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Arkena Wyrnspire
Fatal Absolution
15176
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Posted - 2014.07.05 11:25:00 -
[31] - Quote
Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering.
You have long since made your choice. What you make now is a mistake.
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Vapor Forseti
Nyain Chan General Tso's Alliance
677
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Posted - 2014.07.05 11:28:00 -
[32] - Quote
I'd agree with you if everyone wasn't against you.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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Jathniel
G I A N T General Tso's Alliance
1075
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Posted - 2014.07.05 11:31:00 -
[33] - Quote
Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering.
That's why I cut the range, Arkena.
You've been here longer than the others that have posted, and I've seen your proposals before.
What do you think of my percentages?
I want Rattati to get something concrete.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1598
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Posted - 2014.07.05 11:31:00 -
[34] - Quote
Jathniel wrote:jerrmy12 kahoalii wrote: Ohk for a weapon longer than 100m range is just broken, why do you think everyone hates thales? And if shotguns weren't bad enough...
I understand your frustration, but we can't sit here and call a headshot OHK broken nor unreasonable. Someone is running and jumping around, their head is small target. Shotguns are point blank weapons, with high alpha they MUST kill you up close or they are useless; and a sniper rifle does not have the RoF necessary to justify it NOT having a OHK on headshot. A shotgun OHKing you is to be expected, it's gunning you right in the teeth. A headshot from a sniper rifle OHKing you should be expected. Per function of these niche weapons, an OHK can't possibly reasonably be considered OP. You can't complain about OHK, when reasonable circumstances like that are met. Hence the phrase, keep your head down. If anything, I 'feel' it's this hatred for short TTK and OHK (no matter what) that has caused Dust to fail. People just hate dying in this game that badly. On expensive suits it's just ******** It's already broken enough randomly getting 1 shotted by a forge, and if a sniper could 1hk any suit past 150m it's just broken, unless it's a scout, in which case it's fine.
skrub wrote: I propose the following changes to the Charge Sniper Rifle: - Increase damage by 100%. . http://i.imgur.com/a3Lx7EP.gif
http://www.youtube.com/watch?v=FopyRHHlt3M
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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boba's fetta
Dead Man's Game
723
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Posted - 2014.07.05 11:42:00 -
[35] - Quote
Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you!
i hope a truck falls on your head. you backward bigoted ****.
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Jathniel
G I A N T General Tso's Alliance
1076
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Posted - 2014.07.05 11:44:00 -
[36] - Quote
Vapor Forseti wrote:I'd agree with you if everyone wasn't against you.
Thanks a lot, Pontius Pilate... lol
But "everyone" broke the game. Maybe it's just how I presented it.
The 'vocal one' in particular isn't offering remedies. Just expressing his hatred of dying.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Vapor Forseti
Nyain Chan General Tso's Alliance
677
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Posted - 2014.07.05 11:46:00 -
[37] - Quote
boba's fetta wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! i hope a truck falls on your head. you backward bigoted ****. Good lord, it's just a video game lmao.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1598
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Posted - 2014.07.05 11:47:00 -
[38] - Quote
Jathniel wrote:Vapor Forseti wrote:I'd agree with you if everyone wasn't against you. Thanks a lot, Pontius Pilate... lol But "everyone" broke the game. Maybe it's just how I presented it. The 'vocal one' in particular isn't offering remedies. Just expressing his hatred of dying to some noob 1 shotting nomatter what and further than 150m
Also, no frame exept a heavy can take a charged headshot, so yea.
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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TechMechMeds
Inner.Hell
3777
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Posted - 2014.07.05 11:49:00 -
[39] - Quote
Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you!
No, you removed all his shields and their armour is 70% damaged.
It does kind of suck but I'm just saying, I have the charged with profs although I don't main sniper.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1599
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Posted - 2014.07.05 11:50:00 -
[40] - Quote
You know what, im tired of somenody justifying ohk's so.... http://i.imgur.com/UekmzAj.jpg
http://i.imgur.com/LXiOUEi.gif
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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TechMechMeds
Inner.Hell
3777
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Posted - 2014.07.05 11:52:00 -
[41] - Quote
Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
This, I don't want to see sniper kills every other second on the feed.
