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Henchmen21
Planet Express LLC
982
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Posted - 2014.04.23 01:42:00 -
[1] - Quote
Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster?
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
984
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Posted - 2014.04.23 02:14:00 -
[2] - Quote
True Adamance wrote:Henchmen21 wrote:Commander Tzu wrote:Atiim wrote:Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here. 9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86 So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of? Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about. Wait with like 80% of the range of a large rail there is someplace not easily accessible to the blaster? Thats a poor statistic you are using to represent something knowing that literally the Blaster had an effective range of 200m while the Rail used to have 600m, only being 1/3 of the total rail range. Our effective range is actually 66% of the Rails absolute range...... even pushing kills past 200m is difficult.
I know I've been killed out to 230+M by a blaster. Which is pretty near 80%.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Henchmen21
Planet Express LLC
984
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Posted - 2014.04.23 02:18:00 -
[3] - Quote
Atiim wrote:Commander Tzu wrote: Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from.
Assumptions are bad for you. It's not that hard. All you have to do is pay attention to the screen and take not of where the giant blue ball came from. Commander Tzu wrote: Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
FGs camping on a tower means that simply hiding behind cover long enough will suffice to bring your HP back to 100%, and it means they have to peak their heads out if they want to fire, which makes easy prey for a Railgunner with a good shot.
Now granted I am only 3 days into forging and only had prof 3 and 1 basic damage mod, but a Soma a ******* Soma tanked 8 shots with no problem earlier today. I'd have no problem if it were a Maddy but a Soma shouldn't be able to shrug off that kinda of damage. No hardener, didn't even bother retreating more then 10 feet.
Your game f'ing sucks, but I'll still play it.... damn you!
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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