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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
38
|
Posted - 2014.07.06 20:56:00 -
[91] - Quote
It has to do with what we do and do not want from snipers. Most of us simply do not want snipers more powerful and you do. What you are seeing that is so ugly is disagreement with your ideas. Call it what you want. Most of this community is fine with snipers. There are loads of games dedicated to them, go play those. Dont get mad when your ideas are rejected. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
856
|
Posted - 2014.07.06 21:15:00 -
[92] - Quote
Arkena Wyrnspire wrote:Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans. A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker.
Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives...
Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue.
Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc...
I can tell from your responses, that you don't have much awareness of the field around you... You respond quickly without even trying to think of a reason that one might use something or another. I can also clearly tell that you have never done sniping. I can tell you that from basic to Proto, there is only 20 hp difference in damage (10 per tier) DPS is around 100-110 for snipers, while assaults have what? 300-400 DPS (can't remember accurately, but that is close), not to mention that at range, you can miss a target directly in the center of your crosshairs, that is NOT moving due to buggy projectile pathing. Also, targets that are running can literally teleport across the region your bullet enters because of server latency not registering the body between two points. It's not uncommon to empty an entire inventory of bullets and wind up with only 4 or 5 kills tops before having to nanohive back to maximum. Assaults on the other hand can get 2 or so kills per reload, making 12-15 kills per nano very viable.
If we were to reduce all assault weapons down to the efficiency of sniper rifles, I have no doubt in my mind that you would complain almost every time you logged on, and might even possibly quit the game.
It is a fact in this game that accuracy and skill weapons do FAR LESS damage than spray and pray guns, meaning skill is being sidelined for automated fire.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Jathniel
G I A N T General Tso's Alliance
1096
|
Posted - 2014.07.06 21:24:00 -
[93] - Quote
aaaasdff ertgfdd wrote:It has to do with what we do and do not want from snipers. Most of us simply do not want snipers more powerful and you do. What you are seeing that is so ugly is disagreement with your ideas. Call it what you want. Most of this community is fine with snipers. There are loads of games dedicated to them, go play those. Dont get mad when your ideas are rejected.
What YOU (not "we") do and do not want, does not necessarily mean a well balanced game. I want snipers rebalanced because they need to be, if they are they are to have a "viable place on the battlefield", outside of killing someone in an open field "once in a blue moon". Most of this community is fine with snipers because they are immune to them. What's ugly is not your disagreement with my ideas, but your viewpoint that it's all fine as it is, when this game's success overall indicates otherwise. I'm not mad at my ideas being rejected. I'm mad at members (like you) in this community seeing things (such as snipers or otherwise) in a broken state, and liking it that way.
CCP Rattati wrote: I didn't see anything concrete here, increase headshot multiplier, range, make other snipers than Thale's powerful, increase scope zoom....
Anecdotally I haven't been killed by a sniper in ages, get picked off once in a blue moon if I am careless and in open under half hp. I need to look at the numbers, but sniper use is very stable, none of the rifles or new weapons have had a meaningful impact on the use of sniper rifles, so it's a steady group of people who like to snipe apparantly, I am not even sure they venture into Tac AR or SCR at all.
Feel free to share, we have no specific hate/love with snipers, they should have a viable place on the battlefield like all of our weapons. https://forums.dust514.com/default.aspx?g=posts&t=166007&p=3 Post #58 Just doing my part.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
38
|
Posted - 2014.07.06 21:26:00 -
[94] - Quote
Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans. A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker. Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives... Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue. Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc... I can tell from your responses, that you don't have much awareness of the field around you... You respond quickly without even trying to think of a reason that one might use something or another. I can also clearly tell that you have never done sniping. I can tell you that from basic to Proto, there is only 20 hp difference in damage (10 per tier) DPS is around 100-110 for snipers, while assaults have what? 300-400 DPS (can't remember accurately, but that is close), not to mention that at range, you can miss a target directly in the center of your crosshairs, that is NOT moving due to buggy projectile pathing. Also, targets that are running can literally teleport across the region your bullet enters because of server latency not registering the body between two points. It's not uncommon to empty an entire inventory of bullets and wind up with only 4 or 5 kills tops before having to nanohive back to maximum. Assaults on the other hand can get 2 or so kills per reload, making 12-15 kills per nano very viable. If we were to reduce all assault weapons down to the efficiency of sniper rifles, I have no doubt in my mind that you would complain almost every time you logged on, and might even possibly quit the game. It is a fact in this game that accuracy and skill weapons do FAR LESS damage than spray and pray guns, meaning skill is being sidelined for automated fire. Look you crying a$$ noob, all that **** you are talking about we deal with also. Bullets not registering, bad hit, detection etc, etc. The diffrence is we are boots on the ground in the fight risking life and isk, and while we are fighting we are not kneelimg down on some high tower. We are dodging enemy fire that may or may not register, side stepping grenades, strafing back and forth, looking for the other guy we dont see, trying not to get ran over by lavs, shot by tanks, or killed by some noob sniper in the redline. You are not in the fight if you are a sniper, you are a spectator that can disproportionately affect the outcome of the battle between my self and someone else with little to no risk involved. Get off the redline, get off the sniper tit, get in the fight and get good.