I have gone 48/1 sniping back when it was 'realistic'.
Some matches had about 6-8 snipers a side when they were 'realistic'.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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Vapor Forseti
Nyain Chan General Tso's Alliance
677
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Posted - 2014.07.05 11:54:00 -
[42] - Quote
jerrmy12 kahoalii wrote:Jathniel wrote:Vapor Forseti wrote:I'd agree with you if everyone wasn't against you. Thanks a lot, Pontius Pilate... lol But "everyone" broke the game. Maybe it's just how I presented it. The 'vocal one' in particular isn't offering remedies. Just expressing his hatred of dying to some noob 1 shotting nomatter what and further than 150m Also, no frame exept a heavy can take a charged headshot, so yea. Few tanked logis/assaults can withstand headshots, so not really.
Ponies. Jerrmy, I thought I raised you better.
pâ¬péñpâòpâ½pü«tÄïpü½pü¬péïpÇé --pâ¬pâùpâ¬pâ+pâ¬péñpâ¬pâ+
NyainChan Forever
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jerrmy12 kahoalii
New Age Empire. General Tso's Alliance
1599
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Posted - 2014.07.05 11:55:00 -
[43] - Quote
Vapor Forseti wrote:jerrmy12 kahoalii wrote:Jathniel wrote:Vapor Forseti wrote:I'd agree with you if everyone wasn't against you. Thanks a lot, Pontius Pilate... lol But "everyone" broke the game. Maybe it's just how I presented it. The 'vocal one' in particular isn't offering remedies. Just expressing his hatred of dying to some noob 1 shotting nomatter what and further than 150m Also, no frame exept a heavy can take a charged headshot, so yea. Few tanked logis/assaults can withstand headshots, so not really. Ponies. Jerrmy, I thought I raised you better. http://i.imgur.com/rYm9fHm.jpg
Closed beta vet.
If bo burnham was on my little pony: friendship is magic
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Louis Domi
Pradox One Proficiency V.
414
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Posted - 2014.07.05 12:55:00 -
[44] - Quote
Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
Bruh I remember back in... Chromo(maybe) I think I tried countersniping Nod, bruh I got in one shot, and he insta finds me and snipes me dead boom, Literally less than a second after my shot... Have never seen him in a game after that, does he play on a different server or something? I'd love to get a chance to try and kill him just once with a sniper, If I can do that, my life as a sniper will have meant something.
Oh and also a way to buff back sniper rifles would be to bring back 10% damage mods, or bring the proto % to 8. I mean I was never really OHK protos back then, but now its hard to even kill a standard or even MLT with anything but a thales... I would use a Charge, but the scope on that thing is kinda horrendous... |
Arkena Wyrnspire
Fatal Absolution
15181
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Posted - 2014.07.05 13:27:00 -
[45] - Quote
Jathniel wrote:Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering. That's why I cut the range, Arkena. You've been here longer than the others that have posted, and I've seen your proposals before. What do you think of my percentages? I want Rattati to get something concrete.
I'm sorry, I must have missed your percentages. I didn't see your suggestion to cut the range either. I did only skim the thread, though. Give me a sec, will have another look.
EDIT: Found it.
EDIT 2: Not bad. Will write a little more on it later. Some of the suggested changes are a little extreme (e.g. 6000 damage shots) but some of the suggestions are decent enough.
You have long since made your choice. What you make now is a mistake.
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Scheneighnay McBob
Cult of Gasai
5570
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Posted - 2014.07.05 13:39:00 -
[46] - Quote
aaaasdff ertgfdd wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! Not that technicalities matter with idiots but a HS in this game is not an I win button. It has a damage multiplier yes but shooting someone in the head does not kill them for the very same reason shooting someone with body armor on doesnt kill them. You didnt get through the armor, if you did they would be dead. No one in this game that matters wants snipers sitting in the red line getting a ohk just because you land a head shot. They have that game already, it's called COD, try your luck there. And stop typing the word ***** you look like a filthy animal with no home training. They're talking about a prototype weapon with an extremely slow RoF not OHKing someone, even with a 175% damage bonus. I would be upset as well.
