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Auris Lionesse
Kang Lo Directorate Gallente Federation
769
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Posted - 2014.04.29 00:02:00 -
[61] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters.
"Dust dropsuit levels are not equivalent to ship classes in Eve."
In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2)
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Teilka Darkmist
302
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Posted - 2014.04.29 00:12:00 -
[62] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters. "Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level." In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2)
Going to start with the obvious one. Logistics isn't a class of it's own, you get logistics at frigate and cruiser level so that comparison fails.
As to the others, you're only really taking into account size of weapon and eHP of each class or suit type. What you're failing to take into account is that, for the most part, each class of ship in Eve is best suited to taking out the same class of ship. The exception being destroyers making excellent frigate killers. Whereas in Dust, the medium and light suits are on a par with each other in terms of how easy it is for one to kill the other, allowing for equally skilled players, and the heavy wipes the floor with all of them. So at best, light and medium suits are equivalent to frigates and heavies are equivalent to destroyers. As has been pointed out to me quite effectively in Iron Wolf Sabre's thread about the same topic.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Scheneighnay McBob
T.R.I.A.D Ushra'Khan
4970
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Posted - 2014.04.29 00:17:00 -
[63] - Quote
I'll throw in some counterpoints here:
Tiers in Eve: you'll have to elaborate on things like fleet ships little more on that: do these require a higher skill level or not? Sounds to me like they're just harder to obtain. There's also a big difference between tiers and tech levels- going from basic medum to logi is a tech level, not a tier.
Risk vs ISK: higher tech level ships will cost more and be better in certain aspects. Worse in others, but the pros will outweigh the cons as far as new stats.
BPOs: there is a temporary and a permanent solution to this. The temporary is to keep the BPOs at low tech levels. Basic medium, most basic logi, barebones assault rifle, etc. In the long run when we can make our own stuff, BPOs can become crafting schematics. AUR and event BPOs being more efficient to use than future BPOs
AUR: Again, super easy- just let us buy aurum from the next tech level.
Power divide: See risk vs ISK. Did you just do that to add more points?
NPE: While nothing can fix NPE, it won't be AS BAD as it is now.
TL;DR, you don't understand what tech levels are end ended up needlessly typing all that because of it.
/timetravel
Best thread of all time
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Auris Lionesse
Kang Lo Directorate Gallente Federation
769
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Posted - 2014.04.29 00:25:00 -
[64] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters. "Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level." In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2) Going to start with the obvious one. Logistics isn't a class of it's own, you get logistics at frigate and cruiser level so that comparison fails. As to the others, you're only really taking into account size of weapon and eHP of each class or suit type. What you're failing to take into account is that, for the most part, each class of ship in Eve is best suited to taking out the same class of ship. The exception being destroyers making excellent frigate killers. Whereas in Dust, the medium and light suits are on a par with each other in terms of how easy it is for one to kill the other, allowing for equally skilled players, and the heavy wipes the floor with all of them. So at best, light and medium suits are equivalent to frigates and heavies are equivalent to destroyers. As has been pointed out to me quite effectively in Iron Wolf Sabre's thread about the same topic.
Yes logistics is a class of it's own within cruisers. the tech 1 frigates are light logistics. And aren't as specialized like the tech 2 cruiser one.
And your second point is because this is a fps, every player should be able to kill every other player with skill.
Iws generally has terrible opinions especially on assault suits. Commandos are the closest thing to a destroyer as a battlecruiser which is a cruiser destroyer.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Thor Odinson42
Molon Labe. General Tso's Alliance
3547
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Posted - 2014.04.29 00:26:00 -
[65] - Quote
It's funny how nobody attempts to refute Leither. That dude can throw down a post.
Level 3 Forum Warrior
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Autoaim Bot514
The Hetairoi
96
|
Posted - 2014.04.29 00:34:00 -
[66] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á
No, it'd work just fine. Itll be easier to add stuff after tiericide. |
Autoaim Bot514
The Hetairoi
96
|
Posted - 2014.04.29 00:35:00 -
[67] - Quote
Rusty Shallows wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. Agreed that it would ruin modules. It could work for reorganizing weapon sub-variants by skill level rather than having so many teirs. Where it can shine is holding back power creep on Frames and Vehicles. Both of those are areas we'e had (or are having) trouble with.
