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Godin Thekiller
OSG Planetary Operations Covert Intervention
2042
|
Posted - 2014.04.21 20:06:00 -
[1] - Quote
So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work.
Holy **** I was wrong.
It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it?
stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both.
Peace, Godin
Click me
click me
Blup Blub Bloop. Translation: Die -_-
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1306
|
Posted - 2014.04.21 20:08:00 -
[2] - Quote
Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot...
Assassination is my thing.
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Cody Sietz
Bullet Cluster Lokun Listamenn
3088
|
Posted - 2014.04.21 20:17:00 -
[3] - Quote
Smooth Assassin wrote:Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot... It's funny how tankers said to go to heavy AV to try and take them out.
Then, when every one did, they said to use teamwork...again...
Funny how it keeps changing...
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Zaaeed Massani
RisingSuns Dark Taboo
261
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Posted - 2014.04.21 20:17:00 -
[4] - Quote
Yeah a squad ate I was running with today pulled out a triple repped Maddy with a railgun for me to play with. I laid waste to the entire enemy team. Ended up going 14-0 with over 3k WP, 49k SP (boosted) and 475k ISK on the match.
Absurd.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Nothing Certain
Bioshock Rejects
507
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Posted - 2014.04.21 20:32:00 -
[5] - Quote
While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Because, that's why.
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Zaaeed Massani
RisingSuns Dark Taboo
262
|
Posted - 2014.04.21 20:35:00 -
[6] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
I can take out a stationary installation in 5 seconds flat (plus missile flight time) with my swarms.
Just sayin.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4887
|
Posted - 2014.04.21 20:40:00 -
[7] - Quote
Isn't that what gallente are supposed to be good at?
I'm from the weird side of the internet
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
|
Posted - 2014.04.21 20:42:00 -
[8] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Awry Barux
Ametat Security Amarr Empire
2038
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Posted - 2014.04.21 20:44:00 -
[9] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Give me a neut/nos, or something like it. This isn't active tanking EVE style... it's active tanking with no way to ever force the modules to shut down. Passive active tanking.
Nerdier than thou
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Benjamin Ciscko
Fatal Absolution
2042
|
Posted - 2014.04.21 20:44:00 -
[10] - Quote
They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters
ISK Donuts are delicious
Q_Q Moar
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
|
Posted - 2014.04.21 20:48:00 -
[11] - Quote
Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible.
I must agree indeed. That is a lot of hard counters.
Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Funkmaster Whale
Ancient Exiles.
1910
|
Posted - 2014.04.21 20:50:00 -
[12] - Quote
Yeah armor reps are broken. They need to be active modules.
They provide way too much bonus and they're active ALL the time. They have no stacking penalties, are pretty easy to fit, and make you effectively immune to any sustained AV damage (Swarms, AV Grenades, Forge, etc.) The only thing that'll kill you is a Rail/Missile tank, or someone lucky with REs.
Let me play you the song of my people!
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The Attorney General
2664
|
Posted - 2014.04.21 20:53:00 -
[13] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Mr. Hybrid Vayu.
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
|
Posted - 2014.04.21 20:54:00 -
[14] - Quote
Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
WOO concept never works in a FPS. get that **** out of here.
click me
Blup Blub Bloop. Translation: Die -_-
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Garrett Blacknova
Codex Troopers
5191
|
Posted - 2014.04.21 20:56:00 -
[15] - Quote
Armour should have active reppers.
Shields should have a boost to passive reps.
Or both sides should have both with different stats, but shields should have better repping modules and armour should have better HP modules. And if there's a typo somewhere that makes armour reppers tick 4 times as fast as they should that should be fixed as a bug instead of being used as an excuse to nerf all vehicles into the ground.
Also, even if they stick with the current setup, shield tanking is STILL meant to be about reps, so giving armour tanks a passive rep that can easily quadruple that of a shield tank WITHOUT having a delay like shields have is not only completely ludicrous, but goes harshly against the "waves of opportunity" model CCP were supposed to be trying to implement with vehicles. |
Funkmaster Whale
Ancient Exiles.
1912
|
Posted - 2014.04.21 20:59:00 -
[16] - Quote
The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
Let me play you the song of my people!
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Zaaeed Massani
RisingSuns Dark Taboo
262
|
Posted - 2014.04.21 21:01:00 -
[17] - Quote
Funkmaster Whale wrote:The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
+1
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Alena Ventrallis
PAND3M0N1UM Top Men.
1197
|
Posted - 2014.04.21 21:05:00 -
[18] - Quote
Assault forge gun can easily outdps a repper tank. Whether the repper tank sticks around is another story.
That's what you get!! - DA Rick
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
|
Posted - 2014.04.21 21:05:00 -
[19] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Well, HAV's do need a purpose, other than fighting other vehicles.
click me
Blup Blub Bloop. Translation: Die -_-
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Bax Zanith
119
|
Posted - 2014.04.21 21:06:00 -
[20] - Quote
I spent a match trapped in the redline because of this new tank, a squad of them might I mind you. And you would think that rughly two squads of swarm launchers (FYI: none of them were militia) would be able to distroy one. Not one tank burst into flames that battle because:
A; they could rep through our damage. B; scouts with combat rifles could enter our redline fast enough to kill us and run out. It was easy for them because most of us weren't commandos.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Harpyja
Molon Labe. General Tso's Alliance
1623
|
Posted - 2014.04.21 21:09:00 -
[21] - Quote
Just go back to active reps. Bump them up to say 200 or 300 armor/s for basic and also bump up their fitting costs where you can only fit one without sacrificing a lot elsewhere.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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LittleCuteBunny
422
|
Posted - 2014.04.21 21:10:00 -
[22] - Quote
Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots
Retired.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
|
Posted - 2014.04.21 21:11:00 -
[23] - Quote
The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process.