It's like if someone had a prototype breach forge gun, shot an HAV's weakpoint, and the HAV rolled away with half of its armor left.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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Hakyou Brutor
G0DS AM0NG MEN
836
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Posted - 2014.07.05 13:49:00 -
[47] - Quote
Scheneighnay McBob wrote:It's like if someone had a prototype breach forge gun, shot an HAV's weakpoint, and the HAV rolled away with half of its armor left. Well..
"I never pull out" ~Ace Boone, 2014.
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
837
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Posted - 2014.07.05 13:52:00 -
[48] - Quote
Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
I can agree with this and I have prof 3 and snipe with just Caldari commando suits but I'm just at advanced with those .
You want more power use a commando suit and love the results .
The only thing the rifles could really use is an adjustable sight .
Power comes with distance and sight markers , meaning ... get out of the redline .
Some fields that just can not be avoided but for the most part .... ^^^ umm yeah .
Over doing changes would just kill the role , weapon and the game .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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TechMechMeds
Inner.Hell
3787
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Posted - 2014.07.05 14:03:00 -
[49] - Quote
I think part of the problem is that snipers expect their weapon to simply kill when damaging and pinning are very useful.
If we had a spot enemy function + wp to go with it then snipers would feel more useful. Still though, I prefer a sniper who damages and pins over one that concentrates on one target after another, which is where most of this QQ comes from.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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TechMechMeds
Inner.Hell
3787
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Posted - 2014.07.05 14:06:00 -
[50] - Quote
Cere harkens.
Tailss power.
Djinn kujo.
All very good marksman snipers, what's your excuse?.
Try pinning and damaging people. Sniping is one of the smallest if not the smallest sp sink as well.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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Adipem Nothi
Nos Nothi
2391
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Posted - 2014.07.05 14:07:00 -
[51] - Quote
+ increase sniper rifle headshot multiplier
Shoot scout with yes...
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
145
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Posted - 2014.07.05 14:10:00 -
[52] - Quote
Adipem Nothi wrote:+ increase sniper rifle headshot multiplier
Roughly translated ~ I needz a crutch yo!.
Service with a smile
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Atiim
Fooly Cooly. Anime Empire.
10193
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Posted - 2014.07.05 14:10:00 -
[53] - Quote
Ignore jerrmy12.
He's not really known around here for his logical abilities to form an argument, or conclusion.
Long Live The Anime Empire
-HAND
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Atiim
Fooly Cooly. Anime Empire.
10193
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Posted - 2014.07.05 14:11:00 -
[54] - Quote
TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class.
Long Live The Anime Empire
-HAND
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TechMechMeds
Inner.Hell
3787
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Posted - 2014.07.05 14:19:00 -
[55] - Quote
Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class.
Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives.
Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods
I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.
Iv also forgotten if nanohives are...yeah they come with the injector skill right?.
Techmechmeds - mains logistics, can't remember if nano circuitry covers injectors and nanohives at the same time.
'Self facepalm'.
I am off now so I may not reply.
o7.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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Arkena Wyrnspire
Fatal Absolution
15182
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Posted - 2014.07.05 15:43:00 -
[56] - Quote
Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class.
No, it doesn't. Sniping is not SP intensive at all. I'm quite sure assaults are more SP intensive.
That doesn't matter though. I've never liked arguments based on SP - by that argument, heavies and scouts are rightly OP, which isn't really sane.
You have long since made your choice. What you make now is a mistake.
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Derpty Derp
It's All Gone Derp
202
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Posted - 2014.07.05 15:57:00 -
[57] - Quote
It's as simple as increasing the headshot multiplier depending on how close you are, so redliners no longer need to aim for the head they can do nothing as per usual, while real snipers get to pew pew more damage from inside the battle area.
