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PO0KY
Virtual Syndicate
583
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Posted - 2014.04.22 20:07:00 -
[91] - Quote
Lance 2ballzStrong wrote:PO0KY wrote:I would fap to any heavy nerf. Point on the doll where the heavy touched you.... Same area where said fapping occurs. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4983
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Posted - 2014.04.22 20:08:00 -
[92] - Quote
Cat Merc wrote: 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
lolno
The amount of times people would kill me while i'm full health with proto nades was stupid. I thought they were bugged, and even made a couple threads asking about it because proto nades was 1 shotting everything.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8853
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Posted - 2014.04.22 20:08:00 -
[93] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Alright, I'll deal with it, I'll be a heavy and face **** everything. Like I did today. Good. Pubs are full of stupid people who deserve to be melted. Do that. Then why again should I not use a heavy?
I can spawn with my scout, drop uplinks, and switch to my heavy. If I need ammo I go to a supply depot, or use one of the dozens of nanohives littered everywhere. ?
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
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Posted - 2014.04.22 20:09:00 -
[94] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote: 1 grenade? It takes three to take down a heavy, even before the explosive resistances, what are you smoking?
lolno The amount of times people would kill me while i'm full health with proto nades was stupid. I thought they were bugged, and even made a couple threads asking about it because proto nades was 1 shotting everything. They literally can't. They do 600 damage.
Unless your heavy breaks the rules of math, that's literally impossible. Not unlikely, not uncommon, just impossible.
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
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Posted - 2014.04.22 20:10:00 -
[95] - Quote
I didn't say you shouldn't use a heavy. I said you should use a heavy.
Don't ask for nerfs to the heavy just because your assault suit is worthless trash. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
594
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Posted - 2014.04.22 20:10:00 -
[96] - Quote
Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Cat Merc wrote:Shinobi MumyoSakanagare ZaShigurui wrote:This is why this game is crap right now is because of posts like these and the players who back them .
It's not even funny anymore and it's killing the desire to even play this game and even more to look on the forums to see such .
I wish they would just kill the forums already .
The amount of ignorance that comes out of this forum and some of these players mouths is just unmeasurable . Excuse me for noticing an imbalance that I didn't report until I was sure of it. This isn't me going out of a single heavy spam match and posting this, this was over the entire 1.8, every match, every PC battle, every single one I noticed heavies were a bit absurd. Like I said , assault suits are a non factor , so that means kill everything else ??? Why not propose ways to better the classes that are lacking instead of killing roles that are just beginning to actually have a place in the game . That might just be too much like right . Considering I am using every class other than the logistics, I don't think this is just an assault problem.
I don't see to many assault's or logi's and to me that's more of a problem .
My plan was to be a medi-logi but compartmentalizing role bonuses for races turned me off of that one .
Heavies and scouts have more defined roles than the other two so that's why you see more players using those roles , they understand what they are getting instead of jumping threw hoops to be a factor like one has to do while playing assault or logi .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Lance 2ballzStrong
SyNergy Gaming EoN.
5003
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Posted - 2014.04.22 20:10:00 -
[97] - Quote
Himiko Kuronaga wrote:
No.
Heavies are supposed to be superior in direct combat.
Deal with it.
YO!!!!! LOGIC???!!!!
GTFO man... logically thinking that heavies are better in direct combat does not belong in here! Heavies are suppose to die to 1 mag!
#DEALWITHIT
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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DUST Fiend
OSG Planetary Operations Covert Intervention
13044
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Posted - 2014.04.22 20:10:00 -
[98] - Quote
I still want to get rid of all my fatsuit and fatsuit related points, and just save them for logistics dropships / other vehicles if when they ever come out.
But, apparently this isn't a game, and CCP thinks it will encourage me to buy more lolboosters.
My Music Videos & Fan Fiction
Anti-Social Solo Merc
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
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Posted - 2014.04.22 20:10:00 -
[99] - Quote
Orin the Freak wrote:Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" No amount of medium frame buffs will help when it simply takes far too long to down a heavy that can face **** you faster than you can react. (Yes I've had that happen. Lost 800HP out at 30m so fast I thought I was hit by a forge)
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
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Posted - 2014.04.22 20:14:00 -
[100] - Quote
Take a few steps back so you're out of their optimal. Or get behind partial cover. Than a heavy can't do anything to you, as more than 60% of his DPS is absorbed by the cover whether he aims perfectly or not.
If you're headbutting the heavy and expecting to live, you deserve to die. End of story.
That is not supposed to be a balanced engagement. You are not entitled to a fair fight in direct combat.