I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me.
Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers.
That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
|
Posted - 2014.04.21 21:12:00 -
[24] - Quote
Zaaeed Massani wrote:Funkmaster Whale wrote:The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub. +1
Which is my point in this. Anything with low DPS or alpha would not pass by the reps, which is quite stupid.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
|
Posted - 2014.04.21 21:13:00 -
[25] - Quote
LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots
Well, rails and missiles are OP.......
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
|
Posted - 2014.04.21 21:14:00 -
[26] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process. I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me. Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers. That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
Na. Ion cannon.... with damage amps. Which is sad......
click me
Blup Blub Bloop. Translation: Die -_-
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
|
Posted - 2014.04.21 21:18:00 -
[27] - Quote
Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. Nothing CCP ever has in mind works in an FPS.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
123
|
Posted - 2014.04.21 21:18:00 -
[28] - Quote
Lol I said before 1.7 patch notes/blogs were out that the whole thing was a bad idea. But since so many people posted on the forums trying to say pre-1.7 TvT and TvAV was perfect I gave up and waited....and now my tank is a battleship, floating in the tears of the unreasonable >:) . |
Benjamin Ciscko
Fatal Absolution
2042
|
Posted - 2014.04.21 21:19:00 -
[29] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. At a certain speed you are going so fast the beeping of a PE doesn't matter because you can't stop but your not going quite fast enough to not be affected I admit I hardly die to them but placed correctly and forcing a tank to them with say your own or another method they can be effective PE's are under used maybe not the most effective but still viable RE's as Attorney said can be placed where the tank will go and with a lack of a cluster and bad rendering are often hard to spot if your not looking for them again under used if the shields are down a completely maxed Wykiromi Breach to the weak spot should pop a tank (note I am robbing other peoples math so I may be incorrect) 2 swarmers was I not clear enough you saw the math on that one thread only 3 shots dual swarmers are needed if you don't want to be on top of the tank should only take 2 volleys from each in sync
ISK Donuts are delicious
Q_Q Moar
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Harpyja
Molon Labe. General Tso's Alliance
1624
|
Posted - 2014.04.21 22:56:00 -
[30] - Quote
Atiim wrote:... You can also scan PEs now... Really? Since when? I've been away for only a few weeks, so did CCP ninja-nerf proxies in that time?
I've been blown up by proxies only because I realized what was underneath me too late due to the well placement of the proxies.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Sad Heavy
Eternal Beings Proficiency V.
70
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Posted - 2014.04.21 23:00:00 -
[31] - Quote
Don't mind me, just a shield tanked Gunnlogi coming through.
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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Scheneighnay McBob
Nova Corps Marines Ishuk-Raata Enforcement Directive
4887
|
Posted - 2014.04.21 23:08:00 -
[32] - Quote
Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. It works, but not when there's any form of a safe zone.
I'm from the weird side of the internet
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Beld Errmon
1614
|
Posted - 2014.04.21 23:24:00 -
[33] - Quote
The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers.
Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank.
Pilot - Tanker - FOTM (insert here)
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Harpyja
Molon Labe. General Tso's Alliance
1624
|
Posted - 2014.04.21 23:39:00 -
[34] - Quote
Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster?
Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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KEROSIINI-TERO
The Rainbow Effect
1024
|
Posted - 2014.04.21 23:53:00 -
[35] - Quote
In 1.7 TripRep tanks were more of an gimmick: Great when you were sure you were against only infantry, and maybe junior tankers. Suitable for a city fight, yes.
But when ever they went up against rails (any average tanker uses damamods on those) or rare missile tanks you were in a hurry to recall and swap...
So while they were impervious to multitude of weapons they popped like crystal versus others. There was some balance, not good tho.
Havent triprepped so far in 1.8 but I speculate they are slightly more usable now because of hardener nerf. Dualrep seems more sensible...
Came back to Dust from a break and what did I find?
Cloakies with absolute invisibility which works in all situations.=(
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jerrmy12 kahoalii
Proficiency V.
1090
|
Posted - 2014.04.21 23:55:00 -
[36] - Quote
Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds. Basically the whole op scr debate Just because you are running something doesn't mean you get free wins, aka overpowered.
I <3 girl gamers
Tears, sweet delicious tears
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
|
Posted - 2014.04.22 00:19:00 -
[37] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. Nothing CCP ever has in mind works in an FPS.
well, at least the gun part made sense
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
|
Posted - 2014.04.22 00:19:00 -
[38] - Quote
Scheneighnay McBob wrote:Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. It works, but not when there's any form of a safe zone.
I've never seen it work in any game. Show me one that it has worked in.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
|
Posted - 2014.04.22 00:21:00 -
[39] - Quote
Commander Tzu wrote:Lol I said before 1.7 patch notes/blogs were out that the whole thing was a bad idea. But since so many people posted on the forums trying to say pre-1.7 TvT and TvAV was perfect I gave up and waited....and now my tank is a battleship, floating in the tears of the unreasonable >:) .
It was nowhere near perfect. It was as broken as now.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
|
Posted - 2014.04.22 00:25:00 -
[40] - Quote
Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds.
So...... a LARGE turret shouldn't be able to do enough damage to actually kill a vehicle? What weed are you smoking?