Also a quick heads up to any wannabe redline snipers sitting on the MCC... I can and will shoot you with my dropship, even if you don a heavy suit. |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5303
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Posted - 2014.07.05 17:04:00 -
[58] - Quote
Jathniel wrote:Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
A sniper. Someone worthy of discussing this with. At last. There's the "redline" again. What is that? I don't recall ever bringing that up. Don't fall for the ad hominem of trolls dude. My post has nothing to do with the redline, nor an "I win button". (Some people don't assume, when they should; and then they assume incorrectly, when they shouldn't. Don't be like those people.) It's important that discussion on this gets underway, so that people can know. Check this out: https://forums.dust514.com/default.aspx?g=posts&t=166007Jathniel wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. Okay, you want concrete. I propose the following changes to all Tactical Sniper Rifle variants: - Increase clip size to 5 rounds. - Reduce optimal range to 175m. - Reduce maximum effective range to 225m. - Reduce scope zoom by 40%. - Eliminate "sniper sway" in ADS completely to enable fast tactical firing on the move. - Increase recoil in ADS by 70% to control follow-up shot spam, and prevent quick-scoping abuse at closer ranges. - Eliminate 70% recoil penalty if the tactical sniper rifle is used while crouched. - Reduce damage by 30%. - Reduce reload time by 20%. I propose the following changes to Sniper Rifle variants: - Reduce clip size to 3 rounds. (Militia reduced to 1 round) - Reduce optimal range to 300m. - Reduce maximum effective range to 420m. - Eliminate the "sniper sway" delay if the sniper moves in ADS while crouched. - Reduce recoil by 50%. - Increase damage by 50% - Increase headshot damage bonus to 4x. - Add variable scope zoom. I propose the following changes to the Charge Sniper Rifle: - Reduce clip size to 1 round. - Reduce optimal range to 275m. - Reduce maximum effective range to 375m. - Increase damage by 100%. - Increase headshot damage bonus to 10x. - Increase reload time by 50% - Reduce maximum carried ammo by 40% - Add variable scope zoom. - Add fat, glowing blue streak to projectile path that slowly fades. - Add distinctive resonating noise. - Do not permit firing unless fully charged. How's that for concrete? Range nerfs bring the snipers closer, but not too close. The tactical sniper becomes a carefully balanced light sniper, that dedicated snipers can use on slightly closer-in maps, but this advantage is carefully mitigated by a recoil and damage nerf to prevent it from dominating RR, TAR, and SCR in their optimal ranges. The regular sniper gets a universally powerful 1-2 punch that will put down most (including proto) with its damage and recoil mitigation buffs, but this new power is carefully mitigated by a smaller 3 round clip. To offset this slightly, a variable zoom scope is introduced, and the regular sniper rifle user is now permitted to move while crouched without penalty in ADS. The charge sniper becomes the finger of God (no disrespect intended to Amarr RPers out there), but is resisted by a Devilishly small 1 round clip, increased reload time, a spectacular and cool looking streak (and sound) that reveals their position, and only 15 rounds max ammo (without ammo buffs). EDIT: No hip fire reticule is implemented. Would you consent to a charge-up time on all these weapons as well as the stats you just proposed?
I think most people's aversion to stats like this are based in the fact that you can do this damage with no delay since Dust uses hitscan. The need to factor for a brief charge-up period (0.25-0.5 seconds) would probably get more people on board with posts like this.
