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Jathniel
G I A N T General Tso's Alliance
1073
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Posted - 2014.07.05 07:52:00 -
[1] - Quote
I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you!
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 08:38:00 -
[2] - Quote
See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally!
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
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Posted - 2014.07.05 08:57:00 -
[3] - Quote
aaaasdff ertgfdd wrote:Jathniel wrote:See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally! Your gun does a set amount of damage, the target has a set amount of hp, if you do more dmagae than he has hp you win. Get it? Its that way for everyone, and its also not the hardest hitting sniper,
That is the purpose of a headshot, with a sniper rifle. That is the purpose of every gun in this game! To take more HP then your target possesses.
"Yo passion n' antipathy betrays yo fearrr!!"
My fellow snipers, answer the call of your ally! Put out the numbers. Put out the proposals! Do not let the vocal minority haters win again.
A small and dedicated group of you, struggle to play with your weapon of choice. CCP sees your population, but they read your dedication to your weapon incorrectly. They believe you use it because "it's in a good spot". What they do not see, is your sorrow when you are passed over for PC... or when you have to lay your sniper rifle down and use some OTHER weapon because it's more competitive.
How about abandoning sniper rifles completely my brethren...? So that CCP understands that the weapon is NOT where you would like it to be? Answer the callllllll of your ally!
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 09:05:00 -
[4] - Quote
Ryme Intrinseca wrote:aaaasdff ertgfdd wrote:Jathniel wrote:See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally! Your gun does a set amount of damage, the target has a set amount of hp, if you do more dmagae than he has hp you win. Get it? Its that way for everyone, and its also not the hardest hitting sniper, Exactly. No one comes on here QQing about the 'technicality' that someone with 600HP survived because they only did 590HP damage with their Duvolle. Every FPS ever has required that you remove all of someone's HP to kill them. Is that really so hard to grasp?
And that is the point is - it - not? That the sniper rifle does not remove HP efficiently. Effectively, yes. Efficiently, no.
My fellow snipers, why would our enemies not take a sniper rifle short of a Thale's into a PC match...?
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 09:21:00 -
[5] - Quote
aaaasdff ertgfdd wrote:Jathniel wrote:Ryme Intrinseca wrote:aaaasdff ertgfdd wrote:Jathniel wrote:See the hostility, my fellow snipers? If you dont speak up to CCP Rattati and get some love, no one else will. Fools in here believe you getting a headshot with the hardest hitting sniper rifle means you didn't earn a kill. Then they call it a technicality and call you a scrub.
Fools, need some reading comprehension before they cry about redline sniping.
My fellow snipers, I am reaching out to you. *howls* Answer the calllllll of your ally! May the lone wolfers rise up! May the overwatch sniper that guards his unit from above RISE UP! *howls* Answer the calllll of your ally! May the Will of your Haters be denied! *howls*
You have no place in PC, they say! Your gun has no place on the battlefield, they say! Your purpose and roll is better off replaced with a shotgun, they say! Their guns are allowed to work with one shot, but they say yours MAY NOT! They envy you... they call this "balance". Will you simply accept this?! *howls* Answer the calllllll of your ally! Your gun does a set amount of damage, the target has a set amount of hp, if you do more dmagae than he has hp you win. Get it? Its that way for everyone, and its also not the hardest hitting sniper, Exactly. No one comes on here QQing about the 'technicality' that someone with 600HP survived because they only did 590HP damage with their Duvolle. Every FPS ever has required that you remove all of someone's HP to kill them. Is that really so hard to grasp? And that is the point is - it - not? That the sniper rifle does not remove HP efficiently. Effectively, yes. Efficiently, no. My fellow snipers, why would our enemies not take a sniper rifle short of a Thale's into a PC match...? In attempting to troll.... thine enemies make thy case for the sniper rifle. The weapon is a joke. Killing with it... is not enough to silence them... they must be killed by it... efficiently. Because an immobile sniper up in the hills is not dynamic enough for pc. Things are constantly shifting in pc and you must be also ready to shift. "Yes.... yes... my dear troll.... vedy vedy guuuud."
That... is precisely why the sniper rifle must be buffed/rebalanced. Sitting in a redzone shooting into a map is no fun way to play... it is purposeless, and yet that is how it has been balanced, to punish sniper creativity and versatility.
You, my little dumpling have made ze case...