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9615
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Posted - 2014.04.22 00:35:00 -
[41] - Quote
Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds.
I used to use it for AV all the time because using it beat other tanks was fun. It wasn't an insta gimp boring ass turret, it let the enemy fight back, meant I had to plan my attacks, etc.
Wish we had a Plasma cannon turret instead of a blaster turret.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.22 00:49:00 -
[42] - Quote
Godin Thekiller wrote:Commander Tzu wrote:Lol I said before 1.7 patch notes/blogs were out that the whole thing was a bad idea. But since so many people posted on the forums trying to say pre-1.7 TvT and TvAV was perfect I gave up and waited....and now my tank is a battleship, floating in the tears of the unreasonable >:) . It was nowhere near perfect. It was as broken as now.
My point exactly. I was stupid enough to think that maybe if we got enough AV and Tankers working together on reasonable proposals we could get CCP to implement some. But we had too many AV players claiming AV vs Vehicles was totally balanced pre-1.7, some going so far as saying large blasters needed to be nerfed (which they have been btw). There were also tankers who refused to compromise on the Gunni v Maddy debate. |
Alena Ventrallis
PAND3M0N1UM Top Men.
1198
|
Posted - 2014.04.22 01:01:00 -
[43] - Quote
Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers?
That's what you get!! - DA Rick
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2375
|
Posted - 2014.04.22 01:04:00 -
[44] - Quote
Zaaeed Massani wrote:Yeah a squad ate I was running with today pulled out a triple repped Maddy with a railgun for me to play with. I laid waste to the entire enemy team. Ended up going 14-0 with over 3k WP, 49k SP (boosted) and 475k ISK on the match.
Absurd.
I go 14-0 with my unhardened rail gunlogi ^^;;
I like the triple repper maddy but from the perspective of a rail tank they pop pretty easily. |
Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
486
|
Posted - 2014.04.22 01:15:00 -
[45] - Quote
Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers?
becuse they are lazy and want an instant "i win" button against tanks and want to do anything to get the dominant hav fits nerfed and any av buffed |
Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.22 01:18:00 -
[46] - Quote
Alabastor 'TheBlaster' Alcar wrote:Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers? becuse they are lazy and want an instant "i win" button against tanks and want to do anything to get the dominant hav fits nerfed and any av buffed
Most are pretty reasonable, but there is a minority group on the forums that want vehicles insta-popped by AV. |
Alpha 443-6732
Minmatar Republic
466
|
Posted - 2014.04.22 01:26:00 -
[47] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me
enjoy dying even more easily to my dmodded proto missiles scrub
idiots love gimmicks I guess |
Fire of Prometheus
Alpha Response Command
4319
|
Posted - 2014.04.22 01:28:00 -
[48] - Quote
Smooth Assassin wrote:Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot... This ^
Alpha Response Command (ALREC)
The premier training corp for commandos.
Apply today!
|
Alpha 443-6732
Minmatar Republic
466
|
Posted - 2014.04.22 01:35:00 -
[49] - Quote
Godin Thekiller wrote:Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds. So...... a LARGE turret shouldn't be able to do enough damage to actually kill a vehicle? What weed are you smoking?
No, but a LARGE turret that rapes infantry should make a compromise when fighting vehicles, for balance's sake |
Spike Slania
CREATURES OF THE NIGHT
49
|
Posted - 2014.04.22 01:37:00 -
[50] - Quote
Smooth Assassin wrote:Every time i shoot my forge gun at a tank he replenishes his armor as soon as i can charge up another shot...
Then lets not even include even in the small window of chance we get to charge up the next shot, our shots misfire I say roughly 50% of the time. So when I think I'm about to actually damage an enemy tank, bang, misfire! Got to charge all over again.
I'm not too far from you, I can't wait to see you, again and again
|
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Alpha 443-6732
Minmatar Republic
466
|
Posted - 2014.04.22 01:38:00 -
[51] - Quote
Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers?
agreed. However, people would rather continue to smash their heads against the brick wall rather than taking the moment to walk around it. |
Galthur
Fatal Absolution Dirt Nap Squad.
465
|
Posted - 2014.04.22 01:50:00 -
[52] - Quote
Godin Thekiller wrote:LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots Well, Caldari are OP....... fixed
IRC guest keeps thinking I'm Obiwan
|
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
141
|
Posted - 2014.04.22 01:50:00 -
[53] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at?
Armor repair is active in EVE.
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Alena Ventrallis
PAND3M0N1UM Top Men.
1203
|
Posted - 2014.04.22 02:38:00 -
[54] - Quote
Alpha 443-6732 wrote:Godin Thekiller wrote:Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds. So...... a LARGE turret shouldn't be able to do enough damage to actually kill a vehicle? What weed are you smoking? No, but a LARGE turret that rapes infantry should make a compromise when fighting vehicles, for balance's sake Alpha is right. Personally I think large blasters should be AV weapons and bad at killing infantry. But if they are to be an infantry killer, then they should not also be a good vehicle killer.
That's what you get!! - DA Rick
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Horizen Kenpachi
Forsaken Immortals Top Men.
339
|
Posted - 2014.04.22 03:24:00 -
[55] - Quote
Its my favorite fit because its soveasy to kill u know they have nothing but reps bomber jeep of rail tank although my favorite is missiles u cant rep them off unless i miss and there what real tankers use i say that coz i use em see what i did. Although i hate the build congrates for adapting to the shield nerf u ended up more powerful unless im there. Ps my eyes are bleeding ahould sleep.
