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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
|
Posted - 2014.04.22 18:15:00 -
[1] - Quote
CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry -
Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair.
/me activates flame shield
Overlord of all humans CAT MERC
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
723
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Posted - 2014.04.22 18:19:00 -
[2] - Quote
The only one that need a look at are the Gal.Heavy and the Amar.Heavy.
Gal.Heavy have too much HP across all tiers, his resistance make you need to have PROF5 on a RR or CR if you want to apply full dmg.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Duran Lex
Fraternity of St. Venefice Amarr Empire
751
|
Posted - 2014.04.22 18:19:00 -
[3] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield
That's Fine By Me actually.
scouts need to be slightly nerfed as well since they are also a bit too powerful. Though until they make the decloaking instantaneous rather then delayed it should be held off. That could be its biggest factor, and a product of the cloak not the suit.
Combined it might make assaults shine a little brighter. |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
785
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Posted - 2014.04.22 18:21:00 -
[4] - Quote
I want the reduced turn speed back for heavies, maybe not as much as before, but mid-way between before and now. I hate sneaking up on a heavy and having him insta turn and murder you as you try to get your 3rd SG shot off.
...
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7092
|
Posted - 2014.04.22 18:22:00 -
[5] - Quote
They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary.
Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Quil Evrything
Triple Terrors
1306
|
Posted - 2014.04.22 18:23:00 -
[6] - Quote
When my basic heavy dies in under 2 seconds.... no. no they dont need hp reduction
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Jenza's Pants
The Hetairoi
171
|
Posted - 2014.04.22 18:24:00 -
[7] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield
LOL Except Min heavy, AMIRITE? |
Duran Lex
Fraternity of St. Venefice Amarr Empire
751
|
Posted - 2014.04.22 18:24:00 -
[8] - Quote
Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users.
I agree with the snare, but that should be removed with all guns. The turn speed is just a bad idea in general and will allow scouts to walk all over sentinels more so then they can now. When shotgun hit detection works, we can be dominated pretty easily. |
Doctor Day
THE SUPERHEROS
107
|
Posted - 2014.04.22 18:27:00 -
[9] - Quote
Llelelellele yeah lets turn down de hp on Senitels so minmatar senitel can be more of a got damn glass cannon
Obvious troll is Obvious
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
723
|
Posted - 2014.04.22 18:27:00 -
[10] - Quote
Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users.
Sorry but the turn speed nerf is ****.Turn rate mean you can't track your target faster enough. That mean that every people jumping on me will make me lose my track. Before trying to target with the HMG was awful. and since hotbox is **** on faster frame ( sometimes i have scout dancing trough a volley of HMG) i don't want to have the hell of time aiming at jumping people and when i finally track them just see my hit pass trough them.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Lv2spd2
Slow And Old
280
|
Posted - 2014.04.22 18:27:00 -
[11] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield
I dunno, I kinda enjoy the feeling of horror when I round a corner to see one or more enemy heavies. It just kinda seems RIGHT to me for them to be this scary.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
|
Posted - 2014.04.22 18:39:00 -
[12] - Quote
Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA
Overlord of all humans CAT MERC
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jerrmy12 kahoalii
Proficiency V.
1118
|
Posted - 2014.04.22 18:40:00 -
[13] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor.
I <3 girl gamers
Tears, sweet delicious tears
|
Seeth Mensch
Capital Acquisitions LLC Dirt Nap Squad.
217
|
Posted - 2014.04.22 18:42:00 -
[14] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield
I got no problems with the heavies where they are at....though...in the last few days, I'm having heavies strafe back and forth on me.
A scout.
And they are actually dodging me.
wtf?
/fades away
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
|
Posted - 2014.04.22 18:43:00 -
[15] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight.
I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane.
Overlord of all humans CAT MERC
|
jerrmy12 kahoalii
Proficiency V.
1118
|
Posted - 2014.04.22 18:45:00 -
[16] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight. I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Thats because the hmg is op, and only the proto armor heavies have this issue, so its not an issue.
I <3 girl gamers
Tears, sweet delicious tears
|
The Terminator T-1000
Skynet Incorporated
408
|
Posted - 2014.04.22 18:45:00 -
[17] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor.
Really? So what purpose would the hmg have with no damage and no range? |
Erobthedude
0uter.Heaven Academy
88
|
Posted - 2014.04.22 18:54:00 -
[18] - Quote
Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw.
"Dear Lord, without you we are butt dust."
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8840
|
Posted - 2014.04.22 18:57:00 -
[19] - Quote
Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles.
You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor.
Overlord of all humans CAT MERC
|
jerrmy12 kahoalii
Proficiency V.
1118
|
Posted - 2014.04.22 18:57:00 -
[20] - Quote
The Terminator T-1000 wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. Really? So what purpose would the hmg have with no damage and no range? No Reduce fire rate to 2000 or 2,200 Increase damage by 1 or 2 Also loo hmg range, it has too much range for the basic version
I <3 girl gamers
Tears, sweet delicious tears
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Chibi Andy
Forsaken Immortals Top Men.
1200
|
Posted - 2014.04.22 18:57:00 -
[21] - Quote
i suggest we nerf the scouts as well, its only fair that they get the nerf hammer as well.
nerf that cloak and maybe that 100m passive scan it has as well.
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Maken Tosch
DUST University Ivy League
8027
|
Posted - 2014.04.22 18:57:00 -
[22] - Quote
Wait, didn't they nerf the heavy HP already?
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2155
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Posted - 2014.04.22 18:58:00 -
[23] - Quote
Quil Evrything wrote:When my basic heavy dies in under 2 seconds.... no. no they dont need hp reduction
Then fix the hmg.. Too much range unless we're okay with the rifles having the same rof? Which I'm cool with as well
Removed inappropriate content - CCP Logibro
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Erobthedude
0uter.Heaven Academy
88
|
Posted - 2014.04.22 18:58:00 -
[24] - Quote
Cat Merc wrote:Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles. You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor.
Even at optimal ranges?
"Dear Lord, without you we are butt dust."
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8840
|
Posted - 2014.04.22 19:00:00 -
[25] - Quote
Erobthedude wrote:Cat Merc wrote:Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles. You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor. Even at optimal ranges? Yup
Overlord of all humans CAT MERC
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Erobthedude
0uter.Heaven Academy
88
|
Posted - 2014.04.22 19:01:00 -
[26] - Quote
Cat Merc wrote:Erobthedude wrote:Cat Merc wrote:Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles. You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor. Even at optimal ranges? Yup
I must have been fighting scrub heavies then. I don't even have any prof in ScR!
"Dear Lord, without you we are butt dust."
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
753
|
Posted - 2014.04.22 19:01:00 -
[27] - Quote
Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA
Why are you laughing at Nova Knives? I know a few scouts that absolutely destroy Heavies with it. I myself have been killed before i could turn around. After checking the killfeed, wowsers an NK.
They are apparently extremely deadly for those who know how to use it.
I am not one of them...**** those knives. |
The Terminator T-1000
Skynet Incorporated
410
|
Posted - 2014.04.22 19:19:00 -
[28] - Quote
Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight. I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane.
Are you supposed to take a heavy down with 1 clip? |
Lance 2ballzStrong
SyNergy Gaming EoN.
4960
|
Posted - 2014.04.22 19:19:00 -
[29] - Quote
Problem with nerfing the heavies, is you risk sending them back to where they were a few updates ago. This is CCP.
The problem with nerfing turn speed, as someone mentioned, is tracking targets. When you slow down heavies, it'll make their CQC engagements useless. People argued "heavies are for CQC encounters, HMGs aren't suppose to be strong at range."... now people want to take away the CQC aspect by nerfing the ability to track.
I remember when assault players were orbiting heavies, it was a joke. Having a gun that shoots peas, plus not being able to track enemies in the heavies "kill zone".
Maybe scouts need to be more agile, but from what people are saying, scouts are strong as is. So buffing their speed might make them OP.
Thing with the heavy is that he turns the same speed with the HMG as he does with an SMG. There's no difference. You can argue that that shouldn't be the case, and maybe it shouldn't. Maybe different races could have different HMGs that don't weigh the same. Like the Minmitar's version of the HMG won't be big and clunky because they rely on speed no? But obviously it won't do as much dmg as the current HMG.
Maybe when all the races have their own version of the HMG (a year after fanfest maybe) then CCP can balance the weapons for their respective roles. If you want to turn fast, you'll use the Minmitar HMG... if you want to hold down a corridor and sacrifice turning speed, use the current one (Galente?)
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8843
|
Posted - 2014.04.22 19:23:00 -
[30] - Quote
The Terminator T-1000 wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight. I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Are you supposed to take a heavy down with 1 clip? Considering it takes 4.8 seconds to empty a clip... Yes, yes they should.
