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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
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Posted - 2014.04.22 18:15:00 -
[1] - Quote
CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry -
Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair.
/me activates flame shield
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
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Posted - 2014.04.22 18:39:00 -
[2] - Quote
Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8839
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Posted - 2014.04.22 18:43:00 -
[3] - Quote
jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight.
I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8840
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Posted - 2014.04.22 18:57:00 -
[4] - Quote
Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles.
You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8840
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Posted - 2014.04.22 19:00:00 -
[5] - Quote
Erobthedude wrote:Cat Merc wrote:Erobthedude wrote:Seems like the range on the HMGs is too far. I tend to keep my distance anyway, but there have been a handful of times where that heavy should not have been able to reach me. The assault scrambler on my Ammando works wonders on you heavy b*astards btw. That's because it has more damage per shot than, say, AR, AND 72 bullets per mag. As well as fastest reload of the rifles. You have more damage per clip meaning that you can inflict more damage to the enemy. I find myself reloading all the time before I can bring them down to 1/5th armor. Even at optimal ranges? Yup
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8843
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Posted - 2014.04.22 19:23:00 -
[6] - Quote
The Terminator T-1000 wrote:Cat Merc wrote:jerrmy12 kahoalii wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield Or just nerf the living **** out of the hmg, and buff cal and min heavies slightly and reduce thier armor. No? I have no problem with the HMG being as deadly as it is, as long as I can actually fight. I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Are you supposed to take a heavy down with 1 clip? Considering it takes 4.8 seconds to empty a clip... Yes, yes they should.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
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Posted - 2014.04.22 19:31:00 -
[7] - Quote
Lance 2ballzStrong wrote:The Terminator T-1000 wrote:Are you supposed to take a heavy down with 1 clip? Funny enough, that's what he's saying. He wants to kill a heavy with 1 magazine. This is why heavies were such a joke a while back. Now heavies take a little more effort to kill, calls to nerf the HP. It's as dumb as saying "I want to kill a tank with 1 FG mag! Nerf the tank's HP!" No Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
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Posted - 2014.04.22 19:33:00 -
[8] - Quote
Heavies feel like MAX units in Planetside 2.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
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Posted - 2014.04.22 19:34:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA 5 shotgun shots ??? You can't base your encounters off of facing prototype suits , that's just dangerous . That's the problem with people that ask for an item to be nerfed .. they base that off of their encounters with prototype items and that's why this game is in the state that it is now and that's unbalanced . I use a Caldari sentinel series and it takes three to four shotgun shots . Considering that the shotgun is prototype, I think that's a fair comparison.
Even 4 is too much, shotguns have a very slow fire rate, no scout had managed to pump 4 shotgun shots into my heavy and live.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
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Posted - 2014.04.22 19:35:00 -
[10] - Quote
Aszazel wrote:Heavies are fine, you can almost one shot a basic with a basic shotgun, if you are dying to higher tiered, well you have to use a higher tiered shotgun. This is coming from a scout who almost ONLY dies from heavies. I would like to see their turn speed decreased though, except for the minimatar heavy. That thing is gimped enough, and when I run into one that I can take down to 100 armor in one shotgun hit, then I DIE because I can't manage to hit him ONE MORE TIME, well hats off to putting kin kats on a heavy dude.
Likewise I think scouts are a little overpowered, I'll be the first to say that AS a scout. However, CCP has painted us into a corner, I can't really run without a cloak cause everyone has them and I can't see them even with double precision so my defense is to use a cloak myself, however, changing the delay of the cloak before firing means not even being able to react when two scouts run across each other unexpectedly. Honestly, if the cloak was to be taken away completely I wouldn't mind, I have learned to use it as a crutch.
Remove the slow on hit effect and change scouts profile/precision back to 45/40 like it was pre 1.8. Give ALL scouts the 5% dampening per level and you will see a balanced return, keep the scanners, widen them all to 60%, make it so you can't spin while using and reduce the recharge time. EWAR is fixed, speed tanking is fixed and with mediums coming back you won't get so many heavies.
I'd say give the mediums about double base health, they aren't going to be heavies but a sec of more survivability might get people using them again.