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Jathniel
G I A N T General Tso's Alliance
1096
|
Posted - 2014.07.06 21:30:00 -
[95] - Quote
aaaasdff ertgfdd wrote:Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans. A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker. Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives... Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue. Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc... I can tell from your responses, that you don't have much awareness of the field around you... You respond quickly without even trying to think of a reason that one might use something or another. I can also clearly tell that you have never done sniping. I can tell you that from basic to Proto, there is only 20 hp difference in damage (10 per tier) DPS is around 100-110 for snipers, while assaults have what? 300-400 DPS (can't remember accurately, but that is close), not to mention that at range, you can miss a target directly in the center of your crosshairs, that is NOT moving due to buggy projectile pathing. Also, targets that are running can literally teleport across the region your bullet enters because of server latency not registering the body between two points. It's not uncommon to empty an entire inventory of bullets and wind up with only 4 or 5 kills tops before having to nanohive back to maximum. Assaults on the other hand can get 2 or so kills per reload, making 12-15 kills per nano very viable. If we were to reduce all assault weapons down to the efficiency of sniper rifles, I have no doubt in my mind that you would complain almost every time you logged on, and might even possibly quit the game. It is a fact in this game that accuracy and skill weapons do FAR LESS damage than spray and pray guns, meaning skill is being sidelined for automated fire. Look you crying a$$ noob, all that **** you are talking about we deal with also. Bullets not registering, bad hit, detection etc, etc. The diffrence is we are boots on the ground in the fight risking life and isk, and while we are fighting we are not kneelimg down on some high tower. We are dodging enemy fire that may or may not register, side stepping grenades, strafing back and forth, looking for the other guy we dont see, trying not to get ran over by lavs, shot by tanks, or killed by some noob sniper in the redline. You are not in the fight if you are a sniper, you are a spectator that can disproportionately affect the outcome of the battle between my self and someone else with little to no risk involved. Get off the redline, get off the sniper tit, get in the fight and get good.
How oblivious are you? What world are you coming from, where you think snipers are disproportionately affecting anything anymore? You might have been able to talk that kind of nonsense, back when Manus' Peak had an actual peak. But snipers are fkin useless in a match worth a damn. What do you do? Pub all day?
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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TechMechMeds
Inner.Hell
3796
|
Posted - 2014.07.06 21:32:00 -
[96] - Quote
Well that was fun lol.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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Jathniel
G I A N T General Tso's Alliance
1096
|
Posted - 2014.07.06 21:35:00 -
[97] - Quote
TechMechMeds wrote:Well that was fun lol.
Gonna have to repost the topic with only numbers.
List proposals, and put it through to folks that actually matter when it comes to these things.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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TechMechMeds
Inner.Hell
3796
|
Posted - 2014.07.06 21:42:00 -
[98] - Quote
Jathniel wrote:TechMechMeds wrote:Well that was fun lol. Gonna have to repost the topic with only numbers. List proposals, and put it through to folks that actually matter when it comes to these things.
Mail CCP.
