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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1602
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Posted - 2014.07.05 17:56:00 -
[61] - Quote
Atiim wrote:Ignore jerrmy12.
He's not really known around here for his logical abilities to form an argument, or conclusion. Who says I was trying to, the op serms like a troll.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
30
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Posted - 2014.07.05 18:11:00 -
[62] - Quote
Scheneighnay McBob wrote:aaaasdff ertgfdd wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! Not that technicalities matter with idiots but a HS in this game is not an I win button. It has a damage multiplier yes but shooting someone in the head does not kill them for the very same reason shooting someone with body armor on doesnt kill them. You didnt get through the armor, if you did they would be dead. No one in this game that matters wants snipers sitting in the red line getting a ohk just because you land a head shot. They have that game already, it's called COD, try your luck there. And stop typing the word ***** you look like a filthy animal with no home training. They're talking about a prototype weapon with an extremely slow RoF not OHKing someone, even with a 175% damage bonus. I would be upset as well. It's like if someone had a prototype breach forge gun, shot an HAV's weakpoint, and the HAV rolled away with half of its armor left. Dependimg on the forge they can do just that. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
30
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Posted - 2014.07.05 18:14:00 -
[63] - Quote
Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
Agreed, there are some sick snipers in this game. |
Lloyd Orfay
Fantom Company
18
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Posted - 2014.07.05 18:21:00 -
[64] - Quote
With the elements of this game it's suppost to be teamwork based. Snipers, just like scouts, barely even play a role in teamwork and the majority of players only snipe to boost their kdr. Snipers already have all the things they need for their gameplay. Quite literally almost anyone can take a sniper and get easy kills. Some snipers are just players that find it fun to kill people in games with little to no challenge, unnecessarily ruining their player experience every match... Just like cloaked shotties. The only sniper I could find to respect are the kind that use snipers to either pick off specific targets that would negatively affect their squad/teams performance in a match, or provide overwatch. There are also other things that need tweaking way before snipers.
Yah gonna give me my wp or NAH?
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
77
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Posted - 2014.07.05 19:32:00 -
[65] - Quote
i kill clones everyday with my ishukone on my commando in close quarters (and again because they keep looking to the hills behind me) i saved a scout in my squad yesterday on the flag in a dom match. (your welcome raph) i have as of yet gone "one bullet one kill" for a clip, but four for five thrills me to no end. i have ohk more people at point blank range by switching to the rifle and pulling the trigger with no ads, but ive run thru alot of ammo at a wall to see where it lands at different distances(i do this with all my weapons) im only on 2 for proficiency the only problem i have is when they are behind cover it should not turn my reticule red, but it lets me see everyone in cover and tells me how for away they are and tells my squadmates where they are the reason i do commando is the need for snipers is limited so i dont have to change suits to continue with the cqc fight. i like my sniper rifle just the way it is even if i use it to spot more than i kill with it i dont use the charged rifle cause the delay gets me killed, kinda like it did you OP
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Mike De Luca
Storm Wind Strikeforce Caldari State
151
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Posted - 2014.07.05 19:41:00 -
[66] - Quote
Hit detection need some fixes for snipers before anything else, the other day I hit a starter fir sniper in the head 6 times to put him down because the first 5 didn't register even though I got the hit marker and his shields flashed.
what i think of when charging fg
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Monkey MAC
Rough Riders..
3023
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Posted - 2014.07.05 19:51:00 -
[67] - Quote
Jathniel wrote:Monkey MAC wrote:While lower tier snipers could indeed use a slight buff, I'm not going to explain why a OHK from any range is a bad idea. The only exception to this rule should be forge gun, though the perfect accuracy needs to be attended to. lol hot damn another one thinking this has to do with the redline? Did ANYBODY actually read the situation I described in the OP? lol? Trolls resonate with people WAY too loudly in these forums. Pay no attention to the trolls ad hominem, please. lol It's meant to distract. jerrmy12 kahoalii wrote:Planetside also has bullet velocities and drop.... Hakyou Brutor wrote: Well.. Planetside: extremely low TTK in the first place. Battlefield: Sniper has drop and delay, it actually takes skill. CoD: TTK so low that even getting looked at gets you killed.