I was using an assault suit bud. I wasn't shotgunning them with a scout, and btw, that DOESN'T WORK in PC. They simply take it, turn around and insta kill you.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8844
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Posted - 2014.04.22 19:38:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Duran Lex wrote:Cat Merc wrote:Atiim wrote:They seem to be fine against it's hard counters:
- Remote Explosives
- Shotguns
- Nova Knives
How about we solve the real problems and remove the HMG's snare effect, along with reducing it's turn speeds? Let's see what happens afterwards, and make further changes if necessary. Along with that a 10% eHP reduction could easily make the Minmatar & Caldari heavies the worst options for Sentinel users. Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA Why are you laughing at Nova Knives? I know a few scouts that absolutely destroy Heavies with it. I myself have been killed before i could turn around. After checking the killfeed, wowsers an NK. They are apparently extremely deadly for those who know how to use it. I am not one of them...**** those knives. True ... so true . Another attempt at killing someone's role and eventually the game . I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
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Posted - 2014.04.22 19:40:00 -
[12] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Heavies got a lot of buffs, and yet they still sucked. HP buff, turn speed buff, you name it. Suddenly, CCP fixed the HMG and buffed it, and people started using them in PC. Ya know, the place where everyone brings the most tryhard suit they can?
I'm sorry but that just means the heavy was fine before, and now it's too powerful.
Also, just so you know, a heavy is ONE kin cat away from assault speed. And you want it to take more than one clip to take something down that can instantly kill you? That's as OP as it gets, like literally I rather fight tank spam since I can hide from tanks.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
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Posted - 2014.04.22 19:43:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it.
This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
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Posted - 2014.04.22 19:44:00 -
[14] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't.
Get your head out of your ass, I'm looking for balance, not for dominance.
I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
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Posted - 2014.04.22 19:45:00 -
[15] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8846
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Posted - 2014.04.22 19:46:00 -
[16] - Quote
Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:49:00 -
[17] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote: I'm sorry but what? When a role is 50% of the units you see in PC, that usually means something is wrong.
You mean like when Medium suits were 90% of the team a few updates back? It was fine then right? No, no it wasn't. Get your head out of your ass, I'm looking for balance, not for dominance. I was using my Assault suit with AR today for fucks sake, that should tell you how much I care about being OP. It was. I didn't see anybody complaining "THERE'S TOO MANY ASSAULTS!!!"... PC was DOMINATED by medium suits. Heavies were a novelty at one point, hell even I brought out my Galente Medium. Scouts?... lol... only certain people brought them out for the melee glitch. Now a class actually has a role that trumps YOUR class in certain situations, and it's a bad thing. You want your cake and to eat it too. "Certain situations" It trumps all classes at all situations.
Every single one.
Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:50:00 -
[18] - Quote
Evicer wrote:Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with. Stop lying I've never once seen you in a heavy suit I played 3 matches with you yesterday .you were running scout shotgun I have: Gallente assault, Gallente commando, Gallente scout, Gallente sentinel and currently working on Gallente logi.
Also, I didn't even play 23 matches yesterday.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:51:00 -
[19] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it. This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd. Like I said , assault suits are a non factor , so that means kill everything else ??? Why not propose ways to better the classes that are lacking instead of killing roles that are just beginning to actually have a place in the game . That might just be too much like right . Considering I am using every class other than the logistics, I don't think this is just an assault problem.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:52:00 -
[20] - Quote
Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:54:00 -
[21] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:55:00 -
[22] - Quote
Omega Black Zero wrote: Speak for yourself. I have no issues dropping heavies with laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game.
Long range, against a class with no long range weaponry?
As soon as the heavy gets it's own "laser", you will see why it's OP. Oh and it will get it's own laser, they won't be limited to CQC weaponry.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:56:00 -
[23] - Quote
Evicer wrote:Cat Merc wrote:Evicer wrote:my opinion of you is that you are in fact a biased idiot
Come back to me when I care. I have all class except for the Logi, heavy > All. you're a liar ...plain and simple Hmm... Yes, call my a liar, even though I can prove it with a simple picture.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8848
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Posted - 2014.04.22 19:57:00 -
[24] - Quote
Jake Diesel wrote:Lance 2ballzStrong wrote:Cat Merc wrote: Heavies were a joke because the HMG didn't work right. They buffed the HMG, and they became badass.
I saw a healthy balance in PC, people brought heavies, but they weren't 50% of the enemy team.