Just like every other Englishmen, I bath in tea, have no teeth and live in a castle.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
857
|
Posted - 2014.07.06 21:46:00 -
[99] - Quote
aaaasdff ertgfdd wrote:Dovallis Martan JenusKoll wrote:Arkena Wyrnspire wrote:Atiim wrote:Let me break it down for you: Snipers
- Caldari Commando V
- Handheld Weapon Upgrades V
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Dropsuit Engineering III
- Dropsuit Electronics III
- Profile Dampening V
- Nanocircuitry V
- Drop Uplink Deployment V
- Systems Hacking V
- Sniper Rifle Operation V
- Sniper Rifle Proficiency V
- Sniper Rifle Ammo Capacity V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 13,562,300 SP
Assault
- Assault Dropsuit V
- Handheld Weapon Upgrades III
- Dropsuit Armor Upgrades V
- Dropsuit Shield Upgrades V
- Primary HP Module V
- Primary HP Support Module V
- Secondary HP Module V
- Active Scanner Operation V
- Nanocircuitry V
- Grenadier V
- Primary Weapon V
- Primary Weapon Proficiency V
- Secondary Weapon V
- Secondary Weapon Proficiency I
Total: 11,559,980
This is a ridiculously terrible comparison. Show me the assault who has prof 5 in their weapon but doesn't have any electronics or engineering skills. Snipers don't train systems hacking 5. Nor do they really train profile dampening if they've gone Calmando - a complex dampener won't bring profile down enough to evade anything but the most rudimentary scans. A sniper isn't going to train level 5 ammo capacity if carrying proto hives. "But what if he's carrying uplinks?" An assault is almost as likely to be carrying uplinks and is likely to burn through ammo much quicker. Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives... Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue. Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc... I can tell from your responses, that you don't have much awareness of the field around you... You respond quickly without even trying to think of a reason that one might use something or another. I can also clearly tell that you have never done sniping. I can tell you that from basic to Proto, there is only 20 hp difference in damage (10 per tier) DPS is around 100-110 for snipers, while assaults have what? 300-400 DPS (can't remember accurately, but that is close), not to mention that at range, you can miss a target directly in the center of your crosshairs, that is NOT moving due to buggy projectile pathing. Also, targets that are running can literally teleport across the region your bullet enters because of server latency not registering the body between two points. It's not uncommon to empty an entire inventory of bullets and wind up with only 4 or 5 kills tops before having to nanohive back to maximum. Assaults on the other hand can get 2 or so kills per reload, making 12-15 kills per nano very viable. If we were to reduce all assault weapons down to the efficiency of sniper rifles, I have no doubt in my mind that you would complain almost every time you logged on, and might even possibly quit the game. It is a fact in this game that accuracy and skill weapons do FAR LESS damage than spray and pray guns, meaning skill is being sidelined for automated fire. Look you crying a$$ noob, all that **** you are talking about we deal with also. Bullets not registering, bad hit, detection etc, etc. The diffrence is we are boots on the ground in the fight risking life and isk, and while we are fighting we are not kneelimg down on some high tower. We are dodging enemy fire that may or may not register, side stepping grenades, strafing back and forth, looking for the other guy we dont see, trying not to get ran over by lavs, shot by tanks, or killed by some noob sniper in the redline. You are not in the fight if you are a sniper, you are a spectator that can disproportionately affect the outcome of the battle between my self and someone else with little to no risk involved. Get off the redline, get off the sniper tit, get in the fight and get good. I am dual...tri... quad... whatever the hell.. role specced. The only things I don't have an investment in at this point are scout suits, Assault Dropships and shotguns. I can confidently tell you that you are complaining about spilled milk. Hit failures at 70m or less are insanely miniscule. Tanks have such horrible spread now i can run and literally frolic in front of them for a good 20 seconds before they can kill me. More than enough time to swarm them to death. LAV's are easy as peach to dodge unless you aren't paying attention to their trajectory... strafing at close range is easily countered by bullet spam, only scout suits strafe fast enough to avoid damage moving through the bullet streams. (hence the reason I don't use them because that is obviously broken)
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
38
|
Posted - 2014.07.06 21:49:00 -
[100] - Quote
I didnt say they disproportionately affect the out come of the game. Rather in instances they affect the outcome of a single battle between myself and some other actual warrior with reflexes and the need for hand eye coordination with the risk for his personal well being, the outcome of my goal, his stats, his isk, his pride, and you get to shoot me while low on health take his kill, cause you look for weakened armor right?
I mean thats, the profiency for the sniper and all. Now what did you risk by sitting back there, up there, or wherever and eating popcorn with your right hand on a mouse, chilling? You want to talk about being afraid to die? Why do you think your kind sets in the redline?
Fear of losing the proto gear they use? How many snipers are using adv and std level weapons? In pubs as you say why? Because you are not dynamic enough players. Pc is an ever changing meta, boots on the ground can quickly swap roles, and with that being said I have seen great snipers, ive even seen snipers in PC, pubs also.
Give Wulfgard a Thales on Manus Peaks. Put SymbioticForks ANYWHERE, Ive seen him beast on Peaks, Fracture Road, Iron Delta. With a charge no less. Watch FunkmasterWhale on Skim Junction setting up on those rings, going Ham with a forge, ewwwww.... You know the real problem here? You arent that good.... |
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Mike De Luca
Storm Wind Strikeforce Caldari State
154
|
Posted - 2014.07.06 22:13:00 -
[101] - Quote
This is getting quite hilarious, that's all.
what i think of when charging fg
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Arkena Wyrnspire
Fatal Absolution
15227
|
Posted - 2014.07.06 22:27:00 -
[102] - Quote
Dovallis Martan JenusKoll wrote: Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives...