Which is why you dont tiericide the models. FFS, the only thing that needs to get teiricide are the suits. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
641
|
Posted - 2014.04.29 00:35:00 -
[68] - Quote
Autoaim Bot514 wrote:Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á No, it'd work just fine. Itll be easier to add stuff after tiericide. Ya know the more I muse about it the more it'll work immediately.
The forums are more reliable than my spais :(
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ZDub 303
TeamPlayers Dirt Nap Squad.
2602
|
Posted - 2014.04.29 00:36:00 -
[69] - Quote
Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
641
|
Posted - 2014.04.29 00:38:00 -
[70] - Quote
ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp...
Variety is already dead so what harm could it do right?
The forums are more reliable than my spais :(
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Teilka Darkmist
302
|
Posted - 2014.04.29 00:38:00 -
[71] - Quote
Scheneighnay McBob wrote:I'll throw in some counterpoints here:
Tiers in Eve: you'll have to elaborate on things like fleet ships little more on that: do these require a higher skill level or not? Sounds to me like they're just harder to obtain. There's also a big difference between tiers and tech levels- going from basic medum to logi is a tech level, not a tier.
Risk vs ISK: higher tech level ships will cost more and be better in certain aspects. Worse in others, but the pros will outweigh the cons as far as new stats.
BPOs: there is a temporary and a permanent solution to this. The temporary is to keep the BPOs at low tech levels. Basic medium, most basic logi, barebones assault rifle, etc. In the long run when we can make our own stuff, BPOs can become crafting schematics. AUR and event BPOs being more efficient to use than future BPOs
AUR: Again, super easy- just let us buy aurum from the next tech level.
Power divide: See risk vs ISK. Did you just do that to add more points?
NPE: While nothing can fix NPE, it won't be AS BAD as it is now.
TL;DR, you don't understand what tech levels are end ended up needlessly typing all that because of it.
It's been a while since I looked at the skill requirements for navy faction ships, but if I remember right, they need a slightly higher level of the relevant skill than the plain T1 variant. I could easily be wrong here, but I'm not in a position to check it right now.
Risk Vs Isk - That seems to be essentially what I'm advocating, higher level gear should be better in specific roles and not as effective in the others. This would cost more isk for higher levels and make the player have to decide if the risk was worth it for themselves.
BPO's - Yes, I agree. Blueprints should be manufacturing related items, not an infinite supply of the item in question with no cost at all. Of course for that to happen, manufacturing has to be introduced to dust, which I, personally, think would be a good thing, but I don't imagine would be an idea welcomed by a broad section of the playerbase. I believe manufacturing is needed to get dust started on a proper player driven economy before it's linked to eve. But I doubt it will happen. I just hope that CCP's solution is effective, whatever it turns out to be.
Aurum - I disagree here. I think aurum should be for cosmetic differences and boosters only as using aurum to buy the next tier, starts to open the door to making the game pay to win, and I don't think any serious player really wants that.
NPE - This is something CCP has always had a problem with. Whilst Eve's NPE is better now than it was in the past it still has a long way to go. Dust does need more of an introduction to the game and it's various mechanics, but it also needs a better way to transition from some hopefully future PvE tutorial type system to the core game of PvP. This is more important in Dust, in my opinion, than it is in eve as there is no real core gameplay in Dust that isn't PvP
Only the very start of this has anything to do with tiercide though, which is what this thread is supposed ti be about.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Autoaim Bot514
The Hetairoi
96
|
Posted - 2014.04.29 00:42:00 -
[72] - Quote
ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp...
Exactly, why should someone at CCP waste time making 3 suits for each class of each race when they could just make 1 suit.
Thats one suit that you'd have incentive to skill up to get an edge over opponents through bonuses, or, keep the skill low if you just want to check it out for theory crafting.
As for the AUR/BPO issue: AUR should be used for boosters and cosmetics only, like camos you can buy and aply to any item: see planetside 2. BPO's would be converted into ADV varients for suits, and be labeled as militia.
Problem solved.