Overlord of all humans CAT MERC
|
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jerrmy12 kahoalii
Proficiency V.
1122
|
Posted - 2014.04.22 19:24:00 -
[31] - Quote
Cat Merc wrote:The Terminator T-1000 wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight. I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Are you supposed to take a heavy down with 1 clip? Considering it takes 4.8 seconds to empty a clip... Yes, yes they should. Lol nope Too fast
I <3 girl gamers
Tears, sweet delicious tears
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4960
|
Posted - 2014.04.22 19:25:00 -
[32] - Quote
The Terminator T-1000 wrote:Are you supposed to take a heavy down with 1 clip?
Funny enough, that's what he's saying. He wants to kill a heavy with 1 magazine. This is why heavies were such a joke a while back. Now heavies take a little more effort to kill, calls to nerf the HP.
It's as dumb as saying "I want to kill a tank with 1 FG mag! Nerf the tank's HP!" No
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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PO0KY
Virtual Syndicate
582
|
Posted - 2014.04.22 19:29:00 -
[33] - Quote
I would fap to any heavy nerf. |
Mortishai Belmont
G.L.O.R.Y RISE of LEGION
119
|
Posted - 2014.04.22 19:31:00 -
[34] - Quote
Shotguns still kill me in 2 hits and plenty of guns mow me down. Im full proto everything heavy, they dont need a nerf., your just doing it wrong o.o
G.L.O.R.Y solider,
Master of the Gallente Heavy
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
|
Posted - 2014.04.22 19:31:00 -
[35] - Quote
Lance 2ballzStrong wrote:The Terminator T-1000 wrote:Are you supposed to take a heavy down with 1 clip? Funny enough, that's what he's saying. He wants to kill a heavy with 1 magazine. This is why heavies were such a joke a while back. Now heavies take a little more effort to kill, calls to nerf the HP. It's as dumb as saying "I want to kill a tank with 1 FG mag! Nerf the tank's HP!" No Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Overlord of all humans CAT MERC
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
590
|
Posted - 2014.04.22 19:31:00 -
[36] - Quote
Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA 5 shotgun shots ???
You can't base your encounters off of facing prototype suits , that's just dangerous .
That's the problem with people that ask for an item to be nerfed .. they base that off of their encounters with prototype items and that's why this game is in the state that it is now and that's unbalanced .
I use a Caldari sentinel series and it takes three to four shotgun shots .
Three most of the time .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Lance 2ballzStrong
SyNergy Gaming EoN.
4963
|
Posted - 2014.04.22 19:32:00 -
[37] - Quote
PO0KY wrote:I would fap to any heavy nerf.
Point on the doll where the heavy touched you....
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
|
Posted - 2014.04.22 19:33:00 -
[38] - Quote
Heavies feel like MAX units in Planetside 2.
Overlord of all humans CAT MERC
|
Aszazel
R 0 N 1 N
196
|
Posted - 2014.04.22 19:33:00 -
[39] - Quote
Heavies are fine, you can almost one shot a basic with a basic shotgun, if you are dying to higher tiered, well you have to use a higher tiered shotgun. This is coming from a scout who almost ONLY dies from heavies. I would like to see their turn speed decreased though, except for the minimatar heavy. That thing is gimped enough, and when I run into one that I can take down to 100 armor in one shotgun hit, then I DIE because I can't manage to hit him ONE MORE TIME, well hats off to putting kin kats on a heavy dude.
Likewise I think scouts are a little overpowered, I'll be the first to say that AS a scout. However, CCP has painted us into a corner, I can't really run without a cloak cause everyone has them and I can't see them even with double precision so my defense is to use a cloak myself, however, changing the delay of the cloak before firing means not even being able to react when two scouts run across each other unexpectedly. Honestly, if the cloak was to be taken away completely I wouldn't mind, I have learned to use it as a crutch.
Remove the slow on hit effect and change scouts profile/precision back to 45/40 like it was pre 1.8. Give ALL scouts the 5% dampening per level and you will see a balanced return, keep the scanners, widen them all to 60%, make it so you can't spin while using and reduce the recharge time. EWAR is fixed, speed tanking is fixed and with mediums coming back you won't get so many heavies.
I'd say give the mediums about double base health, they aren't going to be heavies but a sec of more survivability might get people using them again.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
|
Posted - 2014.04.22 19:34:00 -
[40] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA 5 shotgun shots ??? You can't base your encounters off of facing prototype suits , that's just dangerous . That's the problem with people that ask for an item to be nerfed .. they base that off of their encounters with prototype items and that's why this game is in the state that it is now and that's unbalanced . I use a Caldari sentinel series and it takes three to four shotgun shots . Considering that the shotgun is prototype, I think that's a fair comparison.
Even 4 is too much, shotguns have a very slow fire rate, no scout had managed to pump 4 shotgun shots into my heavy and live.
Overlord of all humans CAT MERC
|
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
|
Posted - 2014.04.22 19:35:00 -
[41] - Quote
Aszazel wrote:Heavies are fine, you can almost one shot a basic with a basic shotgun, if you are dying to higher tiered, well you have to use a higher tiered shotgun. This is coming from a scout who almost ONLY dies from heavies. I would like to see their turn speed decreased though, except for the minimatar heavy. That thing is gimped enough, and when I run into one that I can take down to 100 armor in one shotgun hit, then I DIE because I can't manage to hit him ONE MORE TIME, well hats off to putting kin kats on a heavy dude.
Likewise I think scouts are a little overpowered, I'll be the first to say that AS a scout. However, CCP has painted us into a corner, I can't really run without a cloak cause everyone has them and I can't see them even with double precision so my defense is to use a cloak myself, however, changing the delay of the cloak before firing means not even being able to react when two scouts run across each other unexpectedly. Honestly, if the cloak was to be taken away completely I wouldn't mind, I have learned to use it as a crutch.
Remove the slow on hit effect and change scouts profile/precision back to 45/40 like it was pre 1.8. Give ALL scouts the 5% dampening per level and you will see a balanced return, keep the scanners, widen them all to 60%, make it so you can't spin while using and reduce the recharge time. EWAR is fixed, speed tanking is fixed and with mediums coming back you won't get so many heavies.
I'd say give the mediums about double base health, they aren't going to be heavies but a sec of more survivability might get people using them again.
I was using an assault suit bud. I wasn't shotgunning them with a scout, and btw, that DOESN'T WORK in PC. They simply take it, turn around and insta kill you.
Overlord of all humans CAT MERC
|
Fire of Prometheus
Alpha Response Command
4324
|
Posted - 2014.04.22 19:36:00 -
[42] - Quote
Just to illustrate the amount of sheer ehp a proto gal sentinel can rack up, I'm going it tell a story:
I was playing ambush and the enemies pulled out some tanks (wow never seen thIs before), so we managed to put uplinks ontop of a roof and start forging the fools.
An enemy came down in a dropship and hopped out just as I had finished charging a **** from my 9k330 FG.
I blasted the proto gal sentinel point blank.....he jumped back in his DS with about 250 armour left.....
I hit him with a flipping point blank shot from my 9K330 FG!!!! And he walked away!!!!!
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
590
|
Posted - 2014.04.22 19:36:00 -
[43] - Quote
Duran Lex wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA Why are you laughing at Nova Knives? I know a few scouts that absolutely destroy Heavies with it. I myself have been killed before i could turn around. After checking the killfeed, wowsers an NK. They are apparently extremely deadly for those who know how to use it. I am not one of them...**** those knives. True ... so true .
Another attempt at killing someone's role and eventually the game .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
jerrmy12 kahoalii
Proficiency V.
1127
|
Posted - 2014.04.22 19:37:00 -
[44] - Quote
Fire of Prometheus wrote:Just to illustrate the amount of sheer ehp a proto gal sentinel can rack up, I'm going it tell a story:
I was playing ambush and the enemies pulled out some tanks (wow never seen thIs before), so we managed to put uplinks ontop of a roof and start forging the fools.
An enemy came down in a dropship and hopped out just as I had finished charging a **** from my 9k330 FG.
I blasted the proto gal sentinel point blank.....he jumped back in his DS with about 250 armour left.....
I hit him with a flipping point blank shot from my 9K330 FG!!!! And he walked away!!!!! Good, now thats balanced.
I <3 girl gamers
Tears, sweet delicious tears
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Evicer
THE HECATONCHIRES
433
|
Posted - 2014.04.22 19:38:00 -
[45] - Quote
So cloaked scouts with RE's and shotguns can assault objectives hack them while cloaked and because of there signature profile do all this without being seen by a suit that cant see them on radar. Im sick of going back and forth with this. The counter point to the cloaked scout is the slowest suit in the game camping the objective. doing point defense thats what it does. meanwhile scouts ar eup above and throwing "alpha" damage Re's have "alpha" damage shotguns can strafe faster ARE UNSEEN.
