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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Gavr1Io Pr1nc1p
592
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Posted - 2014.06.23 04:49:00 -
[1] - Quote
Can I have a respec? The suit is terrible, worse than an assault suit. I really want a cal scout so instead of being the one on everyones scans, I can scan everyone.
The min scout is ridiculously bad and underperforms even compared to an amarr scout due to its lack of, well, everything. Please buff this suit sometime, its ridiculous how terrible it is versus cal scout+ sentinel spam that seems to be the new meta
Id really like if CCP either a) fixed the suit to be viable (preferably a move speed bonus) or b) deleted the suit and gave everyone who was stupid enough to spec into it a full refund.
It was only viable when the cloaks could actually do something, but because it can't fit past a basic cloak, its worse than useless, esp. versus caldari scouts who see a red little reticle right above your head at all times even in your "invisible" cloak
Can i just get my SP back to spec something more viable like plasma cannons and breach flay locks?
What all Minjas are thinking as they play...
Yellow Heavy, Red Heavy...
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Ydubbs81 RND
Ahrendee Mercenaries
3149
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Posted - 2014.06.23 04:55:00 -
[2] - Quote
it has the fastest move speed in the game.....I tried it on one of my alts and I like it cause of the strafe speed. Not sure what's so horrible about the suit
Removed all hope with this post
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Michael Arck
4837
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Posted - 2014.06.23 05:03:00 -
[3] - Quote
Yea I might just skill into it to see what's up. I have heard people say it sucks and then I heard others say its pretty decent for what a Minmatar scout should be. So I don't know...
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
962
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Posted - 2014.06.23 05:07:00 -
[4] - Quote
I can't fit anything on the suit. At standard level, CPU and PG are like a militia cal/gal scout. It is pathetic.
Let's see: It sacrifices armour for speed It sacrifices shields for stamina It sacrifices CPU&PG for ??????
Meanwhile, on my Gallente/Caldari/Amarr scouts (on my racial themed alts) can fit virtually whatever they damn well please. So, can somebody give me a VALID gameplay reason for why my 'ol Minmatar Scout has no resources? Cause I am pretty sure it is a handicap without warrant (like the Amarr being down a slot).
I am a minotaur.
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CCP Rattati
C C P C C P Alliance
3064
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Posted - 2014.06.23 05:27:00 -
[5] - Quote
Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nocturnal Soul
Immortal Retribution
3344
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Posted - 2014.06.23 05:27:00 -
[6] - Quote
Sure once CCP gives the A-scout a better bonus.
Its alright everyone, no need to worry it's just an Amarr scout :(
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Ahkhomi Cypher
Opus Arcana
82
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Posted - 2014.06.23 05:36:00 -
[7] - Quote
The thing is other scouts can build on their suit's strength with damps, precision enhancers or gatorade and be fine fitting wise. Throw a kinkat on a minja and your gonna have pg problems fitting other things. ~but codebreakers tho~ with codebreakers your gonna give up that kinkat speed boost and get instascanned. ~but codebreakers and pro cloaks tho~ how dafuq you gonna round out that fitting. ~but that nova knife bonus tho~ maaaaaan... Personally i dont think the suit outright sucks. Its just hardmode
Pg increase would be cool
TBD Ringleader | Yep Squad Spokesman
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Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:41:00 -
[8] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
Change the hack bonus to an inherent suit bonus (remove 5% to hacking a level, make base hack speed 1.3)
Add a 5% a level increase to kin cat module efficiency
Retain the nova knife bonus
Add 10 PG
Maths for movement: First module = 15.75% Total = +15.75% Speed = 9.6m/s
Second module = 13.69% Total = +31.59% Speed = 10.9m/s
Third module = 8.99% Total = +43.42% Speed = 11.9m/s
We're still screwed when it comes to Cal hyper-scanners, but at least we can be definitively the fastest suit, can actually fit kin cats, and retain the ability to speed hack.
Knowledge is power
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Ahkhomi Cypher
Opus Arcana
82
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Posted - 2014.06.23 05:41:00 -
[9] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
MvC style air combos Speed Pg Jetpack Dragon
Im fine with anything on that list for the min scout.
TBD Ringleader | Yep Squad Spokesman
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Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:42:00 -
[10] - Quote
Nocturnal Soul wrote:Sure once CCP gives the A-scout a better bonus. CCP Rattati is watching. Make a suggestion.
