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Rusty Shallows
Caldari State
1701
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Posted - 2014.04.28 22:34:00 -
[31] - Quote
Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
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Posted - 2014.04.28 22:42:00 -
[32] - Quote
Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot.
Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Auris Lionesse
Kang Lo Directorate Gallente Federation
763
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Posted - 2014.04.28 22:48:00 -
[33] - Quote
True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules.
Tanks weren't teiricided. Ccp just broke them and said eh will fix it later.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Teilka Darkmist
302
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Posted - 2014.04.28 22:50:00 -
[34] - Quote
Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it.
You're both right and wrong here.
Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy.
Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles.
Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield.
This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen.
The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP.
I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment.
There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor.
Or that's what I think anyway.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
639
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Posted - 2014.04.28 22:50:00 -
[35] - Quote
True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules.
TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á
The forums are more reliable than my spais :(
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9852
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Posted - 2014.04.28 22:54:00 -
[36] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á Even then that is debatable.
There are tiers in EVE, they mean that a T2 will always be better than a T1 at its give role, that T2 guns will always out damage T1 Guns, that T2 modules will always be more efficient than T1 Modules...... its a fundamental truth that the more ISK you invest, the more efficiency you get......and thats half of what New Eden is.......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Teilka Darkmist
302
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Posted - 2014.04.28 22:56:00 -
[37] - Quote
Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á Wrong, as I detail above. But it does allow for more to be added to the game in the future without seriously unbalancing everything.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Rusty Shallows
Caldari State
1702
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Posted - 2014.04.28 22:56:00 -
[38] - Quote
True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. Agreed that it would ruin modules. It could work for reorganizing weapon sub-variants by skill level rather than having so many teirs. Where it can shine is holding back power creep on Frames and Vehicles. Both of those are areas we'e had (or are having) trouble with.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Omega Black Zero
Condotta Rouvenor Gallente Federation
40
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Posted - 2014.04.28 22:58:00 -
[39] - Quote
A DNS member QQ'ing because they might lose a definite edge? If you're skilled, you shouldn't have anything to worry about. Perhaps your skill is fading because you depend on your gear so much? Or just can't stand the thought of being destroyed by "peasants" because you're on more equal ground? |
Iron Wolf Saber
Den of Swords
14389
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Posted - 2014.04.28 23:03:00 -
[40] - Quote
Remembers the days of dust 514 when we didn't have tiers... of course many other things were broken back then.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ZDub 303
TeamPlayers Dirt Nap Squad.
2598
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Posted - 2014.04.28 23:04:00 -
[41] - Quote
Rusty Shallows wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. Agreed that it would ruin modules. It could work for reorganizing weapon sub-variants by skill level rather than having so many teirs. Where it can shine is holding back power creep on Frames and Vehicles. Both of those are areas we'e had (or are having) trouble with.
Exactly. The purpose behind tiercide is that modules should be balanced around their fitting cost, its power to fit ratio that matters as PG and CPU will eventually limit the total amount of power per fit.
Dropsuit frames however are just a straight isk to power conversion. In theory it made sense, but in practice it doesn't work and just leads to what we affectionately call protostomping. I'll admit that I do it and i'm not ashamed of it, if you offer me that level of power I am going to exploit it, its just my min-max nature. Its not healthy for the long term success of the game though.
Another option would be pseudo-tiericide, where std and adv dropsuits have the same number of slots but less PG and CPU. You lessen the power differential without removing it entirely.
In the end, the std suit to pro suit power differential is substantial. Any veteran player who goes into PC with a std fit would not stand a chance... period. No amount of skill can overcome itl.
People are just exploring different ways to lessen that power differential between dropsuit tiers, we all can see its killing the game. |
TunRa
Fatal Absolution Dirt Nap Squad.
587
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Posted - 2014.04.28 23:08:00 -
[42] - Quote
Delta 749 wrote:So you support pay to win then right? Pay to win? How is it pay to win?
Thanks CCP Foxfour
MAG vet: SVER
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Auris Lionesse
Kang Lo Directorate Gallente Federation
767
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Posted - 2014.04.28 23:11:00 -
[43] - Quote
Teilka Darkmist wrote:Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it. You're both right and wrong here. Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy. Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles. Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield. This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen. The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP. I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment. There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor. Or that's what I think anyway.
