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Harpyja
Molon Labe. General Tso's Alliance
1625
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Posted - 2014.04.22 05:22:00 -
[61] - Quote
Stupid Blueberry wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Armor repair is active in EVE. But it can also be perma-ran, depending on skills and the fit obviously.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Garrett Blacknova
Codex Troopers
5195
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Posted - 2014.04.22 10:33:00 -
[62] - Quote
Harpyja wrote:Stupid Blueberry wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Armor repair is active in EVE. But it can also be perma-ran, depending on skills and the fit obviously. And if they balance them right, you'll be able to perma-rep by stacking active reppers but won't reach the same level of repping they get right now to make them invulnerable against infantry AV. |
Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
306
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Posted - 2014.04.22 11:06:00 -
[63] - Quote
they still die to my xt-missiles and ion cannon.
Elite Gallenten Soldier
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jpmannu
Maphia Clan Corporation
54
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Posted - 2014.04.22 11:49:00 -
[64] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me
My opinion, you people complaining about OP tanks dont get it straight... you should be asking for an AV buff and NOT a vehicles nerf. Tanks are good as they are and I dont understand why CCP nerfed armor and shield resistance modules in first place (or maybe I do because of plenty moaners and whiners tears like you are) and not making a longer range and a major damage to swarms, a buff to grenades (they have been actually reduced to 2) and so on....dont you think gameplay would be more fun for both AV player and tank pilot? |
KalOfTheRathi
Nec Tributis
1233
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Posted - 2014.04.22 11:51:00 -
[65] - Quote
Zaaeed Massani wrote:Yeah a squad ate I was running with today pulled out a triple repped Maddy with a railgun for me to play with. I laid waste to the entire enemy team. Ended up going 14-0 with over 3k WP, 49k SP (boosted) and 475k ISK on the match.
Absurd. Enemy Team has 16 Mercs. Just sayin.
And so it goes.
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KalOfTheRathi
Nec Tributis
1233
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Posted - 2014.04.22 11:58:00 -
[66] - Quote
Racro 01 Arifistan wrote:they still die to my xt-missiles and ion cannon. The is the Dust Forums where logic and data do not apply.
Here QQ Kittens rule. If they need to test something they try it once. If it works that is proof that is unassailable and thus all the QQ flows once more. If it doesn't, they repeat the test until it does ... once.
I die to AV in my Maddy and I don't more often, because I GTFO or killed the AV Merc. The triple rep is only one solution. I don't prefer it because there are several scenarios where it cannot catch up. I believe an armor plate will allow more damage to be 'tanked' and a fuel injector will get the tank clear enough for the armor to come back up.
Unless they are running Militia Swarms. If they are then just sit there. They can be quite amusing as most Reds cannot do simple arithmetic. They are quite obsessed with proving their match skills are horrible and my Greens will come around and clear the surrounding area out. Dead Reds, back to gaming.
And so it goes.
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Spkr4theDead
Red Star. EoN.
2033
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Posted - 2014.04.22 12:39:00 -
[67] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me So you'd cut off your nose if you didn't like it?
You're starting to sound like dedicated infantry now. Stop
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Zaaeed Massani
RisingSuns Dark Taboo
266
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Posted - 2014.04.22 12:44:00 -
[68] - Quote
Racro 01 Arifistan wrote:they still die to my xt-missiles and ion cannon.
Yeah well you know, everybody has the SP for proto large turrets and whatnot...
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Takahiro Kashuken
Red Star. EoN.
3451
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Posted - 2014.04.22 12:45:00 -
[69] - Quote
Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters
1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience
Also AFG can do the job, again with 2ppl much quicker |
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
719
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Posted - 2014.04.22 12:47:00 -
[70] - Quote
Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop
Not every tanker want an IWINBUTTON....
PLz go back in your tank, it's awful see you die from you own remote.
And you can't protect your Boyfriends if you are with the scout....
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
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Posted - 2014.04.22 12:54:00 -
[71] - Quote
Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already.