Hit me with your nerf bat.
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Horizen Kenpachi
Forsaken Immortals Top Men.
339
|
Posted - 2014.04.22 03:26:00 -
[56] - Quote
Wow that post was epic someone nerf my post i dont think i know what hes saying
Hit me with your nerf bat.
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Sad Heavy
Eternal Beings Proficiency V.
73
|
Posted - 2014.04.22 03:57:00 -
[57] - Quote
Galthur wrote:Godin Thekiller wrote:LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots Well, Caldari are OP....... fixed I don't know what you are talking about. We are a quite balanced race :p
Scrubby Python Pilot, Corp Chat Troll, Elite Scrub, Caldari Loyalist
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2425
|
Posted - 2014.04.22 04:46:00 -
[58] - Quote
It's hard to say it is broken when the two things meant to counter Madrugars- rails and missiles, are the only things that, quite honestly, take down 500k maddies like duvolles take out a C-1 Anything.
It is an anti-infantry fit IMO. Only with sustained DPS from multiple AV can it be brought down which makes it seem OP. Compare that with a heavily tanked Madrugar fit to take out tanks- damage mods, double hardeners and a rep will defeat that tank so long as it can sustain its DPS for long enough- I guess that\s the wild card.
However, it seems every module tanks can equip becomes horribly powerful when stacked. I laugh when I can't put on 2 nitros, but I can stack 3 hardeners and become invincible or 3 damage mods and literally >3-shot any tank build imaginable. It leads me to believe that every module should be able to be equipped, but have much more severe stacking penalties than infantry modules do.
Charlotte O'Dell is the highest level unicorn!
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jerrmy12 kahoalii
Proficiency V.
1097
|
Posted - 2014.04.22 04:49:00 -
[59] - Quote
Sad Heavy wrote:Galthur wrote:Godin Thekiller wrote:LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots Well, Caldari are OP....... fixed I don't know what you are talking about. We are a quite balanced race :p Ccp had to nerf magsec by giving it bad hit detection
I <3 girl gamers
Tears, sweet delicious tears
|
MarasdF Loron
Fatal Absolution Dirt Nap Squad.
444
|
Posted - 2014.04.22 05:08:00 -
[60] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Can't say about the Breach because I never use it, but I can take out triple repped Maddys solo with IAFG, just have to wait for skills to load. And math says that 2 PRO Swarms hitting at the same time with maxed prof and 3 dmg mods will take out the Maddy with 1 volley each if Maddy's shields are already down. If not, it will actually take 2 volleys, boohoo. You don't even have to be minmando.
PS. On my mobile phone right now so I cannot post math.
R.I.P. Pre-1.7 Vehicles & AV, you will be missed.
|
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Harpyja
Molon Labe. General Tso's Alliance
1625
|
Posted - 2014.04.22 05:22:00 -
[61] - Quote
Stupid Blueberry wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Armor repair is active in EVE. But it can also be perma-ran, depending on skills and the fit obviously.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Garrett Blacknova
Codex Troopers
5195
|
Posted - 2014.04.22 10:33:00 -
[62] - Quote
Harpyja wrote:Stupid Blueberry wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Armor repair is active in EVE. But it can also be perma-ran, depending on skills and the fit obviously. And if they balance them right, you'll be able to perma-rep by stacking active reppers but won't reach the same level of repping they get right now to make them invulnerable against infantry AV. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
306
|
Posted - 2014.04.22 11:06:00 -
[63] - Quote
they still die to my xt-missiles and ion cannon.
Elite Gallenten Soldier
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jpmannu
Maphia Clan Corporation
54
|
Posted - 2014.04.22 11:49:00 -
[64] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me
My opinion, you people complaining about OP tanks dont get it straight... you should be asking for an AV buff and NOT a vehicles nerf. Tanks are good as they are and I dont understand why CCP nerfed armor and shield resistance modules in first place (or maybe I do because of plenty moaners and whiners tears like you are) and not making a longer range and a major damage to swarms, a buff to grenades (they have been actually reduced to 2) and so on....dont you think gameplay would be more fun for both AV player and tank pilot? |
KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.22 11:51:00 -
[65] - Quote
Zaaeed Massani wrote:Yeah a squad ate I was running with today pulled out a triple repped Maddy with a railgun for me to play with. I laid waste to the entire enemy team. Ended up going 14-0 with over 3k WP, 49k SP (boosted) and 475k ISK on the match.
Absurd. Enemy Team has 16 Mercs. Just sayin.
And so it goes.
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KalOfTheRathi
Nec Tributis
1233
|
Posted - 2014.04.22 11:58:00 -
[66] - Quote
Racro 01 Arifistan wrote:they still die to my xt-missiles and ion cannon. The is the Dust Forums where logic and data do not apply.
Here QQ Kittens rule. If they need to test something they try it once. If it works that is proof that is unassailable and thus all the QQ flows once more. If it doesn't, they repeat the test until it does ... once.
I die to AV in my Maddy and I don't more often, because I GTFO or killed the AV Merc. The triple rep is only one solution. I don't prefer it because there are several scenarios where it cannot catch up. I believe an armor plate will allow more damage to be 'tanked' and a fuel injector will get the tank clear enough for the armor to come back up.
Unless they are running Militia Swarms. If they are then just sit there. They can be quite amusing as most Reds cannot do simple arithmetic. They are quite obsessed with proving their match skills are horrible and my Greens will come around and clear the surrounding area out. Dead Reds, back to gaming.
