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Thread Statistics | Show CCP posts - 2 post(s) |
Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:41:00 -
[1] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3)
Add a 5% a level increase to kin cat module efficiency
Retain the nova knife bonus
Add 10 PG
Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s
Second module = 13.69% Total = +31.59% Speed = 10.9m/s
Third module = 8.99% Total = +43.42% Speed = 11.9m/s
We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack.
Knowledge is power
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Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:42:00 -
[2] - Quote
Nocturnal Soul wrote:Sure once CCP gives the A-scout a better bonus. CCP Rattati is watching. Make a suggestion.
Knowledge is power
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Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:54:00 -
[3] - Quote
CCP Rattati wrote:Same for Amarr Scout obviously Three possible options for the Amarr
1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus)
or
2. Grant them a 5% per level increase to armor provided by ferroscale and reactive plate (not plate armor) so they can play light assault without losing their speed advantage
or
3. Grant them a 5% per level range increase to the ScP
Knowledge is power
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Brokerib
Lone Wolves Club
1412
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Posted - 2014.06.23 06:11:00 -
[4] - Quote
Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? The Min scout is my go to suit, it's the only thing I run. It's fine in pubs so long as you're not up against que-synced proto squads, but is uncompetitive in PC. The only people running them regularly are people looking for hard mode or masocists.
With the current PG a scout who fits for speed or hacking does so at the cost of every other fitting. Nova knives are similar, as due to the lack of an optimisation skill they are irreducible in their fitting requirements.
Minmatar are unable to avoid a triple stacked Cal scout without completely gimping their fit (3 x complex dampeners + proto cloak).
A Gal scout can move faster or hack faster, all while fitting better and maintaing a lower profile.
A number of issues exist in scout balance. Minmatar and Amarr viability in particular. Comments of "it's fine, because I use it on occasion and don't notice any issues" are not overly helpful.
Apologies if this comes across as overly harsh, is not my intent.
Knowledge is power
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Brokerib
Lone Wolves Club
1413
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Posted - 2014.06.23 06:44:00 -
[5] - Quote
Venerable Phage wrote:Choose how you specialize it. Hack OR run faster.
If you want a really good hacker but can't move fast enough. Think like a heavy and get a LAV.
Want to run fast but can't hack (as fast) then clear the area before hacking/run if you're not sure.
I have several min variants most are shotgun (just level 3) or CRs (prof 2) with SMG (prof 2) for backup.
I speciliase each one. The first one is just a basic one with basic CR and uplinks and adv stamina module... Runs and runs quick to get uplinks down and then flanks and denies early advances until dead. For urban conflict I go shotgun, longer distances CR, for counter sniping I have another scout fit (3 damage mods).
It works well, it just needs to pick its role and have other ways to adapt. It should not be used in a face to face fight, unless you are prepared to get just an assist or die to deny. I have 8 generalist fits and 14 specialist fits. CR, ACR, AR, sniper, assault, stealth, AV, demolitions, uplinks, hacking, nova knife, sidearm, dampened, EWAR scanning, and combinations of the above.
Hack or run faster isn't the issue, I'm fine having to chose. Under the current meta EWAR is king, so I can't chose either. Dampen or die. Or in the case of the Min, dampen and die. I can only avoid face to face fights if I maintain passive invisibility. If heavies and mediums can track me I can't hack, I can't knife, and I can't avoid. Speed is irrelivant when you're in a race against bullets.
Knowledge is power
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Brokerib
Lone Wolves Club
1446
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Posted - 2014.06.25 01:40:00 -
[6] - Quote
knight guard fury wrote:Ydubbs81 RND wrote:Brokerib wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3) Add a 5% a level increase to kin cat module efficiency Retain the nova knife bonus Add 10 PG Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s Second module = 13.69% Total = +31.59% Speed = 10.9m/s Third module = 8.99% Total = +43.42% Speed = 11.9m/s ignore these._will not make min scout more competitive We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack. that IMO is a bad idea to remove the hacking bonus, but i agree with the pg buff. if you think about it the min scout need that bonus because it is the first to get in and the first to get out so hacking is very essentil to the min scouts survival. as a minmatar scout you depend on: movement hacking speed isolated or small groups of targets traveling on foot for less attention depending on his/her weapons for being engaged by a target The increase in base hacking speed to 1.3 is a slight reduction over the 5% a level bonus to hack, but only very slight. With level 5 minmatar scout, your base hack speed is 1.375 (from memory). So they will still clearly be the fastest hackers (level 5 hacking with a complex codebreaker will put you at just over 2 for hacking speed).
Knowledge is power
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