No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles
The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement.
We already have little to no variety. Tiericide can't fix that.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
639
|
Posted - 2014.04.28 23:12:00 -
[44] - Quote
Teilka Darkmist wrote:Soldner VonKuechle wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. TLDR; tiericide can ONLY work if MORE SCHTUFF is ADDED to the game.-á Wrong, as I detail above. But it does allow for more to be added to the game in the future without seriously unbalancing everything.
We're saying the same thing; why are telling me I'm wrong? Did you miss my coffee - less disorganised post a few up from yours?
The forums are more reliable than my spais :(
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BL4CKST4R
WarRavens Final Resolution.
2601
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Posted - 2014.04.28 23:21:00 -
[45] - Quote
Dust 514 in its current state
Proto = 800 HP 400 DPS
Basic = 400 HP - 350 DPS
Proto winds through sheer numbers
A tiercided Dust
Basic suit: 400-800 HP 350-400 DPS modules and weapons are what shapes the suit, customization is what matters not brick tanking the **** out of it so you can stomp on anything that has less modules as you. Aurum could b used to buy bpcs and craft these suits etc.
think outside the box, tiercide brings a fair game to everyone it opens the door to balanced pve and a better npe. If this game continues as it is where new players just can't compete it will die, at least this brig a fair solution instead of splitting the community into "tier modes" the player base is small enough as it is. Besides isn't splitting the sheep from the wolf a little care bear ish? I admit I want to blow their faces off but I also want them to enjoy it.
Assault suit: 300-700 HP 400-450 damage, suit is specialized into combat whilst sacrificing some HP.
Logistics suit: 300-700 350-400 damage, lots of equipment.
No suit is better than the other but instead sacrifices Something For Better specialization.
aurum gear you say? Make specialized t2 suits expensive as hell. Since tiercide reduces the total amount of suits coloring could be possible.
For the Federation!
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Leither Yiltron
Twilight Sparkle Best Pony Corp
886
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Posted - 2014.04.28 23:25:00 -
[46] - Quote
So let's break this down:
Vell0cet wrote:NOT WHAT YOU THINK IT IS
It's true that the tiericide that Dust needs isn't equivalent to the one that Eve underwent. The two games are different. Saying that what people are asking for is wrong because they want something different is bonkers. We'll make this conversation about me, since I'm an ancient supporter of suit tiericide and can define the context of it for you. (This post's from September of last year. https://forums.dust514.com/default.aspx?g=posts&m=1272775#post1272775 )
Vell0cet wrote: RISK vs. ISK This is a very rich and interesting mechanic, that not only defines DUST, but distinguishes it from all other FPS games in the market. Choice, consequences, meaning: itGÇÖs the GÇ£special sauceGÇ¥ of DUST 514.
So let's take the time here to clarify what tiericide for Dust actually consults. Again, if you disagree with this approach your problem is with me, not with some nebulous undefined "tiericide supporter" group with equally nebulous definitions.
The core unifying idea of tiericide in Dust is this: as the suit tiers are currently constructed, the ratio of utility gained for ISK spent (utility/cost) is at worst the same for every single level of suit. Realistically as you go up the tiers the utility/cost ratio actually IMPROVES. That means that the more ISK you're allowed to spend the more utility you get. This fundamental flaw with the current suit balancing causes an incredible number of negative side-effects.
Dust 514's design should shine with its RISK vs REWARD philosophy- and the current state of suit tiering undermines it. Because the utility/cost ratio as you upgrade in suit tiers improves rather than decreases up the tree, risk remains essentially unchanged as you climb higher. Your reward, meanwhile, ratchets upward as the incredible utility of higher tier suits allows you to maximize ISK returns from matches.
When I was introduced to Dust, the trumpeted concept from CCP was exponentially decreasing UC ratio in the suit tiers of the game. This fundamental decision would allow player skill to shine through as the factor in day-to-day engagements and encourage the kind of diverse cost vs. utility decision-making that you laud in your post here. Instead that decision-making is flattened to a simple "can I afford the variance?" calculation. It also shatters the "visceral" initial experience of Dust 514 for new players. Because of the easy access veterans have to gain higher utility for their ISK, we all get the pride and joy of explaining to noobies how their first months of Dust are going to be hell.