And so it goes.
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Spkr4theDead
Red Star. EoN.
2033
|
Posted - 2014.04.22 12:39:00 -
[67] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me So you'd cut off your nose if you didn't like it?
You're starting to sound like dedicated infantry now. Stop
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
RisingSuns Dark Taboo
266
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Posted - 2014.04.22 12:44:00 -
[68] - Quote
Racro 01 Arifistan wrote:they still die to my xt-missiles and ion cannon.
Yeah well you know, everybody has the SP for proto large turrets and whatnot...
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Takahiro Kashuken
Red Star. EoN.
3451
|
Posted - 2014.04.22 12:45:00 -
[69] - Quote
Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters
1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience
Also AFG can do the job, again with 2ppl much quicker |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
719
|
Posted - 2014.04.22 12:47:00 -
[70] - Quote
Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop
Not every tanker want an IWINBUTTON....
PLz go back in your tank, it's awful see you die from you own remote.
And you can't protect your Boyfriends if you are with the scout....
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
|
Posted - 2014.04.22 12:54:00 -
[71] - Quote
Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already.
Do I need to paste the math here again as well?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Spkr4theDead
Red Star. EoN.
2034
|
Posted - 2014.04.22 12:56:00 -
[72] - Quote
Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well? You're forgetting the 169% multiplier every. damn. time.
You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5040
|
Posted - 2014.04.22 13:01:00 -
[73] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me Here's a story:
I trained for a Gunnlogi and Missile Turrets. I then repeatedly lost fights to repping Maddies.
I have the skills to run a repping Maddy of my own, so I took one out.
I got some kills, and then received a mail saying "so you're using FOTM now too?!"
Dust 514
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Spkr4theDead
Red Star. EoN.
2034
|
Posted - 2014.04.22 13:02:00 -
[74] - Quote
Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button.
The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2034
|
Posted - 2014.04.22 13:03:00 -
[75] - Quote
Mobius Wyvern wrote:Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me Here's a story: I trained for a Gunnlogi and Missile Turrets. I then repeatedly lost fights to repping Maddies. I have the skills to run a repping Maddy of my own, so I took one out. I got some kills, and then received a mail saying "so you're using FOTM now too?!" Dust 514 But you're RND, you don't know anything about vehicles. This is established fact for years.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Takahiro Kashuken
Red Star. EoN.
3455
|
Posted - 2014.04.22 13:04:00 -
[76] - Quote
Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well?
Go paste it but your still wrong
Ive done it a fair few times |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
|
Posted - 2014.04.22 13:34:00 -
[77] - Quote
Spkr4theDead wrote: You're forgetting the 169% multiplier every. damn. time.
With 3x Complex Damage Modifiers and the 169% Bonus, a Wiyrkomi Breach FG deals 4,057HP. By calculating the FG's 10% modifier, a Triple Rep Madrugar has 5,040HP.
So unless 4057 > 5040HP, you aren't OHK'ing anything.
Spkr4TheDead wrote: You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
lolSpkr.
Name one person outside of Red Star. who takes you seriously in this game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
Mojo XXXIII
Abandoned Privilege Top Men.
12
|
Posted - 2014.04.22 13:45:00 -
[78] - Quote
Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun.
So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank?
A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player?
Seems fair.
Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. |
Adipem Nothi
Nos Nothi
489
|
Posted - 2014.04.22 13:49:00 -
[79] - Quote
Godin Thekiller wrote: So, how to fix it?
Maybe give decent infantry AV?
Bang?
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 13:51:00 -
[80] - Quote
Adipem Nothi wrote:Godin Thekiller wrote: So, how to fix it?
Maybe give infantry decent AV? We already have it, it's called the ADV tier.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bax Zanith
120
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Posted - 2014.04.22 13:57:00 -
[81] - Quote
Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. Fun (or not so fun) fact; it would take more than sixteen players to counter a tank squad with AV. If they all have to be specialized in AV... well, I'll just leave it at I havent seen another AV specialist in at least a mounth now...
I'd say walk in my shoes for a day, but you probably still won't understand.
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NAV HIV
The Generals General Tso's Alliance
1533
|
Posted - 2014.04.22 14:00:00 -
[82] - Quote
Spkr4theDead wrote:Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well? You're forgetting the 169% multiplier every. damn. time. You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
Yet he Owns a very good Gunlogi + Missiles |
NAV HIV
The Generals General Tso's Alliance
1533
|
Posted - 2014.04.22 14:03:00 -
[83] - Quote
Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him.
How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?! |
Mojo XXXIII
Abandoned Privilege Top Men.
13
|
Posted - 2014.04.22 14:09:00 -
[84] - Quote
NAV HIV wrote:Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?!
AFK in the MCC because, what's the point in even trying when I know my primary weapon is all but useless? |
Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
348
|
Posted - 2014.04.22 14:25:00 -
[85] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Installations should be like crus and deployable like OBs. In this design, no turrets come pre-setup on the map. Everyone has to be called in
FAME
Click for Vehicle Support
Click for Recruitment
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
348
|
Posted - 2014.04.22 14:27:00 -
[86] - Quote
NAV HIV wrote:Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?!
2 tanks (at least one rail) and an ADS. We usually have 2 tanks, but it isn't uncommon for us to battle other teams where we only have 1 tanker and a single ADS.
FAME
Click for Vehicle Support
Click for Recruitment
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The Attorney General
2666
|
Posted - 2014.04.22 14:29:00 -
[87] - Quote
Funkmaster Whale wrote: They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
Says the perch forge gunner using KB + M.
