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Auris Lionesse
Kang Lo Directorate Gallente Federation
761
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Posted - 2014.04.28 21:48:00 -
[1] - Quote
Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
761
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Posted - 2014.04.28 21:57:00 -
[2] - Quote
Godin Thekiller wrote:Auris Lionesse wrote:Tl:dr
Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two/tech3 factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers. EVE has lots more due to having more than just combat.....
I only counted combat ships in the 72 and I even excluded titans carriers dreadnoughts and motherships.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
761
|
Posted - 2014.04.28 22:00:00 -
[3] - Quote
Iron Wolf Saber wrote:Auris Lionesse wrote:Tl:dr
Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two/tech3 factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers. cept if you look them up they're tech 1...
Is a heavy assault cruiser tech 1 or tech 2?
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
763
|
Posted - 2014.04.28 22:48:00 -
[4] - Quote
True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules.
Tanks weren't teiricided. Ccp just broke them and said eh will fix it later.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
767
|
Posted - 2014.04.28 23:11:00 -
[5] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it. You're both right and wrong here. Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy. Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles. Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield. This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen. The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP. I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment. There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor. Or that's what I think anyway.
No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles
The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement.
We already have little to no variety. Tiericide can't fix that.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
769
|
Posted - 2014.04.29 00:02:00 -
[6] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters.
"Dust dropsuit levels are not equivalent to ship classes in Eve."
In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2)
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
769
|
Posted - 2014.04.29 00:25:00 -
[7] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters. "Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level." In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2) Going to start with the obvious one. Logistics isn't a class of it's own, you get logistics at frigate and cruiser level so that comparison fails. As to the others, you're only really taking into account size of weapon and eHP of each class or suit type. What you're failing to take into account is that, for the most part, each class of ship in Eve is best suited to taking out the same class of ship. The exception being destroyers making excellent frigate killers. Whereas in Dust, the medium and light suits are on a par with each other in terms of how easy it is for one to kill the other, allowing for equally skilled players, and the heavy wipes the floor with all of them. So at best, light and medium suits are equivalent to frigates and heavies are equivalent to destroyers. As has been pointed out to me quite effectively in Iron Wolf Sabre's thread about the same topic.
Yes logistics is a class of it's own within cruisers. the tech 1 frigates are light logistics. And aren't as specialized like the tech 2 cruiser one.
And your second point is because this is a fps, every player should be able to kill every other player with skill.
Iws generally has terrible opinions especially on assault suits. Commandos are the closest thing to a destroyer as a battlecruiser which is a cruiser destroyer.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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