Knowledge is power
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CCP Rattati
C C P C C P Alliance
3064
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Posted - 2014.06.23 05:42:00 -
[11] - Quote
Same for Amarr Scout obviously
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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I do SUCK
Hired Logi's
84
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Posted - 2014.06.23 05:45:00 -
[12] - Quote
Give them speed bonus plz I'm begging
Built Strong Ammar Strong
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I do SUCK
Hired Logi's
84
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Posted - 2014.06.23 05:48:00 -
[13] - Quote
Disregard my last post got to be serious The Ammar scout is practically useless I mean come on u wont me to run forever in pc make for reduction to move speed on armor plates
Built Strong Ammar Strong
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Chimichanga66605
Hellstorm Inc League of Infamy
163
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Posted - 2014.06.23 05:51:00 -
[14] - Quote
Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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I do SUCK
Hired Logi's
85
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Posted - 2014.06.23 05:53:00 -
[15] - Quote
Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying
I'm the worst explainer in game
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Brokerib
Lone Wolves Club
1411
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Posted - 2014.06.23 05:54:00 -
[16] - Quote
CCP Rattati wrote:Same for Amarr Scout obviously Three possible options for the Amarr
1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus)
or
2. Grant them a 5% per level increase to armor provided by ferroscale and reactive plate (not plate armor) so they can play light assault without losing their speed advantage
or
3. Grant them a 5% per level range increase to the ScP
Knowledge is power
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I do SUCK
Hired Logi's
85
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Posted - 2014.06.23 05:55:00 -
[17] - Quote
Brokerib wrote:CCP Rattati wrote:Same for Amarr Scout obviously Three possible options for the Amarr 1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus) or 2. Grant them a 5% per level increase to armor provided by ferroscale and reactive plate (not plate armor) so they can play light assault without losing their speed advantage or 3. Grant them a 5% per level range increase to the ScP Question is will they give scouts a respec?
I'm the worst explainer in game
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Chimichanga66605
Hellstorm Inc League of Infamy
163
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Posted - 2014.06.23 06:02:00 -
[18] - Quote
I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying
Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is?
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Brokerib
Lone Wolves Club
1412
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Posted - 2014.06.23 06:11:00 -
[19] - Quote
Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? The Min scout is my go to suit, it's the only thing I run. It's fine in pubs so long as you're not up against que-synced proto squads, but is uncompetitive in PC. The only people running them regularly are people looking for hard mode or masocists.
With the current PG a scout who fits for speed or hacking does so at the cost of every other fitting. Nova knives are similar, as due to the lack of an optimisation skill they are irreducible in their fitting requirements.
Minmatar are unable to avoid a triple stacked Cal scout without completely gimping their fit (3 x complex dampeners + proto cloak).
A Gal scout can move faster or hack faster, all while fitting better and maintaing a lower profile.
A number of issues exist in scout balance. Minmatar and Amarr viability in particular. Comments of "it's fine, because I use it on occasion and don't notice any issues" are not overly helpful.
Apologies if this comes across as overly harsh, is not my intent.
Knowledge is power
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Venerable Phage
Red Shirts Away Team
111
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Posted - 2014.06.23 06:13:00 -
[20] - Quote
Choose how you specialize it. Hack OR run faster.
If you want a really good hacker but can't move fast enough. Think like a heavy and get a LAV.
Want to run fast but can't hack (as fast) then clear the area before hacking/run if you're not sure.
I have several min variants most are shotgun (just level 3) or CRs (prof 2) with SMG (prof 2) for backup.
I speciliase each one. The first one is just a basic one with basic CR and uplinks and adv stamina module... Runs and runs quick to get uplinks down and then flanks and denies early advances until dead. For urban conflict I go shotgun, longer distances CR, for counter sniping I have another scout fit (3 damage mods).