Maybe you should get off your nest of hives and off the roof or rings up on which you love to hide and actually fight a tank.
Other people could make the very valid point about the FG skills not applying correctly, but not you whale. It always takes you long enough to fly up to your preferred perches that your skills are applying.
I hope you enjoy the view from way up there.
Mr. Hybrid Vayu.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
722
|
Posted - 2014.04.22 15:18:00 -
[88] - Quote
Oh but my AV-Patrol did that too
It only took 3 player to drop 3 of your boyfriend tanking'easymode tank and another dropship of your best boyfriend takasomething.
But seeing you suicide 3 time and die an other 4 time with a CLoack-scout VS 2 Min-Heavy with SMG ( you can't play without OP things really) make me understand that since YOU SUCK, you need OP Tank. Hope that make you feel better.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
|
Nothing Certain
Bioshock Rejects
511
|
Posted - 2014.04.22 15:30:00 -
[89] - Quote
Alabastor 'TheBlaster' Alcar wrote:Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers? becuse they are lazy and want an instant "i win" button against tanks and want to do anything to get the dominant hav fits nerfed and any av buffed
Ahh, the irony. So tankers does this guy, Takahiro and Spkr actually represent your views? Because they don't seem a whole lot different than most tankers views I see.
Because, that's why.
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Nothing Certain
Bioshock Rejects
511
|
Posted - 2014.04.22 15:59:00 -
[90] - Quote
jpmannu wrote:Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me My opinion, you people complaining about OP tanks dont get it straight... you should be asking for an AV buff and NOT a vehicles nerf. Tanks are good as they are and I dont understand why CCP nerfed armor and shield resistance modules in first place (or maybe I do because of plenty moaners and whiners tears like you are) and not making a longer range and a major damage to swarms, a buff to grenades (they have been actually reduced to 2) and so on....dont you think gameplay would be more fun for both AV player and tank pilot?
We can balance from low to high, meaning basing everything in relation to MLT infantry or from high to low, proto vehicles (which don't really exist). The problem is that balance for vehicles and infantry are not based on the same standard so reconciling the two is almost impossible. The reason for this is the meme of "it is a TANK". This leads to the idea that tanks, although only representing one player should be exponentially more powerful than a lone infantryman. We can't achieve balance with that meme prevailing. What we debate here on the forums isn't about balance; it is about finding tolerable imbalance.
Because, that's why.
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Jason Pearson
State Terrestrial Mercenaries
4132
|
Posted - 2014.04.22 16:02:00 -
[91] - Quote
Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
I do like how you cut out Proxy Mines, honestly. I've seen plenty of tankers die to them, even good ones. I personally get caught out quite a few times, think the worst match was dying twice to proxy mines and lose a mil. Only reason most tanks don't die is down to the fact not all of them are idiots, and the majority of people putting them down aren't the sharpest tools in the shed.. Came across one load of proxy mines that were on a bright floor and they just looked blatantly out of place.
*Ignores rest of thread because I love proxy mines*
King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician
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Nothing Certain
Bioshock Rejects
511
|
Posted - 2014.04.22 16:06:00 -
[92] - Quote
Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker
No. Not even a IAFG, completely maxed and hitting the weak spot. Only one tank can be one-shotted, a out of the box Sica, and it must be with the above scenario.
Because, that's why.
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2427
|
Posted - 2014.04.22 17:25:00 -
[93] - Quote
NAV HIV wrote:Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?!
Who cares? That team has no infantry anymore so I'd just scout around and hack objectives. I go for the win, not kills.
Charlotte O'Dell is the highest level unicorn!
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
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Posted - 2014.04.22 23:22:00 -
[94] - Quote
Charlotte O'Dell wrote:It's hard to say it is broken when the two things meant to counter Madrugars- rails and missiles, are the only things that, quite honestly, take down 500k maddies like duvolles take out a C-1 Anything.
It is an anti-infantry fit IMO. Only with sustained DPS from multiple AV can it be brought down which makes it seem OP. Compare that with a heavily tanked Madrugar fit to take out tanks- damage mods, double hardeners and a rep will defeat that tank so long as it can sustain its DPS for long enough- I guess that\s the wild card.
However, it seems every module tanks can equip becomes horribly powerful when stacked. I laugh when I can't put on 2 nitros, but I can stack 3 hardeners and become invincible or 3 damage mods and literally >3-shot any tank build imaginable. It leads me to believe that every module should be able to be equipped, but have much more severe stacking penalties than infantry modules do.
With the cooldowns as long as they are, and the hardeners getting nerfed back to pre-1.7, I think adding a second module should give a bonus to the cooldown time of the original instead of a clear bonus. So instead of 2 hardeners or damage mods making you crazy strong or powerful, they would give maybe a 15 or 20 percent reduction to the cooldown of the original. This does nothing for the armor reps but those could be balanced normally. Also, I don't think blasters should be limited to AI. In Uprising and Chromosome letting a blaster tank get close to you could lead to a very quick and violent end (well maybe not so quick in Uprising with the reppers glitched).
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Medical Crash
CLONES AGAINST HUMANITY
300
|
Posted - 2014.04.22 23:26:00 -
[95] - Quote
guys, guys it's obvious- we need to work as a teeeem. Get 4 guys to run av, three guys will ambush the tank, and the 4th guy will message the tanker, asking for mercy, and praying he won't kill them. It's all so clear now!
