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Nothing Certain
Bioshock Rejects
507
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Posted - 2014.04.21 20:32:00 -
[1] - Quote
While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Because, that's why.
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 15:30:00 -
[2] - Quote
Alabastor 'TheBlaster' Alcar wrote:Alena Ventrallis wrote:Repper tanks are good at sustained damage from forges and swarms, but are vulnerable to alpha damage of rails. Buffer tanks can take the alpha damage well, but have a problem with AV because they have a hard time recovering their HP.
Just because a repper tank is good against what you bring to the table doesn't mean they are broken. Thats like saying a sniper rifle is broken because it can kill you outside of your shotgun range.
Plus, with militia tanks as horribly cheap as they are, and for no SP investment, why don't you have a sica to deal with reppers and your AV to deal with buffers? becuse they are lazy and want an instant "i win" button against tanks and want to do anything to get the dominant hav fits nerfed and any av buffed
Ahh, the irony. So tankers does this guy, Takahiro and Spkr actually represent your views? Because they don't seem a whole lot different than most tankers views I see.
Because, that's why.
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 15:59:00 -
[3] - Quote
jpmannu wrote:Godin Thekiller wrote:So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work. Holy **** I was wrong. It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it? stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both. Peace, Godin Click me My opinion, you people complaining about OP tanks dont get it straight... you should be asking for an AV buff and NOT a vehicles nerf. Tanks are good as they are and I dont understand why CCP nerfed armor and shield resistance modules in first place (or maybe I do because of plenty moaners and whiners tears like you are) and not making a longer range and a major damage to swarms, a buff to grenades (they have been actually reduced to 2) and so on....dont you think gameplay would be more fun for both AV player and tank pilot?
We can balance from low to high, meaning basing everything in relation to MLT infantry or from high to low, proto vehicles (which don't really exist). The problem is that balance for vehicles and infantry are not based on the same standard so reconciling the two is almost impossible. The reason for this is the meme of "it is a TANK". This leads to the idea that tanks, although only representing one player should be exponentially more powerful than a lone infantryman. We can't achieve balance with that meme prevailing. What we debate here on the forums isn't about balance; it is about finding tolerable imbalance.
Because, that's why.
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Nothing Certain
Bioshock Rejects
511
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Posted - 2014.04.22 16:06:00 -
[4] - Quote
Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker
No. Not even a IAFG, completely maxed and hitting the weak spot. Only one tank can be one-shotted, a out of the box Sica, and it must be with the above scenario.
Because, that's why.
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