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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
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Posted - 2014.04.21 20:42:00 -
[1] - Quote
Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7056
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.21 20:48:00 -
[2] - Quote
Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible.
I must agree indeed. That is a lot of hard counters.
Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.21 21:11:00 -
[3] - Quote
The Attorney General wrote:Atiim wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage
PE's
RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo)
2PRO swarms Might I say that's a lot of hard counters I cut out the things that can easily be negated by situational awareness, and simple competence. There was also one thing I cut out that is mathematically impossible. I must agree indeed. That is a lot of hard counters. Now before we can finally declared them as balanced, could you show me where the wave of opportunity ends with this fitting? Thanks. Atiim thinks REs have to be placed in the middle of the road, thats why they don't work for him. Also, the wave of opportunity with that fit to kill it is ALL THE TIME. Repping maddies are easy as **** to alpha, and you make it sound impossible. Scrub. If I want to kill a tank, I'll just use my Particle Accelerator. Other forms of AV don't need to work for me unless I feel like gunning down some peps with my CR in the process.
I say REs don't work because only a scrub tanker would let an infantry get within pissing distance of their tank without blowing them to shreds. You can also scan PEs now, so that and the beeping means an RE trap would never kill me.
Unless your fighting a Sica with Base Stats, you won't be OHKing it with even a Prof. V Wyrikomi Breach Forge Gun, and Judge has already proven how broken they are against Swarm Launchers; 80GJ Blasters won't do $#!t unless you've got an Ion Cannon or Damage Modifiers.
That leaves only two things with a moderate chance against a competent pilot, which is a Large Missile Turret or 80GJ Railgun. I only make it look about as easy as it is. Facts Included :D
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7059
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.21 21:18:00 -
[4] - Quote
Godin Thekiller wrote:Atiim wrote:Scheneighnay McBob wrote:Isn't that what gallente are supposed to be good at? Doesn't change the fact that it negates the "waves of opportunity" philosophy CCP had in mind when it came to vehicles. WOO concept never works in a FPS. get that **** out of here. Nothing CCP ever has in mind works in an FPS.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.22 12:54:00 -
[5] - Quote
Takahiro Kashuken wrote:Benjamin Ciscko wrote:They are vulnerable to burst damage PE's RE's Missile Tanks Rail Tanks Breach FG's (in Pairs though with a little skill and luck you can R@pe them solo) 2PRO swarms Might I say that's a lot of hard counters 1 Breach can 1 shot it in the weakspot btw but that takes positioning/patience Also AFG can do the job, again with 2ppl much quicker We've disproven your assertion 4 times already.
Do I need to paste the math here again as well?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7085
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.22 13:34:00 -
[6] - Quote
Spkr4theDead wrote: You're forgetting the 169% multiplier every. damn. time.
With 3x Complex Damage Modifiers and the 169% Bonus, a Wiyrkomi Breach FG deals 4,057HP. By calculating the FG's 10% modifier, a Triple Rep Madrugar has 5,040HP.
So unless 4057 > 5040HP, you aren't OHK'ing anything.
Spkr4TheDead wrote: You're not a tanker. You never have been, and never will be. You'd cut off your feet because you don't like the way they look. Your opinion means less than nothing. Stop commenting on vehicles.
lolSpkr.
Name one person outside of Red Star. who takes you seriously in this game.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7126
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 01:10:00 -
[7] - Quote
Alena Ventrallis wrote: AFG can easily take out a repper tank.
IAFG does 1500 per shot. Now add on the bonus to armor damage, we get 1650 damage. Prof 5 yields us 1875 a shot. Throw on 2 complex mods (4 are possible) for a total benefit of ~9% more damage. We arrive at 2010 damage a shot.
Now to get the IAFG, you need operation 5. This bonus gives you a 2.25 second refire rate. Damage over time between shots gives a DPS of 893.33 DPS. This is without hitting the weakspot. Highest reps possible on a Maddy are 512.5 hp/s, coming from two complex reps and an enhanced rep at repair rate level 5. So you got 380.83 DPS over the reps of the best repper Maddy. Add in damage to the weakspot, and the DPS climbs even higher.
This is from a single forge gun, maxed out, against a repper Maddy, maxed out. The single assault forge gun already wins.
Let's see here.
9s (Madrugar TTK w/IAFG) / .215 (Average Human Reaction Time) = 41.86
So in-order to die to to an IAFG, you have to be about 40x dumber than the average human. Do you take pride in insulting yourself, and the community subset your apart of?
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7126
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 01:33:00 -
[8] - Quote
Commander Tzu wrote: Only way to get away would be fuel injectors, which, again, is a problem with fuel injectors not tanks or AV. Unless you are implying that the triple repped tank is going to kill the forge gunner, then it just points to another issue, which is the fact that the only way it would happen (assuming they are using blasters, which is a safe bet) is if the forge gunner is somewhere easily accessible to the Maddy. So, really it's a single module and poor tactics that seem to be what you're complaining about.
So you expect me to believe that within 9s a tanker can't find a cover spot to repair his armor back to 100%?
Also, AVers are complaining that an Explosive weapon with the highest Anti-Armor bias in the game (+20%) cannot destroy an Armored Vehicle. ~Which is about as balanced as a SCR being unable to kill a Minmatar suit..
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7130
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.23 02:13:00 -
[9] - Quote
Commander Tzu wrote: Swarms only have a hard time against triple repped maddies, other armor tanks, and some shield tanks, tend to avoid them. Since you don't tank I know you don't know how hard it is to find a spot a good forge gunner with an even better position can't hit you from.
Assumptions are bad for you.
It's not that hard. All you have to do is pay attention to the screen and take not of where the giant blue ball came from.
Commander Tzu wrote: Forges have the longest range in the game right now, except sniper rifles of course, and plenty of teams have forge gunners on roof tops pouring into tanks and infantry alike. Without a fuel injector that kind of thing can kill you fast, especially since you can't see them half the time lol.
FGs camping on a tower means that simply hiding behind cover long enough will suffice to bring your HP back to 100%, and it means they have to peak their heads out if they want to fire, which makes easy prey for a Railgunner with a good shot.
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
|
![Atiim Atiim](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Atiim
Heaven's Lost Property Dirt Nap Squad.
7216
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.04.26 04:05:00 -
[10] - Quote
Alena Ventrallis wrote: The complaints of the repper Maddy are like complaining that a sniper killed you outside of the range of your shotgun
No, complaints of the Triple Rep Madrugar would be like complaining about how your pumping Shotgun rounds into a Sniper, but the Sniper is not dying.
You brought a weapon designed to be the sniper's counter (Swarm Launcher was designed to demolish armored vehicles), and yet the Sniper (Triple 'Rep Madrugar) is immune to it.
In what world does this look balanced to you?:
HAV > Infantry > AV < HAV
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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