DUMB THREAD IS DUMB THREAD.
GET GOOD YOU ******* SCRUBS ITS A GODAMNED HEAVY WITH AN HMG.... SKILL IT AN ASSAULT THE OBJECTIVE WITH THE ASSAULTS
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Lance 2ballzStrong
SyNergy Gaming EoN.
4963
|
Posted - 2014.04.22 19:38:00 -
[46] - Quote
Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA...
You name it, heavies felt it worse because their huge hitbox and speed compounded every problem.
Heavies are SUPPOSE a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should.
They have an actual TTK now, and that's a problem? I thought people wanted a better TTK?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
|
Posted - 2014.04.22 19:38:00 -
[47] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Duran Lex wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA Why are you laughing at Nova Knives? I know a few scouts that absolutely destroy Heavies with it. I myself have been killed before i could turn around. After checking the killfeed, wowsers an NK. They are apparently extremely deadly for those who know how to use it. I am not one of them...**** those knives. True ... so true . Another attempt at killing someone's role and eventually the game . I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
|
Posted - 2014.04.22 19:40:00 -
[48] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Heavies got a lot of buffs, and yet they still sucked. HP buff, turn speed buff, you name it. Suddenly, CCP fixed the HMG and buffed it, and people started using them in PC. Ya know, the place where everyone brings the most tryhard suit they can?
I'm sorry but that just means the heavy was fine before, and now it's too powerful.
Also, just so you know, a heavy is ONE kin cat away from assault speed. And you want it to take more than one clip to take something down that can instantly kill you? That's as OP as it gets, like literally I rather fight tank spam since I can hide from tanks.
Overlord of all humans CAT MERC
|
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
153
|
Posted - 2014.04.22 19:41:00 -
[49] - Quote
Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users.
Lol. They are the worst options for sentinel users. Minmatar is only good for flanking speed and Caldari for the damage mods. But the damage mods only apply well to high damage weapons like the forge gun. High ROF weapons like HMG's are not so dramatic in damage effect. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
591
|
Posted - 2014.04.22 19:41:00 -
[50] - Quote
This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4964
|
Posted - 2014.04.22 19:42:00 -
[51] - Quote
Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
|
Posted - 2014.04.22 19:43:00 -
[52] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it.
This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd.
Overlord of all humans CAT MERC
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4964
|
Posted - 2014.04.22 19:43:00 -
[53] - Quote
Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful.
Heavies were fine before? Before what? I'm asking before I give my opinion on that statement.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Evicer
THE HECATONCHIRES
435
|
Posted - 2014.04.22 19:43:00 -
[54] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable .
So true omg so true
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
|
Posted - 2014.04.22 19:44:00 -
[55] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't.
Get your head out of your ass, I'm looking for balance, not for dominance.
I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP.
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
435
|
Posted - 2014.04.22 19:44:00 -
[56] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough
Nova knives?
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
591
|
Posted - 2014.04.22 19:45:00 -
[57] - Quote
Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Duran Lex wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA Why are you laughing at Nova Knives? I know a few scouts that absolutely destroy Heavies with it. I myself have been killed before i could turn around. After checking the killfeed, wowsers an NK. They are apparently extremely deadly for those who know how to use it. I am not one of them...**** those knives. True ... so true . Another attempt at killing someone's role and eventually the game . I'm sorry but what? The same could be said about scouts then but you would NEVER hear me asking for a scout nerf . That's because the assault suit is a non factor right now . I have played matches with full scout squads , now you might be able to say the same about heavies but every match it's either heavies and scouts or more scouts than heavies and this can not be denied . GET GUD SCRUB . When a role is 50% of the units you see in PC, that usually means something is wrong.
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
|
Posted - 2014.04.22 19:45:00 -
[58] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff.
Overlord of all humans CAT MERC
|
Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2156
|
Posted - 2014.04.22 19:46:00 -
[59] - Quote
Mortishai Belmont wrote:Shotguns still kill me in 2 hits and plenty of guns mow me down. Im full proto everything heavy, they dont need a nerf., your just doing it wrong o.o Some people use assaults. I know I'm rare but that doesn't mean cuz no one uses it it should be dirt. A shotgun can kill me so I'm not OP dumbest thing I've heard.. Not everyone runs heavies or scouts.. Keep the turn speed idc but the range needs fixed.
Removed inappropriate content - CCP Logibro
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
|
Posted - 2014.04.22 19:46:00 -
[60] - Quote
Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with.
Overlord of all humans CAT MERC
|
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4969
|
Posted - 2014.04.22 19:47:00 -
[61] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't. Get your head out of your ass, I'm looking for balance, not for dominance. I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP.
It was. I didn't see anybody complaining "THERE'S TOO MANY ASSAULTS!!!"... PC was DOMINATED by medium suits. Heavies were a novelty at one point, hell even I brought out my Galente Medium. Scouts?... lol... only certain people brought them out for the melee glitch.
Now a class actually has a role that trumps YOUR class in certain situations, and it's a bad thing. You want your cake and to eat it too.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:49:00 -
[62] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't. Get your head out of your ass, I'm looking for balance, not for dominance. I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP. It was. I didn't see anybody complaining "THERE'S TOO MANY ASSAULTS!!!"... PC was DOMINATED by medium suits. Heavies were a novelty at one point, hell even I brought out my Galente Medium. Scouts?... lol... only certain people brought them out for the melee glitch. Now a class actually has a role that trumps YOUR class in certain situations, and it's a bad thing. You want your cake and to eat it too. "Certain situations" It trumps all classes at all situations.
Every single one.
Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
438
|
Posted - 2014.04.22 19:49:00 -
[63] - Quote
Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with.
Stop lying I've never once seen you in a heavy suit I played 3 matches with you yesterday .you were running scout shotgun
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
592
|
Posted - 2014.04.22 19:50:00 -
[64] - Quote
Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it. This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd.
Like I said , assault suits are a non factor , so that means kill everything else ???
Why not propose ways to better the classes that are lacking instead of killing roles that are just beginning to actually have a place in the game .
That might just be too much like right .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:50:00 -
[65] - Quote
Evicer wrote:Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with. Stop lying I've never once seen you in a heavy suit I played 3 matches with you yesterday .you were running scout shotgun I have: Gallente assault, Gallente commando, Gallente scout, Gallente sentinel and currently working on Gallente logi.
Also, I didn't even play 23 matches yesterday.
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
438
|
Posted - 2014.04.22 19:50:00 -
[66] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't. Get your head out of your ass, I'm looking for balance, not for dominance. I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP. It was. I didn't see anybody complaining "THERE'S TOO MANY ASSAULTS!!!"... PC was DOMINATED by medium suits. Heavies were a novelty at one point, hell even I brought out my Galente Medium. Scouts?... lol... only certain people brought them out for the melee glitch. Now a class actually has a role that trumps YOUR class in certain situations, and it's a bad thing. You want your cake and to eat it too. "Certain situations" It trumps all classes at all situations. Every single one. Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister. my opinion of you is that you are in fact a biased idiot
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:51:00 -
[67] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it. This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd. Like I said , assault suits are a non factor , so that means kill everything else ??? Why not propose ways to better the classes that are lacking instead of killing roles that are just beginning to actually have a place in the game . That might just be too much like right . Considering I am using every class other than the logistics, I don't think this is just an assault problem.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:52:00 -
[68] - Quote
Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All.
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
438
|
Posted - 2014.04.22 19:53:00 -
[69] - Quote
Cat Merc wrote:Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All. you're a liar ...plain and simple
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4969
|
Posted - 2014.04.22 19:53:00 -
[70] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff.
Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass.
Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies!
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
|
Omega Black Zero
Condotta Rouvenor Gallente Federation
15
|
Posted - 2014.04.22 19:54:00 -
[71] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't. Get your head out of your ass, I'm looking for balance, not for dominance. I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP. It was. I didn't see anybody complaining "THERE'S TOO MANY ASSAULTS!!!"... PC was DOMINATED by medium suits. Heavies were a novelty at one point, hell even I brought out my Galente Medium. Scouts?... lol... only certain people brought them out for the melee glitch. Now a class actually has a role that trumps YOUR class in certain situations, and it's a bad thing. You want your cake and to eat it too. "Certain situations" It trumps all classes at all situations. Every single one. Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Speak for yourself. I have no issues dropping heavies with a laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:54:00 -
[72] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:55:00 -
[73] - Quote
Omega Black Zero wrote: Speak for yourself. I have no issues dropping heavies with laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game.
Long range, against a class with no long range weaponry?
As soon as the heavy gets it's own "laser", you will see why it's OP. Oh and it will get it's own laser, they won't be limited to CQC weaponry.