Both of you are correct. We don't have BALLISTICS in Dust. If we had ballistics than a sniper's damage at range wouldn't matter. He deserves his kill. But Dust has hitscan sniper rifles that are unwieldly, and pointless to use upclose... and in their current shape, they are a headache for people to deal with. They complain about redline snipers. They demand snipers get creative and come up close, yet there is plenty of risk to the sniper at that point, and zero reward.
Dude? I never mentioned the redline! All I said was that OHK shouldn't really be possible at any range.
This means shotguns as well as snipers. I never mentioned the redline. Since if you can remember all those months, you and I had a rather lengthy chat about it, how the new gallante socket didn't allow for 'Extreme Range' sniping.
So Ill say again, yes Sniper Rifles need a look at in the current climate. But No you should not be allowed to OHK even with a Head shot, in a track shooter such as DUST it's a poor mechanic, because it produces lots of reward yet your enemy has no chance to exact a rebuke.
At the absolute least it should take 2 shots (2 body shots or 1 head Shot and a body shot. Though the headshot will do more damage) . However with the faster firing TACSR which for all intensive purposes is a marksmans rifle, 4 would not be out of place.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1247
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Posted - 2014.07.05 22:23:00 -
[68] - Quote
If you want to snipe like a boss then use the forge gun.
MY LIFE FOR AIUR! Protoss
You gonna' give me orders? Terran
"Cat got your tongue? Zerg Queen of Blades.
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TechMechMeds
Inner.Hell
3794
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Posted - 2014.07.06 02:09:00 -
[69] - Quote
Let's just remove snipers.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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THUNDERGROOVE
Fatal Absolution
982
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Posted - 2014.07.06 02:13:00 -
[70] - Quote
Jathniel wrote:See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally! I can't hear you. Maybe you should leave your spawn.
The Amarr scout bonus is like the old Amarr sentinel bonus. No one needed 25% reduction to overheat damage on a heavy;_;
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Auris Lionesse
Kang Lo Directorate Gallente Federation
921
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Posted - 2014.07.06 04:32:00 -
[71] - Quote
There is no such thing as a sniper rifle in this game. The weapons called smokers just need to be removed already. They don't ohk, they aren't accurate, they don't have variable zoom or any zoom for that matter. And the issues with lag and rendering at range reduce their limited effectiveness anyway.
Shanghai should have fired whoever handled sniper rifles along time agoand started over. Too late now, just remove them/lock them rattati and apologize on behalf of your less competent coworkers.
That's the best case scenario at this point. If you want to snipe we can go play battlefield bad company 2 or bf3 because dice knew what they were doing back then.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Cat Merc
Onslaught Inc RISE of LEGION
10690
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Posted - 2014.07.06 04:39:00 -
[72] - Quote
Auris Lionesse wrote:There is no such thing as a sniper rifle in this game. The weapons called smokers just need to be removed already. They don't ohk, they aren't accurate, they don't have variable zoom or any zoom for that matter. And the issues with lag and rendering at range reduce their limited effectiveness anyway.
Shanghai should have fired whoever handled sniper rifles along time agoand started over. Too late now, just remove them/lock them rattati and apologize on behalf of your less competent coworkers.
That's the best case scenario at this point. If you want to snipe we can go play battlefield bad company 2 or bf3 because dice knew what they were doing back then. Yes, DICE knew that snipers should only OHK on headshot, and it should be really difficult to land a long range shot.
There's bullet drop and bullet travel time, making it MUCH, MUUUUUUUUCH more skillful than the hitscan snipers in DUST.
As for the rest of the post, snipers are dead center accurate and have plenty of zoom.