A sniper is much less likely to be found on the objective than an assault is. An assault is much more likely to want to hack that point and be in a position to do so. It's stupid, then, to assume that a sniper will want maxed out hacking skills and assaults won't.
Quote: Profile dampening is almost indispensable... It helps you from appearing when someone hastily passes their vision over your location. More often than not, this will save your character. :/ Scanners are pointless if you are actually sniping, they get your scan, then move away from the location. Visual ID is a much more deadly venue.
Profile dampeners have no effect on how easily you get tagged by someone looking at you. If someone looks directly at you, puts their crosshairs on you, you are tagged on their TACnet. It doesn't matter how many profile dampeners you put on, the only thing that will save you from that effect is a cloak.
If you're using a Calmando, the only thing a complex profile dampener will save you from is a standard active scanner, or the passive scan of a heavy. If you're at the point where you're worrying about getting passively scanned by heavies you are doing something horrendously wrong.
Quote: Drop uplink... Many snipers will place an uplink on a desired location, so if they are killed, they can come back to the spot quickly. Such as the top of a tower etc...
Sure. Many assaults will also carry uplinks or another equipment item. It's hideously biased to assume that the only equipment an assault will ever use is a nanohive.
Quote: -snip ranting and ignorant whining-
Oh boy, it's the classic 'waaah you didnt agree with evrything i belive in' response.
I can tell from your response that you are a terribly biased sniper. Just as biased as some of the people in here bitching that snipers should never be viable. All I said was that the projected skill comparison was flawed. It was. Despite a simple factual correction, you went off on a long rant about how I'm clearly a biased assault player.
Your assertion that you can 'clearly tell that I've never done sniping' is so wrong I almost laughed at it. I have proficiency 4 sniper rifles. I use snipers several times a week. I am aware that they are not viable.
Whining about how the damage only marginally goes up between tiers is laughable. That's exactly the case for every weapon. There is no weapon which jumps more than about 10% in damage from standard to proto.
Now, if you're going to ask why your sniper rifle isn't doing the same DPS as an assault rifle, I have a question for you. Why doesn't a rifle do as much damage as a shotgun? Because of the range. If shotguns did the same damage as an assault rifle despite having point blank range, it would be unbalanced. The range of the sniper rifle is a huge advantage. Obviously. That's what it's for. What do you want, the sniper to do as much damage as a shotgun?
If you're emptying your entire inventory of bullets for 4-5 kills, you're bad. As someone who allegedly 'never snipes', I can quite easily get more than that and do so regularly.
The sniper does not instantly kill things from half a kilometre away because it's a case of risk vs reward. The ability to sit back in the redline (and like it or not, that will be done) with a sniper and instasplat players at very little risk would be broken.
If we look at Jathniel here, someone debating this in a more civilised fashion (albeit still in a frustrated tone) instead of exploding at people in a pathetic manner, they're trying to make sensible suggestions on how to help the sniper become viable without going straight to the other extreme of being overpowered.
I snipe somewhat regularly. I do it as a relaxing activity and rarely get bothered by enemy players as I hide in a scout suit in places that aren't the centrepiece for firefights. I do okay with it. But I see issues. It's not quite as good as it should be. It has too few mechanics supporting it to make it an interesting role. It has bugs associated with it, normally the kind of terrible hit detection bugs that are almost prehistoric.
It would be nice to see those fixed. With Rattati making actual sensible tweaks, there could be a real chance to make some good changes to help the role.
It's frustrating to me, then, to see trash posts from people like you who don't have any real concept of anything approaching a balanced system clogging up what a thread that could otherwise be something that could be shown to Rattati to ask for some moderate buffs.
I want to see snipers helped so they're a role which is viable and interesting. Not so that they're EZmode instakill machines that you can sit in the redline with which promptly get nerfed back into the dark ages never to be touched again. A reasonable case could be made to improve them. Being so sensitive as to go off on a rant at the slightest sign of someone not completely agreeing with all the buffs ever does not help the cause.
You have long since made your choice. What you make now is a mistake.
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KEROSIINI-TERO
The Rainbow Effect
1116
|
Posted - 2014.07.06 22:28:00 -
[103] - Quote
Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you!
With quality posts like this, I just can't believe this person has had 1000+ likes on the forums so far. Not that likes matter. Guess it's just a reminder of the nature of the Internetz.
:-S
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Monkey MAC
Rough Riders..