300 likes, this isn't Dust, THIS IS SPARTAAAAAA! |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9636
|
Posted - 2014.04.22 23:39:00 -
[96] - Quote
Medical Crash wrote:guys, guys it's obvious- we need to work as a teeeem. Get 4 guys to run av, three guys will ambush the tank, and the 4th guy will message the tanker, asking for mercy, and praying he won't kill them. It's all so clear now! 300 likes, this isn't Dust, THIS IS SPARTAAAAAA!
Meh a pair of competent AVers will clear a map of everything other than a Triple Repped Maddy in 5 mins.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Darken-Sol
BIG BAD W0LVES Canis Eliminatus Operatives
1272
|
Posted - 2014.04.22 23:44:00 -
[97] - Quote
Ion cannon+damage mod= death
Crush them
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9636
|
Posted - 2014.04.22 23:48:00 -
[98] - Quote
Darken-Sol wrote:Ion cannon+damage mod= death
Not on a triple rep it doesn't, you can't nearly deal enough damage to break 400+ reps per second, even if you could keep up an average RoF your blaster's down time means that the enemy HAV reps a significant amount of armour, by which time your Mod will be down and you blasting ineffectually at its supah repping armoured hull.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Alena Ventrallis
PAND3M0N1UM Top Men.
1208
|
Posted - 2014.04.23 00:21:00 -
[99] - Quote
True Adamance wrote:Darken-Sol wrote:Ion cannon+damage mod= death Not on a triple rep it doesn't, you can't nearly deal enough damage to break 400+ reps per second, even if you could keep up an average RoF your blaster's down time means that the enemy HAV reps a significant amount of armour, by which time your Mod will be down and you blasting ineffectually at its supah repping armoured hull. False.
Ion cannon does 136.5 damage at a fire rate of 0.14 shots a second, or 428.57 rpm. now we apply the 90% efficiency to armor for 122.85. Add on a damage mod, and damage is now 159.7 a shot. This gives us a DPS of 1140.75 DPS.
You can easily down a repper maddy with a damage modded ion cannon. Of course, this assumes the repper maddy lets you sit there and kill him. Getting that DPS on target may prove difficult. But as far as raw numbers go, an ion cannon can easily DPS a repper maddy down.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1208
|
Posted - 2014.04.23 00:30:00 -
[100] - Quote
Nothing Certain wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker No. Not even a IAFG, completely maxed and hitting the weak spot. Only one tank can be one-shotted, a out of the box Sica, and it must be with the above scenario. AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
That's what you get!! - DA Rick
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 00:51:00 -
[101] - Quote
Alena Ventrallis wrote:Nothing Certain wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker No. Not even a IAFG, completely maxed and hitting the weak spot. Only one tank can be one-shotted, a out of the box Sica, and it must be with the above scenario. AFG can easily take out a repper tank. IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot. Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher. This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
What is this, MATH!?!?! What kind of trickery is this?! |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7126
|
Posted - 2014.04.23 01:10:00 -
[102] - Quote
Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here.
9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86
So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9639
|
Posted - 2014.04.23 01:17:00 -
[103] - Quote
Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of?
I don't think that is accurate of scientifically definitive proof.....
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
|
Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 01:21:00 -
[104] - Quote
Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of?
Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about. |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7126
|
Posted - 2014.04.23 01:33:00 -
[105] - Quote
Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%?
Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit..
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
PLAYSTTION
Universal Allies Inc.
94
|
Posted - 2014.04.23 01:38:00 -
[106] - Quote
i think they are fine tank v tank but when AV attack them theres no point in trying. if it was an option making the reaping from av damage way slower or have a long delay AND putting tanks back to the old speed i think that would fix the issue
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
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Henchmen21
Planet Express LLC
982
|
Posted - 2014.04.23 01:42:00 -
[107] - Quote
Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster?
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Harpyja
Molon Labe. General Tso's Alliance
1629
|
Posted - 2014.04.23 01:43:00 -
[108] - Quote
Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit.. And you are to expect me to turn on my modules and run away back to the redline each time AV gets a single shot at me?
B**** please, if I did that I'd hardly get any WPs and kills. I can't just run away with modules active at the slightest presence of AV. I have my own thresholds of when I need to activate my hardener and/or retreat.
So saying that a tank has 9 seconds to find cover is bullshit. It's more like the first 4 or 5 seconds they determine if the damage is lethal or not, after which you have only 4 or 5 more seconds left to finish them off.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 01:45:00 -
[109] - Quote
Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit..
Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from. Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol. |
Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 01:49:00 -
[110] - Quote
Henchmen21 wrote:Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about. Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster?
IKR? Hard to imagine you can actually AVOID them right? Lost count of how many forge gunners try to forge me just standing out in the open with no cover at all. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9643
|
Posted - 2014.04.23 01:52:00 -
[111] - Quote
Henchmen21 wrote:Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about. Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster?
Thats a poor statistic you are using to represent something knowing that literally the Blaster had an effective range of 200m while the Rail used to have 600m, only being 1/3 of the total rail range. Our effective range is actually 66% of the Rails absolute range...... even pushing kills past 200m is difficult.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Zaaeed Massani
RisingSuns Dark Taboo
269
|
Posted - 2014.04.23 01:55:00 -
[112] - Quote
Commander Tzu wrote:Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit.. Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from. Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
I feel like you're the most logical, sane tanker on the forums.
Can we be friends?
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 02:05:00 -
[113] - Quote
Zaaeed Massani wrote:Commander Tzu wrote:Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit.. Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from. Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol. I feel like you're the most logical, sane tanker on the forums. Can we be friends?
Yes.