Autoaim Bot514 wrote:Heres how it would work, as I imagine it:
Take the unbonused frame suits (light med and heavy) and keep the ADV as the new militia variants, none of which would require SP. The pro, you get to try out these suits, but they dont specialized, dont get any kind of bonus. basically, they are there for you to try out, find your playstyle before you commit SP.
Now, regular suits. All suits are to be replaced by their Proto equivilent. Example:
To unlock a minmatar Logi suit, you need to invest first in the Minmatar Dropsuit skill (this replaces the min light, med and heavy suit skills, SP sinks as they are). Different tiers of this skill unlock the different types of suit, similarly to todays dropsuit command skill, which I would remove. 1=Assault, 3=Scout,pilot, 5= sentinel, etc.
Minmatar Dropsuits 3 > Minmatar Logistics 1 = todays proto min logi.
Now, this suit will not be at its full potential, but you have the same amount of slots as everyone else and fitting. But, with the skill at just 1, you wont be as powerful, but you will be close. As you add more SP to the suit skill it gets better.
Caldari Dropsuits 5 > Caldari Commando 1 = todays proto Calcommando.
etc
TL;DR: all suits are now protosuits, SP just makes them better thru bonuses, nearly equalizing suits thru fitting, and not relying on "content = variety" |
Autoaim Bot514
The Hetairoi
96
|
Posted - 2014.04.29 00:43:00 -
[73] - Quote
Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right?
Having 3 suits that are incrementally better is not variety. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
641
|
Posted - 2014.04.29 00:46:00 -
[74] - Quote
Autoaim Bot514 wrote:Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right? Having 3 suits that are incrementally better is not variety.
Lol do you use any of them besides proto to fight/stomp and militia/bpo for isk?
I know I don't.
Anyone says otherwise is probably a liar.
The forums are more reliable than my spais :(
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ZDub 303
TeamPlayers Dirt Nap Squad.
2602
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Posted - 2014.04.29 00:53:00 -
[75] - Quote
Soldner VonKuechle wrote:Autoaim Bot514 wrote:Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right? Having 3 suits that are incrementally better is not variety. Lol do you use any of them besides proto to fight/stomp and militia/bpo for isk? I know I don't. Anyone says otherwise is probably a liar.
I don't use anything but my Amarr Logi ak.0, if I were to skill into another suit I probably wouldn't use it very often until I also had that suit to 5 and could use the *k.0 version of that suit.
Tiercide means I could skill into... Minmatar Logistics Dropsuit today and use it somewhat effectively on the field. It's not as good as my fully skilled ak.0, but its not so inferior that I just flat out have no reason to use it, like a m-1 or m/1 logi suit would be if I skilled into min logi right now (not enough SP to take it straight to 5 atm).
In fact, I feel like we would be MORE variety on the field, as people would be willing to branch out more and bring a larger variety of suits to the field than just the one suit they got to 5. |
Stiddlefaxq
Vherokior Combat Logistics Minmatar Republic
70
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Posted - 2014.04.29 00:59:00 -
[76] - Quote
Vell0cet wrote: With DNS taking over PC there is way too much ISK being generated without the right ISK sinks to destroy it. And if DNS didn't control PC, that faucet would still be there. It is OK, you can identify a problem without attributing it to "the bad guys". Attributing it to DNS just muddles your argument in political BS.
If anything, DNS controlling PC just forces more clone pack attacks. Destroying ISK. |
Soldner VonKuechle
SAM-MIK General Tso's Alliance
641
|
Posted - 2014.04.29 01:11:00 -
[77] - Quote
Stiddlefaxq wrote:Vell0cet wrote: With DNS taking over PC there is way too much ISK being generated without the right ISK sinks to destroy it. And if DNS didn't control PC, that faucet would still be there. It is OK, you can identify a problem without attributing it to "the bad guys". Attributing it to DNS just muddles your argument in political BS. If anything, DNS controlling PC just forces more clone pack attacks. Destroying ISK.
Hey this is about tiericide and the death of variety.
Stump PC fight generation someplace else please
The forums are more reliable than my spais :(
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
664
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Posted - 2014.04.29 01:15:00 -
[78] - Quote
Thank you Vell0cet , you are now one of my favorite merc's in all of New Eden .