3030
|
Posted - 2014.07.06 22:37:00 -
[104] - Quote
KEROSIINI-TERO wrote:Jathniel wrote:I'm tired of headshots with the Charge Sniper Rifle not killing people. Like for real. Dude gets within range on me, and I send a round into the center of his skull at literally 9,000,000 mph (14,484,096 km/h). And the game is audacious enough to still leave him with 30% of his armor! Nlgga I just removed 30% your brain! I hit the goddamn pineal gland! Fk you! With quality posts like this, I just can't believe this person has had 1000+ likes on the forums so far. Not that likes matter. Guess it's just a reminder of the nature of the Internetz.
No matter what is said somewhere, somehow, someone will agree, its human nature. Unfortunately, evidence, opinions and the misconstrusions of both are also a human nature.
We can all argue till we are Blue in the face and none of us will chamge our minds, the best you can do is present your case as best you can, hope people agree with you and go from there.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Arkena Wyrnspire
Fatal Absolution
15230
|
Posted - 2014.07.06 22:39:00 -
[105] - Quote
@Civil people
It should be entirely possible to get a coherent analysis of the present state of snipers together. From there, it ought to be possible to discuss this in a more reasonable fashion and get a proposal that might actually be looked at by someone who matters.
As frustrating as sniping may be to you, this started off as a rant thread and was met with similarly low quality responses. Some good started to develop out of it as a small number of people started to begin thinking with a modicum of intelligence about the problem. It was never going to become a thread genuinely worth looking at for smart proposals about where snipers should go though.
So I suggest that if you're really concerned about the role of sniping, you should cool off and in a civilised manner put together some correct statements and build a proposal out of that. I might do that myself.
Ranting in GD only enhances the perception of snipers as whiners and makes people think that nothing serious should be done. Come back with a decent argument presented in a manner that isn't blatantly biased and people might be more inclined to listen.
You have long since made your choice. What you make now is a mistake.
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Monkey MAC
Rough Riders..
3031
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Posted - 2014.07.06 22:56:00 -
[106] - Quote
Arkena Wyrnspire wrote:@Civil people
It should be entirely possible to get a coherent analysis of the present state of snipers together. From there, it ought to be possible to discuss this in a more reasonable fashion and get a proposal that might actually be looked at by someone who matters.
As frustrating as sniping may be to you, this started off as a rant thread and was met with similarly low quality responses. Some good started to develop out of it as a small number of people started to begin thinking with a modicum of intelligence about the problem. It was never going to become a thread genuinely worth looking at for smart proposals about where snipers should go though.
So I suggest that if you're really concerned about the role of sniping, you should cool off and in a civilised manner put together some correct statements and build a proposal out of that. I might do that myself.
Ranting in GD only enhances the perception of snipers as whiners and makes people think that nothing serious should be done. Come back with a decent argument presented in a manner that isn't blatantly biased and people might be more inclined to listen.
Link me in if you do, I'd love to have a civilissed discussion on the matter.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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LUGMOS
YELLOW JESUS EXP FORCE
577
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Posted - 2014.07.06 23:30:00 -
[107] - Quote
The thing with snipers is that they are only viable at long ranges (please read the rest)
Everyone keeps saying that snipers need to come out of the redline or into the fray, but it is literally suicide to do that as any rifle will do better in the heat of battle. Scrambler rifles, combat rifles, and more importantly, rail rifles (90 meter range) outperforms the sniper rifle where it's supposed to shine. I woild propose a few changes similar to what others have been saying:
-Reduce absolute range to ~200-250 meters, allowing it to outrange the orher rifles and still have a relatively long range -increase damage only marginally (maybe 10-20 damage) -increase headshot multiplier marginally (add about 10%)
These are only suggestions, so numbers may change
Quafe
A question doesn't always have an answer, but a problem does,
So what is DUST? A problem or a question?
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Monkey MAC
Rough Riders..
3032
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Posted - 2014.07.06 23:46:00 -
[108] - Quote
LUGMOS wrote:The thing with snipers is that they are only viable at long ranges (please read the rest)
Everyone keeps saying that snipers need to come out of the redline or into the fray, but it is literally suicide to do that as any rifle will do better in the heat of battle. Scrambler rifles, combat rifles, and more importantly, rail rifles (90 meter range) outperforms the sniper rifle where it's supposed to shine. I woild propose a few changes similar to what others have been saying:
-Reduce absolute range to ~200-250 meters, allowing it to outrange the orher rifles and still have a relatively long range -increase damage only marginally (maybe 10-20 damage) -increase headshot multiplier marginally (add about 10%)
These are only suggestions, so numbers may change
When we say come into the fray a bit more we don't expect to start seeing Snipers hacking points and so forth. But we do expect them to be on them fringes of a battle, there are plenty of spots inside the map that snipers can use. It's just we never really see them actually being used like that.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
858
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Posted - 2014.07.06 23:50:00 -
[109] - Quote
Arkena Wyrnspire wrote:Dovallis Martan JenusKoll wrote: Hacking? Everyone who wants to use a point does hacking, most often active snipers will be found around the objectives...
