Thokk Nightshade
KNIGHTZ OF THE ROUND
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Posted - 2014.07.10 23:34:00 -
[1] - Quote
deezy dabest wrote:CCP Logibro wrote:Alright, so to actually give proper context. This is solely about equalizing the slot numbers and equipment ability for all the logistics. The sidearm slot for Amarr logistics isn't causing any specific concerns
However, I am actually open to the possibility of adding a second logistics variant (using the same skills, think the old Type-II) for all races that has an equipment slot traded for a sidearm, plus possibly a few base stat nerfs (not sure what yet, I'm just a little worried that these new logistics would crowd out actual assault suits).
However, that's a fair bit of extra work. Thoughts? I do not see the need for equalizing slot numbers. This is one of the factors that must be considered along with the bonuses and other things when choosing your suit. The idea of giving all races a logi with a sidearm sounds great and terrible to me. All of the logis but the Amarr have a natural self defense mechanism through the equipment they run. This fact alone makes the sidearm a very balancing factor and you even state that it is not causing any concerns. If the assault suits are given proper bonuses and made attractive then a second tier of logi which has a sidearm will be great, until then it is just more suits for people to run aside from the assault.
If this happens, I know I will be dusting off my Proto Call Logi sniper with 5 damage mods on it. The only down side of this suit was if someone did track me down and get close, I had no means to defend myself. So I got away from it and started using a Combat Rifle instead. If I get a sidearm to protect myself should someone find me and start to come after me, there is no downside to running Sniper with my Cal Logi suit damage modded out the wazoo.
SOOOOO, let the Charge/Thales Sniper + 5 Damage mods (3 complex and 2 adv due to stacking penalties) commence to start tearing up the battlefield again.
OK, now that I've made that point....
For the record, I'm actually against the idea of giving all Logi's a sidearm. Let the Amarr Logi have its' niche and prevent people like me from being able to damage mod stack a Cal Logi without any real recourse/downsides to the fit. Now, can I still do the same with a Combat Rifle? Sure, but then I'm more likely to be in CQC and I need those spots for Shield enhancers/ repairers because Logis have limited HP as is. There should be a positive/negative balance.
So, coming from a Cal Logi, I support the Amarrs in this discussion. Let them keep their sidearm. It keeps flavor and variety in the game, which is always a good thing. We should always have more options, not fewer.
Thokk Kill. Thokk Crush. Thokk Smash.
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