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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9272
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Posted - 2014.04.06 20:18:00 -
[31] - Quote
Should a canny and careful AVer die 3-4 times?
Probably not.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4672
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Posted - 2014.04.06 20:25:00 -
[32] - Quote
Highly unnecessary fit.
Not to mention a commando mk.0 would be better.
I'm from the weird side of the internet
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4672
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Posted - 2014.04.06 20:27:00 -
[33] - Quote
Henchmen21 wrote:Charlotte O'Dell wrote:Henchmen21 wrote:Who uses full proto gear to take out tanks? i use c-1 scout, cloak, and f/45s. Don't even need the f/45's basic remotes will do. I always soften them up with basic packed nades for good measure anyway. F/45's would be worth it if you got four upon spawning. f/45s aren't even an upgrade if you don't have a nanohive.
I'm from the weird side of the internet
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
428
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Posted - 2014.04.06 21:35:00 -
[34] - Quote
Atiim wrote:In case somebody wanted to know the cost of being a maxed out AVer (SP & ISK Wise), I figured I'd put this here.
ISK PriceQuote: Assault mk.0
1x Ishukone Assault Swarm Launcher 1x Ishukone Assault Sub-Machine Gun 1x Lai Dai Packed AV Grenade
3x Complex Damage Modifiers 2x Complex Shield Extenders
1x Complex CPU Upgrade 1x Complex PG Upgrade
Here, we have a fully decked, top-of-the-line AV fitting. It's got all of the tools an AVer needs to get the job done, and it's 3rd best AV fitting in the game. Based on my experience, an AVer using this suit can expect to die about 3-4 times on average. So now what seems like a measly 227,490 ISK is actually a cost ranging 682,470 ISK - 909,960 ISK. SP PriceNow let's address the SP side. These are all of the skills needed to be a beastly AVer with the Swarm Launcher. By having these skills, you are self-sufficient and do not need to rely on constant support from a squad or need to be near an ammo source 24/7. You can even Strafe an 80GJ Blaster. Quote:
- Dropsuit Command II
- Minmatar Medium Dropsuits III
- Minmatar Assault Dropsuits V
- Dropsuit Upgrades II
- Dropsuit Core Upgrades II
- Dropsuit Biotic Upgrades V
- Kinetic Catalyzation III
- Electronics V
- Engineering V
- Profile Dampening V
- Nanocircuitry V
- Weaponry III
- Explosives III
- Grenadier V
- Demolitions V
- Light Weapon Operation IV
- Sidearm Operation II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Swarm Launcher Ammo Count V
- Sub-Machine Gun Operation V
- Sub-Machine Gun Proficiency I
Total Cost: 15,222,620 SP -HAND
I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9277
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Posted - 2014.04.06 21:47:00 -
[35] - Quote
MINA Longstrike wrote:Atiim wrote:In case somebody wanted to know the cost of being a maxed out AVer (SP & ISK Wise), I figured I'd put this here.
ISK PriceQuote: Assault mk.0
1x Ishukone Assault Swarm Launcher 1x Ishukone Assault Sub-Machine Gun 1x Lai Dai Packed AV Grenade
3x Complex Damage Modifiers 2x Complex Shield Extenders
1x Complex CPU Upgrade 1x Complex PG Upgrade
Here, we have a fully decked, top-of-the-line AV fitting. It's got all of the tools an AVer needs to get the job done, and it's 3rd best AV fitting in the game. Based on my experience, an AVer using this suit can expect to die about 3-4 times on average. So now what seems like a measly 227,490 ISK is actually a cost ranging 682,470 ISK - 909,960 ISK. SP PriceNow let's address the SP side. These are all of the skills needed to be a beastly AVer with the Swarm Launcher. By having these skills, you are self-sufficient and do not need to rely on constant support from a squad or need to be near an ammo source 24/7. You can even Strafe an 80GJ Blaster. Quote:
- Dropsuit Command II
- Minmatar Medium Dropsuits III
- Minmatar Assault Dropsuits V
- Dropsuit Upgrades II
- Dropsuit Core Upgrades II
- Dropsuit Biotic Upgrades V
- Kinetic Catalyzation III
- Electronics V
- Engineering V
- Profile Dampening V
- Nanocircuitry V
- Weaponry III
- Explosives III
- Grenadier V
- Demolitions V
- Light Weapon Operation IV
- Sidearm Operation II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Swarm Launcher Ammo Count V
- Sub-Machine Gun Operation V
- Sub-Machine Gun Proficiency I
Total Cost: 15,222,620 SP -HAND I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement
Mmmm I should work out what skills I need to be an adaptable tankers like this...... lets start with every Turret Skill maxed, inclusive of small turrets, and all core skills inclusive of shield and armour even if I dont use any of those modules at all......