Deal with it. |
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Je-NOVA
ZionTCD
17
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Posted - 2014.04.22 20:15:00 -
[101] - Quote
I think the heavy should only be as effective as it currently is with a logi. A heavy with alone is a tough fight but with a logi you kind just gotta run. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8857
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Posted - 2014.04.22 20:16:00 -
[102] - Quote
Himiko Kuronaga wrote:Take a few steps back so you're out of their optimal. Or get behind partial cover. Than a heavy can't do anything to you, as more than 60% of his DPS is absorbed by the cover whether he aims perfectly or not.
If you're headbutting the heavy and expecting to live, you deserve to die. End of story.
That is not supposed to be a balanced engagement. You are not entitled to a fair fight in direct combat.
Deal with it. So... That's why I headshotted to death easily someone that was using the same tactic against me?
It took longer to chew through the guy, but I still had more than enough HP to take him down while absorbing bullets.
Overlord of all humans CAT MERC
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3578
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Posted - 2014.04.22 20:17:00 -
[103] - Quote
Then he was a moron who couldn't aim and chance placed him in that situation, not intelligent thought. |
Patrick57
7138
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Posted - 2014.04.22 20:17:00 -
[104] - Quote
Heavies are fine.
Hell is empty and all the devils are here.
-William Shakespeare
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Evicer
THE HECATONCHIRES
448
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Posted - 2014.04.22 20:18:00 -
[105] - Quote
Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
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Posted - 2014.04.22 20:19:00 -
[106] - Quote
Himiko Kuronaga wrote:Then he was a moron who couldn't aim and chance placed him in that situation, not intelligent thought. Hmm, explains why it happens every single time somebody was using this tactic against me.
I literally only die when: A. I encounter a pack of heavies B. I enocunter a heavy with a rep tool behind him C. I do something stupid that would get me killed in any suit
Overlord of all humans CAT MERC
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
596
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Posted - 2014.04.22 20:19:00 -
[107] - Quote
Orin the Freak wrote:Hey guys, here's an idea, why don't we wait for the tweaks to medium suits before we all jump aboard the nerf train? what if they nerf heavy suits now, and then buff medium suits? all of a sudden, man... i sure wish we had more heavies to combat all these assault suits.
Also, lets not forget, more heavies = more forge guns. Or have we already forgotten what happened to all the logis? "Where are all the forge gunners?! these tanks are insane!" They killed this logi with those silly bonuses .
I'm Caldari so why must I be Minmatar to use a rep tool efficiently ???
I understand the lore and all but come on , they just could have came up with better bonuses for logi's and assault's .
It was like they became tired of thinking of anything productive so they just threw darts at the board to see what would stick .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
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Posted - 2014.04.22 20:20:00 -
[108] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Replace that heavy with, say, an assault, a scout, a logi, or a commando, and they are in even more trouble.
In all the situations you described aside from the PLC, the heavy can actually take the most beating and kill the most people before dying.
Overlord of all humans CAT MERC
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LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
459
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Posted - 2014.04.22 20:20:00 -
[109] - Quote
I always love all these ****** suit users that think they should be able to take down 5-6 people in a row and then just walk away. There was no reason for the implementation of resistance bonuses combined with a damage nerf to all light weapons, NONE. It's part of the problem of why heavies are unbalanced right now. Just like there is no reason that a heavy should be able to turn completely around faster than I can fire my shotgun.
The resistance bonuses were fine before the TTK and damage mod nerf. Couple that with the HMG slowdown effect and the non-damage nerf to it makes them a huge problem right now. Basically it's as soon as you're seen by a heavy, you're instantly dead; even if you're at a reasonable distance, you get slowed down so much you can't get away and get gunned down by someone else, it's BS.
Always the last person to leave. Always the one cleaning up people's messes.
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Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3581
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Posted - 2014.04.22 20:21:00 -
[110] - Quote
I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't.
Cat Merc wrote:Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Replace that heavy with, say, an assault, a scout, a logi, or a commando, and they are in even more trouble. In all the situations you described aside from the PLC, the heavy can actually take the most beating and kill the most people before dying.
No ****. That's his INTENDED JOB.
What the ******* hell would be the purpose of a point defender that can only take as much damage as the next guy and only kill one person before dying. You could give the job to anybody and just remove the heavy suit from the game if that was the balance design. |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
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Posted - 2014.04.22 20:23:00 -
[111] - Quote
Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough.