Feline overlord of all humans - CAT MERC
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
856
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Posted - 2014.07.06 05:06:00 -
[73] - Quote
Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering. I have a question for you... Where on any of the maps can a sniper get a view of further than 120m with a target point wider than 5m? I have yet to see a single map that actually allows snipers to play anywhere other than the hills.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.07.06 05:14:00 -
[74] - Quote
Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering. I have a question for you... Where on any of the maps can a sniper get a view of further than 120m with a target point wider than 5m? I have yet to see a single map that actually allows snipers to play anywhere other than the hills. Lolz, then you are not being creative, hell go to Manus Peaks and sit anywhere. You can shoot anywhere. Perhaps you could set on a specific place on any map and cover the objective, any objective. Some maps are not best suited for sniping, and Manus Peaks is not great for heavies either. I refuse to admit that balance of a class is based on full time use of tbat class. Many noobs have not figured out yet in dust, its about having many fits in your closet, sniping is one fit that can work sometimes, on somemaps, but if you are the guy saying well im just going to sit here and snipe the whole time im playing dust then you are playing this game to lose. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.07.06 05:19:00 -
[75] - Quote
Auris Lionesse wrote:There is no such thing as a sniper rifle in this game. The weapons called smokers just need to be removed already. They don't ohk, they aren't accurate, they don't have variable zoom or any zoom for that matter. And the issues with lag and rendering at range reduce their limited effectiveness anyway.
Shanghai should have fired whoever handled sniper rifles along time agoand started over. Too late now, just remove them/lock them rattati and apologize on behalf of your less competent coworkers.
That's the best case scenario at this point. If you want to snipe we can go play battlefield bad company 2 or bf3 because dice knew what they were doing back then. Can your dumb azz not comprehend that we dont want ohk weapons at long range like that? This is dust noob, you deal damage X, based on y and z. Its not just oh I got a hit so you are dead. This is DUST. *said with voice of Leonidas*, in this game we are deeper than your simple minded idea about a bullet hits a target and its dead. Can you not see how simple and backwards that is? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
856
|
Posted - 2014.07.06 05:30:00 -
[76] - Quote
aaaasdff ertgfdd wrote:Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering. I have a question for you... Where on any of the maps can a sniper get a view of further than 120m with a target point wider than 5m? I have yet to see a single map that actually allows snipers to play anywhere other than the hills. Lolz, then you are not being creative, hell go to Manus Peaks and sit anywhere. You can shoot anywhere. Perhaps you could set on a specific place on any map and cover the objective, any objective. Some maps are not best suited for sniping, and Manus Peaks is not great for heavies either. I refuse to admit that balance of a class is based on full time use of tbat class. Many noobs have not figured out yet in dust, its about having many fits in your closet, sniping is one fit that can work sometimes, on somemaps, but if you are the guy saying well im just going to sit here and snipe the whole time im playing dust then you are playing this game to lose. Aaaand I get a reply from a user who didn't actually read what I wrote. Not surprising. Also, you referenced the map where everyone basically stays inside of a large node the entire time. You sit on that hill you're gonna get diddly squit. Plus you are referring to a SINGLE point on only ONE map and calling it good?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1604
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Posted - 2014.07.06 05:31:00 -
[77] - Quote
Dovallis Martan JenusKoll wrote:aaaasdff ertgfdd wrote:Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering. I have a question for you... Where on any of the maps can a sniper get a view of further than 120m with a target point wider than 5m? I have yet to see a single map that actually allows snipers to play anywhere other than the hills. Lolz, then you are not being creative, hell go to Manus Peaks and sit anywhere. You can shoot anywhere. Perhaps you could set on a specific place on any map and cover the objective, any objective. Some maps are not best suited for sniping, and Manus Peaks is not great for heavies either. I refuse to admit that balance of a class is based on full time use of tbat class. Many noobs have not figured out yet in dust, its about having many fits in your closet, sniping is one fit that can work sometimes, on somemaps, but if you are the guy saying well im just going to sit here and snipe the whole time im playing dust then you are playing this game to lose. Aaaand I get a reply from a user who didn't actually read what I wrote. Not surprising. Also, you referenced the map where everyone basically stays inside of a large node the entire time. You sit on that hill you're gonna get diddly squit. Plus you are referring to a SINGLE point on only ONE map and calling it good? He's calling it good cuz it's a good apot, he doesn't have to list all spots.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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DontChimpOut
Kang Lo Directorate Gallente Federation
2
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Posted - 2014.07.06 05:33:00 -
[78] - Quote
Never understood how a headshot could be a damage multiplier in a game with active shielding that covers the whole body... |
Lynn Beck
Fooly Cooly. Anime Empire.