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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The Attorney General
2533
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Posted - 2014.04.06 22:13:00 -
[36] - Quote
True Adamance wrote:
Mmmm I should work out what skills I need to be an adaptable tankers like this...... lets start with every Turret Skill maxed, inclusive of small turrets, and all core skills inclusive of shield and armour even if I dont use any of those modules at all......
51,015,760 with engineering and electronics maxed out.
But that doesn't include the dropsuit needed to carry around proto uplinks, and a core focused rep tool along with a proto weapon and sidearm.
Mr. Hybrid Vayu.
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Atiim
Living Like Larry Schwag
6436
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Posted - 2014.04.06 22:28:00 -
[37] - Quote
MINA Longstrike wrote: I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement
I also like how you presented a reason as to why any of that stuff is unnecessary.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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jerrmy12 kahoalii
889
|
Posted - 2014.04.06 22:30:00 -
[38] - Quote
Atiim wrote:In case somebody wanted to know the cost of being a maxed out AVer (SP & ISK Wise), I figured I'd put this here.
ISK PriceQuote: Assault mk.0
1x Ishukone Assault Swarm Launcher 1x Ishukone Assault Sub-Machine Gun 1x Lai Dai Packed AV Grenade
3x Complex Damage Modifiers 2x Complex Shield Extenders
1x Complex CPU Upgrade 1x Complex PG Upgrade
Here, we have a fully decked, top-of-the-line AV fitting. It's got all of the tools an AVer needs to get the job done, and it's 3rd best AV fitting in the game. Based on my experience, an AVer using this suit can expect to die about 3-4 times on average. So now what seems like a measly 227,490 ISK is actually a cost ranging 682,470 ISK - 909,960 ISK. SP PriceNow let's address the SP side. These are all of the skills needed to be a beastly AVer with the Swarm Launcher. By having these skills, you are self-sufficient and do not need to rely on constant support from a squad or need to be near an ammo source 24/7. You can even Strafe an 80GJ Blaster. Quote:
- Dropsuit Command II
- Minmatar Medium Dropsuits III
- Minmatar Assault Dropsuits V
- Dropsuit Upgrades II
- Dropsuit Core Upgrades II
- Dropsuit Biotic Upgrades V
- Kinetic Catalyzation III
- Electronics V
- Engineering V
- Profile Dampening V
- Nanocircuitry V
- Weaponry III
- Explosives III
- Grenadier V
- Demolitions V
- Light Weapon Operation IV
- Sidearm Operation II
- Swarm Launcher Operation V
- Swarm Launcher Proficiency V
- Swarm Launcher Ammo Count V
- Sub-Machine Gun Operation V
- Sub-Machine Gun Proficiency I
Total Cost: 15,222,620 SP -HAND Itz your fault for using proto everything
Closed beta vet
Tears, sweet delicious tears
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Atiim
Living Like Larry Schwag
6436
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Posted - 2014.04.06 22:31:00 -
[39] - Quote
The Attorney General wrote: 51,015,760 with engineering and electronics maxed out.
But that doesn't include the dropsuit needed to carry around proto uplinks, and a core focused rep tool along with a proto weapon and sidearm.
You could just fit a mobile CRU, and Complex Armor Repairers negate the need for a Repair Tool, which even then you'd only need Level IV because the BDR-8 Axis Tool repairs vehicles just as well, with no downsides either.
Also, you have a Starter Fit. 0 SP, and doesn't affect your ability to tank.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9278
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Posted - 2014.04.06 22:34:00 -
[40] - Quote
Atiim wrote:The Attorney General wrote: 51,015,760 with engineering and electronics maxed out.
But that doesn't include the dropsuit needed to carry around proto uplinks, and a core focused rep tool along with a proto weapon and sidearm.
You could just fit a mobile CRU, and Complex Armor Repairers negate the need for a Repair Tool, which even then you'd only need Level IV because the BDR-8 Axis Tool repairs vehicles just as well, with no downsides either. Also, you have a Starter Fit. 0 SP, and doesn't affect your ability to tank.
So you can afford to pump up your example with unnecessary skills but when I point out that I can do it as well you simplify my build to the point of actual efficiency......?