Do I need to paste the math here again as well?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 12:56:00 -
[72] - Quote
Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well? You're forgetting the 169% multiplier every. damn. time.
You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
5040
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Posted - 2014.04.22 13:01:00 -
[73] - Quote
Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me Here's a story:
I trained for a Gunnlogi and Missile Turrets. I then repeatedly lost fights to repping Maddies.
I have the skills to run a repping Maddy of my own, so I took one out.
I got some kills, and then received a mail saying "so you're using FOTM now too?!"
Dust 514
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 13:02:00 -
[74] - Quote
Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button.
The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 13:03:00 -
[75] - Quote
Mobius Wyvern wrote:Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me Here's a story: I trained for a Gunnlogi and Missile Turrets. I then repeatedly lost fights to repping Maddies. I have the skills to run a repping Maddy of my own, so I took one out. I got some kills, and then received a mail saying "so you're using FOTM now too?!" Dust 514 But you're RND, you don't know anything about vehicles. This is established fact for years.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Takahiro Kashuken
Red Star. EoN.
3455
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Posted - 2014.04.22 13:04:00 -
[76] - Quote
Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well?
Go paste it but your still wrong
Ive done it a fair few times |
Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
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Posted - 2014.04.22 13:34:00 -
[77] - Quote
Spkr4theDead wrote: You're forgetting the 169% multiplier every. damn. time.
With 3x Complex Damage Modifiers and the 169% Bonus, a Wiyrkomi Breach FG deals 4,057HP. By calculating the FG's 10% modifier, a Triple Rep Madrugar has 5,040HP.
So unless 4057 > 5040HP, you aren't OHK'ing anything.
Spkr4TheDead wrote: You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
lolSpkr.
Name one person outside of Red Star. who takes you seriously in this game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Mojo XXXIII
Abandoned Privilege Top Men.
12
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Posted - 2014.04.22 13:45:00 -
[78] - Quote
Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun.
So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank?
A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player?
Seems fair.
Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. |
Adipem Nothi
Nos Nothi
489
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Posted - 2014.04.22 13:49:00 -
[79] - Quote
Godin Thekiller wrote: So, how to fix it?
Maybe give decent infantry AV?
Bang?
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Spkr4theDead
Red Star. EoN.
2034
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Posted - 2014.04.22 13:51:00 -
[80] - Quote
Adipem Nothi wrote:Godin Thekiller wrote: So, how to fix it?
Maybe give infantry decent AV? We already have it, it's called the ADV tier.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Bax Zanith
120
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Posted - 2014.04.22 13:57:00 -
[81] - Quote
Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. Fun (or not so fun) fact; it would take more than sixteen players to counter a tank squad with AV. If they all have to be specialized in AV... well, I'll just leave it at I havent seen another AV specialist in at least a mounth now...
I'd say walk in my shoes for a day, but you probably still won't understand.
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NAV HIV
The Generals General Tso's Alliance
1533
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Posted - 2014.04.22 14:00:00 -
[82] - Quote
Spkr4theDead wrote:Atiim wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already. Do I need to paste the math here again as well? You're forgetting the 169% multiplier every. damn. time. You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
Yet he Owns a very good Gunlogi + Missiles |
NAV HIV
The Generals General Tso's Alliance
1533
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Posted - 2014.04.22 14:03:00 -
[83] - Quote
Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him.
How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?! |
Mojo XXXIII
Abandoned Privilege Top Men.
13
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Posted - 2014.04.22 14:09:00 -
[84] - Quote
NAV HIV wrote:Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?!