A sniper is much less likely to be found on the objective than an assault is. An assault is much more likely to want to hack that point and be in a position to do so. It's stupid, then, to assume that a sniper will want maxed out hacking skills and assaults won't. Profile dampeners have no effect on how easily you get tagged by someone looking at you. If someone looks directly at you, puts their crosshairs on you, you are tagged on their TACnet. It doesn't matter how many profile dampeners you put on, the only thing that will save you from that effect is a cloak. If you're using a Calmando, the only thing a complex profile dampener will save you from is a standard active scanner, or the passive scan of a heavy. If you're at the point where you're worrying about getting passively scanned by heavies you are doing something horrendously wrong.
Next time you load into a game, you might want to look at the people deploying around you. You can tell who has dampeners on because their blue chevrons disappear before others who are further out. This is the same thing with someone looking in. They then have to actively pass the center of the reticule over you to get you to light up.
- I had assumed you had more general knowledge of dampening, but I was apparently mistaken.
Arkena Wyrnspire wrote: Sure. Many assaults will also carry uplinks or another equipment item. It's hideously biased to assume that the only equipment an assault will ever use is a nanohive.
May I remind you of your statement that a sniper wouldnGÇÖt need uplink skills.
I can also tell that you have a reduced ability to separate out different conversations, and reasons for those conversations, due to the heavilyGǪ strange response below, complete with a self-depreciating header?
Arkena Wyrnspire wrote:
Oh boy, it's the classic 'waaah you didnt agree with evrything i belive in' response.
I can tell from your response that you are a terribly biased sniper. Just as biased as some of the people in here bitching that snipers should never be viable. All I said was that the projected skill comparison was flawed. It was. Despite a simple factual correction, you went off on a long rant about how I'm clearly a biased assault player.
Your assertion that you can 'clearly tell that I've never done sniping' is so wrong I almost laughed at it. I have proficiency 4 sniper rifles. I use snipers several times a week. I am aware that they are not viable.
Whining about how the damage only marginally goes up between tiers is laughable. That's exactly the case for every weapon. There is no weapon which jumps more than about 10% in damage from standard to proto.
Now, if you're going to ask why your sniper rifle isn't doing the same DPS as an assault rifle, I have a question for you. Why doesn't a rifle do as much damage as a shotgun? Because of the range. If shotguns did the same damage as an assault rifle despite having point blank range, it would be unbalanced. The range of the sniper rifle is a huge advantage. Obviously. That's what it's for. What do you want, the sniper to do as much damage as a shotgun?
If you're emptying your entire inventory of bullets for 4-5 kills, you're bad. As someone who allegedly 'never snipes', I can quite easily get more than that and do so regularly.
First thing I must mention, is where did I say the sniper needs to have the same damage as the shotgun, or as my example brought up, the assault rifle? I made no such claim. I was stating that the damage scaling is incorrect for snipers. Apparently, the size of the target, window of opportunity, and speed of the target have no value for weighting damage in regards to balance? Those are rather major points to overlook.
Having skill in the sniper tree does not mean that one knows how to use the sniper. Sitting around like a lump on a hill does not mean you know how to snipe, it means you know how to pull the trigger of the sniper.
Do you even know of any points on the map that one can snipe from aside from the hills?
Have you ever weaved your way around a line of assaults to get a better firing angle at the rear of their attack?
Have you ever actually covered a point, then went in to counter-hack it when someone breaks through?
Do you know the optimum ranges of mobile sniping?
I highly doubt you could get such a score without a Proto scope, (which snipers donGÇÖt need in the least) with heavily stacked armor exploit fittings, or one of those lazy, damage amp only suits. That's not sniping, that's being a lump. --Continued Below--
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
858
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Posted - 2014.07.06 23:52:00 -
[110] - Quote
Continued due to being too long for one post.
Arkena Wyrnspire wrote: The sniper does not instantly kill things from half a kilometre away because it's a case of risk vs reward. The ability to sit back in the redline (and like it or not, that will be done) with a sniper and instasplat players at very little risk would be broken.
If we look at Jathniel here, someone debating this in a more civilised fashion (albeit still in an overly frustrated tone) instead of exploding at people in a pathetic manner, they're trying to make sensible suggestions on how to help the sniper become viable without going straight to the other extreme of being overpowered.