You are one of my Dust hero's and join the likes of , I-Shayz-I , Cosgar , TechMechMeds , The Horned Wolf ( there is only one ) , Tebu Gan and a few others that I won't name as yet .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Luk Manag
of Terror TRE GAFFEL
426
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Posted - 2014.04.29 02:11:00 -
[79] - Quote
Stiddlefaxq wrote:Vell0cet wrote: With DNS taking over PC there is way too much ISK being generated without the right ISK sinks to destroy it. And if DNS didn't control PC, that faucet would still be there. It is OK, you can identify a problem without attributing it to "the bad guys". Attributing it to DNS just muddles your argument in political BS. If anything, DNS controlling PC just forces more clone pack attacks. Destroying ISK.
Vell0cet understands Dust 514. The apparently broken aspects of PC ISK may be an experiment, because CCP still hasn't figured out how the unique Dust 514 feeling of risk vs reward will be preserved when they unify the markets. I think we will see an announcement of a unified market in the next year, and IWS may be alluding to a keynote announcement to that effect, unified markets, sponsorship, resale/auctions of assets...so some people will will have unlimited ISK. For example, I have about 10 billion ISK, and another 20 bil in ships and other assets, in Eve. Any scenario that allows me to build suits, sponsor matches, or transfer ISK will affect how I play Dust 514. I occasionally run cheap fits to recoup ISK losses, and I wouldn't worry about the loss if I could mine ICE for the ISK. Isk from Eve would give me a reason to keep playing Eve, and allow me to sponsor my friends, and maybe hire enough 'friends' for PC, but I don't know how I will feel when the isk is unlimited in Dust. I don't know if I would care about 60% off AUR weapons...I would probably need to calculate Dollar-PLEX-ISK exchange rates first.
There will be bullets. ACR+SMG [CEO of Terror]
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Iron Wolf Saber
Den of Swords
14397
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Posted - 2014.04.29 02:44:00 -
[80] - Quote
Still waiting on an answer to my previous conundrum though.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1491
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Posted - 2014.04.29 03:05:00 -
[81] - Quote
Iron Wolf Saber wrote:Still waiting on an answer to my previous conundrum though. An ISK efficiency stat would be one reason. The same player with infinite ISK that enjoys padding his K/D with nonstop PRO gear would likely have some very ugly ISK efficiency numbers. Players in EVE with billions of ISK don't run golems fitted like the killmail you linked for the very same reason: it's embarrassing as hell.
Best PvE idea ever!
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Gaelon Thrace
Villore Sec Ops Gallente Federation
206
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Posted - 2014.04.29 03:34:00 -
[82] - Quote
Vell0cet wrote:NOT WHAT YOU THINK IT IS
GǪBUT THERE ARE STILL TIERS IN EVE! To use an example, You have the Omen which is an Amarr T1 cruiser, the Navy Omen which is an all-around better version, the Zealot which is a T2 version of the Omen (continued) T1/T2 = Tech 1/Tech 2 Tech levels are not the same as tiers. The Navy Omen is an all around better version of the Omen (although it slower and has one less upgrade hardpoint) because it's the faction version of the Omen. It's still a T1 ship. The Zealot being a T2 version of the Omen means that it's a specialized version of the Omen. A lot of its stats are slightly better, but it's also slower, has lower shields, almost half the cargo capacity, one less upgrade hard point, and no drone bay. |
Iron Wolf Saber
Den of Swords
14398
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Posted - 2014.04.29 03:39:00 -
[83] - Quote
Vell0cet wrote:Iron Wolf Saber wrote:Still waiting on an answer to my previous conundrum though. An ISK efficiency stat would be one reason. The same player with infinite ISK that enjoys padding his K/D with nonstop PRO gear would likely have some very ugly ISK efficiency numbers. Players in EVE with billions of ISK don't run golems fitted like the killmail you linked for the very same reason: it's embarrassing as hell.
Eve corp is making the infinite isk happen.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Autoaim Bot514
The Hetairoi
97
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Posted - 2014.04.29 03:43:00 -
[84] - Quote
Soldner VonKuechle wrote:Autoaim Bot514 wrote:Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right? Having 3 suits that are incrementally better is not variety. Lol do you use any of them besides proto to fight/stomp and militia/bpo for isk? I know I don't. Anyone says otherwise is probably a liar.