Overlord of all humans CAT MERC
|
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
153
|
Posted - 2014.04.22 19:56:00 -
[74] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE to be a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Now heavies actually take effort to kill, and it's a call to nerf HP... lol
I'm guessing the majority of peeps who want the heavy nerf are rifle users (any variant) and shotgun scouts. Lol. It's funny but a full proto rifle or shotgun can drop a Gallente proto sentinel in short time. Like less than 2 seconds. 3-4 shots from a proto shotgun, and and probably 1.5 seconds from the best rifles.
And the turn speed nerf? Lol. That's just plain stupid. Again, peeps who just want to solo everything their way and forget that hmg's and heavies rely on short distance engagements unless you're forging. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:56:00 -
[75] - Quote
Evicer wrote:Cat Merc wrote:Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All. you're a liar ...plain and simple Hmm... Yes, call my a liar, even though I can prove it with a simple picture.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
|
Posted - 2014.04.22 19:57:00 -
[76] - Quote
Jake Diesel wrote:Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE to be a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Now heavies actually take effort to kill, and it's a call to nerf HP... lol I'm guessing the majority of peeps who want the heavy nerf are rifle users (any variant) and shotgun scouts. Lol. It's funny but a full proto rifle or shotgun can drop a Gallente proto sentinel in short time. Like less than 2 seconds. 3-4 shots from a proto shotgun, and and probably 1.5 seconds from the best rifles. And the turn speed nerf? Lol. That's just plain stupid. Again, peeps who just want to solo everything their way and forget that hmg's and heavies rely on short distance engagements unless you're forging. If a unit takes only one person to operate, it should take one unit to take it down.
If that is not true, that unit will become the most numerous, unless it has drawbacks that hold it from being that way.
Overlord of all humans CAT MERC
|
Zaaeed Massani
RisingSuns Dark Taboo
268
|
Posted - 2014.04.22 19:58:00 -
[77] - Quote
Don't you dare touch my commando.
Otherwise, fine.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Evicer
THE HECATONCHIRES
438
|
Posted - 2014.04.22 19:58:00 -
[78] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! they didnt buff it to much Lance we have to be able to hit vehicles like assault dropships when its time to forge.All vehicles move faster than infantry. Another reason why we need the speed
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Hecarim Van Hohen
Bullet Cluster Lokun Listamenn
1132
|
Posted - 2014.04.22 19:58:00 -
[79] - Quote
Evicer wrote:Cat Merc wrote:Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All. you're a liar ...plain and simple Saw Cat Merc's (Gallente) sentinel today
@OP Is the real problem with the heavies their ehp or the HMG's dps?
(I obviously think the role is fine since I run Amarr sentinel and do reasonably well with it)
"Now I am become Dev, the locker of threads."
-CCP Logibro
t¢«
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 19:59:00 -
[80] - Quote
Zaaeed Massani wrote:Don't you dare touch my commando.
Otherwise, fine. Wasn't talking about commando, I think it's just fine, if not slightly underpowered.
Overlord of all humans CAT MERC
|
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 19:59:00 -
[81] - Quote
Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! they didnt buff it to much Lance we have to be able to hit vehicles like assault dropships when its time to forge.All vehicles move faster than infantry. Another reason why we need the speed Put a single kin cat on. You're as fast as my assault, if not faster.
Hooray. (And yes I have a heavy fitted like that, it's a face raper)
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
447
|
Posted - 2014.04.22 20:00:00 -
[82] - Quote
Cat Merc wrote:Zaaeed Massani wrote:Don't you dare touch my commando.
Otherwise, fine. Wasn't talking about commando, I think it's just fine, if not slightly underpowered.
Same suit fool
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4983
|
Posted - 2014.04.22 20:00:00 -
[83] - Quote
Cat Merc wrote:
"Certain situations" It trumps all classes at all situations.
Every single one.
Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Your argument is flawed. I'm not talking about the heavies wielding light weapons, that's a different argument altogether. My argument is heavy HMG users, playing in CQC situation. THAT'S THEIR ROLE.
I used to respect your opinions, I might not have agreed with them, but this argument you have for a heavy HP + turn speed nerf because you can't kill them with 1 mag, is the dumbest thing I've heard you say yet.
You hear yourself? You want to kill a heavy with 1 magazine... yet you want to say you're not biased?
Medium suits will ALWAYS be the easiest mode in this game, hence you see more medium suits than any other. People play DUST to challenge themselves? This game is about stomping everyone as easy as possible, which is what you're implying in your posts.
I'm done here. Your ignorance on the whole matter is baffling, but your biased opinions are glaring.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 20:02:00 -
[84] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:
"Certain situations" It trumps all classes at all situations.
Every single one.
Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Your argument is flawed. I'm not talking about the heavies wielding light weapons, that's a different argument altogether. My argument is heavy HMG users, playing in CQC situation. THAT'S THEIR ROLE. I used to respect your opinions, I might not have agreed with them, but this argument you have for a heavy HP + turn speed nerf because you can't kill them with 1 mag, is the dumbest thing I've heard you say yet. You hear yourself? You want to kill a heavy with 1 magazine... yet you want to say you're not biased? Medium suits will ALWAYS be the easiest mode in this game, hence you see more medium suits than any other. People play DUST to challenge themselves? This game is about stomping everyone as easy as possible, which is what you're implying in your posts. I'm done here. Your ignorance on the whole matter is baffling, but your biased opinions are glaring. You put words in my mouth, I never said a turn speed nerf.
Also, heavies aren't supposed to be CQC only, just that the only heavy wepaon that exists right now is close-medium range.
Also, if a heavy cannot be taken down with 5 seconds of sustained fire, which is a LONG time in shooter terms, while the heavy can turn and insta kill you, that's OP as **** unless it has insane drawbacks, like being a limited resource like in Planetside 2 and max units.
Overlord of all humans CAT MERC
|
Omega Black Zero
Condotta Rouvenor Gallente Federation
16
|
Posted - 2014.04.22 20:02:00 -
[85] - Quote
Cat Merc wrote:Omega Black Zero wrote: Speak for yourself. I have no issues dropping heavies with laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game.
Long range, against a class with no long range weaponry? As soon as the heavy gets it's own "laser", you will see why it's OP. Oh and it will get it's own laser, they won't be limited to CQC weaponry.
They already have Forge gunners. They aren't limited to CQC weaponry. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3574
|
Posted - 2014.04.22 20:03:00 -
[86] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield
No.
Heavies are supposed to be superior in direct combat.
Deal with it. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 20:04:00 -
[87] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything.
Like I did today.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 20:05:00 -
[88] - Quote
Omega Black Zero wrote:Cat Merc wrote:Omega Black Zero wrote: Speak for yourself. I have no issues dropping heavies with laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game.
Long range, against a class with no long range weaponry? As soon as the heavy gets it's own "laser", you will see why it's OP. Oh and it will get it's own laser, they won't be limited to CQC weaponry. They already have Forge gunners. They aren't limited to CQC weaponry. That's an anti material weapon that takes much more skill to wield against infantry than a laser.
Overlord of all humans CAT MERC
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3574
|
Posted - 2014.04.22 20:06:00 -
[89] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything. Like I did today.
Good.
Pubs are full of stupid people who deserve to be melted. Do that. |
Orin the Freak
The Solecism of Limitation
805
|
Posted - 2014.04.22 20:07:00 -
[90] - Quote
Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" |
|
PO0KY
Virtual Syndicate
583
|
Posted - 2014.04.22 20:07:00 -
[91] - Quote
Lance 2ballzStrong wrote:PO0KY wrote:I would fap to any heavy nerf. Point on the doll where the heavy touched you.... Same area where said fapping occurs. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4983
|
Posted - 2014.04.22 20:08:00 -
[92] - Quote
Cat Merc wrote: 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
lolno
The amount of times people would kill me while i'm full health with proto nades was stupid. I thought they were bugged, and even made a couple threads asking about it because proto nades was 1 shotting everything.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
|
Posted - 2014.04.22 20:08:00 -
[93] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything. Like I did today. Good. Pubs are full of stupid people who deserve to be melted. Do that. Then why again should I not use a heavy?
I can spawn with my scout, drop uplinks, and switch to my heavy. If I need ammo I go to a supply depot, or use one of the dozens of nanohives littered everywhere. ?
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
|
Posted - 2014.04.22 20:09:00 -
[94] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
lolno The amount of times people would kill me while i'm full health with proto nades was stupid. I thought they were bugged, and even made a couple threads asking about it because proto nades was 1 shotting everything. They literally can't. They do 600 damage.
Unless your heavy breaks the rules of math, that's literally impossible. Not unlikely, not uncommon, just impossible.
Overlord of all humans CAT MERC
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
|
Posted - 2014.04.22 20:10:00 -
[95] - Quote
I didn't say you shouldn't use a heavy. I said you should use a heavy.
