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Autoaim Bot514
The Hetairoi
93
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Posted - 2014.04.28 21:48:00 -
[1] - Quote
1. You'll still risk ISK through the cost of mods, weapons etc. 2. BPO's can be converted into free, but not as good versions of gear, such as current ADV stat militia gear under what I've proposed. 3. There would still be tiers for weapons and modules, as it is in eve. The only things that need to get tiericide are suits. 4. Power divide, or grind divide, you decide. 5. Tiericide may not fix every issue in the game, including NPE, but it would be a good start. |
Autoaim Bot514
The Hetairoi
93
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Posted - 2014.04.28 22:00:00 -
[2] - Quote
Auris Lionesse wrote:Godin Thekiller wrote:Auris Lionesse wrote:Tl:dr
Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two/tech3 factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers. EVE has lots more due to having more than just combat..... I only counted combat ships in the 72 and I even excluded titans carriers dreadnoughts and motherships.
Not having to create 3 suits for each role would free CCP up to introduce more roles for new suits. |
Autoaim Bot514
The Hetairoi
96
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Posted - 2014.04.29 00:34:00 -
[3] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á
No, it'd work just fine. Itll be easier to add stuff after tiericide. |
Autoaim Bot514
The Hetairoi
96
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Posted - 2014.04.29 00:35:00 -
[4] - Quote
Rusty Shallows wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. Agreed that it would ruin modules. It could work for reorganizing weapon sub-variants by skill level rather than having so many teirs. Where it can shine is holding back power creep on Frames and Vehicles. Both of those are areas we'e had (or are having) trouble with.
Which is why you dont tiericide the models. FFS, the only thing that needs to get teiricide are the suits. |
Autoaim Bot514
The Hetairoi
96
|
Posted - 2014.04.29 00:42:00 -
[5] - Quote
ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp...
Exactly, why should someone at CCP waste time making 3 suits for each class of each race when they could just make 1 suit.
Thats one suit that you'd have incentive to skill up to get an edge over opponents through bonuses, or, keep the skill low if you just want to check it out for theory crafting.
As for the AUR/BPO issue: AUR should be used for boosters and cosmetics only, like camos you can buy and aply to any item: see planetside 2. BPO's would be converted into ADV varients for suits, and be labeled as militia.
Problem solved.
Autoaim Bot514 wrote:Heres how it would work, as I imagine it:
Take the unbonused frame suits (light med and heavy) and keep the ADV as the new militia variants, none of which would require SP. The pro, you get to try out these suits, but they dont specialized, dont get any kind of bonus. basically, they are there for you to try out, find your playstyle before you commit SP.
Now, regular suits. All suits are to be replaced by their Proto equivilent. Example:
To unlock a minmatar Logi suit, you need to invest first in the Minmatar Dropsuit skill (this replaces the min light, med and heavy suit skills, SP sinks as they are). Different tiers of this skill unlock the different types of suit, similarly to todays dropsuit command skill, which I would remove. 1=Assault, 3=Scout,pilot, 5= sentinel, etc.
Minmatar Dropsuits 3 > Minmatar Logistics 1 = todays proto min logi.
Now, this suit will not be at its full potential, but you have the same amount of slots as everyone else and fitting. But, with the skill at just 1, you wont be as powerful, but you will be close. As you add more SP to the suit skill it gets better.
Caldari Dropsuits 5 > Caldari Commando 1 = todays proto Calcommando.
etc
TL;DR: all suits are now protosuits, SP just makes them better thru bonuses, nearly equalizing suits thru fitting, and not relying on "content = variety" |
Autoaim Bot514
The Hetairoi
96
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Posted - 2014.04.29 00:43:00 -
[6] - Quote
Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right?
Having 3 suits that are incrementally better is not variety. |
Autoaim Bot514
The Hetairoi
97
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Posted - 2014.04.29 03:43:00 -
[7] - Quote
Soldner VonKuechle wrote:Autoaim Bot514 wrote:Soldner VonKuechle wrote:ZDub 303 wrote:Autoaim Bot514 wrote:
No, it'd work just fine. Itll be easier to add stuff after tiericide.
Exactly, not sure why this is so hard to grasp... Variety is already dead so what harm could it do right? Having 3 suits that are incrementally better is not variety. Lol do you use any of them besides proto to fight/stomp and militia/bpo for isk? I know I don't. Anyone says otherwise is probably a liar.
New Players
Without tiericide: I can only skill one suit to proto, or skill many suits to standard and be meh With tiericide: I can skill many suits, and be competitive, even if I am not as powerful. |
Autoaim Bot514
The Hetairoi
99
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Posted - 2014.04.29 04:38:00 -
[8] - Quote
Vrain Matari wrote:Iron Wolf Saber wrote:Vell0cet wrote:Iron Wolf Saber wrote:Still waiting on an answer to my previous conundrum though. An ISK efficiency stat would be one reason. The same player with infinite ISK that enjoys padding his K/D with nonstop PRO gear would likely have some very ugly ISK efficiency numbers. Players in EVE with billions of ISK don't run golems fitted like the killmail you linked for the very same reason: it's embarrassing as hell. Eve corp is making the infinite isk happen. This is very true, insanely wealthy EVE sugar dadies. But presumably, the EVE corp wants something that they are using us to get and we, ofc, are fighting to make ISK. So a full campaign in proto gear is going to cost our employers a pretty penny, and will push back by a considerable amount the date by which their ROI is positive. Corps that can produce results without wall-to-wall protospam will be in very high demand. And as far as players running exclusively proto in you infinite everything scenario, yes there will be proto Assaults, Proto Logis, Proto Sentinels, Proto Commandos, Proto Scouts. With an incredible variety of fittings adapted to an incredible variety of roles.
I can make 50 million in eve in a few minutes. Losing 150 proto suits is nothing to an eve corp. |
Autoaim Bot514
The Hetairoi
99
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Posted - 2014.04.29 04:54:00 -
[9] - Quote
Vell0cet wrote: There is certainly an exchange rate to factor in, remember. I believe the player-run exchanges were operating around 10:1 ratio. Making 500 mill in EVE would require a significant amount of time.
It takes about 5 hours of pve in eve to make that in null sec. And that's not including moon goo isk printers. Money is no object to eve players even when you consider the conversion rate. Eve curious regularly throw hundreds of 1.5 billion isk carriers into fights just to measure epeens.
Get a clue.
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