New Players
Without tiericide: I can only skill one suit to proto, or skill many suits to standard and be meh With tiericide: I can skill many suits, and be competitive, even if I am not as powerful. |
Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1491
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Posted - 2014.04.29 03:44:00 -
[85] - Quote
@Leither Yiltron Thanks for the detailed and articulate response.
Leither Yiltron wrote:Saying that what people are asking for is wrong because they want something different is bonkers. IGÇÖm not sure where you think I made this argument, because I agree that is a bad line of reasoning. The purpose of this section was to preempt the argument IGÇÖve heard made: tiericide worked well in EVE and was loved by all, ergo it will be equally as fantastic in DUST. This is equally as bonkers since the concept of tiericide are very different (as we both seem to agree).
I agree that the power curve and the ISK cost for that power curve should change. As far as ways to reduce the power gap, one option is to simply give all suits 1 extra slot (at all tiers) and a bit more CPU/PG to fill it. This would asymmetrically buff the lower tiers as theyGÇÖre getting a larger relative increase in their power, while still maintaining some reasonable improvements per tier. Going from 3 slots to 4 is a much bigger buff (+33% more slot space) than going from 5 slots to 6 (+20% slot space). Also, I mentioned IGÇÖd like to see the cost of PRO suits increase significantly, while STD decrease. So I donGÇÖt have a problem with tweaking the utility/cost curves as you put it.
Furthermore I acknowledged the idea of unlocking all suit tiers at level 1 in the skill. This creates the AUR problem mentioned, but would still allow for players to reduce the gap to some extent, while maintaining the integrity of the risk vs. ISK mechanism.
Leither Yiltron wrote:AUR gear is useless when your game doesn't retain players for long enough to convert them into paying customersGǪ I completely agree. ThatGÇÖs why we need a solid NPE. I wrote a lot about how this should change. Tiericide doesnGÇÖt fix the NPE, and even if AUR gear is only 20% of CCPGÇÖs revenue stream, do you really think it would be healthy for CCP to have to shrink their development team by 20%? I think they need every nickel they can scrape together right now.
Leither Yiltron wrote:Saying that improving the tutorial alone will solve issues with the NPE in the face of the current UC ratio for suit tiers I never said this. Improving the tutorial is an important component of the solution, but I also went into detail about several other ways to improve the NPE. Of particular relevance is the 2nd tier academy concept I outlined. I think this is a CRITICAL component to a successful NPE and will do much more for player retention than tiericide could. The fact that other games have better retention canGÇÖt be laid on tiered gear. There are many reasons for the bad NPE which is why I wrote quite a bit about the things that all need to change. I firmly believe that once a player has invested the time and effort to cap out of the extended academy they will be much more likely to stick around. As this happens, we will have a larger player base and matchmaking will become increasingly more effective.
Leither Yiltron wrote:This is in something like the top 3 on the list of ways to communicate ineffectively. I was being cheeky.
Best PvE idea ever!
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Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
363
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Posted - 2014.04.29 03:51:00 -
[86] - Quote
Godin Thekiller wrote:1: tech levels aren't the same as tiers. and by saying what you just said, you made the tier system sound even worse; we have both the tech levels, which gets better as you go up, and then there is tiers, which gets better as you go up, so a PROTO tech 2 (say a Assault), is much more superior than a STD medium. This just closes the gap. Also, although it is true that for the same role, a tech 2 is better than a tech 1, that doesn't mean that it's overall better.
2: Your solutions for thing could just as easily go a opposite way and be actually good. For instance, your idea with AUR things. look at League of Legends. You can buy the same legend with a different skins. People Do that. A lot. All CCP has to do is make a lot of neat skins, or even sell us the ability to make our own skins, which they could turn into BPO's. Speaking of BPO's, all they would have to do is turn the BPO's into whatever the original item was equivalent (say the Dragonfly Scout G-I into the Dragonfly Scout G-whatever), and then turn it into a EVE style BPO, where we would just buy the materials off the market, put it into a production line, and make the items.