Don't ask for nerfs to the heavy just because your assault suit is worthless trash. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
594
|
Posted - 2014.04.22 20:10:00 -
[96] - Quote
Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it. This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd. Like I said , assault suits are a non factor , so that means kill everything else ??? Why not propose ways to better the classes that are lacking instead of killing roles that are just beginning to actually have a place in the game . That might just be too much like right . Considering I am using every class other than the logistics, I don't think this is just an assault problem.
I don't see to many assault's or logi's and to me that's more of a problem .
My plan was to be a medi-logi but compartmentalizing role bonuses for races turned me off of that one .
Heavies and scouts have more defined roles than the other two so that's why you see more players using those roles , they understand what they are getting instead of jumping threw hoops to be a factor like one has to do while playing assault or logi .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Lance 2ballzStrong
SyNergy Gaming EoN.
5003
|
Posted - 2014.04.22 20:10:00 -
[97] - Quote
Himiko Kuronaga wrote:
No.
Heavies are supposed to be superior in direct combat.
Deal with it.
YO!!!!! LOGIC???!!!!
GTFO man... logically thinking that heavies are better in direct combat does not belong in here! Heavies are suppose to die to 1 mag!
#DEALWITHIT
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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DUST Fiend
OSG Planetary Operations Covert Intervention
13044
|
Posted - 2014.04.22 20:10:00 -
[98] - Quote
I still want to get rid of all my fatsuit and fatsuit related points, and just save them for logistics dropships / other vehicles if when they ever come out.
But, apparently this isn't a game, and CCP thinks it will encourage me to buy more lolboosters.
My Music Videos & Fan Fiction
Anti-Social Solo Merc
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
|
Posted - 2014.04.22 20:10:00 -
[99] - Quote
Orin the Freak wrote:Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" No amount of medium frame buffs will help when it simply takes far too long to down a heavy that can face **** you faster than you can react. (Yes I've had that happen. Lost 800HP out at 30m so fast I thought I was hit by a forge)
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
|
Posted - 2014.04.22 20:14:00 -
[100] - Quote
Take a few steps back so you're out of their optimal. Or get behind partial cover. Than a heavy can't do anything to you, as more than 60% of his DPS is absorbed by the cover whether he aims perfectly or not.
If you're headbutting the heavy and expecting to live, you deserve to die. End of story.
That is not supposed to be a balanced engagement. You are not entitled to a fair fight in direct combat.
Deal with it. |
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Je-NOVA
ZionTCD
17
|
Posted - 2014.04.22 20:15:00 -
[101] - Quote
I think the heavy should only be as effective as it currently is with a logi. A heavy with alone is a tough fight but with a logi you kind just gotta run. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
|
Posted - 2014.04.22 20:16:00 -
[102] - Quote
Himiko Kuronaga wrote:Take a few steps back so you're out of their optimal. Or get behind partial cover. Than a heavy can't do anything to you, as more than 60% of his DPS is absorbed by the cover whether he aims perfectly or not.
If you're headbutting the heavy and expecting to live, you deserve to die. End of story.
That is not supposed to be a balanced engagement. You are not entitled to a fair fight in direct combat.
Deal with it. So... That's why I headshotted to death easily someone that was using the same tactic against me?
It took longer to chew through the guy, but I still had more than enough HP to take him down while absorbing bullets.
Overlord of all humans CAT MERC
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
|
Posted - 2014.04.22 20:17:00 -
[103] - Quote
Then he was a moron who couldn't aim and chance placed him in that situation, not intelligent thought. |
Patrick57
7138
|
Posted - 2014.04.22 20:17:00 -
[104] - Quote
Heavies are fine.
Hell is empty and all the devils are here.
-William Shakespeare
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Evicer
THE HECATONCHIRES
448
|
Posted - 2014.04.22 20:18:00 -
[105] - Quote
Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
|
Posted - 2014.04.22 20:19:00 -
[106] - Quote
Himiko Kuronaga wrote:Then he was a moron who couldn't aim and chance placed him in that situation, not intelligent thought. Hmm, explains why it happens every single time somebody was using this tactic against me.
I literally only die when: A. I encounter a pack of heavies B. I enocunter a heavy with a rep tool behind him C. I do something stupid that would get me killed in any suit
Overlord of all humans CAT MERC
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
596
|
Posted - 2014.04.22 20:19:00 -
[107] - Quote
Orin the Freak wrote:Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" They killed this logi with those silly bonuses .
I'm Caldari so why must I be Minmatar to use a rep tool efficiently ???
I understand the lore and all but come on , they just could have came up with better bonuses for logi's and assault's .
It was like they became tired of thinking of anything productive so they just threw darts at the board to see what would stick .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
|
Posted - 2014.04.22 20:20:00 -
[108] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Replace that heavy with, say, an assault, a scout, a logi, or a commando, and they are in even more trouble.
In all the situations you described aside from the PLC, the heavy can actually take the most beating and kill the most people before dying.
Overlord of all humans CAT MERC
|
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
459
|
Posted - 2014.04.22 20:20:00 -
[109] - Quote
I always love all these ****** suit users that think they should be able to take down 5-6 people in a row and then just walk away. There was no reason for the implementation of resistance bonuses combined with a damage nerf to all light weapons, NONE. It's part of the problem of why heavies are unbalanced right now. Just like there is no reason that a heavy should be able to turn completely around faster than I can fire my shotgun.
The resistance bonuses were fine before the TTK and damage mod nerf. Couple that with the HMG slowdown effect and the non-damage nerf to it makes them a huge problem right now. Basically it's as soon as you're seen by a heavy, you're instantly dead; even if you're at a reasonable distance, you get slowed down so much you can't get away and get gunned down by someone else, it's BS.
Always the last person to leave. Always the one cleaning up people's messes.
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3581
|
Posted - 2014.04.22 20:21:00 -
[110] - Quote
I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't.
Cat Merc wrote:Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Replace that heavy with, say, an assault, a scout, a logi, or a commando, and they are in even more trouble. In all the situations you described aside from the PLC, the heavy can actually take the most beating and kill the most people before dying.
No ****. That's his INTENDED JOB.
What the ******* hell would be the purpose of a point defender that can only take as much damage as the next guy and only kill one person before dying. You could give the job to anybody and just remove the heavy suit from the game if that was the balance design. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
|
Posted - 2014.04.22 20:23:00 -
[111] - Quote
Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough.
That's how I feel about heavies, I don't feel like they have much weakness.
Overlord of all humans CAT MERC
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
|
Posted - 2014.04.22 20:25:00 -
[112] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Quote from skype:
Quote: what a BS argument, heavies have grenades as well, heavies are resistant to explosives like MDs (and can also use them), heavies can use tanks as well, and assault dropships. on the subject of tanks, if something is OP, using something else OP to stop it doesn't make it less OP
Overlord of all humans CAT MERC
|
Evicer
THE HECATONCHIRES
453
|
Posted - 2014.04.22 20:27:00 -
[113] - Quote
I cant stand people like you that say it should take 5 or 6 guys to take down a tank with AV yet you feel you should be able to one mag solo a heavy in a closed objective thats standing in rep hives and has a logi on his back solo.
idiots
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
|
SoTasLost Property
Kameira Lodge Amarr Empire
3
|
Posted - 2014.04.22 20:28:00 -
[114] - Quote
Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P |
Rygharr Sturmeister
DUST University Ivy League
16
|
Posted - 2014.04.22 20:28:00 -
[115] - Quote
Just speaking from my own experience here:
Cat Merc wrote: . . . taking one down feels like a chore, there is no "Fun" in fighting a heavy . . . Taking one down should be a chore, just like constantly turning around every 5 seconds to make sure a cloaked scout is not sneaking up on you is a chore (I have no complaints about scouts by the way.)
Cat Merc wrote:Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA RE's - I usually run a standard Caldari Sentinel with two shield rechargers in a high slots, but even with two complex shield extenders I've never survived a remote explosive. Does anyone know how many extenders are needed to tank an RE?
Shotguns - How many heavies have you come across that can tank 5 shotgun rounds at optimum range? I have CalSent skilled to 5 for 15% resistance to shotguns and I still go down in 3 rounds.
Nova Knives - I don't understand why you're laughing. From first hand experience, I know a Minmatar scout with charged NK's can one shot my suit. Other suits can finish me off with a regular slash.
Cat Merc wrote:I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane.
Cat Merc wrote:I find myself reloading all the time before I can bring them down to 1/5th armor.
What are you using? If I'm not careful, I get eaten by ADV CR's while waddling across the street.
At 30 meters, the TTK of a HMG is around 2 seconds against most medium suits. Slowdown effect notwithstanding, this is more than enough time to get back in cover and reposition. I ran dual Magsecs (skilled only to Operations 1) during the sidearm event and with 2 enhanced damage mods I was able to take down most heavies without having to reload or swap.
I do agree the slowdown effect should be removed; if a player is fast enough to react to being shot he should have the opportunity to get to cover.