Vell0cet wrote:AUR GEAR Tiericide would ruin the AUR market. AUR gear promises to give early access to gear before you have the skills to use it. This goes away when everyone has access to everything with minimal SP requirements. I donGÇÖt know what percentage of DUST 514GÇÖs revenue is produced by AUR gear sales vs. Boosters, but I suspect this would hurt CCPGÇÖs bottom line.
It's an open secret that their biggest money spinners by a large margin are boosters. AUR gear is useless when your game doesn't retain players for long enough to convert them into paying customers. There is no incentive to buy better gear to play a game that you didn't have a good experience with.
Vell0cet wrote: POWER DIVIDE
Either the power gap is sufficient to incentivize players to commit for the long haul, and put in the time and effort, or itGÇÖs not. Tiericide greatly reduces this incentive.
This statement just downright isn't sound. Dust 514's strength lies in providing the freedom of options to make smart choices which dynamically change your experience. That's the leverage a power gap of any sort is supposed to provide. What it's not supposed to do is guarantee that your gameplay experience is one with flat decision-making: achieve a high SP total while not enjoying yourself, then throw ISK at your suits and improve your gameplay experience by tormenting the next batch of new playres. That's the dynamic a widening power gap creates, and it is a large culprit behind why player retention is so low.
Vell0cet wrote: NPE I can assure you that new players will continue to be stomped even if all gear was STD and there was no SP. Teamwork, knowledge of the maps/game mechanics, and experience are huge advantages in this game.
Your argument here is refuted by a vast body of experimental evidence- other games exist, there are veterans in those games, and yet those games have growing player bases. Hell, even Eve has a slowly growing subscriber base despite its similarly punishing learning curve. Although tutorials are helpful, they're ultimately not some sort of cure-all. Most people don't even read the tutorials for games.
Saying that improving the tutorial alone will solve issues with the NPE in the face of the current UC ratio for suit tiers is like saying this: Reading The Art of War will make you A LOT better at winning battles with an army of 500 guys vs 1000 than you would have without The Art of War. That statement is absurd, you're outnumbered 2 to 1 book or not. The book doesn't hurt, but the tools you're given to fight with are pitiful compared to what you're pitted against.
Have a pony
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Leither Yiltron
Twilight Sparkle Best Pony Corp
886
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Posted - 2014.04.28 23:26:00 -
[47] - Quote
Vell0cet wrote: THE ECONOMY SUCKS Part of the problem with PRO gear is that the economy is broken. With DNS taking over PC there is way too much ISK being generated without the right ISK sinks to destroy it.
The issue of suit tiering has been around for a very, very long time. That post I referenced up there- that was from September. PC's status as a massive ISK faucet isn't good and it has highlighted suit tiering issues. To the point- the active community had already dwindled to its current core of dedicated fans way before Kane started wheeling and dealing. The tiny shadow of a community left fighting in PC is the reason why that situation is what it is anyways.
I'll say this for a third time- in your post you made a lot of logical, sound conclusions which were directed at hypothetical remedies to the problems with suit tiering. Those are fantastic commentary that can drive us toward an actually functional solution. They do not add up to the problem not existing.
There have been quite a lot of potential specific implementations of fixing suit tiering, and a lot of great ideas. In the short term those aren't the highest community priority, though. CCP are game designers- they design games. Our goal as a community shouldn't be to try to tell artists how to make their work, but to convince CCP that the work needs doing. IE: that the way suits are tiered in Dust IS a problem with crippling consequences.
Vell0cet wrote:TL;DR: tiericide is f*cking stupid.
This is in something like the top 3 on the list of ways to communicate ineffectively.
Soraya Xel wrote:Tiericide is one of those buzzwords that gets flown around a lot, I think without everyone realizing it's implications or what it means. I am unconvinced "tiericide" is the magical fix-all for the game. And emphasizing ISK efficiency would do wonders, as people can be competitively marked using any tier of gear, based on how well they use it.
Like I detailed in the previous post, there is a fundamental unifying concept behind tiericide. Deriding it as not a "magical fix-all" for the game is a straw man. The word does get used as a buzzword, and that's why I'm providing a firm definition of what tiericide entails. I'm not claiming that it's is a magical cure-all, nor does anyone expect any change to be some sort of panacea for Dust's problems since those don't really exist. I agree that the word
Have a pony
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Teilka Darkmist
302
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Posted - 2014.04.28 23:32:00 -
[48] - Quote
Auris Lionesse wrote:Teilka Darkmist wrote:Auris Lionesse wrote:Tl:dr = Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two and factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers.