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 09:53:00 -
[6] - Quote
jerrmy12 kahoalii wrote: has no more f*cks to give.
....because snipers took too many turns with him, at some point in his life.
Take your time with those quotes, pumpkin. Dont be so bitter.
My fellow snipers, answer the call of your ally! Contact CCP Rattati.
Because sniper rifles should work better than they do.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 10:20:00 -
[7] - Quote
LUGMOS wrote:IDK, but IMO, headshots with a hard hitting rifle should be OHKOs. Its like with the ScP, you take the time to aim, ou get a better reward. And the brony has to stop...
I agree. I find some players reasoning on the headshot multiplier for the sniper rifle to be absurd. It was made for a different time period, and a Dust for a different build. CCP Rattati said he wanted concrete proposals on balancing that weapon. I fear that snipers have been ignored and disregarded by ccp for so long, that they dont even want to bother say anything.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 10:26:00 -
[8] - Quote
jerrmy12 kahoalii wrote:Jathniel wrote:jerrmy12 kahoalii wrote: has no more f*cks to give.
....because snipers took too many turns with him, at some point in his life. Take your time with those quotes, pumpkin. Dont be so bitter. My fellow snipers, answer the call of your ally! Contact CCP Rattati. Because sniper rifles should work better than they do. Ok, but if you want your ohk machines on every suit then go play cod.
Dude, no. A HS. A headshot with a sniper rifle puts down. Period. Planetside 2. It puts down. Battlefield 4? Down you go. CoD? EVERYTHING puts down so fast in that game, it may as well be ohk.
Dust is a different animal. But a headshot from a sniper should always put down, on sheer balancing grounds that up close, it will lose everytime. Even if sniper rifle had zero sway like the RR and AR, it would STILL lose up close, because it doesn't have the RoF to produce the necessary ttk for cqc. The sniper rifle is horribly balanced on nearly every front.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 10:59:00 -
[9] - Quote
Hakyou Brutor wrote:No dude. I am a sniper, prof 4.
I agree with none of this, why should you OHK every suit in the game from 1-599 meters? I mean seriously, snipers like Pelognis and Nod Keras have been sniping for a long time, and they still are beastly.
This game is all about risk for reward. Sitting 300 meters in the redline is not risky, so is not very rewarding.
A sniper. Someone worthy of discussing this with. At last.
There's the "redline" again. What is that? I don't recall ever bringing that up. Don't fall for the ad hominem of trolls dude. My post has nothing to do with the redline, nor an "I win button".
(Some people don't assume, when they should; and then they assume incorrectly, when they shouldn't. Don't be like those people.)
It's important that discussion on this gets underway, so that people can know. Check this out: https://forums.dust514.com/default.aspx?g=posts&t=166007
Jathniel wrote:CCP Rattati wrote:I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. Okay, you want concrete. I propose the following changes to all Tactical Sniper Rifle variants: - Increase clip size to 5 rounds. - Reduce optimal range to 175m. - Reduce maximum effective range to 225m. - Reduce scope zoom by 40%. - Eliminate "sniper sway" in ADS completely to enable fast tactical firing on the move. - Increase recoil in ADS by 70% to control follow-up shot spam, and prevent quick-scoping abuse at closer ranges. - Eliminate 70% recoil penalty if the tactical sniper rifle is used while crouched. - Reduce damage by 30%. - Reduce reload time by 20%. I propose the following changes to Sniper Rifle variants: - Reduce clip size to 3 rounds. (Militia reduced to 1 round) - Reduce optimal range to 300m. - Reduce maximum effective range to 420m. - Eliminate the "sniper sway" delay if the sniper moves in ADS while crouched. - Reduce recoil by 50%. - Increase damage by 50% - Increase headshot damage bonus to 4x. - Add variable scope zoom. I propose the following changes to the Charge Sniper Rifle: - Reduce clip size to 1 round. - Reduce optimal range to 275m. - Reduce maximum effective range to 375m. - Increase damage by 100%. - Increase headshot damage bonus to 10x. - Increase reload time by 50% - Reduce maximum carried ammo by 40% - Add variable scope zoom. - Add fat, glowing blue streak to projectile path that slowly fades. - Add distinctive resonating noise. - Do not permit firing unless fully charged. How's that for concrete? Range nerfs bring the snipers closer, but not too close. The tactical sniper becomes a carefully balanced light sniper, that dedicated snipers can use on slightly closer-in maps, but this advantage is carefully mitigated by a recoil and damage nerf to prevent it from dominating RR, TAR, and SCR in their optimal ranges. The regular sniper gets a universally powerful 1-2 punch that will put down most (including proto) with its damage and recoil mitigation buffs, but this new power is carefully mitigated by a smaller 3 round clip. To offset this slightly, a variable zoom scope is introduced, and the regular sniper rifle user is now permitted to move while crouched without penalty in ADS. The charge sniper becomes the finger of God (no disrespect intended to Amarr RPers out there), but is resisted by a Devilishly small 1 round clip, increased reload time, a spectacular and cool looking streak (and sound) that reveals their position, and only 15 rounds max ammo (without ammo buffs). EDIT: No hip fire reticule is implemented.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1074
|
Posted - 2014.07.05 11:09:00 -
[10] - Quote
Monkey MAC wrote:While lower tier snipers could indeed use a slight buff, I'm not going to explain why a OHK from any range is a bad idea. The only exception to this rule should be forge gun, though the perfect accuracy needs to be attended to.
