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Cody Sietz
SVER True Blood Dark Taboo
3519
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Posted - 2014.07.10 03:04:00 -
[1] - Quote
You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3672
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Posted - 2014.07.10 03:08:00 -
[2] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
You are correct. I choose my #$%#@ sidearm!
(The godfather of tactical logistics)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11737
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Posted - 2014.07.10 03:10:00 -
[3] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
Why Logistics even have offensive options is beyond me......
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3672
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Posted - 2014.07.10 03:10:00 -
[4] - Quote
Also: We really should get an extra low slot just like the Assault did to make sense from a race perspective. Amarr are armor tankers, why do we have so few lows?
The loss of the equip slot is enough to compensate for the sidearm.
(The godfather of tactical logistics)
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THUNDERGROOVE
Fatal Absolution
1004
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Posted - 2014.07.10 03:11:00 -
[5] - Quote
I'd rather nothing changed. They already ****** over equipment. Can't wait until my semi-useless brick of a logi suit become completely useless!
*Stands on STD nanohive* *Pop* Cool. Only got a clip and a flux.
Amarrica!
Destiny Beta SoonGäó
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Iron Wolf Saber
Den of Swords
15841
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Posted - 2014.07.10 03:12:00 -
[6] - Quote
I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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THUNDERGROOVE
Fatal Absolution
1004
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Posted - 2014.07.10 03:14:00 -
[7] - Quote
Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more.
Amarrica!
Destiny Beta SoonGäó
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Iron Wolf Saber
Den of Swords
15841
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Posted - 2014.07.10 03:15:00 -
[8] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm. Because over a year ago, I got the Amarr logi because of the sidearm and nothing more.
I got a titan for its AOE DD your point?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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THUNDERGROOVE
Fatal Absolution
1004
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Posted - 2014.07.10 03:18:00 -
[9] - Quote
Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything?
I just don't understand the need to change this.
Amarrica!
Destiny Beta SoonGäó
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3673
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Posted - 2014.07.10 03:21:00 -
[10] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this.
What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude!
(The godfather of tactical logistics)
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Iron Wolf Saber
Den of Swords
15841
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Posted - 2014.07.10 03:22:00 -
[11] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote: I got a titan for its AOE DD your point?
Not being an EVE player, but I was under the assumption that the AOE DD was changed because it rekt everything? I just don't understand the need to change this.
Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1626
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Posted - 2014.07.10 03:25:00 -
[12] - Quote
F*CK THE EXTRA EQUIP F*CK THE EXTRA MODULE I WANT MAH F*CKING SIDEARM...
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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Bojo The Mighty
Spaceman Drug Cartel-Uno
4069
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Posted - 2014.07.10 03:26:00 -
[13] - Quote
Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. It's what made it different! The description described the amarr logi as a combat oriented support suit
Smell the burning flesh. Taste the tangy sulfur air. Volcano Season - Moltar's Haiku : SGC2C
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Zelda Harkinian
Isuuaya Tactical Caldari State
38
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Posted - 2014.07.10 03:26:00 -
[14] - Quote
Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. do you mean giving amarr logi a sidearm over the other logis? why is that a stupid idea? clearly, every race in new eden is distinct from the other. why would their battle philosophy be the same?
I would love to see more diversity among the suits. Let Amarr keep their sidearms. --_-- |
THUNDERGROOVE
Fatal Absolution
1005
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Posted - 2014.07.10 03:28:00 -
[15] - Quote
Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit.
Amarrica!
Destiny Beta SoonGäó
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Iron Wolf Saber
Den of Swords
15841
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Posted - 2014.07.10 03:32:00 -
[16] - Quote
Bojo The Mighty wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. It's what made it different! The description described the amarr logi as a combat oriented support suit
Descriptions change all the time though as well as roles. I dont expect amarrians to have the drop uplink bonus forever a year form now I expect to see amarr equipment bonuses instead after races start to come out with thier own solutions to sisues.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
3675
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Posted - 2014.07.10 03:32:00 -
[17] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit.
