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Alena Ventrallis
PAND3M0N1UM Top Men.
1197
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Posted - 2014.04.21 21:05:00 -
[1] - Quote
Assault forge gun can easily outdps a repper tank. Whether the repper tank sticks around is another story.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1198
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Posted - 2014.04.22 01:01:00 -
[2] - Quote
Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers?
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1203
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Posted - 2014.04.22 02:38:00 -
[3] - Quote
Alpha 443-6732 wrote:Godin Thekiller wrote:Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds. So...... a LARGE turret shouldn't be able to do enough damage to actually kill a vehicle? What weed are you smoking? No, but a LARGE turret that rapes infantry should make a compromise when fighting vehicles, for balance's sake Alpha is right. Personally I think large blasters should be AV weapons and bad at killing infantry. But if they are to be an infantry killer, then they should not also be a good vehicle killer.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1208
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Posted - 2014.04.23 00:21:00 -
[4] - Quote
True Adamance wrote:Darken-Sol wrote:Ion cannon+damage mod= death Not on a triple rep it doesn't, you can't nearly deal enough damage to break 400+ reps per second, even if you could keep up an average RoF your blaster's down time means that the enemy HAV reps a significant amount of armour, by which time your Mod will be down and you blasting ineffectually at its supah repping armoured hull. False.
Ion cannon does 136.5 damage at a fire rate of 0.14 shots a second, or 428.57 rpm. now we apply the 90% efficiency to armor for 122.85. Add on a damage mod, and damage is now 159.7 a shot. This gives us a DPS of 1140.75 DPS.
You can easily down a repper maddy with a damage modded ion cannon. Of course, this assumes the repper maddy lets you sit there and kill him. Getting that DPS on target may prove difficult. But as far as raw numbers go, an ion cannon can easily DPS a repper maddy down.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1208
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Posted - 2014.04.23 00:30:00 -
[5] - Quote
Nothing Certain wrote:Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker No. Not even a IAFG, completely maxed and hitting the weak spot. Only one tank can be one-shotted, a out of the box Sica, and it must be with the above scenario. AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
That's what you get!! - DA Rick
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Alena Ventrallis
PAND3M0N1UM Top Men.
1216
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Posted - 2014.04.25 23:05:00 -
[6] - Quote
Atiim wrote:Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%? Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit.. Exactly how it should be. AV can solo a vehicle already, But it takes effort. Two makes it easy as pie. Again, if AV wants to solo any vehicle in 5 seconds or less, they need to be unable to equip a sidearm. If you want your rock to always win against scissors, then you need to always lose to paper. That's balance. This is something I don't wish to see, but one cannot rgue it is balanced on the Rock - Paper - Scissors model, or in this case the Vehicle - AV - Infantry model.
As far as repper Maddies go, they are set up to handle the sustained DPS of AV. They are vulnerable to high alpha weapons, such as RE and large railguns. The setup that can handle high alpha is a Gunnlogi with two hardeners and an extender. It has enough ehp to survive a large railgun and kill it or escape. However, it cannot recover that hp very well, and thus AV can kill them easier, because it isn't set up to take sustained damage.
The complaints of the repper Maddy are like complaining that a sniper killed you outside of the range of your shotgun. Of course it did, that's what it is set up to do, kill you from range. If you got in close, the sniper loses his advantage. A repper Maddy is set up to take your AV. Have a fellow tanker kill him, or better yet, you can call one in on your own. If he's set up to absorb your large railgun, then your AV can kill him, because he cannot rep it as fast as you can kill it.
That's what you get!! - DA Rick
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