lol hot damn another one thinking this has to do with the redline?
Did ANYBODY actually read the situation I described in the OP? lol?
Trolls resonate with people WAY too loudly in these forums.
Pay no attention to the trolls ad hominem, please. lol It's meant to distract.
jerrmy12 kahoalii wrote:Planetside also has bullet velocities and drop....
Hakyou Brutor wrote: Well.. Planetside: extremely low TTK in the first place. Battlefield: Sniper has drop and delay, it actually takes skill. CoD: TTK so low that even getting looked at gets you killed.
Both of you are correct. We don't have BALLISTICS in Dust. If we had ballistics than a sniper's damage at range wouldn't matter. He deserves his kill.
But Dust has hitscan sniper rifles that are unwieldly, and pointless to use upclose... and in their current shape, they are a headache for people to deal with. They complain about redline snipers. They demand snipers get creative and come up close, yet there is plenty of risk to the sniper at that point, and zero reward.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1075
|
Posted - 2014.07.05 11:22:00 -
[11] - Quote
jerrmy12 kahoalii wrote: Ohk for a weapon longer than 100m range is just broken, why do you think everyone hates thales? And if shotguns weren't bad enough...
I understand your frustration, but we can't sit here and call a headshot OHK broken nor unreasonable. Someone is running and jumping around, their head is small target.
Shotguns are point blank weapons, with high alpha they MUST kill you up close or they are useless; and a sniper rifle does not have the RoF necessary to justify it NOT having a OHK on headshot. A shotgun OHKing you is to be expected, it's gunning you right in the teeth. A headshot from a sniper rifle OHKing you should be expected. Per function of these niche weapons, an OHK can't possibly reasonably be considered OP. You can't complain about OHK, when reasonable circumstances like that are met.
Hence the phrase, keep your head down. If anything, I 'feel' it's this hatred for short TTK and OHK (no matter what) that has caused Dust to fail. People just hate dying in this game that badly.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1075
|
Posted - 2014.07.05 11:31:00 -
[12] - Quote
Arkena Wyrnspire wrote:Jathniel, you can complain that people are mentioning the redline all you like but it is still relevant. If you do a direct buff to snipers, you also directly buff redline sniping. If snipers could be forced out of the redline I'd quite happily support some buffing. Nothing like some of the absurd buffs I've seen suggested in the past (820 damage per shot from a charge sniper rifle is not reasonable) but some moderate buffs would be worth considering.
That's why I cut the range, Arkena.
You've been here longer than the others that have posted, and I've seen your proposals before.
What do you think of my percentages?
I want Rattati to get something concrete.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1076
|
Posted - 2014.07.05 11:44:00 -
[13] - Quote
Vapor Forseti wrote:I'd agree with you if everyone wasn't against you.
Thanks a lot, Pontius Pilate... lol
But "everyone" broke the game. Maybe it's just how I presented it.