Then the weapons nerf happened, proficiency nerfs, resistances buffs, and grenades nerfs, and suddenly heavies are 50% or more of the people in PC matches and are not fun to fight against, they feel like annoying roadblocks that you either have to go around or shoot at for 10 minutes until they go down.
Heavies were a joke NOT JUST because the HMG was poop. The turn speed was bad, the nade spam, MD spam, ARs being out of balance, AA... You name it, heavies felt it worse because their huge hitbox and speed compounded every problem. Heavies are SUPPOSE to be a problem to get rid of. Not just throw a nade at one or 1 magazine... like heavies were since Chromosome! A joke. Before Chromosome heavies were feared, and you respected their presence, as you should. They have an actual TTK now, and that's a problem? I thought people wanted a better TTK? Now heavies actually take effort to kill, and it's a call to nerf HP... lol I'm guessing the majority of peeps who want the heavy nerf are rifle users (any variant) and shotgun scouts. Lol. It's funny but a full proto rifle or shotgun can drop a Gallente proto sentinel in short time. Like less than 2 seconds. 3-4 shots from a proto shotgun, and and probably 1.5 seconds from the best rifles. And the turn speed nerf? Lol. That's just plain stupid. Again, peeps who just want to solo everything their way and forget that hmg's and heavies rely on short distance engagements unless you're forging. If a unit takes only one person to operate, it should take one unit to take it down.
If that is not true, that unit will become the most numerous, unless it has drawbacks that hold it from being that way.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 19:59:00 -
[25] - Quote
Zaaeed Massani wrote:Don't you dare touch my commando.
Otherwise, fine. Wasn't talking about commando, I think it's just fine, if not slightly underpowered.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 19:59:00 -
[26] - Quote
Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. 1.7, after the HMG buff. Heavies ALWAYS needed a resistance buff. ALWAYS. It was only a matter of time before they got it because lolnades in DUST. The explosive spam in this game was all PC was about. Killing a full health heavy, full armor, full shields with 1 proto nade IS A JOKE! I've had this happen to me MANY times in PC, WHILE having a logi on my ass. Resistance to explosives was always needed. HMG buff was needed, turn speed was needed (maybe they buffed it too much? idk), HP buff was needed, TO A POINT. I'm not saying to make heavies God mode, but they're HEAVIES. They have a role, and so do you! Heavies need concentrated fire again, which is great! It means heavies are respected again for what they are, bloody heavies! they didnt buff it to much Lance we have to be able to hit vehicles like assault dropships when its time to forge.All vehicles move faster than infantry. Another reason why we need the speed Put a single kin cat on. You're as fast as my assault, if not faster.
Hooray. (And yes I have a heavy fitted like that, it's a face raper)
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 20:02:00 -
[27] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:
"Certain situations" It trumps all classes at all situations.
Every single one.
Being a heavy is the most easy mode thing in the game right now, I got 20/0 while barely looking at the screen, talking to my sister.
Your argument is flawed. I'm not talking about the heavies wielding light weapons, that's a different argument altogether. My argument is heavy HMG users, playing in CQC situation. THAT'S THEIR ROLE. I used to respect your opinions, I might not have agreed with them, but this argument you have for a heavy HP + turn speed nerf because you can't kill them with 1 mag, is the dumbest thing I've heard you say yet. You hear yourself? You want to kill a heavy with 1 magazine... yet you want to say you're not biased? Medium suits will ALWAYS be the easiest mode in this game, hence you see more medium suits than any other. People play DUST to challenge themselves? This game is about stomping everyone as easy as possible, which is what you're implying in your posts. I'm done here. Your ignorance on the whole matter is baffling, but your biased opinions are glaring. You put words in my mouth, I never said a turn speed nerf.
Also, heavies aren't supposed to be CQC only, just that the only heavy wepaon that exists right now is close-medium range.
Also, if a heavy cannot be taken down with 5 seconds of sustained fire, which is a LONG time in shooter terms, while the heavy can turn and insta kill you, that's OP as **** unless it has insane drawbacks, like being a limited resource like in Planetside 2 and max units.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 20:04:00 -
[28] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything.
