|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Teilka Darkmist
302
|
Posted - 2014.04.28 22:50:00 -
[1] - Quote
Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it.
You're both right and wrong here.
Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy.
Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles.
Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield.
This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen.
The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP.
I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment.
There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor.
Or that's what I think anyway.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
302
|
Posted - 2014.04.28 22:56:00 -
[2] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á Wrong, as I detail above. But it does allow for more to be added to the game in the future without seriously unbalancing everything.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
302
|
Posted - 2014.04.28 23:32:00 -
[3] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it. You're both right and wrong here. Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy. Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles. Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield. This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen. The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP. I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment. There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor. Or that's what I think anyway. No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that.
Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level.
And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others.
The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role.
I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example.
I'm not sure how vehicles fit in, I've never really used them and never really studied them at all.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
302
|
Posted - 2014.04.29 00:12:00 -
[4] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Teilka Darkmist wrote:*snip for length* No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that. Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level. And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others. The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role. I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example. I'm not sure how vehicles fit in, I've never really used them and never really studied them at all. [Edit because I forgot to mention this] Aurum gear should be limited to cosmetic changes and boosters. "Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level." In what way are they not? Light suit = frigate Scout = covert ops frigate (T2) medium = cruiser assault = heavy assault cruiser (T2) Logistics = logistics (T2) Heavy = battleship Commando = battlecruiser (idiosyncrasy) Sentinel = marauder (T2)
Going to start with the obvious one. Logistics isn't a class of it's own, you get logistics at frigate and cruiser level so that comparison fails.
As to the others, you're only really taking into account size of weapon and eHP of each class or suit type. What you're failing to take into account is that, for the most part, each class of ship in Eve is best suited to taking out the same class of ship. The exception being destroyers making excellent frigate killers. Whereas in Dust, the medium and light suits are on a par with each other in terms of how easy it is for one to kill the other, allowing for equally skilled players, and the heavy wipes the floor with all of them. So at best, light and medium suits are equivalent to frigates and heavies are equivalent to destroyers. As has been pointed out to me quite effectively in Iron Wolf Sabre's thread about the same topic.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
302
|
Posted - 2014.04.29 00:38:00 -
[5] - Quote
Scheneighnay McBob wrote:I'll throw in some counterpoints here:
Tiers in Eve: you'll have to elaborate on things like fleet ships little more on that: do these require a higher skill level or not? Sounds to me like they're just harder to obtain. There's also a big difference between tiers and tech levels- going from basic medum to logi is a tech level, not a tier.
Risk vs ISK: higher tech level ships will cost more and be better in certain aspects. Worse in others, but the pros will outweigh the cons as far as new stats.
BPOs: there is a temporary and a permanent solution to this. The temporary is to keep the BPOs at low tech levels. Basic medium, most basic logi, barebones assault rifle, etc. In the long run when we can make our own stuff, BPOs can become crafting schematics. AUR and event BPOs being more efficient to use than future BPOs
AUR: Again, super easy- just let us buy aurum from the next tech level.
Power divide: See risk vs ISK. Did you just do that to add more points?
NPE: While nothing can fix NPE, it won't be AS BAD as it is now.
TL;DR, you don't understand what tech levels are end ended up needlessly typing all that because of it.
It's been a while since I looked at the skill requirements for navy faction ships, but if I remember right, they need a slightly higher level of the relevant skill than the plain T1 variant. I could easily be wrong here, but I'm not in a position to check it right now.
Risk Vs Isk - That seems to be essentially what I'm advocating, higher level gear should be better in specific roles and not as effective in the others. This would cost more isk for higher levels and make the player have to decide if the risk was worth it for themselves.
BPO's - Yes, I agree. Blueprints should be manufacturing related items, not an infinite supply of the item in question with no cost at all. Of course for that to happen, manufacturing has to be introduced to dust, which I, personally, think would be a good thing, but I don't imagine would be an idea welcomed by a broad section of the playerbase. I believe manufacturing is needed to get dust started on a proper player driven economy before it's linked to eve. But I doubt it will happen. I just hope that CCP's solution is effective, whatever it turns out to be.
Aurum - I disagree here. I think aurum should be for cosmetic differences and boosters only as using aurum to buy the next tier, starts to open the door to making the game pay to win, and I don't think any serious player really wants that.
