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The Attorney General
2529
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Posted - 2014.04.06 16:22:00 -
[1] - Quote
First we should address why you are dying three or four times attacking a tank in a proto suit.
If you fail 75% of the time, then you are horrible at AV.
Second, your fit is meh at best. No armor repair? What happens when someone glances a shot into your armor? You just hope it doesn't happen again? Why even run a min assault? You could put three damage mods on an amarr logi and carry ammo, RE's and proxies.
Mr. Hybrid Vayu.
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The Attorney General
2531
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Posted - 2014.04.06 19:46:00 -
[2] - Quote
Atiim wrote:
@The Attorney General
I die 3-4 times fighting a vehicle because of infantry running around with Rifles, Cloaked Scouts, Snipers, and just about anything else that's AP in this game. Unlike Forge Gunners, I don't get my results by camping on a tower.
What do I do? The same thing every person tanking shields would do. Duck for cover and wait for their shields to regen. You'd probably die anyways if someone broke into your armor with only 135HP.
Why Minmatar Assault? Because of the superior Speed and Strafing abilities, as well as the larger SMG clip. Plus, I could use the Minmatar Assault for more than just AV, while the Amarr Logi would only be good for Drop Uplinks.
AV guy dies to infantry. Sounds about right. Maybe you should learn to teamwork and you wouldn't be so mad. Nice jab at FG users. Not like there weapon isn't functioning properly right now or anything. Nice to see you are such a scrub that you hate on your AV brethren who have to aim.
Amarr logi is only good for uplinks? Clearly those equipment slots can hold other handy things for taking out tanks, or are you unable to see past the bonus?
All around, the Amarr logi is a better AV suit than the Min assault. Since you are not in the suit for the bonus, you can spec ot advanced for the third equipment slot and make a cheap serviceable version for cheap with 90% effectiveness of the proto.
I know you don't know how to tank, and clearly you can't AV, so what exactly have you been doing in your time playing this game?
Mr. Hybrid Vayu.
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The Attorney General
2533
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Posted - 2014.04.06 22:13:00 -
[3] - Quote
True Adamance wrote:
Mmmm I should work out what skills I need to be an adaptable tankers like this...... lets start with every Turret Skill maxed, inclusive of small turrets, and all core skills inclusive of shield and armour even if I dont use any of those modules at all......
51,015,760 with engineering and electronics maxed out.
But that doesn't include the dropsuit needed to carry around proto uplinks, and a core focused rep tool along with a proto weapon and sidearm.
Mr. Hybrid Vayu.
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The Attorney General
2544
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Posted - 2014.04.07 02:28:00 -
[4] - Quote
Atiim wrote: You could just fit a mobile CRU, and Complex Armor Repairers negate the need for a Repair Tool, which even then you'd only need Level IV because the BDR-8 Axis Tool repairs vehicles just as well, with no downsides either.
Also, you have a Starter Fit. 0 SP, and doesn't affect your ability to tank.
So now you are going to tell me what I need to run on my tank fits?
Still, my 51,000,000 beats your SP amount by a huge margin, so your argument is void. Also, my good tanks are more expensive than your good AV fits, so there is that.
Mr. Hybrid Vayu.
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