Even with this solely valid argument against tiericide we still need it. You're both right and wrong here. Right because tiericide is about specialising the higher ranked suits, making them better than the lower ranked ones at specific roles, like Logi, scout, assault, heavy. Wrong in your comparison to the ship classes in EVE. Dropsuits aren't the equivalent of all the ship classes in EVE, they're the equivalent of just one of the classes. So standard suits would be the equivalent of T1, low bonuses to give light, medium and heavy suits a bit of a role bonus, but make them still usable for any role. Advanced would be the equivalent of T2, better bonuses in more specific fields, so you start to properly see Logi, Scout, Heavy Weapons and Assault, maybe adding something like a Combat engineer at some point in the future, but at this level they start to also get less effective in other roles. And Proto would be T3, where suits are the best they can be at one task, maybe bonused for one type of weapon or equipment, but they're at a serious disadvantage if you fit them for other roles. Each race would have it's own specialisations in each role by what types of modules they're bonused for. Amarr assaults would have bonuses to laser rifles and Caldari assaults bonussed for Rail rifles , for example. That way to get the most out of the game, you would not only put SP into whatever specialisation you wanted to play, but you'd also go into other races to give you more weapons variation or into other roles for greater tactical flexibility on the battlefield. This is exactly how it works in EVE, you don't fit lasers onto a Minmatar Logi ship, like the Scythe, because there is a better ship for them, in the form of the Ammaran Maller or Omen. The suits would also get slot layouts and bonusses for either shield or armour tanking, making it much rarer to find someone who has set up a dual tanked dropsuit with three or four times the base eHP. I don't really understand why the dropsuits weren't set up this way in the first place or why CCP didn't foresee the protostomping problem with how the suits are set up at the moment. There would, of course, be a period of adjustment whilst players got used to the new system, but once that period was over, Dust would be a more balanced game where new players wouldn't automatically be stomped because they don't run all proto gear and skill and tactical squad composition would become an important factor. Or that's what I think anyway. No tech 1 is basic frames. Tech 2 is specialized roles And tech 3 is customizable roles The 72 count excludes tech 2 ships and only covers 5 ship categories. If we count tech 2 dust has 12 skins and 32 suits. I believe eve would have 130ish ships with 72 skins. Again that's only non rookie frigates-battleships. Plus eve has waaaaayyyy more types of modules and 8 slots max whereas dust has only 5 we need alot more suits and eve parity on most modules before tiericide would make a big improvement. We already have little to no variety. Tiericide can't fix that.
Dust dropsuit levels are not equivalent to ship classes in Eve. We're all in the same class, the dropsuit levels are equivalent to the eve ships tech level.
And lack of variety is exactly why we need tiercide, because it will create more variety as each level of dropsuit becomes a more specialist thing. Standard suits would be highly flexible on the battlefield, but never doing any one role as well as the others, Advanced would be more specialised, but still with a bit of flexibility and prototype would be highly specialised at one role and ineffective at others.
The standard suits, would effectively be the current light, medium and heavy ones. Little in the way of bonuses so they're versatile and adaptable. Advanced would give you some role bonuses so you're encouraged to fit them a certain way, but they still have some flexibility. This is where you get the equivalent of the Scout, Assault, Logistics and Commando roles. Prototype would be a step beyond where suits are bonused so that they're extremely effective at one aspect of their role, so this is where you'd get dedicated snipers, and advanced scouts, and things like healer logi or support logi. But the Prototype suits would, through adjustment of the slots, pg and cpu, be only good at their intended role.
I don't think I'm explaining this very well to be honest, but the main point is not comparing the range of dropsuits to the whole range of ships in eve, but comparing them to a single ship class, like frigates for example.
I'm not sure how vehicles fit in, I've never really used them and never really studied them at all.
Woman.
Sniper, but from near the opponent's redline more often than not.
Not a KDR Worshipper.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2096
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Posted - 2014.04.28 23:33:00 -
[49] - Quote
Autoaim Bot514 wrote:Auris Lionesse wrote:Godin Thekiller wrote:Auris Lionesse wrote:Tl:dr
Op has no idea what he's talking about.
assaults and logis are specialized roles making them tech 2.