QFT
(The godfather of tactical logistics)
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Iron Wolf Saber
Den of Swords
15841
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Posted - 2014.07.10 03:33:00 -
[18] - Quote
THUNDERGROOVE wrote:Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit. John Demonsbane wrote:
What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude!
Was too busy being an Amarr scout. Compared to most suits, everything wreaks.
I see a second grenade instead of a side arm as a perk. and everyone uses that class because of the number of grenades.
Or back to the highly protested idea of a minmatar logi having two sidearms. instead of a light weapon.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Zelda Harkinian
Isuuaya Tactical Caldari State
39
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Posted - 2014.07.10 03:33:00 -
[19] - Quote
Iron Wolf Saber wrote:Bojo The Mighty wrote:Iron Wolf Saber wrote:I am having a hard time understanding the logic behind the needs to have a side arm.
Its along the same grounds as taking away minmatar grenade slots. Subbing Gallmando's second light weapon for a side arm. And giving Min logi two side arms instead of 1 light, or Cal scout 1 eq.
If we had to introduce the class (under the context it never existed before) in charlie and not since the start we'd be mocking the mere stupidity of giving one class a side arm over its fellows. It's what made it different! The description described the amarr logi as a combat oriented support suit Descriptions change all the time though as well as roles. I dont expect amarrians to have the drop uplink bonus forever a year form now I expect to see amarr equipment bonuses instead after races start to come out with thier own solutions to sisues. then you should change the descriptions. last I checked amarr scouts still say they have passive armor healing. |
deezy dabest
Sacred Initiative of Combat Killers
745
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Posted - 2014.07.10 03:33:00 -
[20] - Quote
Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys!
I highly doubt any of us actually want extra slots.
When it comes to specialized Amarr logis you really do not want us to have an extra equipment either since it will probably just lead to more uplink spam or carrying extra equipment on top of the uplinks making orbitals that much faster.
As long as we are forced to stay in our suit to maintain our bonus we should be able to fight in our suit and that trade off has been made. You may argue that other logis also must stay in their suit to get their bonus but look at what they get.
Minmatar get faster rep rate keeping people around them alive longer and more able to fight. Gallente get a scan bonus making everything around them more visible and easier to fight off. Caldari get more ammo and/or armor reps for their self and those around them.
Amarr gets people spawning in faster. This does little to help the position of the logi which is where the sidearm comes in. Having a sidearm makes us more able to defend our self while we are forced to stay in our suit to provide our bonus to the team. We pay for this trade off by being able to tank less and carrying less equipment which is perfectly balanced.
Laser focused in a room full of mirrors. Everything you ever wanted coming SoonGäó just keep buying boosters.
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Vitharr Foebane
Terminal Courtesy Proficiency V.
1626
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Posted - 2014.07.10 03:38:00 -
[21] - Quote
Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit. John Demonsbane wrote:
What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude!
Was too busy being an Amarr scout. Compared to most suits, everything wreaks. I see a second grenade instead of a side arm as a perk. and everyone uses that class because of the number of grenades. Or back to the highly protested idea of a minmatar logi having two sidearms. instead of a light weapon. they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too...
Amarr: Sentinel V Scout V Assault V Commando IV Logistics IV
Amarr Logi without a sidearm IS NOT AN AMARR LOGI!
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Zelda Harkinian
Isuuaya Tactical Caldari State
40
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Posted - 2014.07.10 03:40:00 -
[22] - Quote
Vitharr Foebane wrote:Iron Wolf Saber wrote:THUNDERGROOVE wrote:Iron Wolf Saber wrote: Go back to my first post in this thread again then and I want you to seriously think about introducing every single class in dust 514 with these stupid nuances in weapon arrangement between every race and tell me its fine line of thinking.
EQ and Weapon slots while having the weakest weight in terms of balance meta scores you have to understand that unlike normal high and low slots these slots are multipliers in their effect of the overall score.