That's how I feel about heavies, I don't feel like they have much weakness.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8858
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Posted - 2014.04.22 20:25:00 -
[112] - Quote
Evicer wrote: Assaulting an objective with heavies in it . Assaults have gnades, mass driver, flux nades, shotguns, re's, tanks (open objectives) proto small missiles from assault dropships, Plasma cannon......
lol dude shut up Quote from skype:
Quote: what a BS argument, heavies have grenades as well, heavies are resistant to explosives like MDs (and can also use them), heavies can use tanks as well, and assault dropships. on the subject of tanks, if something is OP, using something else OP to stop it doesn't make it less OP
Overlord of all humans CAT MERC
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Evicer
THE HECATONCHIRES
453
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Posted - 2014.04.22 20:27:00 -
[113] - Quote
I cant stand people like you that say it should take 5 or 6 guys to take down a tank with AV yet you feel you should be able to one mag solo a heavy in a closed objective thats standing in rep hives and has a logi on his back solo.
idiots
Fortune favors the Bold,but Success favors the Resolute
Unbent,Unburdened, UNSTOPPABLE Amarr loyalist
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SoTasLost Property
Kameira Lodge Amarr Empire
3
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Posted - 2014.04.22 20:28:00 -
[114] - Quote
Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P |
Rygharr Sturmeister
DUST University Ivy League
16
|
Posted - 2014.04.22 20:28:00 -
[115] - Quote
Just speaking from my own experience here:
Cat Merc wrote: . . . taking one down feels like a chore, there is no "Fun" in fighting a heavy . . . Taking one down should be a chore, just like constantly turning around every 5 seconds to make sure a cloaked scout is not sneaking up on you is a chore (I have no complaints about scouts by the way.)
Cat Merc wrote:Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA RE's - I usually run a standard Caldari Sentinel with two shield rechargers in a high slots, but even with two complex shield extenders I've never survived a remote explosive. Does anyone know how many extenders are needed to tank an RE?
Shotguns - How many heavies have you come across that can tank 5 shotgun rounds at optimum range? I have CalSent skilled to 5 for 15% resistance to shotguns and I still go down in 3 rounds.
Nova Knives - I don't understand why you're laughing. From first hand experience, I know a Minmatar scout with charged NK's can one shot my suit. Other suits can finish me off with a regular slash.
Cat Merc wrote:I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane.
Cat Merc wrote:I find myself reloading all the time before I can bring them down to 1/5th armor.
What are you using? If I'm not careful, I get eaten by ADV CR's while waddling across the street.
At 30 meters, the TTK of a HMG is around 2 seconds against most medium suits. Slowdown effect notwithstanding, this is more than enough time to get back in cover and reposition. I ran dual Magsecs (skilled only to Operations 1) during the sidearm event and with 2 enhanced damage mods I was able to take down most heavies without having to reload or swap.
I do agree the slowdown effect should be removed; if a player is fast enough to react to being shot he should have the opportunity to get to cover.
The HMG Sentinel's durability and close-in DPS are requisite to its purpose as a short range brawler. It's literally the only thing it's good at.
If a nerf is necessary for the heavy, reduce its sprint speed. This will narrow the useful envelope of the suit without harming what it's supposed to be good at while it's in that envelope.
And if an HP nerf really is necessary, I suggest that it be done on a per race basis instead of a flat % across the board. Also, perhaps a reduction in HP of non-primary tank coupled with a smaller HP gain in primary tank (example: +100 to shields and - 200 to armor for the Caldari Sentinel) would help make using -- and fighting -- the different racial suits more interesting. |
Himiko Kuronaga
Fatal Absolution Dirt Nap Squad.
3584
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Posted - 2014.04.22 20:29:00 -
[116] - Quote
Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness.
They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless.
They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect.
They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:30:00 -
[117] - Quote
SoTasLost Property wrote:Cat, you really don't have enough PC experience, especially high end, to have a relevant opinion on how heavies are in PC.
And if you wish to argue, feel free to share with me your experiences of heavies going 23/2 in PC over and over again consistently.
Keep your opinions to a pub level. :P Sota, nothing goes 23/2 in PC, unless the operator itself is good. But heavies are definitely way better, they wreck **** with ease while taking a ton of beating.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
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Posted - 2014.04.22 20:31:00 -
[118] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:Himiko Kuronaga wrote:I run sentinel, min commando, assault, logi, and tank.
You might find it insane that I have no issue with any of these things. Probably because having access to everything gives one perspective as to its weaknesses and strengths.
Most people have access to only one or two things and do nothing but cry about everything they don't understand.