The HMG Sentinel's durability and close-in DPS are requisite to its purpose as a short range brawler. It's literally the only thing it's good at.
If a nerf is necessary for the heavy, reduce its sprint speed. This will narrow the useful envelope of the suit without harming what it's supposed to be good at while it's in that envelope.
And if an HP nerf really is necessary, I suggest that it be done on a per race basis instead of a flat % across the board. Also, perhaps a reduction in HP of non-primary tank coupled with a smaller HP gain in primary tank (example: +100 to shields and - 200 to armor for the Caldari Sentinel) would help make using -- and fighting -- the different racial suits more interesting. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3584
|
Posted - 2014.04.22 20:29:00 -
[116] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness.
They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless.
They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect.
They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:30:00 -
[117] - Quote
SoTasLost Property wrote:Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P Sota, nothing goes 23/2 in PC, unless the operator itself is good. But heavies are definitely way better, they wreck **** with ease while taking a ton of beating.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:31:00 -
[118] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat.
Overlord of all humans CAT MERC
|
Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2156
|
Posted - 2014.04.22 20:32:00 -
[119] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Then what is your take on the hmg range? Not a single person responded when I said it's too much.. So clearly even the heavy users agree, they just don't want it to be fixed. I'm not saying a big nerf but you shouldn't be competing at 40-60m.. And yes this does happen and yes it's still an insta kill.. Though it could be some type of glitch I wouldn't be surprised but idk.
Removed inappropriate content - CCP Logibro
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:33:00 -
[120] - Quote
Rygharr Sturmeister wrote:Just speaking from my own experience here: Cat Merc wrote: . . . taking one down feels like a chore, there is no "Fun" in fighting a heavy . . . Taking one down should be a chore, just like constantly turning around every 5 seconds to make sure a cloaked scout is not sneaking up on you is a chore (I have no complaints about scouts by the way.) Cat Merc wrote:Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA RE's - I usually run a standard Caldari Sentinel with two shield rechargers in a high slots, but even with two complex shield extenders I've never survived a remote explosive. Does anyone know how many extenders are needed to tank an RE? Shotguns - How many heavies have you come across that can tank 5 shotgun rounds at optimum range? I have CalSent skilled to 5 for 15% resistance to shotguns and I still go down in 3 rounds. Nova Knives - I don't understand why you're laughing. From first hand experience, I know a Minmatar scout with charged NK's can one shot my suit. Other suits can finish me off with a regular slash. Cat Merc wrote:I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Cat Merc wrote:I find myself reloading all the time before I can bring them down to 1/5th armor. What are you using? If I'm not careful, I get eaten by ADV CR's while waddling across the street. At 30 meters, the TTK of a HMG is around 2 seconds against most medium suits. Slowdown effect notwithstanding, this is more than enough time to get back in cover and reposition. I ran dual Magsecs (skilled only to Operations 1) during the sidearm event and with 2 enhanced damage mods I was able to take down most heavies without having to reload or swap. I do agree the slowdown effect should be removed; if a player is fast enough to react to being shot he should have the opportunity to get to cover. The HMG Sentinel's durability and close-in DPS are requisite to its purpose as a short range brawler. It's literally the only thing it's good at. If a nerf is necessary for the heavy, reduce its sprint speed. This will narrow the useful envelope of the suit without harming what it's supposed to be good at while it's in that envelope. And if an HP nerf really is necessary, I suggest that it be done on a per race basis instead of a flat % across the board. Also, perhaps a reduction in HP of non-primary tank coupled with a smaller HP gain in primary tank (example: +100 to shields and - 200 to armor for the Caldari Sentinel) would help make using -- and fighting -- the different racial suits more interesting. I would have no problem with speed nerf rather than HP nerf.
Overlord of all humans CAT MERC
|
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
600
|
Posted - 2014.04.22 20:33:00 -
[121] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. Speck into Caldari sentinel's and then talk to me about weakness .
Some like them but their based around one of the weakest items of the game and that's shield's .
Players see them and rush them immediately because of the shield regen .
When Caldari sentinel's rush me I know just what to do and that's drop them to the floor because that's not how one play's with that suit .
It's not a brawler and I can drop them with no problem and with magsec smg's , Gal assault rifle's and RR's .
Hell any AR will do for those who don't know how to use them .
Use Caldari and you won't sing the nerf song at all .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Rusty Shallows
1624
|
Posted - 2014.04.22 20:34:00 -
[122] - Quote
Duran Lex wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one dow n feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield That's Fine By Me actually.
scouts need to be slightly nerfed as well since they are also a bit too powerful. Though until they make the decloaking instantaneous rather then delayed it should be held off. That could be its biggest factor, and a product of the cloak not the suit. Combined it might make assaults shine a little brighter. There is something "off" about letting Sentinels & Scouts Brick. We had the issue most of last year with Logis. In my opinion the issue is Bricking and not specific Frames, if we start nerfing Hit-Points it can easily result in forcing people to Brick. With that in mind we need either harsh stacking penalties for Plates (not including the Reactive and Ferro) & Shield Extenders or all Frames being limited to one of each.
I never liked the targeted Damage-Type resistance bonus idea. It is weird and only muddies any discussion without adding any value.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1317
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Posted - 2014.04.22 20:34:00 -
[123] - Quote
Their resistance bonus doesn't work, 1 remote and i still die with over 1000 HP. Change their bonus to something else so the resistance ins't OP.
Assassination is my thing.
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:34:00 -
[124] - Quote
Evicer wrote: I cant stand people like you that say it should take 5 or 6 guys to take down a tank with AV yet you feel you should be able to one mag solo a heavy in a closed objective thats standing in rep hives and has a logi on his back solo.
idiots Wait... WHAT?
I never EVER said anything like that dude.
A. I always said that it should take 1 AV to kill 1 Tank, because that 1 tank is operated by 1 person B. I wasn't talking about a heavy supported by a repair tool or repair hives, just a plain heavy
You people just love to put words in my mouth, don't you?
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3584
|
Posted - 2014.04.22 20:36:00 -
[125] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat.
You love to look at unfit suit stats when making comparisons.
You will have terrible endurance compared to an assault, and you will be out of breath in no time. Then add three complex plates on top of that single kincat. Yea, you're gonna keep up with the rest of the squad? Good luck with that. |
MythTanker
The Phoenix Federation Caps and Mercs
100
|
Posted - 2014.04.22 20:37:00 -
[126] - Quote
Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield 50% of your threads are anti-heavy. We are perfectly balanced, I know it takes skill to kill us. You are used to rolling over them like they nothing. stop the QQ
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Palatinate
Fatal Absolution Dirt Nap Squad.
456
|
Posted - 2014.04.22 20:38:00 -
[127] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. Amen brother!
Seriously though, don't nerf the heavies. They don't deserve to be in the dark ages any longer. In PC where there is an extreme lack of incompetent blueberries, heavies HAVE to rely on others. Get some data from a PC where competition is at its highest to see whether heavies are OP or not. I guarentee you they are not.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
Fatal Absolution Director #10
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8860
|
Posted - 2014.04.22 20:39:00 -
[128] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat. You love to look at unfit suit stats when making comparisons. You will have terrible endurance compared to an assault, and you will be out of breath in no time. Then add three complex plates on top of that single kincat. Yea, you're gonna keep up with the rest of the squad? Good luck with that. Kin cat, 2 enhanced plates, complex repper. My favorite Gal Heavy fit.
Overlord of all humans CAT MERC
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Jason Pearson
State Terrestrial Mercenaries
4132
|
Posted - 2014.04.22 20:39:00 -
[129] - Quote
No, it's quite obvious we need to nerf the amount of heavies per team, when I spawn in and there are 5 circling my spawn I always die. Nerf the amount of heavies per team to 2.
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8860
|
Posted - 2014.04.22 20:40:00 -
[130] - Quote
MythTanker wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield 50% of your threads are anti-heavy. We are perfectly balanced, I know it takes skill to kill us. You are used to rolling over them like they nothing. stop the QQ 50%. I posted exactly 4 anti heavy threads in the past, say, 2 months?
Overlord of all humans CAT MERC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
764
|
Posted - 2014.04.22 20:41:00 -
[131] - Quote
Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! they didnt buff it to much Lance we have to be able to hit vehicles like assault dropships when its time to forge.All vehicles move faster than infantry. Another reason why we need the speed
They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literally out strafe our turn speed with an HMG equipped. Needless to say it caused a great deal of frustration.
Weapon turn speeds, however, was never changed, with the HMG still having the slowest turn speed out of any gun in the game.