2010
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Posted - 2014.07.06 05:54:00 -
[79] - Quote
Jerrmy, it's getting ridiculous. Stop spammin the ponies.(brony here)
As per 'redline' naysayers, if we actually had a reward for even leaving the redline, as compared to staying in there, we wouldn't have redline snipers.
For example: Snipers are complained about, having 600m range, and 'decent' damage.
Proposal: reduce Optimal Range by 200m(399m now) Reduce Maximum by 100m(499m Absolute)
Increase damage by 30% on non-charged variants.
Increase headshot modifier by 50%+ Normalize zoom across tiers.
Now, we are actually REWARDED for killing with headshots(the skill) And, with some additional tweaking needed, people are REWARDED for leavin the redline.
BAM!
We've fixed both ends of the problem: Snipers complain about not dealing near enough damage(IMO you shouldn't 1hko a Sentinel, as that's their job(to be tough) but dealing 1k damage in a HS isn't TOO unreasonable, considering we remove them from the redline.)
And non-snipers complain about Redliners(using that as the ONLY basis for not buffing Snipers.) through discouragin redline abuse, and severely limiting damage outside of said R/L
Now... If only that Jerrmy12 guy could put a 'it's so cute when you think you know what you're talking about' Pony Pic. Then my life would be complete.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.07.06 06:09:00 -
[80] - Quote
DontChimpOut wrote:Never understood how a headshot could be a damage multiplier in a game with active shielding that covers the whole body... Weak spot for both shields and armor, it doesnt have to make, technical sense to you, all this is fiction, thats how it was designed. Dont try to bring your real life ideas into a futuristic sci fi, that wont work. Its like reading Asimov and saying time travel isnt possible. You dont not need to make sense of the construct, simply undrrstand the rules and exploit them in your favor. |
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Gemini Cuspid
113
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Posted - 2014.07.06 06:11:00 -
[81] - Quote
DontChimpOut wrote:Never understood how a headshot could be a damage multiplier in a game with active shielding that covers the whole body... It's not exactly how most non~snipers see the issue; its the relative fact that typically speaking in r/l, armor value and placement is strongest in the center torso area and significantly weakens as you approach further away from it. It would've been a pretty interesting concept for Dust to have implemented where it did a better valuing of how this damage was calculated but I digress. A better example are actually shotguns oddly enough; if you aim at the center area around the chest of a heavy or an armor focused scout/logi then it's usually two shots most of the time with the shotgun. Likewise if you aim that lovely circle around their head you can often times score a single headshot kill.
Personally speaking a headshot multiplier for damage always did make sense for snipers but their (CCP) approach to how snipers should work are pretty odd to say the least; you either get fire rate and get multiple shots in with lower recoil or you get one "lucky" shot in and hope it does kill them instantly.
I actually find it a sort of joke that even hundreds of years from now snipers in this day of age have better optics than anyone in the future; adjustable zoom and better distance overall with better clarity. Then again I don't blame CCP as snipers tend to be a bane for FPS games in general. |
aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.07.06 06:16:00 -
[82] - Quote
Gemini Cuspid wrote:DontChimpOut wrote:Never understood how a headshot could be a damage multiplier in a game with active shielding that covers the whole body... It's not exactly how most non~snipers see the issue; its the relative fact that typically speaking in r/l, armor value and placement is strongest in the center torso area and significantly weakens as you approach further away from it. It would've been a pretty interesting concept for Dust to have implemented where it did a better valuing of how this damage was calculated but I digress. A better example are actually shotguns oddly enough; if you aim at the center area around the chest of a heavy or an armor focused scout/logi then it's usually two shots most of the time with the shotgun. Likewise if you aim that lovely circle around their head you can often times score a single headshot kill. Personally speaking a headshot multiplier for damage always did make sense for snipers but their (CCP) approach to how snipers should work are pretty odd to say the least; you either get fire rate and get multiple shots in with lower recoil or you get one "lucky" shot in and hope it does kill them instantly. I actually find it a sort of joke that even hundreds of years from now snipers in this day of age have better optics than anyone in the future; adjustable zoom and better distance overall with better clarity. Then again I don't blame CCP as snipers tend to be a bane for FPS games in general. Your last sentence explains it all. Snipers ruin FPS games, always have, always will. Therefore they must be kept in check constantly, and not allowed to run wild. The same way tanks did after 1.8! |
Atiim
Fooly Cooly. Anime Empire.