I snipe somewhat regularly. I do it as a relaxing activity and rarely get bothered by enemy players as I hide in a scout suit in places that aren't the centrepiece for firefights. I do okay with it. But I see issues. It's not quite as good as it should be. It has too few mechanics supporting it to make it an interesting role. It has bugs associated with it, normally the kind of terrible hit detection bugs that are almost prehistoric.
It would be nice to see those fixed. With Rattati making actual sensible tweaks, there could be a real chance to make some good changes to help the role.
It's frustrating to me, then, to see trash posts from people like you who don't have any real concept of anything approaching a balanced system clogging up what a thread that could otherwise be something that could be shown to Rattati to ask for some moderate buffs.
I want to see snipers helped so they're a role which is viable and interesting. Not so that they're EZmode instakill machines that you can sit in the redline with which promptly get nerfed back into the dark ages never to be touched again. A reasonable case could be made to improve them. Being so sensitive as to go off on a rant at the slightest sign of someone not completely agreeing with all the buffs ever does not help the cause.
I donGÇÖt expect you to have read anything from my posting history, but as I stand with sniping, the number of shots it takes for body impacts right now is at a decent level, IGÇÖve been pushing for armor and shield modules to have a downside that increases headshot damage.(possibly 1-2% per module?)
I canGÇÖt say itGÇÖs refreshing to see someone go on a blatant GÇ£hate rantGÇ¥ with no logical reason for the trigger, but that is what you just did. Please re-read the last line of the prior quote to yourself. O.o;
If youGÇÖve ever gone sniping with a regular sniper, and not one of those enhanced zoom handicaps (300 damage on the officer sniper is justGǪ horrible really) You would know that hitting a player in the head from a distance who is moving, is a rather difficult endeavor, and hitting a stationary target is much easier to line the shot up with. Hence, the changes I asked for regarding armor fittings. Such would bring down the value of tanking fittings a bit, and encourage a portion of fitting diversity.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Miokai Zahou
The Southern Legion Final Resolution.
313
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Posted - 2014.07.07 00:06:00 -
[111] - Quote
Tl;dr
Snipers are fine. The red line is fine.
I went 31/0 using the charge sniper rifle going solo yesterday and got a love mail from some random on my team wanting to squad up with me.
The only thing snipers need is better location outside the red line that they can defend or a module that give them an alert proximity of enemy team members within X meters.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Lynn Beck
Fooly Cooly. Anime Empire.
2016
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Posted - 2014.07.07 08:07:00 -
[112] - Quote
Miokai Zahou wrote:Tl;dr
Snipers are fine. The red line is fine.
I went 31/0 using the charge sniper rifle going solo yesterday and got a love mail from some random on my team wanting to squad up with me.
The only thing snipers need is better location outside the red line that they can defend or a module that give them an alert proximity of enemy team members within X meters. Beeper or windowbox, client update.
Not happening.
Scrambler Rifles have: Highest In-game DPS Highest hradshot modifier ingame 2nd best damage type's range. Copious amounts of ammo. Charge function to bring said damage/range into even more absurd levels.
In return, the SCR loses: A few PG A Heat function
Meanwhile- the sniper has: Lowest DPS out of anything in-game, even Mass Drivers Ridiculously low RPM Standard headshot modifier, not properly encouraging this "Skillshot" the Amarrians keep speaking of Nonstandardized zoom
In exchange, you get: Long range ability Instant Hatecard/ragemail every match
Not very balanced/fun/dynamic/skill based.
Increase headshot modifier to around Scr rifle levels Standardize all zoom levels to Adv Tier
Start with that. If snipers are still performing terribly(read: no better) then we can add some variants, tweak some damage, introduce new SS skills, blahblah.
Let's at least get them reasonably working within themselves.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation
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Alena Ventrallis
S0VER31GN
1432
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Posted - 2014.07.07 08:21:00 -
[113] - Quote
A big part of the problem is that the Thales is the only sniper with a zoom good enough to reliably aim at much of anything, especially at extreme ranges. We need to buff the scopes at the very least.
Rattati has spoken. CalScout hitbox is fine. You're gun game is broken.
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Jathniel
G I A N T General Tso's Alliance
1097
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Posted - 2014.07.07 10:29:00 -
[114] - Quote
aaaasdff ertgfdd wrote:I didnt say they disproportionately affect the out come of the game. Rather in instances they affect the outcome of a single battle between myself and some other actual warrior with reflexes and the need for hand eye coordination with the risk for his personal well being, the outcome of my goal, his stats, his isk, his pride, and you get to shoot me while low on health take his kill, cause you look for weakened armor right?
I mean thats, the profiency for the sniper and all. Now what did you risk by sitting back there, up there, or wherever and eating popcorn with your right hand on a mouse, chilling? You want to talk about being afraid to die? Why do you think your kind sets in the redline?