It works well, it just needs to pick its role and have other ways to adapt. It should not be used in a face to face fight, unless you are prepared to get just an assist or die to deny. |
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I do SUCK
Hired Logi's
85
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Posted - 2014.06.23 06:21:00 -
[21] - Quote
Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? I have delt with that suit for to long it was broken from the start of uprising
I'm the worst explainer in game
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Chimichanga66605
Hellstorm Inc League of Infamy
163
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Posted - 2014.06.23 06:32:00 -
[22] - Quote
I do SUCK wrote:Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? I have delt with that suit for to long it was broken from the start of uprising
Got it day 1 myself, looks like we're going to have to agree to disagree.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Venerable Phage
Red Shirts Away Team
111
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Posted - 2014.06.23 06:32:00 -
[23] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
Electronics are the main scout skills. Yet range and either dampener or precison were given to the gal and cal whilst none were given to Min or Amarr. In addition to this the number of low slots for Gal scouts gives them far more scouting flexibility.
Biotic (Kinetic in particular) are hungry for PG but Min are PG gimped so cannot use the kinetics without losing other fittings ie eWar which they need to be competitive with the Cals or Gals.
It should have been one biotic/one electronic.
As much as I would like range amplification to be removed from Cal and Gal and given to Mins, I think Amarr should get the range amplification. Make them the mobile radar.
For Min, make the fitting cost for kinetic be less and of a larger benefit ie same as investing in the kinetic skill. |
I do SUCK
Hired Logi's
85
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Posted - 2014.06.23 06:37:00 -
[24] - Quote
Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? I have delt with that suit for to long it was broken from the start of uprising Got it day 1 myself, looks like we're going to have to agree to disagree. Welp this is a cease fire
I'm the worst explainer in game
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Brokerib
Lone Wolves Club
1413
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Posted - 2014.06.23 06:44:00 -
[25] - Quote
Venerable Phage wrote:Choose how you specialize it. Hack OR run faster.
If you want a really good hacker but can't move fast enough. Think like a heavy and get a LAV.
Want to run fast but can't hack (as fast) then clear the area before hacking/run if you're not sure.
I have several min variants most are shotgun (just level 3) or CRs (prof 2) with SMG (prof 2) for backup.
I speciliase each one. The first one is just a basic one with basic CR and uplinks and adv stamina module... Runs and runs quick to get uplinks down and then flanks and denies early advances until dead. For urban conflict I go shotgun, longer distances CR, for counter sniping I have another scout fit (3 damage mods).
It works well, it just needs to pick its role and have other ways to adapt. It should not be used in a face to face fight, unless you are prepared to get just an assist or die to deny. I have 8 generalist fits and 14 specialist fits. CR, ACR, AR, sniper, assault, stealth, AV, demolitions, uplinks, hacking, nova knife, sidearm, dampened, EWAR scanning, and combinations of the above.
Hack or run faster isn't the issue, I'm fine having to chose. Under the current meta EWAR is king, so I can't chose either. Dampen or die. Or in the case of the Min, dampen and die. I can only avoid face to face fights if I maintain passive invisibility. If heavies and mediums can track me I can't hack, I can't knife, and I can't avoid. Speed is irrelivant when you're in a race against bullets.
Knowledge is power
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Chimichanga66605
Hellstorm Inc League of Infamy
164
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Posted - 2014.06.23 06:44:00 -
[26] - Quote
Brokerib wrote:Chimichanga66605 wrote:I do SUCK wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Don't say that don't listen to him Ratatti HES Lying Dude, the suit is fine. Of course, its hardly my "go to" suit cuz I'm not a full time scout, but its decent where its at. Do you really want to risk them breaking it even more then you think it already is? The Min scout is my go to suit, it's the only thing I run. It's fine in pubs so long as you're not up against que-synced proto squads, but is uncompetitive in PC. The only people running them regularly are people looking for hard mode or masocists. With the current PG a scout who fits for speed or hacking does so at the cost of every other fitting. Nova knives are similar, as due to the lack of an optimisation skill they are irreducible in their fitting requirements. Minmatar are unable to avoid a triple stacked Cal scout without completely gimping their fit (3 x complex dampeners + proto cloak). A Gal scout can move faster or hack faster, all while fitting better and maintaing a lower profile. A number of issues exist in scout balance. Minmatar and Amarr viability in particular. Comments of "it's fine, because I use it on occasion and don't notice any issues" are not overly helpful. Apologies if this comes across as overly harsh, is not my intent.