3: Although you're right about the last two points, they don't cover the full effect of why a lot of people, including most if not all of the current CPM doesn't like it. I can't speak for everyone, but I'll explain why both of those are not completely right:
For the NPE one, you discuss PROTO stomping. PROTO stomping doesn't have to be just against noobs. say one guy doesn't feel like using PROTO gear or is saving up because he doesn't have a ISK farm. Then comes the douche who only runs PROTO gear. They face off, and even though the guy in the STD gear might be better, he lost due to the worse gear. That is not fair, and shouldn't happen. Under a tiercide dust, the guy might have won.
For the economy one, as I said, the ISK farm people won't give a single ****. They got ISK to burn, so losing a truck load or two in a match doesn't matter to them, as they know they will never run out.
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Maken Tosch
DUST University Ivy League
8155
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Posted - 2014.04.29 04:19:00 -
[87] - Quote
To clarify, it is true that tiers are not similar to tech levels. In Eve Online, a tier is represented by the skill level needed to operate a ship.
Looking back at Eve Online (pre-tieracide), Mining Barges were Tech 1 while Exhumers were Tech 2 (or Exhumers=MiningBarges+1). Mining Barges use to come in 3 separate tiers. tier 1 was the Procurer, with tier 2 being the Retriever and tier 3 being the Covetor. Exhumers had the Skiff, Mackinaw and Hulk in the same tiers respectively within their own tech level.
So if you had trained up Mining Barges to Level 3, you were able to operate the tier 3 mining barge. The same goes for the Exhumers.
Nowadays, all Mining Barges and Exhumers are at tier 1 but the Exhumers require more skill investment than the Mining Barges to operate. So it's still a sort of tiered system somewhere in there but they are sidegrades rather than upgrades to the Mining Barges. The Noctis, Orca, and Rorqual however are tiered to each other due to the ORE Industrial Skill Book but they are completely separate from each other in terms of class with the Noctis being a dedicated salvager, Orca as the Industrial Command Ship and the Rorqual being the Capital Industrial Ship.
I hope I didn't confuse anyone further with this. If so, I will let you take one good stab at me. XD
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Iron Wolf Saber
Den of Swords
14399
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Posted - 2014.04.29 04:20:00 -
[88] - Quote
Vell0cet wrote: NOT WHAT YOU THINK IT IS
GǪBUT THERE ARE STILL TIERS IN EVE! To use an example, You have the Omen which is an Amarr T1 cruiser, the Navy Omen which is an all-around better version, the Zealot which is a T2 version of the Omen (continued)
The major difference between a Omen and Omen Navy Variant
Omen 10% Reduction to Medium Turret Activation 5% Medium Turret RoF
Omen Navy 10% medium Energy Turret damage 10% Medium Energy Turret Optimal
Hmm...
One's a Sniper the other is a Brawler for breaking front lines.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2044
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Posted - 2014.04.29 04:25:00 -
[89] - Quote
Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Still waiting on an answer to my previous conundrum though. An ISK efficiency stat would be one reason. The same player with infinite ISK that enjoys padding his K/D with nonstop PRO gear would likely have some very ugly ISK efficiency numbers. Players in EVE with billions of ISK don't run golems fitted like the killmail you linked for the very same reason: it's embarrassing as hell. Eve corp is making the infinite isk happen. This is very true, insanely wealthy EVE sugar dadies.
But presumably, the EVE corp wants something that they are using us to get and we, ofc, are fighting to make ISK. So a full campaign in proto gear is going to cost our employers a pretty penny, and will push back by a considerable amount the date by which their ROI is positive.
Corps that can produce results without wall-to-wall protospam will be in very high demand.
And as far as players running exclusively proto in you infinite everything scenario, yes there will be proto Assaults, Proto Logis, Proto Sentinels, Proto Commandos, Proto Scouts. With an incredible variety of fittings adapted to an incredible variety of roles.
I support SP rollover.
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Iron Wolf Saber
Den of Swords
14399
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Posted - 2014.04.29 04:35:00 -
[90] - Quote
Or the harsh reality
Eve corp doesn't give a flying eff because if experience has taught them anything is that utterly crushing your opponent massively does save isk in the end. Losing a single fight can unravel an entire alliance and would rather not risk it and by doing so would embolden the enemy.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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