Also cat merc, back then if we had half our shields down a single grenade was death. Full shields, aye we could survive, but not the 4 AR bullets that immediately followed. |
Obodiah Garro
Tech guard RISE of LEGION
966
|
Posted - 2014.04.22 20:41:00 -
[132] - Quote
I could handle a HP reduction if they fixed that god damn ugly ass Caldari heavy model
Nemo me impune lacessit
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
602
|
Posted - 2014.04.22 20:41:00 -
[133] - Quote
Smooth Assassin wrote:Their resistance bonus doesn't work, 1 remote and i still die with over 1000 HP. Change their bonus to something else so the resistance ins't OP. I was about to say the same thing but if it changes then it might need a buff .
It's always some slight thing that tips it in one direction or another and most of the time it's something that people think is not needed .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8860
|
Posted - 2014.04.22 20:42:00 -
[134] - Quote
Duran Lex wrote: They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literally out strafe our turn speed with an HMG equipped. Needless to say it caused a great deal of frustration.
Weapon turn speeds, however, was never changed, with the HMG still having the slowest turn speed out of any gun in the game.
Also cat merc, back then if we had half our shields down a single grenade was death. Full shields, aye we could survive, but not the 4 AR bullets that immediately followed.
Would you find a speed reduction to heavies reasonable instead?
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3588
|
Posted - 2014.04.22 20:43:00 -
[135] - Quote
I really hope Ydubbs doesn't actually field you in battles. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8860
|
Posted - 2014.04.22 20:45:00 -
[136] - Quote
Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill?
My opinions have nothing to do with how good I actually am on the field, and I do well enough there.
Overlord of all humans CAT MERC
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Garrett Blacknova
Codex Troopers
5199
|
Posted - 2014.04.22 20:46:00 -
[137] - Quote
Heavies and Scouts both need nerfs. Logis are borderline OP, but not too bad.
Looks like the problem is with Assault suits, actually. Maybe THOSE should get fixed.
Like I've said elsewhere, reduce the module slots on Logi suits (and reduce PG/CPU appropriately), but give them more HP to balance it out, then give extra module slots to Assaults. This means Assaults get to be the customisable combat suits and Logis are ONLY good at being the kings of equipment instead of being the most versatile suits in the game. |
Evicer
THE HECATONCHIRES
460
|
Posted - 2014.04.22 20:46:00 -
[138] - Quote
Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles.
Played some Amarr FW with a Ar nd squad yesterday and he wasnt in it and we won all the matches and thankfully this nub wasnt there. I really cant stand this guy typing all day and pumping up his like with his alts
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Duran Lex
Fraternity of St. Venefice Amarr Empire
765
|
Posted - 2014.04.22 20:48:00 -
[139] - Quote
John PeaRson wrote:No, it's quite obvious we need to nerf the amount of heavies per team, when I spawn in and there are 5 circling my spawn I always die. Nerf the amount of heavies per team to 2.
I'm down with that.
But increase our eHP, speed, make the HMG just as effective against vehicles as it is infantry, give us activated hardeners, and rocket boot modules so we can get out of dodge In a pinch.
And increase the cost of our suit so all this is "fair".
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8861
|
Posted - 2014.04.22 20:48:00 -
[140] - Quote
Evicer wrote:[quote=Himiko Kuronaga]I really hope Ydubbs doesn't actually field you in battles.[/quote\
Played some Amarr FW with a Ar nd squad yesterday and he wasnt in it and we won all the matches and thankfully this nub wasnt there. I really stand this guy typing all day and pumping up his like with his alts Riiight. All my alts are banned, and the one's on this account haven't seen use in months.
Overlord of all humans CAT MERC
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MythTanker
The Phoenix Federation Caps and Mercs
101
|
Posted - 2014.04.22 20:50:00 -
[141] - Quote
Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with. The amout of bull **** that yousay is overwhelming. *plugs nose*
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3593
|
Posted - 2014.04.22 20:51:00 -
[142] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there.
You don't mix plates and kincats.
But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. |
Gelan Corbaine
Gladiators Vanguard
397
|
Posted - 2014.04.22 20:51:00 -
[143] - Quote
Cat Merc wrote:Duran Lex wrote: They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literally out strafe our turn speed with an HMG equipped. Needless to say it caused a great deal of frustration.
Weapon turn speeds, however, was never changed, with the HMG still having the slowest turn speed out of any gun in the game.
Also cat merc, back then if we had half our shields down a single grenade was death. Full shields, aye we could survive, but not the 4 AR bullets that immediately followed.
Would you find a speed reduction to heavies reasonable instead?
Only if you don't touch Minnie Heavy ....... speed is literally the only thing we got .
No job is worth doing if you don't get paid in the end .
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8861
|
Posted - 2014.04.22 20:51:00 -
[144] - Quote
MythTanker wrote:Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with. The amout of bull **** that say is overwhelming. *plugs nose* Well, they are a THREAT. But it's not the kind that I can't deal with.
It's like the laser being a threat, it can kill me if I stay in the open for too long, but I can deal with it by taking cover.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8861
|
Posted - 2014.04.22 20:52:00 -
[145] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there. You don't mix plates and kincats. But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. "You don't mix plates and kincats." Well, I do, and it works just fine for me.
Overlord of all humans CAT MERC
|
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3593
|
Posted - 2014.04.22 20:54:00 -
[146] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there. You don't mix plates and kincats. But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. "You don't mix plates and kincats." Well, I do, and it works just fine for me.
That's because you're a publord. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8861
|
Posted - 2014.04.22 20:55:00 -
[147] - Quote
P.S
I got the same reaction when saying that logis are OP. Exact same reaction.
I wonder how long it will take before everyone realizes
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8861
|
Posted - 2014.04.22 20:55:00 -
[148] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there. You don't mix plates and kincats. But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. "You don't mix plates and kincats." Well, I do, and it works just fine for me. That's because you're a publord. Who plays PC and does just fine.
Overlord of all humans CAT MERC
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MythTanker
The Phoenix Federation Caps and Mercs
101
|
Posted - 2014.04.22 20:58:00 -
[149] - Quote
Cat Merc wrote:P.S I got the same reaction when saying that logis are OP. Exact same reaction. I wonder how long it will take before everyone realizes Im guessing that this entire thread was a troll? If so, you sir got me good. If not, you make me sick.
The object of war is not to die for your country, but to make the other bastard die for his -George S. Patton
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3595
|
Posted - 2014.04.22 21:01:00 -
[150] - Quote
I've heard people talk about Lance tearing up the field. Of Alldin and Reg tearing up the field. Of Funkmaster tearing up the field. Of Tiberius ripping peoples heads off.
You know, I haven't heard the bards sing tales of Cat Merc The Whiny yet. I guess I'll just have to take your word for it. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8864
|
Posted - 2014.04.22 21:04:00 -
[151] - Quote
Himiko Kuronaga wrote:I've heard people talk about Lance tearing up the field. Of Alldin and Reg tearing up the field. Of Funkmaster tearing up the field. Of Tiberius ripping peoples heads off.
You know, I haven't heard the bards sing tales of Cat Merc The Whiny yet. I guess I'll just have to take your word for it. I haven't heard anyone sing the praises of Sgt Kirk, and that dude is a complete beast.
And now, about me, I am not an amazing player, but I can hold my own, and find success in PC. I will not go 40/0 in PC, but I can do well enough.
Overlord of all humans CAT MERC
|
Killar-12
OLDSPICE. Top Men.
2693
|
Posted - 2014.04.22 21:05:00 -
[152] - Quote
Cat Merc, Assaults and Commandos might honestly just need their bonuses combined both classes are ****. the Heavies are fine, Logis are fine, Scouts are fine.
How to Leave PC
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Duran Lex
Fraternity of St. Venefice Amarr Empire
765
|
Posted - 2014.04.22 21:06:00 -
[153] - Quote
Cat Merc wrote:Duran Lex wrote: They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literally out strafe our turn speed with an HMG equipped. Needless to say it caused a great deal of frustration.
Weapon turn speeds, however, was never changed, with the HMG still having the slowest turn speed out of any gun in the game.
Also cat merc, back then if we had half our shields down a single grenade was death. Full shields, aye we could survive, but not the 4 AR bullets that immediately followed.
Would you find a speed reduction to heavies reasonable instead?
That's hard to answer. With movement speed affecting the height of jumping, I can see a few geographical problems occuring on some maps by further reducing our speed.
If they separated the two mechanics....maybe.
It's honestly a tricky thing to balance because of CCP own mechanics. For instance a sentinel suit with plates and an HMG is already gimping his speed. Tag on the fact that plates also reduce turn and strafing speeds we are already disadvantaged towards every other suit and weapon in the game, in regards to all forms of speed.
I feel there is a better answer out there somewhere then making a suit that is already capable of being the slowest turning suit in the game, even slower.
One thing im positive about though, the Scrambler Lance will HAVE to have an extremely slow turn speed or else it's going to dominate the field with more gusto then HAVs.
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Rygharr Sturmeister
DUST University Ivy League
19
|
Posted - 2014.04.22 21:09:00 -
[154] - Quote
Cat Merc wrote: It trumps all classes at all situations.
