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Monkey MAC
Rough Riders..
3022
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Posted - 2014.07.05 11:00:00 -
[1] - Quote
While lower tier snipers could indeed use a slight buff, I'm not going to explain why a OHK from any range is a bad idea. The only exception to this rule should be forge gun, though the perfect accuracy needs to be attended to.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3023
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Posted - 2014.07.05 19:51:00 -
[2] - Quote
Jathniel wrote:Monkey MAC wrote:While lower tier snipers could indeed use a slight buff, I'm not going to explain why a OHK from any range is a bad idea. The only exception to this rule should be forge gun, though the perfect accuracy needs to be attended to. lol hot damn another one thinking this has to do with the redline? Did ANYBODY actually read the situation I described in the OP? lol? Trolls resonate with people WAY too loudly in these forums. Pay no attention to the trolls ad hominem, please. lol It's meant to distract. jerrmy12 kahoalii wrote:Planetside also has bullet velocities and drop.... Hakyou Brutor wrote: Well.. Planetside: extremely low TTK in the first place. Battlefield: Sniper has drop and delay, it actually takes skill. CoD: TTK so low that even getting looked at gets you killed.
Both of you are correct. We don't have BALLISTICS in Dust. If we had ballistics than a sniper's damage at range wouldn't matter. He deserves his kill. But Dust has hitscan sniper rifles that are unwieldly, and pointless to use upclose... and in their current shape, they are a headache for people to deal with. They complain about redline snipers. They demand snipers get creative and come up close, yet there is plenty of risk to the sniper at that point, and zero reward.
Dude? I never mentioned the redline! All I said was that OHK shouldn't really be possible at any range.
This means shotguns as well as snipers. I never mentioned the redline. Since if you can remember all those months, you and I had a rather lengthy chat about it, how the new gallante socket didn't allow for 'Extreme Range' sniping.
So Ill say again, yes Sniper Rifles need a look at in the current climate. But No you should not be allowed to OHK even with a Head shot, in a track shooter such as DUST it's a poor mechanic, because it produces lots of reward yet your enemy has no chance to exact a rebuke.
At the absolute least it should take 2 shots (2 body shots or 1 head Shot and a body shot. Though the headshot will do more damage) . However with the faster firing TACSR which for all intensive purposes is a marksmans rifle, 4 would not be out of place.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3026
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Posted - 2014.07.06 11:56:00 -
[3] - Quote
Atiim wrote:TechMechMeds wrote:Atiim wrote:TechMechMeds wrote:Cere harkens. Sniping is one of the smallest if not the smallest sp sink as well. That actually belongs to the Assault Class. Sniper- sniper, suit, damage mods, armour, shields, uplinks, nanohives. Assult- Sidearms, various weapons, shields, armour, suit, nanohives, injector, uplinks, damage mods I'd say assault is marginally more actually. I guess its all got a bit of preference added as well.. Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
As you can clearly see, the Sniper Role is more SP intensive than the Assault Role is. However, the margin is so small (2m SP is not much in the grand scheme of things) that it doesn't make a meaningful difference. Not to mention, that for reasons I've stated plenty of times, how intensive a role is in terms of SP is not a valid point when discussing balance. Moving on now.
No no no no no, this overly biased.
Snipers 1 Light Weapon 1 Sidearm 1 Hive 1 Uplink
Assaults 1 Light Weapon 1 Sidearm 1 Grenade 1 Equipment
Both roles are pretty much the same, nor is this important as SP should not be a balancing factor between roles. The problems with Snipers are simple
As a Sniper 1) Not enough damage at lower tiers 2) Lack of variable zoom
As a target 1) Redline
Therefore the fix is simple, raisemthe base damage of STD and ADV rifiles, incorporate the ability to change between 3 zoom levels on all rifles.
Reduce range to 200m Optimal, 250m Effective
Jathaniel, you should not be 1 shotting ANYONE EVER, if you are skilled sniper hitting a moving target twice should not be that difficult.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3030
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Posted - 2014.07.06 22:37:00 -
[4] - Quote
KEROSIINI-TERO wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! With quality posts like this, I just can't believe this person has had 1000+ likes on the forums so far. Not that likes matter. Guess it's just a reminder of the nature of the Internetz.
No matter what is said somewhere, somehow, someone will agree, its human nature. Unfortunately, evidence, opinions and the misconstrusions of both are also a human nature.
We can all argue till we are Blue in the face and none of us will chamge our minds, the best you can do is present your case as best you can, hope people agree with you and go from there.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3031
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Posted - 2014.07.06 22:56:00 -
[5] - Quote
Arkena Wyrnspire wrote:@Civil people
It should be entirely possible to get a coherent analysis of the present state of snipers together. From there, it ought to be possible to discuss this in a more reasonable fashion and get a proposal that might actually be looked at by someone who matters.
As frustrating as sniping may be to you, this started off as a rant thread and was met with similarly low quality responses. Some good started to develop out of it as a small number of people started to begin thinking with a modicum of intelligence about the problem. It was never going to become a thread genuinely worth looking at for smart proposals about where snipers should go though.
So I suggest that if you're really concerned about the role of sniping, you should cool off and in a civilised manner put together some correct statements and build a proposal out of that. I might do that myself.
Ranting in GD only enhances the perception of snipers as whiners and makes people think that nothing serious should be done. Come back with a decent argument presented in a manner that isn't blatantly biased and people might be more inclined to listen.
Link me in if you do, I'd love to have a civilissed discussion on the matter.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3032
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Posted - 2014.07.06 23:46:00 -
[6] - Quote
LUGMOS wrote:The thing with snipers is that they are only viable at long ranges (please read the rest)
Everyone keeps saying that snipers need to come out of the redline or into the fray, but it is literally suicide to do that as any rifle will do better in the heat of battle. Scrambler rifles, combat rifles, and more importantly, rail rifles (90 meter range) outperforms the sniper rifle where it's supposed to shine. I woild propose a few changes similar to what others have been saying:
-Reduce absolute range to ~200-250 meters, allowing it to outrange the orher rifles and still have a relatively long range -increase damage only marginally (maybe 10-20 damage) -increase headshot multiplier marginally (add about 10%)
These are only suggestions, so numbers may change
When we say come into the fray a bit more we don't expect to start seeing Snipers hacking points and so forth. But we do expect them to be on them fringes of a battle, there are plenty of spots inside the map that snipers can use. It's just we never really see them actually being used like that.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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