The 'vocal one' in particular isn't offering remedies. Just expressing his hatred of dying.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1095
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Posted - 2014.07.06 20:41:00 -
[14] - Quote
Monkey MAC wrote:Atiim wrote:TechMechMeds wrote:Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class. Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives. Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.. Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
As you can clearly see, the Sniper Role is more SP intensive than the Assault Role is. However, the margin is so small (2m SP is not much in the grand scheme of things) that it doesn't make a meaningful difference. Not to mention, that for reasons I've stated plenty of times, how intensive a role is in terms of SP is not a valid point when discussing balance. Moving on now. No no no no no, this overly biased. Snipers 1 Light Weapon 1 Sidearm 1 Hive 1 Uplink Assaults 1 Light Weapon 1 Sidearm 1 Grenade 1 Equipment Both roles are pretty much the same, nor is this important as SP should not be a balancing factor between roles. The problems with Snipers are simple As a Sniper 1) Not enough damage at lower tiers 2) Lack of variable zoom As a target 1) Redline Therefore the fix is simple, raisemthe base damage of STD and ADV rifiles, incorporate the ability to change between 3 zoom levels on all rifles. Reduce range to 200m Optimal, 250m Effective Jathaniel, you should not be 1 shotting ANYONE EVER, if you are skilled sniper hitting a moving target twice should not be that difficult.
Dude, Monkey. I've seen you on the forums and in this game, about as long as myself and Arkena. Maybe you saw my proposal on page 2 (or 3?) or not.
I'm realizing something very ugly here.
This really has nothing to do with snipers. This doesn't have anything to do with scouts or shotguns.
It has nothing to do with wanting a fair and balanced game.
A lot of players in this game, simply have a phobia of getting killed quickly. I'm seriously sitting here, imagining people screaming and cursing because something kills them efficiently. (and boy have i heard it on public match team comms).
Dust already has the longest (and most absurd) TTKs I have ever seen, in ANY shooter, EVER, across ALL time, on ANY platform. This is why Dust failed. The ridiculosuly absurd TTK exacerbated further by the skill point gap between vets and noobs.
Players just don't like to die fast. And they don't give a damn what that means for Dust. "Fk the noobs and fk balance, so long as nothing kills me fast, I'm happy." No wonder CCP is trying to distance itself from this playerbase, and move to PC!
The Charge sniper shoots about as slow as the forge gun, when you are releasing fully charged rounds. And even if the gun had NO sway, and you could aim it as easily as a Rail Rifle, and use it in close-range, it would still suck because of how slow it is. The gun has *nothing* going for it except it's range, which EVERYONE says it should not have. Like wow!
"A headshot from a slow and powerful gun should not kill me?" Really? How ELSE do SLOW weapons compensate for a lack of RoF? Geniuses! The level of whine on this thread indicates brain damage when it comes to game balance.
(Maybe that's why hit detection is broken for kb/m, but working perfectly for ds3.)
But it's okay. I'm just going to go ahead and make proposals to the proper channels. I used to believe in this community. That's how we got the TAR rebalanced. But not anymore.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1096
|
Posted - 2014.07.06 21:24:00 -
[15] - Quote
aaaasdff ertgfdd wrote:It has to do with what we do and do not want from snipers. Most of us simply do not want snipers more powerful and you do. What you are seeing that is so ugly is disagreement with your ideas. Call it what you want. Most of this community is fine with snipers. There are loads of games dedicated to them, go play those. Dont get mad when your ideas are rejected.
What YOU (not "we") do and do not want, does not necessarily mean a well balanced game. I want snipers rebalanced because they need to be, if they are they are to have a "viable place on the battlefield", outside of killing someone in an open field "once in a blue moon". Most of this community is fine with snipers because they are immune to them. What's ugly is not your disagreement with my ideas, but your viewpoint that it's all fine as it is, when this game's success overall indicates otherwise. I'm not mad at my ideas being rejected. I'm mad at members (like you) in this community seeing things (such as snipers or otherwise) in a broken state, and liking it that way.