AFK in the MCC because, what's the point in even trying when I know my primary weapon is all but useless? |
Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
348
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Posted - 2014.04.22 14:25:00 -
[85] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Installations should be like crus and deployable like OBs. In this design, no turrets come pre-setup on the map. Everyone has to be called in
FAME
Click for Vehicle Support
Click for Recruitment
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
348
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Posted - 2014.04.22 14:27:00 -
[86] - Quote
NAV HIV wrote:Mojo XXXIII wrote:Spkr4theDead wrote:Jastad wrote:Spkr4theDead wrote: You're starting to sound like dedicated infantry now. Stop Not every tanker want an IWINBUTTON.... PLz go back in your tank, it's awful see you die from you own remote. And you can't protect your Boyfriends if you are with the scout.... lol @ you thinking it's a I win button. The Russians beat the hell out of me, I don't see them on here complaining that they can't destroy tanks. They know it's a team effort, and a team effort it is, with 4/6 dedicated to AV. Taka will attest to this, with those other 2 tanking. I cannot survive against them. It's the Polish, and the French, too. They don't complain, they just do it. I have much more respect for them than I ever will for those that come to the English section and complain day in and day out that they can't solo tanks with the Starter Fit, or a MLT forge gun. So, 4/6 DEDICATED AV, all organized and working together in a coordinated effort to take out ONE guy in a tank? A QUARTER to ONE THIRD of the entire enemy team, who have each committed the same or more SP (and, combined, probably at least 4 times the ISK), as ONE player did to operate that tank, just to take out that one player? Seems fair. Makes that tanker pretty much invincible in a pub match, or any other time there aren't 6 fully specced, dedicated, and organized AV available to gang up on him. How many tanks are allowed on the field again ?! What would you use if you see 3 gunlogi + 2 maddy ?!
2 tanks (at least one rail) and an ADS. We usually have 2 tanks, but it isn't uncommon for us to battle other teams where we only have 1 tanker and a single ADS.
FAME
Click for Vehicle Support
Click for Recruitment
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The Attorney General
2666
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Posted - 2014.04.22 14:29:00 -
[87] - Quote
Funkmaster Whale wrote: They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub.
Says the perch forge gunner using KB + M.
Maybe you should get off your nest of hives and off the roof or rings up on which you love to hide and actually fight a tank.
Other people could make the very valid point about the FG skills not applying correctly, but not you whale. It always takes you long enough to fly up to your preferred perches that your skills are applying.
I hope you enjoy the view from way up there.
Mr. Hybrid Vayu.
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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
722
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Posted - 2014.04.22 15:18:00 -
[88] - Quote
Oh but my AV-Patrol did that too
It only took 3 player to drop 3 of your boyfriend tanking'easymode tank and another dropship of your best boyfriend takasomething.
But seeing you suicide 3 time and die an other 4 time with a CLoack-scout VS 2 Min-Heavy with SMG ( you can't play without OP things really) make me understand that since YOU SUCK, you need OP Tank. Hope that make you feel better.
Cal.Heavy-Min.Heavy-Amarr.Heavy
Believe in the FORGE, young padawans
SoloDoloreSuCharlie
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 15:30:00 -
[89] - Quote
Alabastor 'TheBlaster' Alcar wrote:Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers? becuse they are lazy and want an instant "i win" button against tanks and want to do anything to get the dominant hav fits nerfed and any av buffed
Ahh, the irony. So tankers does this guy, Takahiro and Spkr actually represent your views? Because they don't seem a whole lot different than most tankers views I see.
Because, that's why.
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 15:59:00 -
[90] - Quote
jpmannu wrote:Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me My opinion, you people complaining about OP tanks dont get it straight... you should be asking for an AV buff and NOT a vehicles nerf. Tanks are good as they are and I dont understand why CCP nerfed armor and shield resistance modules in first place (or maybe I do because of plenty moaners and whiners tears like you are) and not making a longer range and a major damage to swarms, a buff to grenades (they have been actually reduced to 2) and so on....dont you think gameplay would be more fun for both AV player and tank pilot?
We can balance from low to high, meaning basing everything in relation to MLT infantry or from high to low, proto vehicles (which don't really exist). The problem is that balance for vehicles and infantry are not based on the same standard so reconciling the two is almost impossible. The reason for this is the meme of "it is a TANK". This leads to the idea that tanks, although only representing one player should be exponentially more powerful than a lone infantryman. We can't achieve balance with that meme prevailing. What we debate here on the forums isn't about balance; it is about finding tolerable imbalance.
Because, that's why.
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