The only valid argument against tiericide is we don't have enough suits to make it worth it. Eve has 6 frigates, 2 destroyers, 4 cruisers, 3 battle cruisers and 3 battleships that are just "tech one" Excluding capitals and industrials and tech two/tech3 factional etc etc that's 18 ships so 72 ships among 4 races before you count all the others. Making eve at least 6x times more diverse than dust. it's actually much greater but you get the point.
Dust has 3 per race, making 12 among the 4 races. This is why our variety is so lacking. We have no suits, our only "variety" comes from the ineffective tiers and palette swaps. Standard and advanced tiers suck and every complains about proto being to strong. we should have 4-5 different suits per category. With a specialized tech 2 version of each. Meaning 12-15 unique skins and 24-30 suits per race FOR STARTERS. Tiericide is getting rid of the three suit tiers and making all suits good instead of having useless standard-advanced tiers. EVE has lots more due to having more than just combat..... I only counted combat ships in the 72 and I even excluded titans carriers dreadnoughts and motherships. Not having to create 3 suits for each role would free CCP up to introduce more roles for new suits.
That's one of my points of tiercide: balance and growth is far easier.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8148
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Posted - 2014.04.28 23:34:00 -
[50] - Quote
Well, if there is any thread out there that has the power to change my mind about tieracide it would be this thread. The point about the BPOs and AUR gear is very convincing especially.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2096
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Posted - 2014.04.28 23:36:00 -
[51] - Quote
Cotsy wrote:Delta 749 wrote:So you support pay to win then right? A little open ended here, but the idea of AUR being purchased would greatly help CCP. The idea of a matchmaking tier system as I have described it would be based on SP at low levels and SP + skill at higher levels. If one is able to get AUR gear at a lower level, it would provide a marginal advantage over his fellow beginners, or battle academy members. CCP is not a pay to win, because everyone can purchase the same gear either via AUR or time/playing the game. Having a tier system like I suggested would be a greater benefit to CCP money wise but would only give players a marginal advantage and for a very very short time. AUR would also allow players in the second bracket to use all the gear they used in Academy, which would encourage players to spend more money, and doesn't provide any advantage. AUR provides very small advantages in the early process, and frankly, none at later tiers. The game is far from pay to win, it's more of the EVE model whereby the longer you're account has been active the more likely you are given the advantage. This doesn't always hold true because boosters, and time played, but it's not too far off the EVE model.
Wait, you realize that this game might not stay with matches like this, right?
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
14389
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Posted - 2014.04.28 23:40:00 -
[52] - Quote
Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Maken Tosch
DUST University Ivy League
8148
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Posted - 2014.04.28 23:43:00 -
[53] - Quote
Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear.
Assuming the economy is in full swing and PC gets fixed, ISK. ISK will justify not using pro gear like we see now.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Iron Wolf Saber
Den of Swords
14389
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Posted - 2014.04.28 23:47:00 -
[54] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear. Assuming the economy is in full swing and PC gets fixed, ISK. ISK will justify not using pro gear like we see now. Imagine paying ten million ISK for a proto setup. Edit: one more thing. If the economy and of is fixed, no one will have infinite ISK.
That doesn't answer the hypothetical which is regardless a highly possible situation without the artificiality.
Infinite isk
and more SP than that suit can ever use in any type of situation
Justify not using prototype.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2098
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Posted - 2014.04.28 23:48:00 -
[55] - Quote
Rusty Shallows wrote:True Adamance wrote:Rusty Shallows wrote:Vell0cet wrote:snip
TL;DR: tiericide is f*cking stupid. Most of your post reads like a PAC attack AD. I live in a battleground State so these are pretty easy to spot. Still Tiericide will not work for Dust as it did for EVE, it will either bring some strong benefits or ruin variation and invalidate SP like it does for tank modules. Agreed that it would ruin modules. It could work for reorganizing weapon sub-variants by skill level rather than having so many teirs. Where it can shine is holding back power creep on Frames and Vehicles. Both of those are areas we'e had (or are having) trouble with.