Like I did today.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 20:05:00 -
[29] - Quote
Omega Black Zero wrote:Cat Merc wrote:Omega Black Zero wrote: Speak for yourself. I have no issues dropping heavies with laser rifle. Guess what kills me more often. Scouts. It's like rock scissor paper. And you're scissors going up against their rock, when you should be going after paper. Scouts aren't meant to be a solo class. Scouts are supposed to work together with the squad (think the moon orbiting the earth, ie the rest of the squad). Tell your squad there is a heavy and where he is located instead of trying to be the end all killer. The adjustments make plenty of sense to me. If you have a diverse squad with diverse weaponry, a heavies resistances aren't nearly powerful. Before you QQ more about heavies, try running as a squad scout instead of a solo scout and you might notice the new balances were intended to improve teamwork, not remove it from the game.
Long range, against a class with no long range weaponry? As soon as the heavy gets it's own "laser", you will see why it's OP. Oh and it will get it's own laser, they won't be limited to CQC weaponry. They already have Forge gunners. They aren't limited to CQC weaponry. That's an anti material weapon that takes much more skill to wield against infantry than a laser.
Overlord of all humans CAT MERC
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Cat Merc
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Posted - 2014.04.22 20:08:00 -
[30] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything. Like I did today. Good. Pubs are full of stupid people who deserve to be melted. Do that. Then why again should I not use a heavy?
I can spawn with my scout, drop uplinks, and switch to my heavy. If I need ammo I go to a supply depot, or use one of the dozens of nanohives littered everywhere. ?
Overlord of all humans CAT MERC
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Cat Merc
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Posted - 2014.04.22 20:09:00 -
[31] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
lolno The amount of times people would kill me while i'm full health with proto nades was stupid. I thought they were bugged, and even made a couple threads asking about it because proto nades was 1 shotting everything. They literally can't. They do 600 damage.
Unless your heavy breaks the rules of math, that's literally impossible. Not unlikely, not uncommon, just impossible.
Overlord of all humans CAT MERC
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Cat Merc
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Posted - 2014.04.22 20:10:00 -
[32] - Quote
Orin the Freak wrote:Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" No amount of medium frame buffs will help when it simply takes far too long to down a heavy that can face **** you faster than you can react. (Yes I've had that happen. Lost 800HP out at 30m so fast I thought I was hit by a forge)
Overlord of all humans CAT MERC
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Posted - 2014.04.22 20:16:00 -
[33] - Quote
Himiko Kuronaga wrote:Take a few steps back so you're out of their optimal. Or get behind partial cover. Than a heavy can't do anything to you, as more than 60% of his DPS is absorbed by the cover whether he aims perfectly or not.
If you're headbutting the heavy and expecting to live, you deserve to die. End of story.
That is not supposed to be a balanced engagement. You are not entitled to a fair fight in direct combat.
Deal with it. So... That's why I headshotted to death easily someone that was using the same tactic against me?
It took longer to chew through the guy, but I still had more than enough HP to take him down while absorbing bullets.
Overlord of all humans CAT MERC
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Cat Merc
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Posted - 2014.04.22 20:19:00 -
[34] - Quote
Himiko Kuronaga wrote:Then he was a moron who couldn't aim and chance placed him in that situation, not intelligent thought. Hmm, explains why it happens every single time somebody was using this tactic against me.
I literally only die when: A. I encounter a pack of heavies B. I enocunter a heavy with a rep tool behind him C. I do something stupid that would get me killed in any suit
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Cat Merc
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Posted - 2014.04.22 20:20:00 -
[35] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Replace that heavy with, say, an assault, a scout, a logi, or a commando, and they are in even more trouble.
In all the situations you described aside from the PLC, the heavy can actually take the most beating and kill the most people before dying.
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Posted - 2014.04.22 20:23:00 -
[36] - Quote
Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough.
That's how I feel about heavies, I don't feel like they have much weakness.
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Posted - 2014.04.22 20:25:00 -
[37] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Quote from skype:
Quote: what a BS argument, heavies have grenades as well, heavies are resistant to explosives like MDs (and can also use them), heavies can use tanks as well, and assault dropships. on the subject of tanks, if something is OP, using something else OP to stop it doesn't make it less OP
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Cat Merc
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Posted - 2014.04.22 20:30:00 -
[38] - Quote
SoTasLost Property wrote:Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P Sota, nothing goes 23/2 in PC, unless the operator itself is good. But heavies are definitely way better, they wreck **** with ease while taking a ton of beating.