10214
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Posted - 2014.07.06 06:29:00 -
[83] - Quote
TechMechMeds wrote:Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class. Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives. Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.. Let me break it down for you:
Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
As you can clearly see, the Sniper Role is more SP intensive than the Assault Role is. However, the margin is so small (2m SP is not much in the grand scheme of things) that it doesn't make a meaningful difference.
Not to mention, that for reasons I've stated plenty of times, how intensive a role is in terms of SP is not a valid point when discussing balance. Moving on now.
Long Live The Anime Empire
"You know what? You really, REALLY, like to dampen the mood" - Lea Silencio
-HAND
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General12912
Gallente Marine Corps
205
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Posted - 2014.07.06 06:50:00 -
[84] - Quote
Not all snipers camp. im a thale-style sniper, but i dont camp. i pick off a few targets, then i look for another angle to snipe from or i move to a new area where there are more targets.
anyways, i dont think a chrage sniper slug to the head should do much. we are talking about suits that are, for the most part, tough. they can survive explosions and missiles. so do you really think a tiny electromagnetically boosted slug is going to do anything?
Every suit Gk.0 <3
Gallente Federation Patriot
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
31
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Posted - 2014.07.06 07:03:00 -
[85] - Quote
General12912 wrote:Not all snipers camp. im a thale-style sniper, but i dont camp. i pick off a few targets, then i look for another angle to snipe from or i move to a new area where there are more targets.
anyways, i dont think a chrage sniper slug to the head should do much. we are talking about suits that are, for the most part, tough. they can survive explosions and missiles. so do you really think a tiny electromagnetically boosted slug is going to do anything? There is no such thing as camping, though im not a huge sniper fan, I don't believe in that concept. Thats a butt hurt call of duty term, its called defending. And if you are not defending and you are just sitting in the redline shooting randomly, then you are useless, but not a camper. |
Guiltless D667
41
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Posted - 2014.07.06 07:53:00 -
[86] - Quote
1. Increase the headshot multiplier by a ungodly amount(way more damage over all than before) 2. Lower base damage through sniper tiers, so no one bitches they got one shotted because a thale sniper shot because he was in their mind, a badshot and aimed for the anything that wasnt the head.
There everything is better for the actually skilled.
Happy community?
A Strange Game.
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Cogadh Draco
WarRavens Final Resolution.
80
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Posted - 2014.07.06 08:53:00 -
[87] - Quote
aaaasdff ertgfdd wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! Not that technicalities matter with idiots but a HS in this game is not an I win button. It has a damage multiplier yes but shooting someone in the head does not kill them for the very same reason shooting someone with body armor on doesnt kill them. You didnt get through the armor, if you did they would be dead. No one in this game that matters wants snipers sitting in the red line getting a ohk just because you land a head shot. They have that game already, it's called COD, try your luck there. And stop typing the word ***** you look like a filthy animal with no home training.
PLEASE no 1 hit kills like CoD(even if it's a headshot)... Even a damn stomach or waist shot is a 1 hit kill in CoD with a few sniper rifles... |
Arkena Wyrnspire
Fatal Absolution
15211
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Posted - 2014.07.06 09:17:00 -
[88] - Quote
Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans.
A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker.
You have long since made your choice. What you make now is a mistake.
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Monkey MAC
Rough Riders..