I make this suggestion as a counter-sniper, by the way. While I don't snipe myself, I always keep a Tactical Sniper fit handy for engaging enemy snipers.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Zindorak
CaUsE-4-CoNcErN
45
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Posted - 2014.07.05 17:07:00 -
[59] - Quote
jerrmy12 kahoalii wrote:Jathniel wrote:aaaasdff ertgfdd wrote:Jathniel wrote:See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally! Your gun does a set amount of damage, the target has a set amount of hp, if you do more dmagae than he has hp you win. Get it? Its that way for everyone, and its also not the hardest hitting sniper, That is the purpose of a headshot, with a sniper rifle. That is the purpose of every gun in this game! To take more HP then your target possesses. "Yo passion n' antipathy betrays yo fearrr!!" My fellow snipers, answer the call of your ally! Put out the numbers. Put out the proposals! Do not let the vocal minority haters win again. A small and dedicated group of you, struggle to play with your weapon of choice. CCP sees your population, but they read your dedication to your weapon incorrectly. They believe you use it because "it's in a good spot". What they do not see, is your sorrow when you are passed over for PC... or when you have to lay your sniper rifle down and use some OTHER weapon because it's more competitive. Were not Nova Knives in the same position once....? How about abandoning sniper rifles completely my brethren...? So that CCP understands that the weapon is NOT where you would like it to be? Answer the callllllll of your ally! look... that was funny |
Cat Merc
Onslaught Inc RISE of LEGION
10674
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Posted - 2014.07.05 17:12:00 -
[60] - Quote
Jathniel wrote:Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
A sniper. Someone worthy of discussing this with. At last. There's the "redline" again. What is that? I don't recall ever bringing that up. Don't fall for the ad hominem of trolls dude. My post has nothing to do with the redline, nor an "I win button". (Some people don't assume, when they should; and then they assume incorrectly, when they shouldn't. Don't be like those people.) It's important that discussion on this gets underway, so that people can know. Check this out: https://forums.dust514.com/default.aspx?g=posts&t=166007Jathniel wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. Okay, you want concrete. I propose the following changes to all Tactical Sniper Rifle variants: - Increase clip size to 5 rounds. - Reduce optimal range to 175m. - Reduce maximum effective range to 225m. - Reduce scope zoom by 40%. - Eliminate "sniper sway" in ADS completely to enable fast tactical firing on the move. - Increase recoil in ADS by 70% to control follow-up shot spam, and prevent quick-scoping abuse at closer ranges. - Eliminate 70% recoil penalty if the tactical sniper rifle is used while crouched. - Reduce damage by 30%. - Reduce reload time by 20%. I propose the following changes to Sniper Rifle variants: - Reduce clip size to 3 rounds. (Militia reduced to 1 round) - Reduce optimal range to 300m. - Reduce maximum effective range to 420m. - Eliminate the "sniper sway" delay if the sniper moves in ADS while crouched. - Reduce recoil by 50%. - Increase damage by 50% - Increase headshot damage bonus to 4x. - Add variable scope zoom. I propose the following changes to the Charge Sniper Rifle: - Reduce clip size to 1 round. - Reduce optimal range to 275m. - Reduce maximum effective range to 375m. - Increase damage by 100%. - Increase headshot damage bonus to 10x. - Increase reload time by 50% - Reduce maximum carried ammo by 40% - Add variable scope zoom. - Add fat, glowing blue streak to projectile path that slowly fades. - Add distinctive resonating noise. - Do not permit firing unless fully charged. How's that for concrete? Range nerfs bring the snipers closer, but not too close. The tactical sniper becomes a carefully balanced light sniper, that dedicated snipers can use on slightly closer-in maps, but this advantage is carefully mitigated by a recoil and damage nerf to prevent it from dominating RR, TAR, and SCR in their optimal ranges. The regular sniper gets a universally powerful 1-2 punch that will put down most (including proto) with its damage and recoil mitigation buffs, but this new power is carefully mitigated by a smaller 3 round clip. To offset this slightly, a variable zoom scope is introduced, and the regular sniper rifle user is now permitted to move while crouched without penalty in ADS. The charge sniper becomes the finger of God (no disrespect intended to Amarr RPers out there), but is resisted by a Devilishly small 1 round clip, increased reload time, a spectacular and cool looking streak (and sound) that reveals their position, and only 15 rounds max ammo (without ammo buffs). EDIT: No hip fire reticule is implemented. Add an 0.5 charge up time to all sniper variants. 1-2 punch is really powerful considering it's hit scan.
It's fine in games like battlefield because of bullet drop and bullet travel time, but since it's not going to happen in DUST, a short 0.5 charge up time could do wonders to increase the skill cap.
Feline overlord of all humans - CAT MERC
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