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Posted - 2014.04.22 20:31:00 -
[39] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat.
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Posted - 2014.04.22 20:33:00 -
[40] - Quote
Rygharr Sturmeister wrote:Just speaking from my own experience here: Cat Merc wrote: . . . taking one down feels like a chore, there is no "Fun" in fighting a heavy . . . Taking one down should be a chore, just like constantly turning around every 5 seconds to make sure a cloaked scout is not sneaking up on you is a chore (I have no complaints about scouts by the way.) Cat Merc wrote:Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA RE's - I usually run a standard Caldari Sentinel with two shield rechargers in a high slots, but even with two complex shield extenders I've never survived a remote explosive. Does anyone know how many extenders are needed to tank an RE? Shotguns - How many heavies have you come across that can tank 5 shotgun rounds at optimum range? I have CalSent skilled to 5 for 15% resistance to shotguns and I still go down in 3 rounds. Nova Knives - I don't understand why you're laughing. From first hand experience, I know a Minmatar scout with charged NK's can one shot my suit. Other suits can finish me off with a regular slash. Cat Merc wrote:I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Cat Merc wrote:I find myself reloading all the time before I can bring them down to 1/5th armor. What are you using? If I'm not careful, I get eaten by ADV CR's while waddling across the street. At 30 meters, the TTK of a HMG is around 2 seconds against most medium suits. Slowdown effect notwithstanding, this is more than enough time to get back in cover and reposition. I ran dual Magsecs (skilled only to Operations 1) during the sidearm event and with 2 enhanced damage mods I was able to take down most heavies without having to reload or swap. I do agree the slowdown effect should be removed; if a player is fast enough to react to being shot he should have the opportunity to get to cover. The HMG Sentinel's durability and close-in DPS are requisite to its purpose as a short range brawler. It's literally the only thing it's good at. If a nerf is necessary for the heavy, reduce its sprint speed. This will narrow the useful envelope of the suit without harming what it's supposed to be good at while it's in that envelope. And if an HP nerf really is necessary, I suggest that it be done on a per race basis instead of a flat % across the board. Also, perhaps a reduction in HP of non-primary tank coupled with a smaller HP gain in primary tank (example: +100 to shields and - 200 to armor for the Caldari Sentinel) would help make using -- and fighting -- the different racial suits more interesting. I would have no problem with speed nerf rather than HP nerf.
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Posted - 2014.04.22 20:34:00 -
[41] - Quote
Evicer wrote: I cant stand people like you that say it should take 5 or 6 guys to take down a tank with AV yet you feel you should be able to one mag solo a heavy in a closed objective thats standing in rep hives and has a logi on his back solo.
idiots Wait... WHAT?
I never EVER said anything like that dude.
A. I always said that it should take 1 AV to kill 1 Tank, because that 1 tank is operated by 1 person B. I wasn't talking about a heavy supported by a repair tool or repair hives, just a plain heavy
You people just love to put words in my mouth, don't you?
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Posted - 2014.04.22 20:39:00 -
[42] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat. You love to look at unfit suit stats when making comparisons. You will have terrible endurance compared to an assault, and you will be out of breath in no time. Then add three complex plates on top of that single kincat. Yea, you're gonna keep up with the rest of the squad? Good luck with that. Kin cat, 2 enhanced plates, complex repper. My favorite Gal Heavy fit.
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Posted - 2014.04.22 20:40:00 -
[43] - Quote
MythTanker wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield 50% of your threads are anti-heavy. We are perfectly balanced, I know it takes skill to kill us. You are used to rolling over them like they nothing. stop the QQ 50%. I posted exactly 4 anti heavy threads in the past, say, 2 months?
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Posted - 2014.04.22 20:42:00 -
[44] - Quote
Duran Lex wrote: They removed the turn speed limiter on the Heavy suit so it could turn at the same speed as every other suit. One major reason was scouts and logis with kin cats (extremely popular at the time) could literally out strafe our turn speed with an HMG equipped. Needless to say it caused a great deal of frustration.
Weapon turn speeds, however, was never changed, with the HMG still having the slowest turn speed out of any gun in the game.
Also cat merc, back then if we had half our shields down a single grenade was death. Full shields, aye we could survive, but not the 4 AR bullets that immediately followed.