3026
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Posted - 2014.07.06 11:56:00 -
[89] - Quote
Atiim wrote:TechMechMeds wrote:Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class. Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives. Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.. Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
As you can clearly see, the Sniper Role is more SP intensive than the Assault Role is. However, the margin is so small (2m SP is not much in the grand scheme of things) that it doesn't make a meaningful difference. Not to mention, that for reasons I've stated plenty of times, how intensive a role is in terms of SP is not a valid point when discussing balance. Moving on now.
No no no no no, this overly biased.
Snipers 1 Light Weapon 1 Sidearm 1 Hive 1 Uplink
Assaults 1 Light Weapon 1 Sidearm 1 Grenade 1 Equipment
Both roles are pretty much the same, nor is this important as SP should not be a balancing factor between roles. The problems with Snipers are simple
As a Sniper 1) Not enough damage at lower tiers 2) Lack of variable zoom
As a target 1) Redline
Therefore the fix is simple, raisemthe base damage of STD and ADV rifiles, incorporate the ability to change between 3 zoom levels on all rifles.
Reduce range to 200m Optimal, 250m Effective
Jathaniel, you should not be 1 shotting ANYONE EVER, if you are skilled sniper hitting a moving target twice should not be that difficult.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Jathniel
G I A N T General Tso's Alliance
1095
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Posted - 2014.07.06 20:41:00 -
[90] - Quote
Monkey MAC wrote:Atiim wrote:TechMechMeds wrote:Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class. Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives. Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.. Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
As you can clearly see, the Sniper Role is more SP intensive than the Assault Role is. However, the margin is so small (2m SP is not much in the grand scheme of things) that it doesn't make a meaningful difference. Not to mention, that for reasons I've stated plenty of times, how intensive a role is in terms of SP is not a valid point when discussing balance. Moving on now. No no no no no, this overly biased. Snipers 1 Light Weapon 1 Sidearm 1 Hive 1 Uplink Assaults 1 Light Weapon 1 Sidearm 1 Grenade 1 Equipment Both roles are pretty much the same, nor is this important as SP should not be a balancing factor between roles. The problems with Snipers are simple As a Sniper 1) Not enough damage at lower tiers 2) Lack of variable zoom As a target 1) Redline Therefore the fix is simple, raisemthe base damage of STD and ADV rifiles, incorporate the ability to change between 3 zoom levels on all rifles. Reduce range to 200m Optimal, 250m Effective Jathaniel, you should not be 1 shotting ANYONE EVER, if you are skilled sniper hitting a moving target twice should not be that difficult.
Dude, Monkey. I've seen you on the forums and in this game, about as long as myself and Arkena. Maybe you saw my proposal on page 2 (or 3?) or not.
I'm realizing something very ugly here.
This really has nothing to do with snipers. This doesn't have anything to do with scouts or shotguns.
It has nothing to do with wanting a fair and balanced game.
A lot of players in this game, simply have a phobia of getting killed quickly. I'm seriously sitting here, imagining people screaming and cursing because something kills them efficiently. (and boy have i heard it on public match team comms).
Dust already has the longest (and most absurd) TTKs I have ever seen, in ANY shooter, EVER, across ALL time, on ANY platform. This is why Dust failed. The ridiculosuly absurd TTK exacerbated further by the skill point gap between vets and noobs.
Players just don't like to die fast. And they don't give a damn what that means for Dust. "Fk the noobs and fk balance, so long as nothing kills me fast, I'm happy." No wonder CCP is trying to distance itself from this playerbase, and move to PC!
The Charge sniper shoots about as slow as the forge gun, when you are releasing fully charged rounds. And even if the gun had NO sway, and you could aim it as easily as a Rail Rifle, and use it in close-range, it would still suck because of how slow it is. The gun has *nothing* going for it except it's range, which EVERYONE says it should not have. Like wow!
"A headshot from a slow and powerful gun should not kill me?" Really? How ELSE do SLOW weapons compensate for a lack of RoF? Geniuses! The level of whine on this thread indicates brain damage when it comes to game balance.
(Maybe that's why hit detection is broken for kb/m, but working perfectly for ds3.)
But it's okay. I'm just going to go ahead and make proposals to the proper channels. I used to believe in this community. That's how we got the TAR rebalanced. But not anymore.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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