I've already read it, and if suits were to the extent you've said, it'd be a big problem but I still see the sidearm as nothing more than a cool little perk for using the worse in every way then Gallente suit. John Demonsbane wrote:
What? You haven't been roflstomped by the q-synced teams of Amarr logis slowly swarming around and wrecking everyone with their OP sidearms? It's the new FOTM, get with the times, dude!
Was too busy being an Amarr scout. Compared to most suits, everything wreaks. I see a second grenade instead of a side arm as a perk. and everyone uses that class because of the number of grenades. Or back to the highly protested idea of a minmatar logi having two sidearms. instead of a light weapon. they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too... I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O |
Iron Wolf Saber
Den of Swords
15842
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Posted - 2014.07.10 03:41:00 -
[23] - Quote
Vitharr Foebane wrote: they CAN'T give us a second grenade slot without a client side update which will never happen so what you are saying is F*CK Amarr logis so I will respond with an equally heart felt F*CK YOU too...
Congratulations for failing to see the point.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Iron Wolf Saber
Den of Swords
15842
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Posted - 2014.07.10 03:43:00 -
[24] - Quote
Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident.
Second aspect of this is the UI and control; How do I swap a grenade?
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Omni-Soldier, Forum Warrior, Annoying Artist
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11737
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Posted - 2014.07.10 03:43:00 -
[25] - Quote
Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi?
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Iron Wolf Saber
Den of Swords
15842
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Posted - 2014.07.10 03:45:00 -
[26] - Quote
True Adamance wrote:Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi?
AMARR HAVS will not feature a large turret but instead 4 small turrets.
Minmatar will feature 2 large turrets but no small turrets.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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Cody Sietz
SVER True Blood Dark Taboo
3520
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Posted - 2014.07.10 03:45:00 -
[27] - Quote
John Demonsbane wrote:Cody Sietz wrote:You can't sit here and tell me that his is not a real trade off.
Please, it's balance we are talking about here. You can't get a side arm+a extra slot+extra equipment.
Gotta choose something here guys! Deal. I choose my #$%#@ sidearm! I'm fine with that. Just get the other Amarr Logis to lock in and say "Screw the extra slot, let me keep the sidearm!"
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zelda Harkinian
Isuuaya Tactical Caldari State
40
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Posted - 2014.07.10 03:46:00 -
[28] - Quote
Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
11737
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Posted - 2014.07.10 03:46:00 -
[29] - Quote
Iron Wolf Saber wrote:True Adamance wrote:Lol we are a a bunch of whiny gitz aren't we......
Me- Amarr HAV Aisha- Amarr Scout Aero- Amarr Commando Vithar- Amarr Logi? AMARR HAVS will not feature a large turret but instead 4 small turrets. Minmatar will feature 2 large turrets but no small turrets.
* Attempts to backhand IWS but breaks down in tears realise CCP will **** over the Amarr HAV
"STOP LYING! NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!"
"So you came back......My son, my Udorian son.....bearing the filthy blood of his heathen mother." - Eaderan Ouryon
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Iron Wolf Saber
Den of Swords
15843
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Posted - 2014.07.10 03:49:00 -
[30] - Quote
Zelda Harkinian wrote:Iron Wolf Saber wrote:Zelda Harkinian wrote: I thought changing stats, numbers, modules and slots were some of the few things that they COULD change without a client update. o_O
Dual grenades is a behavior not in the game yet. Would require making grenade slot 2 a thing in the client as we only have one grenade slot currently. SDE makes this evident. Second aspect of this is the UI and control; How do I swap a grenade? oh, ok. I guess that makes sense. so what are a the things that CAN be changed without needing a client update?
the list of that is still not fully explored hence the little sections ccp rattati has put out in the charlie narrative.
We know Range can now be altered without a client update (was not before) Damage Types Natural Resistances is a case by case basis it seems still. New types of items with altered stands from the original lots of things too many to list.
it may be much easier to list things not changeable without client
IE new guns. sounds, music, map sockets and unpublished behaviors (ie the more unique it feels the less likely its something tweakable a possible case example the remote stickies)
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Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Minmatar Sentinel =// Unlocked
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