Well, if skills were worth a damn, and the TTK wasn't **** for vehicles, if modules had verity but were tiercided, I bet that wouldn't matter.
click me
Blup Blub Bloop. Translation: Die -_-
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Maken Tosch
DUST University Ivy League
8148
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Posted - 2014.04.28 23:51:00 -
[56] - Quote
Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear. Assuming the economy is in full swing and PC gets fixed, ISK. ISK will justify not using pro gear like we see now. Imagine paying ten million ISK for a proto setup. Edit: one more thing. If the economy and of is fixed, no one will have infinite ISK. That doesn't answer the hypothetical which is regardless a highly possible situation without the artificiality. Infinite isk and more SP than that suit can ever use in any type of situation Justify not using prototype.
Then no one can justify not using proto in that situation. This is why fixing PC is important first and foremost to address the infinite ISK problem in addition to dealing with alt-recycling exploiters.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Iron Wolf Saber
Den of Swords
14390
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Posted - 2014.04.28 23:53:00 -
[57] - Quote
Maken Tosch wrote:Iron Wolf Saber wrote:Maken Tosch wrote:Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear. Assuming the economy is in full swing and PC gets fixed, ISK. ISK will justify not using pro gear like we see now. Imagine paying ten million ISK for a proto setup. Edit: one more thing. If the economy and of is fixed, no one will have infinite ISK. That doesn't answer the hypothetical which is regardless a highly possible situation without the artificiality. Infinite isk and more SP than that suit can ever use in any type of situation Justify not using prototype. Then no one can justify not using proto in that situation. This is why fixing PC is important first and foremost to address the infinite ISK problem in addition to dealing with alt-recycling exploiters.
Fixing PC will not magically make that isk disappear; we all remember that little recent horror story of that one corp holding newbies hostage and taxing them 100% to fund their tanks. Similar to eve today; no matter how many titans you sink they just magically (though realistically its not magic but alot of work) get replaced the next day.
There are other ways to continuously fund players without passive isk with permanent flow of isk enough to sustain them; farming is a popular one.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Soraya Xel
Abandoned Privilege Top Men.
2187
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Posted - 2014.04.28 23:55:00 -
[58] - Quote
Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear.
If proto has enough diminishing returns, that it's barely superior, but drastically more costly, only those who are the absolute richest and most tryhardy will always use proto. And if diminishing returns on gear quality works right, proto will be a small enough increment above advanced, that it won't help them compensate for a lack of player skill.
I'd like to be your CPM1 candidate
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Iron Wolf Saber
Den of Swords
14390
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Posted - 2014.04.28 23:58:00 -
[59] - Quote
Soraya Xel wrote:Iron Wolf Saber wrote:Let me throw a curveball at you then.
You have infinite isk and SP
Justify not using prototype gear. If proto has enough diminishing returns, that it's barely superior, but drastically more costly, only those who are the absolute richest and most tryhardy will always use proto. And if diminishing returns on gear quality works right, proto will be a small enough increment above advanced, that it won't help them compensate for a lack of player skill.
What you just said is another form of tiericide though; just you killed top tier. Similar to shifting assault needs to lvl 3 from basic skill killed basic prototype tier. Advanced becomes the new top tier and anyone caught dead wearing proto is going to be considered a noob.
http://eve-kill.net/?a=kill_detail&kll_id=17425453
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Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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ZDub 303
TeamPlayers Dirt Nap Squad.
2598
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Posted - 2014.04.28 23:58:00 -
[60] - Quote
Maken Tosch wrote:Then no one can justify not using proto in that situation. This is why fixing PC is important first and foremost to address the infinite ISK problem in addition to dealing with alt-recycling exploiters.
That is the point though, you cannot justify not using prototype.
But you could probably justify using Assault vs Logi vs Scout vs Commando. They all have a purpose and a role on the field.
While you may think 'fixing' PC would fix protostomping, I can guarantee you it would not. Even an ISK reset would not fix it. There are enough people out there who could work out using proto + squad tactics to roll over another team. I use proto constantly, I've received very very little in terms of 'PC paychecks' and I can still remain at approximately the same wallet size and I know many others who do that as well.
Once the player market is introduced you'll have P2Wers buying and selling boosters maintaining large wallets and also running proto gear constantly.
There is no reason not to run proto gear if you have the ability to. It just doesn't make sense to have that power differential, its so large and it drives new players away. |
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