
Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update? |
Zelda Harkinian
Isuuaya Tactical Caldari State
40
|
Posted - 2014.07.10 03:54:00 -
[5] - Quote
Iron Wolf Saber wrote:Zelda Harkinian wrote:Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update? the list of that is still not fully explored hence the little sections ccp rattati has put out in the charlie narrative. We know Range can now be altered without a client update (was not before) Damage Types Natural Resistances is a case by case basis it seems still. New types of items with altered stands from the original lots of things too many to list. more vanity suits perhaps? (^_~ ) anyways, so as not to derail the thread... is there a reason for side-arms to be removed from the amarr logi that would make sense? I'm not talking about making it more in line with the other logi suits, I've read some good arguments on why they should keep their side arms. But what is your reasoning behind it? do you see some sort of unfair advantage that is apparent on the dev side of the game? |
Zelda Harkinian
Isuuaya Tactical Caldari State
47
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Posted - 2014.07.10 20:32:00 -
[6] - Quote
CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? Yeah!!! more suit variety!! can you give them different color schemes too? like, I know yellow is for logistics and blue for scouts, white for assaults and.. uhm, that other color for whatever the heck commandos are.
But can you have different parts be yellow from one logi to another to differentiate them?
sorry if this is something utterly useless, it's just that I tend to pick looks over functionality and I would like to see more fashion styles in dust. ^_^
but... yeah. this doesn't add anything to the game... so I understand if you don't do this. (._. )
Anyways, thanks Rattatti. |
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