Cat should know better. It's a shame he doesn't. I know the weakness of everything, but if I speak out about it, that means I don't think that weakness is big enough. That's how I feel about heavies, I don't feel like they have much weakness. They have no real ability to use radar on their own, they have no ability to supply themselves, they have no ability to help the team with uplinks. They have to be babysat 24/7 in serious matches or they are worthless. They can transition between objectives at a reasonable speed if they fit pure kincats, but it cripples their EHP levels and because they are incapable of strafing properly that means they will drop incredibly fast even with all of that HP as damage application against them is perfect. They have one job, one job only, and that is direct combat superiority. Due to their crappy movement, this means a lot of point defense. One kin cat. That's literally all it takes to get to assault level speed. That's pure kin cat.
Overlord of all humans CAT MERC
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Heimdallr69
Heaven's Lost Property Dirt Nap Squad.
2156
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Posted - 2014.04.22 20:32:00 -
[119] - Quote
Himiko Kuronaga wrote:Cat Merc wrote:CCP... You nerfed the rifles and SMG - Great You gave heavies explosives resistance - Alright... You reduced grenade count by 1 - Meh, I guess You gave heavies resistances to weaponry - Playing PC and pubs, it's really clear that heavies were overbuffed, taking one down feels like a chore, there is no "Fun" in fighting a heavy, it's just "OH GOD PLEASE DON'T SEE ME PLEASE DON'T SEE ME, WHY DO I HAVE TO RELOAD ALREADY?". 20% HP reduction was a bit too much, but a 10% reduction considering most of the rifles go reduced by 10% would seem fair. /me activates flame shield No. Heavies are supposed to be superior in direct combat. Deal with it. Then what is your take on the hmg range? Not a single person responded when I said it's too much.. So clearly even the heavy users agree, they just don't want it to be fixed. I'm not saying a big nerf but you shouldn't be competing at 40-60m.. And yes this does happen and yes it's still an insta kill.. Though it could be some type of glitch I wouldn't be surprised but idk.
Removed inappropriate content - CCP Logibro
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8859
|
Posted - 2014.04.22 20:33:00 -
[120] - Quote
Rygharr Sturmeister wrote:Just speaking from my own experience here: Cat Merc wrote: . . . taking one down feels like a chore, there is no "Fun" in fighting a heavy . . . Taking one down should be a chore, just like constantly turning around every 5 seconds to make sure a cloaked scout is not sneaking up on you is a chore (I have no complaints about scouts by the way.) Cat Merc wrote:Remote explosives - Most can survive them, and scouts/logis scanning around tend to get rid of them Shotguns - Without cloaks they would be ****, even then a fully tanked heavy can take 5 shotgun shots Nova Knives - HAHAHAHAHAHAHAHAHAHA RE's - I usually run a standard Caldari Sentinel with two shield rechargers in a high slots, but even with two complex shield extenders I've never survived a remote explosive. Does anyone know how many extenders are needed to tank an RE? Shotguns - How many heavies have you come across that can tank 5 shotgun rounds at optimum range? I have CalSent skilled to 5 for 15% resistance to shotguns and I still go down in 3 rounds. Nova Knives - I don't understand why you're laughing. From first hand experience, I know a Minmatar scout with charged NK's can one shot my suit. Other suits can finish me off with a regular slash. Cat Merc wrote:I can sit 30 meters out and flank the heavy, and he can still turn around and blap me after I unloaded 1/3rd of my clip into him. Some heavies I literally can't take out with a full clip. I have prof V and I still can't take them out with a full clip. That's insane. Cat Merc wrote:I find myself reloading all the time before I can bring them down to 1/5th armor. What are you using? If I'm not careful, I get eaten by ADV CR's while waddling across the street. At 30 meters, the TTK of a HMG is around 2 seconds against most medium suits. Slowdown effect notwithstanding, this is more than enough time to get back in cover and reposition. I ran dual Magsecs (skilled only to Operations 1) during the sidearm event and with 2 enhanced damage mods I was able to take down most heavies without having to reload or swap. I do agree the slowdown effect should be removed; if a player is fast enough to react to being shot he should have the opportunity to get to cover. The HMG Sentinel's durability and close-in DPS are requisite to its purpose as a short range brawler. It's literally the only thing it's good at. If a nerf is necessary for the heavy, reduce its sprint speed. This will narrow the useful envelope of the suit without harming what it's supposed to be good at while it's in that envelope. And if an HP nerf really is necessary, I suggest that it be done on a per race basis instead of a flat % across the board. Also, perhaps a reduction in HP of non-primary tank coupled with a smaller HP gain in primary tank (example: +100 to shields and - 200 to armor for the Caldari Sentinel) would help make using -- and fighting -- the different racial suits more interesting. I would have no problem with speed nerf rather than HP nerf.
Overlord of all humans CAT MERC
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