CCP Rattati wrote: I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. https://forums.dust514.com/default.aspx?g=posts&t=166007&p=3 Post #58 Just doing my part.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1096
|
Posted - 2014.07.06 21:30:00 -
[16] - Quote
aaaasdff ertgfdd wrote:Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans. A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker. Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives... Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue. Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc... I can tell from your responses, that you don't have much awareness of the field around you... You respond quickly without even trying to think of a reason that one might use something or another. I can also clearly tell that you have never done sniping. I can tell you that from basic to Proto, there is only 20 hp difference in damage (10 per tier) DPS is around 100-110 for snipers, while assaults have what? 300-400 DPS (can't remember accurately, but that is close), not to mention that at range, you can miss a target directly in the center of your crosshairs, that is NOT moving due to buggy projectile pathing. Also, targets that are running can literally teleport across the region your bullet enters because of server latency not registering the body between two points. It's not uncommon to empty an entire inventory of bullets and wind up with only 4 or 5 kills tops before having to nanohive back to maximum. Assaults on the other hand can get 2 or so kills per reload, making 12-15 kills per nano very viable. If we were to reduce all assault weapons down to the efficiency of sniper rifles, I have no doubt in my mind that you would complain almost every time you logged on, and might even possibly quit the game. It is a fact in this game that accuracy and skill weapons do FAR LESS damage than spray and pray guns, meaning skill is being sidelined for automated fire. Look you crying a$$ noob, all that **** you are talking about we deal with also. Bullets not registering, bad hit, detection etc, etc. The diffrence is we are boots on the ground in the fight risking life and isk, and while we are fighting we are not kneelimg down on some high tower. We are dodging enemy fire that may or may not register, side stepping grenades, strafing back and forth, looking for the other guy we dont see, trying not to get ran over by lavs, shot by tanks, or killed by some noob sniper in the redline. You are not in the fight if you are a sniper, you are a spectator that can disproportionately affect the outcome of the battle between my self and someone else with little to no risk involved. Get off the redline, get off the sniper tit, get in the fight and get good.
How oblivious are you? What world are you coming from, where you think snipers are disproportionately affecting anything anymore? You might have been able to talk that kind of nonsense, back when Manus' Peak had an actual peak. But snipers are fkin useless in a match worth a damn. What do you do? Pub all day?
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1096
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Posted - 2014.07.06 21:35:00 -
[17] - Quote
TechMechMeds wrote:Well that was fun lol.
Gonna have to repost the topic with only numbers.
List proposals, and put it through to folks that actually matter when it comes to these things.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T General Tso's Alliance
1097
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Posted - 2014.07.07 10:29:00 -
[18] - Quote
aaaasdff ertgfdd wrote:I didnt say they disproportionately affect the out come of the game. Rather in instances they affect the outcome of a single battle between myself and some other actual warrior with reflexes and the need for hand eye coordination with the risk for his personal well being, the outcome of my goal, his stats, his isk, his pride, and you get to shoot me while low on health take his kill, cause you look for weakened armor right?
I mean thats, the profiency for the sniper and all. Now what did you risk by sitting back there, up there, or wherever and eating popcorn with your right hand on a mouse, chilling? You want to talk about being afraid to die? Why do you think your kind sets in the redline?
Fear of losing the proto gear they use? How many snipers are using adv and std level weapons? In pubs as you say why? Because you are not dynamic enough players. Pc is an ever changing meta, boots on the ground can quickly swap roles, and with that being said I have seen great snipers, ive even seen snipers in PC, pubs also.
Give Wulfgard a Thales on Manus Peaks. Put SymbioticForks ANYWHERE, Ive seen him beast on Peaks, Fracture Road, Iron Delta. With a charge no less. Watch FunkmasterWhale on Skim Junction setting up on those rings, going Ham with a forge, ewwwww.... You know the real problem here? You arent that good.... Im talking about guys consistently putting up huge numbers every game, 20 or 30 kills. Then just go look at their kdr, if they arent dying whats that say about their isk? More importantly, what does it say about you? You dont want an I win button you want a help me get a kill button.
This whole post here reflects confusion. You seriously just complained about a sniper doing his job, providing support fire and kills, and then praised players that actually do it.
Then you throw a clueless remark at me.
My friend, I AM a sniper that was invited to ring consistently for EoN when PC was in its prime. I got my consistent 20, 30, and more kills. Then I quit playing for nearly 7 months because CCP Remnant decided to design all future maps to prevent sniper activity, instead of rebalancing the gun. Stop making this about me. Your ad hominem for lack of argument is getting old. And if you couldn't tell that the OP was a light-hearted attempt to start a discussion, then you're even more clueless than your posts reflect.
The only reason I even bother to bring this up is because I have seen CCP Rattati, really take a proactive approach in fixing this games issues. Just him saying anything about it, shows more promise than anything before. It's a damn shame he wasn't here from the beginning.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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