Would you find a speed reduction to heavies reasonable instead?
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Posted - 2014.04.22 20:45:00 -
[45] - Quote
Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill?
My opinions have nothing to do with how good I actually am on the field, and I do well enough there.
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Posted - 2014.04.22 20:48:00 -
[46] - Quote
Evicer wrote:[quote=Himiko Kuronaga]I really hope Ydubbs doesn't actually field you in battles.[/quote\
Played some Amarr FW with a Ar nd squad yesterday and he wasnt in it and we won all the matches and thankfully this nub wasnt there. I really stand this guy typing all day and pumping up his like with his alts Riiight. All my alts are banned, and the one's on this account haven't seen use in months.
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Posted - 2014.04.22 20:51:00 -
[47] - Quote
MythTanker wrote:Cat Merc wrote:Evicer wrote:Lance 2ballzStrong wrote:Cat Merc wrote:I'm sorry but that just means the heavy was fine before, and now it's too powerful. Heavies were fine before? Before what? I'm asking before I give my opinion on that statement. he has no point his agenda is he wants more parlor tricks to kill heavies as if the sig the cloak Re's a shotgun and faster strafing speed wasnt enough No, it's not enough actually. Considering in my heavy suit I don't consider any of those a real threat I can't deal with. The amout of bull **** that say is overwhelming. *plugs nose* Well, they are a THREAT. But it's not the kind that I can't deal with.
It's like the laser being a threat, it can kill me if I stay in the open for too long, but I can deal with it by taking cover.
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Posted - 2014.04.22 20:52:00 -
[48] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there. You don't mix plates and kincats. But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. "You don't mix plates and kincats." Well, I do, and it works just fine for me.
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Posted - 2014.04.22 20:55:00 -
[49] - Quote
P.S
I got the same reaction when saying that logis are OP. Exact same reaction.
I wonder how long it will take before everyone realizes
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Posted - 2014.04.22 20:55:00 -
[50] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I really hope Ydubbs doesn't actually field you in battles. Oh, how cute, now you challenge my skill? My opinions have nothing to do with how good I actually am on the field, and I do well enough there. You don't mix plates and kincats. But thank you for reminding me of another important issue. We really need a record of fittings lost during fights so I know who to eject. "You don't mix plates and kincats." Well, I do, and it works just fine for me. That's because you're a publord. Who plays PC and does just fine.
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Cat Merc
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Posted - 2014.04.22 21:04:00 -
[51] - Quote
Himiko Kuronaga wrote:I've heard people talk about Lance tearing up the field. Of Alldin and Reg tearing up the field. Of Funkmaster tearing up the field. Of Tiberius ripping peoples heads off.
You know, I haven't heard the bards sing tales of Cat Merc The Whiny yet. I guess I'll just have to take your word for it. I haven't heard anyone sing the praises of Sgt Kirk, and that dude is a complete beast.
And now, about me, I am not an amazing player, but I can hold my own, and find success in PC. I will not go 40/0 in PC, but I can do well enough.
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Posted - 2014.04.22 21:11:00 -
[52] - Quote
Rygharr Sturmeister wrote:Cat Merc wrote: It trumps all classes at all situations.
Every single one.
So if your team is getting tank stomped in Ambush and you need to run away so you can drop uplinks in a safe location it trumps the cloaked scout? So if your squad is assaulting an objective and you need to relay enemy positions to them it trumps the Gal Logi or Cal Scout? So if you or your team are in need of ammo and a supply depot is nowhere to be found it trumps any other suit that actually has an equipment slot? He was talking about direct combat.
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Posted - 2014.04.22 21:22:00 -
[53] - Quote
Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general.
It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best gauge what the community thinks.
Notice how quickly the thread piled up 8 pages?
-Cat Merc, out
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Posted - 2014.04.22 21:34:00 -
[54] - Quote
Duran Lex wrote:Cat Merc wrote:Alright guys, data collected hehehe I was actually trying to gauge what people think of heavies in general. It's often difficult to filter out the noise on the forums, and I find that making threads like these allow me to best gauge what the community thinks. Notice how quickly the thread piled up 8 pages? -Cat Merc, out Was i the only one that mentioned the removal of the sloth effect would possibly solve all issues related to the Heavy suit and HMG? Actually I do believe that's all that should happen. That effect makes me sick.
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