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Godin Thekiller
OSG Planetary Operations Covert Intervention
2042
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Posted - 2014.04.21 20:06:00 -
[1] - Quote
So, I finally tried out what people was talking about, as it seemed silly to me, nor did I think it would work.
Holy **** I was wrong.
It was insane. The only thing that was able to take me out was a rail, and a missile HAV. blasters and AV stood zero chance due to lower DPS. It was quite sad tbh. That needs fixing. Well, lots of things need fixing, but that really does. So, how to fix it?
stacking penalties, and possibly a return to the active repairers. I would try out th stacking penalities first, and then the active modules, and if both fails, both.
Peace, Godin
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
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Posted - 2014.04.21 20:54:00 -
[2] - Quote
Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
WOO concept never works in a FPS. get that **** out of here.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2043
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Posted - 2014.04.21 21:05:00 -
[3] - Quote
Nothing Certain wrote:While I like that they reintroduced WP for vehicle damage by allowing tanks to also get this payout they really just rubbed salt into the wound. CCP obviously decided to let tanks rule 514 for awhile. They can also take out installations in a few seconds. How does that make sense? A ground based hardened installation have 1/3 the HP of something that must be mobile? In a straight up stand your ground and shoot the installation should be able to destroy any tank, but they can't even threaten a tank if the tank sees them.
Well, HAV's do need a purpose, other than fighting other vehicles.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:12:00 -
[4] - Quote
Zaaeed Massani wrote:Funkmaster Whale wrote:The Attorney General wrote:Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him.
Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub. They're easy as **** to Alpha with a Rail Tank. Get out of your tank and try to do it with infantry AV, Scrub. +1
Which is my point in this. Anything with low DPS or alpha would not pass by the reps, which is quite stupid.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:13:00 -
[5] - Quote
LittleCuteBunny wrote:Not really a problem, but it is broken in a Blaster vs Blaster situation.
- 2 shotted by a rail - 1 shotted by a missile - 2-3 simultaneous forge gun shots
Well, rails and missiles are OP.......
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2044
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Posted - 2014.04.21 21:14:00 -
[6] - Quote
Atiim wrote:The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process. I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me. Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers. That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
Na. Ion cannon.... with damage amps. Which is sad......
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
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Posted - 2014.04.22 00:19:00 -
[7] - Quote
Atiim wrote:Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. Nothing CCP ever has in mind works in an FPS.
well, at least the gun part made sense
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
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Posted - 2014.04.22 00:19:00 -
[8] - Quote
Scheneighnay McBob wrote:Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. It works, but not when there's any form of a safe zone.
I've never seen it work in any game. Show me one that it has worked in.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
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Posted - 2014.04.22 00:21:00 -
[9] - Quote
Commander Tzu wrote:Lol I said before 1.7 patch notes/blogs were out that the whole thing was a bad idea. But since so many people posted on the forums trying to say pre-1.7 TvT and TvAV was perfect I gave up and waited....and now my tank is a battleship, floating in the tears of the unreasonable >:) .
It was nowhere near perfect. It was as broken as now.
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Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2047
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Posted - 2014.04.22 00:25:00 -
[10] - Quote
Harpyja wrote:Beld Errmon wrote:The Attorney General wrote: Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible.
Scrub.
Correction: Everything is easy as **** to alpha, back to the bad old days of chromosome, its all about who fields the most hetzers aka tank destroyers. Triple rep maddies are the ultimate **** tease, you think you are gunna get to enjoy a tank fight against someone not running a derp cannon, then you realise your blaster doesn't do enough damage to break their tank. Perhaps because your blaster isn't meant for AV? And their fit is meant to bring up their defenses against DPS-based weapons such as a blaster? Your response lost credit when you said that you were using it for AV. It's meant for AI, stop treating it like it should be the best in both worlds.
So...... a LARGE turret shouldn't be able to do enough damage to actually kill a vehicle? What weed are you smoking?
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Blup Blub Bloop. Translation: Die -_-
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