Ok, here we go: I am a Pub-Rat through and through, PC is too much of a pain in the ass for me. I understand MinScout isnt viable in PC, that sucks & you do have my sympathies. Im also one of those "masochists" who use it for hard-mode, its fun that way. In the case of a Pub-Stomp, I don't know how you can run a scout (seriously, I tip my hat to Scouts on the wrong end of a Stomp). I typically go for as much killing power as I can muster (Sentinel/Commando) when stomped, I also dont care how much I die cuz **** it. Comparing it to the other scouts, you run it down nicely, I can't argue against any of that +1 & I'll go ahead take more PG if offered. My "its fine" stance is more my way of say that its not "unplayable." In my experience (& Im assuming yours as well) CCP over fixes things & I dont want them to overhaul the suit cuz that hardly works out well (although Ratatti is proving to be the master of small fixes, so we'll see). Finally, I'll take you being harsh rather than all the sugar-coated hand-holding that goes around. You run a good argument.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Cat Merc
Onslaught Inc RISE of LEGION
10393
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Posted - 2014.06.23 06:46:00 -
[27] - Quote
It is not worse than an assault suit. The worst scout is better than the best assault.
Feline overlord of all humans - CAT MERC
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Venerable Phage
Red Shirts Away Team
112
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Posted - 2014.06.23 06:55:00 -
[28] - Quote
Cat Merc wrote:It is not worse than an assault suit. The worst scout is better than the best assault.
Cats are natural predators that stalk, flank and use stealth. Of course scouts following the way of the cat are better then assaults who follow they way of the dog ie rush you, spray saliva er bullets everywhere and then hump your leg/ tea bag your corpse. |
Venerable Phage
Red Shirts Away Team
112
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Posted - 2014.06.23 06:56:00 -
[29] - Quote
Brokerib wrote:Venerable Phage wrote:Choose how you specialize it. Hack OR run faster.
If you want a really good hacker but can't move fast enough. Think like a heavy and get a LAV.
Want to run fast but can't hack (as fast) then clear the area before hacking/run if you're not sure.
I have several min variants most are shotgun (just level 3) or CRs (prof 2) with SMG (prof 2) for backup.
I speciliase each one. The first one is just a basic one with basic CR and uplinks and adv stamina module... Runs and runs quick to get uplinks down and then flanks and denies early advances until dead. For urban conflict I go shotgun, longer distances CR, for counter sniping I have another scout fit (3 damage mods).
It works well, it just needs to pick its role and have other ways to adapt. It should not be used in a face to face fight, unless you are prepared to get just an assist or die to deny. I have 8 generalist fits and 14 specialist fits. CR, ACR, AR, sniper, assault, stealth, AV, demolitions, uplinks, hacking, nova knife, sidearm, dampened, EWAR scanning, and combinations of the above. Hack or run faster isn't the issue, I'm fine having to chose. Under the current meta EWAR is king, so I can't chose either. Dampen or die. Or in the case of the Min, dampen and die. I can only avoid face to face fights if I maintain passive invisibility. If heavies and mediums can track me I can't hack, I can't knife, and I can't avoid. Speed is irrelivant when you're in a race against bullets.
Oh I agree. Giving multiple eWar abilities to half the scouts and none to the other half is racial bias up there with the vehicle bias too. |
Llast 326
An Arkhos
3759
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Posted - 2014.06.23 07:06:00 -
[30] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. The fundamental problem the Min scout faces is it's bonuses tax it's resources. To maximize bonuses for scouts this is how they stand. Cal Scout: Precision and Range use only CPU it works even with low PG Gal Scout: Range and Damps only use CPUGǪ leaving a **** ton for fitting Amarr: StaminaGǪ don't even need a mod, but really they are a whole other issue Min Scout: Knives, they cost as much fitting as ScP, Code Breakers also taxing on Min Scout. Nevermind trying to add speed Cloak, a solid weapon besides NK. Shields are also resource taxing, but unlike the Cal fitting to your bonus means you can't fit shields as easily.
If this can be fixed Min would be in a better place.
Possible solutions -Lower the PG cost on Codebreakers -Lower the PG cost on Knives (honestly why do they cost so much PG) -Move PG upgrade to Low (this does help but does not address that everybody else can fit to their strength without an Upgrade) -Increase PG of Min scout (Already shot down)
Something that relates to the problem is that Ratatti stated that we should have to chose between visible stealth (Cloak) and TAC invisibility (Damps) But as a Minja I find I have to chose between Visibility, Damp, or my suit strengths
KRRROOOOOOM
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