Every single one.
So if your team is getting tank stomped in Ambush and you need to run away so you can drop uplinks in a safe location it trumps the cloaked scout?
So if your squad is assaulting an objective and you need to relay enemy positions to them it trumps the Gal Logi or Cal Scout?
So if you or your team are in need of ammo and a supply depot is nowhere to be found it trumps any other suit that actually has an equipment slot? |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8864
|
Posted - 2014.04.22 21:11:00 -
[155] - Quote
Rygharr Sturmeister wrote:Cat Merc wrote: It trumps all classes at all situations.
Every single one.
So if your team is getting tank stomped in Ambush and you need to run away so you can drop uplinks in a safe location it trumps the cloaked scout? So if your squad is assaulting an objective and you need to relay enemy positions to them it trumps the Gal Logi or Cal Scout? So if you or your team are in need of ammo and a supply depot is nowhere to be found it trumps any other suit that actually has an equipment slot? He was talking about direct combat.
Overlord of all humans CAT MERC
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
765
|
Posted - 2014.04.22 21:15:00 -
[156] - Quote
The removal of the sloth effect might easily fix this problem.
You don't need decent aim to keep a guy slowed to a crawl using an HMG, couple that with the huge magazine size and in certain situations it can seem hopeless at the opposite end of the HMG.
Without the sloth, faster suits could dash around corners and survive, and appear behind the heavy for the victory. They could sneak up behind you, and strafe in the opposite direction and actually succeed in fooling some opponents.
When they added in the sloth effect, they removed all forms of juking. Juking was the bread of butter strategy against any Heavy suit at the time. |
Priss N6FAA2813
Kang Lo Directorate Gallente Federation
14
|
Posted - 2014.04.22 21:18:00 -
[157] - Quote
I like how everyone says it shouldnt be possible fro a human being to weild an Hmg that fast as fas as the turn speed goes.Thats actually kinda funny . Have you seen what they are doing to bulls thru genetic enhancement, selective breeding, and growth hormones and ask your self this question . Why wouldnt they do that to a clone body that they want to carry heavy weapons and strap armor too. Ever seen mid-evil heavy calvary on Clydesdale's with heavy plate barding?
In a completely militarist un ethical future where memory engrams can be placed into clone bodies you dont think they would grow/do that......... lol |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8864
|
Posted - 2014.04.22 21:22:00 -
[158] - Quote
Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general.
It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best gauge what the community thinks.
Notice how quickly the thread piled up 8 pages?
-Cat Merc, out
Overlord of all humans CAT MERC
|
Rygharr Sturmeister
DUST University Ivy League
19
|
Posted - 2014.04.22 21:27:00 -
[159] - Quote
Heimdallr69 wrote:Then what is your take on the hmg range? Not a single person responded when I said it's too much.. So clearly even the heavy users agree, they just don't want it to be fixed. I'm not saying a big nerf but you shouldn't be competing at 40-60m.. And yes this does happen and yes it's still an insta kill.. Though it could be some type of glitch I wouldn't be surprised but idk.
There is no way an HMG can compete at with a light weapon 40-60 meters. The natural spread of the gun would cause the majority of your bullets to miss.
I am a full time HMG user, and i can tell you that even scouts and starter fits do not die instantly to an MH-82 at 40 meters. Anything past 30, and you see an exponential increase in TTK for the HMG. Even at 30 it takes me around 2 seconds to take out most medium suits, which is sometimes more time than it takes some rifles to kill me in my standard Caldari Sentinel. We can test this on video if you wish.
If I have the luxury of finding an enemy unaware of my presence and that enemy is past 30-35 meters, I switch to my Magsec. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3601
|
Posted - 2014.04.22 21:27:00 -
[160] - Quote
riiiiiiiiiiiiiiiight... |
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7107
|
Posted - 2014.04.22 21:29:00 -
[161] - Quote
Himiko Kuronaga wrote:riiiiiiiiiiiiiiiight... I believe him.
I myself have done similar things in the past.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
566
|
Posted - 2014.04.22 21:31:00 -
[162] - Quote
Cat, You're 0 for 2 on threadnaughts for the day.
You sick?
Too much nip?
Deciphering the truth from a web of lies is far easier than you'd think. Especially if you're a bureaucrat.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
768
|
Posted - 2014.04.22 21:32:00 -
[163] - Quote
Cat Merc wrote:Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general. It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best gauge what the community thinks. Notice how quickly the thread piled up 8 pages? -Cat Merc, out
Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG?
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8864
|
Posted - 2014.04.22 21:34:00 -
[164] - Quote
Duran Lex wrote:Cat Merc wrote:Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general. It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best gauge what the community thinks. Notice how quickly the thread piled up 8 pages? -Cat Merc, out Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG? Actually I do believe that's all that should happen. That effect makes me sick.
Overlord of all humans CAT MERC
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7107
|
Posted - 2014.04.22 21:35:00 -
[165] - Quote
Duran Lex wrote:Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG? Actually I mentioned that in Post #5
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Duran Lex
Fraternity of St. Venefice Amarr Empire
768
|
Posted - 2014.04.22 21:41:00 -
[166] - Quote
Atiim wrote:Duran Lex wrote:Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG? Actually I mentioned that in Post #5
Woot.
Oh yea, on a side note i hope you didn't take me berating you about that DNS post a few days ago personally.
I employ *******-like self amusement when drinking. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7108
|
Posted - 2014.04.22 21:45:00 -
[167] - Quote
Duran Lex wrote: Woot.
Oh yea, on a side note i hope you didn't take me berating you about that DNS post a few days ago personally.
I employ *******-like self amusement when drinking.
Don't worry about it dude.
I was being far too condescending for my own good, and it brought some fun meta back into DUST.
A win-win
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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SoTasLost Property
Kameira Lodge Amarr Empire
6
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Posted - 2014.04.22 22:21:00 -
[168] - Quote
Cat Merc wrote:SoTasLost Property wrote:Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P Sota, nothing goes 23/2 in PC, unless the operator itself is good. But heavies are definitely way better, they wreck **** with ease while taking a ton of beating. They wreck up close while taking a beating from afar. - Obvious statement.
But let's be real - no matter how skilled a player is in a heavy suit he WILL NOT DROP 23/2 IN A PC. EVER.
But, assault, logi, scout? They can. You want to declare us OP, explain this to me. Why can they accomplish this - but we can't? |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3608
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Posted - 2014.04.22 22:31:00 -
[169] - Quote
Atiim wrote:Himiko Kuronaga wrote:riiiiiiiiiiiiiiiight... I believe him. I myself have done similar things in the past.
Your threads are all terrible though. |
Palatinate
Fatal Absolution Dirt Nap Squad.
459
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Posted - 2014.04.22 22:32:00 -
[170] - Quote
SoTasLost Property wrote:Cat Merc wrote:SoTasLost Property wrote:Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P Sota, nothing goes 23/2 in PC, unless the operator itself is good. But heavies are definitely way better, they wreck **** with ease while taking a ton of beating. They wreck up close while taking a beating from afar. - Obvious statement. But let's be real - no matter how skilled a player is in a heavy suit he WILL NOT DROP 23/2 IN A PC. EVER. But, assault, logi, scout? They can. You want to declare us OP, explain this to me. Why can they accomplish this - but we can't? I can sco-....nvm.
"Hiding will be seen as an act of aggression!" - Battlefield 3
Me: lol what?
Fatal Absolution Director #10
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Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
158
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Posted - 2014.04.22 22:42:00 -
[171] - Quote
Cat Merc wrote:Jake Diesel wrote:Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE to be a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Now heavies actually take effort to kill, and it's a call to nerf HP... lol I'm guessing the majority of peeps who want the heavy nerf are rifle users (any variant) and shotgun scouts. Lol. It's funny but a full proto rifle or shotgun can drop a Gallente proto sentinel in short time. Like less than 2 seconds. 3-4 shots from a proto shotgun, and and probably 1.5 seconds from the best rifles. And the turn speed nerf? Lol. That's just plain stupid. Again, peeps who just want to solo everything their way and forget that hmg's and heavies rely on short distance engagements unless you're forging. If a unit takes only one person to operate, it should take one unit to take it down. If that is not true, that unit will become the most numerous, unless it has drawbacks that hold it from being that way.
But they can. Any scout, assault, logi, commando, sentinel, can take down a Gallente Sentinel. Just some with a bit more difficulty than others. And some, situationally easier than others. Just don't expect to drop a Gallente Sentinel in a hallway fight thinking you're gonna win against his HMG. That's the perfectly ideal place for it to hold its ground. But two rifles will drop him quick even in that situation.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
793
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Posted - 2014.04.23 16:38:00 -
[172] - Quote
I support Cat Merc. He argues well, the heavies whine.
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