NPE - This is something CCP has always had a problem with. Whilst Eve's NPE is better now than it was in the past it still has a long way to go. Dust does need more of an introduction to the game and it's various mechanics, but it also needs a better way to transition from some hopefully future PvE tutorial type system to the core game of PvP. This is more important in Dust, in my opinion, than it is in eve as there is no real core gameplay in Dust that isn't PvP
Only the very start of this has anything to do with tiercide though, which is what this thread is supposed ti be about.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
303
|
Posted - 2014.04.29 06:00:00 -
[6] - Quote
Vrain Matari wrote:Iron Wolf Saber wrote:Another fantasy to break is how cheap your suits would be if they where player provided.
we're talking 10 isk, not 10 hundred, 10 thousand or million; just 10 a pop. Unpopular ones will dip further and may become refine fodder; the specialists would likely gain most popularity capping at 1k a piece. And here i thought the refine value if a suit would be determined by it's mineral inputs. Maybe you got a nice perpetual motion machine you wanna try and sell us while you're at it? When you look at the fairly small mineral amounts a frigate takes, and realise that it costs 100-200 thousand isk for a T1 hull, then scale down to a single dropsuit, Iron Wolf Saber's estimate of how little they'd cost may actually be on the high side. Most likely, a Blueprint in eve wouldn't be able to make less than 100 or possibly 1000 (or maybe more) dropsuits due to the small mineral costs per suit.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
306
|
Posted - 2014.04.29 06:32:00 -
[7] - Quote
ZDub 303 wrote:Teilka Darkmist wrote:Vrain Matari wrote:Iron Wolf Saber wrote:Another fantasy to break is how cheap your suits would be if they where player provided.
we're talking 10 isk, not 10 hundred, 10 thousand or million; just 10 a pop. Unpopular ones will dip further and may become refine fodder; the specialists would likely gain most popularity capping at 1k a piece. And here i thought the refine value if a suit would be determined by it's mineral inputs. Maybe you got a nice perpetual motion machine you wanna try and sell us while you're at it? When you look at the fairly small mineral amounts a frigate takes, and realise that it costs 100-200 thousand isk for a T1 hull, then scale down to a single dropsuit, Iron Wolf Saber's estimate of how little they'd cost may actually be on the high side. Most likely, a Blueprint in eve wouldn't be able to make less than 100 or possibly 1000 (or maybe more) dropsuits due to the small mineral costs per suit. What kind of minerals are dropsuits made from though? Keeping in mind that tritanium is not stable in atmospheric conditions. These dropsuits could be made of pure morphite or zydrine for all we know... that would certainly cost a pretty penny... Not in the quantities we're talking. Morphite is currently selling at roughly 5000 isk per unit and Zydrine at around 500 isk per unit (and these are eve isk, not dust isk) a T1 frigate takes roughly 2-20 zydrine and no Morphite. Morphite starts getting used for T2 ships and a T2 frigate doesn't take more than about 50 units of Morphite. Scale that down to dropsuits and one dropsuit would take a small fraction of a single unit of each. Even if it was pure Morphite, A dropsuit would not cost more than a couple of isk.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
Teilka Darkmist
306
|
Posted - 2014.04.29 07:33:00 -
[8] - Quote
ZDub 303 wrote:Teilka Darkmist wrote:ZDub 303 wrote:Teilka Darkmist wrote:Vrain Matari wrote: And here i thought the refine value if a suit would be determined by it's mineral inputs.
Maybe you got a nice perpetual motion machine you wanna try and sell us while you're at it?
When you look at the fairly small mineral amounts a frigate takes, and realise that it costs 100-200 thousand isk for a T1 hull, then scale down to a single dropsuit, Iron Wolf Saber's estimate of how little they'd cost may actually be on the high side. Most likely, a Blueprint in eve wouldn't be able to make less than 100 or possibly 1000 (or maybe more) dropsuits due to the small mineral costs per suit. What kind of minerals are dropsuits made from though? Keeping in mind that tritanium is not stable in atmospheric conditions. These dropsuits could be made of pure morphite or zydrine for all we know... that would certainly cost a pretty penny... Not in the quantities we're talking. Morphite is currently selling at roughly 5000 isk per unit and Zydrine at around 500 isk per unit (and these are eve isk, not dust isk) a T1 frigate takes roughly 2-20 zydrine and no Morphite. Morphite starts getting used for T2 ships and a T2 frigate doesn't take more than about 50 units of Morphite. Scale that down to dropsuits and one dropsuit would take a small fraction of a single unit of each. Even if it was pure Morphite, A dropsuit would not cost more than a couple of isk. Even though the frigate uses 50 morphite, it's also using hundreds of thousands of units of trit and pyerite, etc. if a dropsuit took 50 units of morphite per suit, how long before the whole market for morphite crashes? Ideally though we would use a new mineral, maybe something obtain only through eve dust interaction.
All I'm saying is that whatever minerals dropsuits use, the mineral cost of a single dropsuit will be at most in the tens of isk for an eve player. And since it's unlikely that CCP are going to add manufacturing to Dust, if/when dropsuits become player creatable, it will be eve industrialists making them. Then prices of suits, and all other gear, will plummet and the dust players who already have billions of isk will essentially have an unlimited supply of protos, even if isk rewards are removed from the game entirely.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
|
|
|
|