Fear of losing the proto gear they use? How many snipers are using adv and std level weapons? In pubs as you say why? Because you are not dynamic enough players. Pc is an ever changing meta, boots on the ground can quickly swap roles, and with that being said I have seen great snipers, ive even seen snipers in PC, pubs also.
Give Wulfgard a Thales on Manus Peaks. Put SymbioticForks ANYWHERE, Ive seen him beast on Peaks, Fracture Road, Iron Delta. With a charge no less. Watch FunkmasterWhale on Skim Junction setting up on those rings, going Ham with a forge, ewwwww.... You know the real problem here? You arent that good.... Im talking about guys consistently putting up huge numbers every game, 20 or 30 kills. Then just go look at their kdr, if they arent dying whats that say about their isk? More importantly, what does it say about you? You dont want an I win button you want a help me get a kill button.
This whole post here reflects confusion. You seriously just complained about a sniper doing his job, providing support fire and kills, and then praised players that actually do it.
Then you throw a clueless remark at me.
My friend, I AM a sniper that was invited to ring consistently for EoN when PC was in its prime. I got my consistent 20, 30, and more kills. Then I quit playing for nearly 7 months because CCP Remnant decided to design all future maps to prevent sniper activity, instead of rebalancing the gun. Stop making this about me. Your ad hominem for lack of argument is getting old. And if you couldn't tell that the OP was a light-hearted attempt to start a discussion, then you're even more clueless than your posts reflect.
The only reason I even bother to bring this up is because I have seen CCP Rattati, really take a proactive approach in fixing this games issues. Just him saying anything about it, shows more promise than anything before. It's a damn shame he wasn't here from the beginning.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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aaaasdff ertgfdd
Brutor Vanguard Minmatar Republic
41
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Posted - 2014.07.07 11:56:00 -
[115] - Quote
Jathniel wrote:aaaasdff ertgfdd wrote:I didnt say they disproportionately affect the out come of the game. Rather in instances they affect the outcome of a single battle between myself and some other actual warrior with reflexes and the need for hand eye coordination with the risk for his personal well being, the outcome of my goal, his stats, his isk, his pride, and you get to shoot me while low on health take his kill, cause you look for weakened armor right?
I mean thats, the profiency for the sniper and all. Now what did you risk by sitting back there, up there, or wherever and eating popcorn with your right hand on a mouse, chilling? You want to talk about being afraid to die? Why do you think your kind sets in the redline?
Fear of losing the proto gear they use? How many snipers are using adv and std level weapons? In pubs as you say why? Because you are not dynamic enough players. Pc is an ever changing meta, boots on the ground can quickly swap roles, and with that being said I have seen great snipers, ive even seen snipers in PC, pubs also.
Give Wulfgard a Thales on Manus Peaks. Put SymbioticForks ANYWHERE, Ive seen him beast on Peaks, Fracture Road, Iron Delta. With a charge no less. Watch FunkmasterWhale on Skim Junction setting up on those rings, going Ham with a forge, ewwwww.... You know the real problem here? You arent that good.... Im talking about guys consistently putting up huge numbers every game, 20 or 30 kills. Then just go look at their kdr, if they arent dying whats that say about their isk? More importantly, what does it say about you? You dont want an I win button you want a help me get a kill button. This whole post here reflects confusion. You seriously just complained about a sniper doing his job, providing support fire and kills, and then praised players that actually do it. Then you throw a clueless remark at me. My friend, I AM a sniper that was invited to ring consistently for EoN when PC was in its prime. I got my consistent 20, 30, and more kills. Then I quit playing for nearly 7 months because CCP Remnant decided to design all future maps to prevent sniper activity, instead of rebalancing the gun. Stop making this about me. Your ad hominem for lack of argument is getting old. And if you couldn't tell that the OP was a light-hearted attempt to start a discussion, then you're even more clueless than your posts reflect. The only reason I even bother to bring this up is because I have seen CCP Rattati, really take a proactive approach in fixing this games issues. Just him saying anything about it, shows more promise than anything before. It's a damn shame he wasn't here from the beginning. I stick to what I said, good snipers in this game do well. Not all are that good, take it how you want. Btw its 5% between tiers of weapon for the sniper just like everyother gun in this game. Damage increases by 5%. Btw the players I praised, are guys who manage to do well, and some of them like Forks you never find in the red line. So ya some of you need to learn from them step up your game. I am a 60 mil sp player with 6 proto suits and every light weapon protoed, I have a sniper fit that I can grab from a depot and take out other snipers. When you advance in Dust for myself anyway I don't see sniping as a full time job, its just a role I play when I need to. |
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