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7130
|
Posted - 2014.04.23 02:13:00 -
[114] - Quote
Commander Tzu wrote: Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from.
Assumptions are bad for you.
It's not that hard. All you have to do is pay attention to the screen and take not of where the giant blue ball came from.
Commander Tzu wrote: Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
FGs camping on a tower means that simply hiding behind cover long enough will suffice to bring your HP back to 100%, and it means they have to peak their heads out if they want to fire, which makes easy prey for a Railgunner with a good shot.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Henchmen21
Planet Express LLC
984
|
Posted - 2014.04.23 02:14:00 -
[115] - Quote
True Adamance wrote:Henchmen21 wrote:Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about. Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster? Thats a poor statistic you are using to represent something knowing that literally the Blaster had an effective range of 200m while the Rail used to have 600m, only being 1/3 of the total rail range. Our effective range is actually 66% of the Rails absolute range...... even pushing kills past 200m is difficult.
I know I've been killed out to 230+M by a blaster. Which is pretty near 80%.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
984
|
Posted - 2014.04.23 02:18:00 -
[116] - Quote
Atiim wrote:Commander Tzu wrote: Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from.
Assumptions are bad for you. It's not that hard. All you have to do is pay attention to the screen and take not of where the giant blue ball came from. Commander Tzu wrote: Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
FGs camping on a tower means that simply hiding behind cover long enough will suffice to bring your HP back to 100%, and it means they have to peak their heads out if they want to fire, which makes easy prey for a Railgunner with a good shot.
Now granted I am only 3 days into forging and only had prof 3 and 1 basic damage mod, but a Soma a ******* Soma tanked 8 shots with no problem earlier today. I'd have no problem if it were a Maddy but a Soma shouldn't be able to shrug off that kinda of damage. No hardener, didn't even bother retreating more then 10 feet.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Commander Tzu
L.O.T.I.S. D.E.F.I.A.N.C.E
124
|
Posted - 2014.04.23 02:20:00 -
[117] - Quote
Atiim wrote:Commander Tzu wrote: Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from.
Assumptions are bad for you. It's not that hard. All you have to do is pay attention to the screen and take not of where the giant blue ball came from. Commander Tzu wrote: Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
FGs camping on a tower means that simply hiding behind cover long enough will suffice to bring your HP back to 100%, and it means they have to peak their heads out if they want to fire, which makes easy prey for a Railgunner with a good shot.
Fit me a triple rep maddy with enough reps to survive swarms and forges, a proto rail turret to take on other tanks, and a fuel injector to escape. There is a reason so many triple rep maddys run blasters. It's this reason that let's you infer that if you see one on the field, chances are they are using a blaster. As for rail guns, again, rendering is still an issue. Unless you figured out how to pick people off rooftops without actually seeing them? Not to mention your lack of range. Plus your second comment seems to show you completely missed the point. Forge guns in good positions tend to be able to fire over a lot of cover, effectively blocking tanks off from certain areas of the map, sometimes whole halves. If you were to venture in those areas, you would not survive, and if you didn't then it isn't a problem and this whole scenario is useless isn't it? |
Alena Ventrallis
PAND3M0N1UM Top Men.
1216
|
Posted - 2014.04.25 23:05:00 -
[118] - Quote
Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit.. Exactly how it should be. AV can solo a vehicle already, But it takes effort. Two makes it easy as pie. Again, if AV wants to solo any vehicle in 5 seconds or less, they need to be unable to equip a sidearm. If you want your rock to always win against scissors, then you need to always lose to paper. That's balance. This is something I don't wish to see, but one cannot rgue it is balanced on the Rock - Paper - Scissors model, or in this case the Vehicle - AV - Infantry model.
As far as repper Maddies go, they are set up to handle the sustained DPS of AV. They are vulnerable to high alpha weapons, such as RE and large railguns. The setup that can handle high alpha is a Gunnlogi with two hardeners and an extender. It has enough ehp to survive a large railgun and kill it or escape. However, it cannot recover that hp very well, and thus AV can kill them easier, because it isn't set up to take sustained damage.
The complaints of the repper Maddy are like complaining that a sniper killed you outside of the range of your shotgun. Of course it did, that's what it is set up to do, kill you from range. If you got in close, the sniper loses his advantage. A repper Maddy is set up to take your AV. Have a fellow tanker kill him, or better yet, you can call one in on your own. If he's set up to absorb your large railgun, then your AV can kill him, because he cannot rep it as fast as you can kill it.
That's what you get!! - DA Rick
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Virtual Riot
Rebels New Republic INTERGALACTIC WARPIGS
369
|
Posted - 2014.04.26 03:38:00 -
[119] - Quote
Alena Ventrallis wrote: Assault forge gun can easily outdps a repper tank. Whether the repper tank sticks around is another story. LOL
wrong.
Just the other day I was shooting a tank with my iafg with 2 complx dmg mods and 3 prof,
he just sat there as if taunting me...
Fixing FGs > all
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7216
|
Posted - 2014.04.26 04:05:00 -
[120] - Quote
Alena Ventrallis wrote: The complaints of the repper Maddy are like complaining that a sniper killed you outside of the range of your shotgun
No, complaints of the Triple Rep Madrugar would be like complaining about how your pumping Shotgun rounds into a Sniper, but the Sniper is not dying.
You brought a weapon designed to be the sniper's counter (Swarm Launcher was designed to demolish armored vehicles), and yet the Sniper (Triple 'Rep Madrugar) is immune to it.
In what world does this look balanced to you?:
HAV > Infantry > AV < HAV
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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