WTF man I thought we were being ridiculous up in here?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Atiim
Living Like Larry Schwag
6436
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Posted - 2014.04.06 22:38:00 -
[41] - Quote
True Adamance wrote:So you can afford to pump up your example with unnecessary skills but when I point out that I can do it as well you simplify my build to the point of actual efficiency......? WTF man I thought we were being ridiculous up in here? Well considering how everything I listed actually makes you better at AV, I don't really see how it's unnecessary.
Attorney on the other hand, is using things that don't actually affect your ability to use your HAV effectively.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Alpha 443-6732
General Tso's Alliance
399
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Posted - 2014.04.06 22:41:00 -
[42] - Quote
Atiim wrote:True Adamance wrote:So you can afford to pump up your example with unnecessary skills but when I point out that I can do it as well you simplify my build to the point of actual efficiency......? WTF man I thought we were being ridiculous up in here? Well considering how everything I listed actually makes you better at AV, I don't really see how it's unnecessary. Attorney on the other hand, is using things that don't actually affect your ability to use your HAV effectively.
Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make. |
THEAMAZING POTHEAD
Nyain San Dirt Nap Squad.
1062
|
Posted - 2014.04.06 22:45:00 -
[43] - Quote
Av no longer exists in this game. There is only railguns and blasters. Scrubs that can't do either use jihad jeeps. Forges are only good for rooftop support. Swarms and av nades are jokes and anyone using them should feel bad. Because they suck more than a sniper, at least a sniper gets a few kills and doesn't die. A swarmer does nothing except keep away uber crappy tankers for a half minute. Hardeners are still OP because of stacking 3 shield hardeners, while railguns are now even stronger because of the nerf, while having 300m range is almost helpful to them, because it let's rail tankers move up without getting redline railed or installation railed since they usually don't run hardeners. Ads's are probably the most well off though because of the range nerf.
Your post is making me facepalm very hard right now.
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jerrmy12 kahoalii
890
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Posted - 2014.04.06 22:47:00 -
[44] - Quote
Atiim wrote:MINA Longstrike wrote: I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement
I also like how you presented a reason as to why any of that stuff is unnecessary. Shield mods are nit av Damage mods are not av Biotics are not av Smg lvl 5 is not av Ammo count is your fault So much unnecessary crap.
Closed beta vet
Tears, sweet delicious tears
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Echo 1991
WarRavens League of Infamy
191
|
Posted - 2014.04.06 22:50:00 -
[45] - Quote
I'd love to see these tankers try and use av as an infantryman. You guys seriously dont know how hard it is to kill a tank with little to no help. Try use a standard fit with standard swarms and tell me that the skills he has listed dont have any use. Smg skill, hell any sidearm you like is necessary when your main weapon only hurts vehicles. The fit he has is a good av fit. You would not be able to make an adv fit as good as this. |
Echo 1991
WarRavens League of Infamy
191
|
Posted - 2014.04.06 22:51:00 -
[46] - Quote
jerrmy12 kahoalii wrote:Atiim wrote:MINA Longstrike wrote: I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement
I also like how you presented a reason as to why any of that stuff is unnecessary. Shield mods are nit av Damage mods are not av Biotics are not av Smg lvl 5 is not av Ammo count is your fault So much unnecessary crap. Go ahead and try it without them skills. I bet you die more. |
Alpha 443-6732
General Tso's Alliance
401
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Posted - 2014.04.06 22:54:00 -
[47] - Quote
THEAMAZING POTHEAD wrote:Av no longer exists in this game. There is only railguns and blasters. Scrubs that can't do either use jihad jeeps. Forges are only good for rooftop support. Swarms and av nades are jokes and anyone using them should feel bad. Because they suck more than a sniper, at least a sniper gets a few kills and doesn't die. A swarmer does nothing except keep away uber crappy tankers for a half minute. Hardeners are still OP because of stacking 3 shield hardeners, while railguns are now even stronger because of the nerf, while having 300m range is almost helpful to them, because it let's rail tankers move up without getting redline railed or installation railed since they usually don't run hardeners. Ads's are probably the most well off though because of the range nerf.
Nyain San opinion, disregarded. |
jerrmy12 kahoalii
890
|
Posted - 2014.04.06 22:57:00 -
[48] - Quote
Echo 1991 wrote:jerrmy12 kahoalii wrote:Atiim wrote:MINA Longstrike wrote: I like how you tossed a bunch of unnecessary crap in there to artificially bloat the SP requirement
I also like how you presented a reason as to why any of that stuff is unnecessary. Shield mods are nit av Damage mods are not av Biotics are not av Smg lvl 5 is not av Ammo count is your fault So much unnecessary crap. Go ahead and try it without them skills. I bet you die more. Yea um no, thise arent av, maybe exept damage mods but everything else is for your general drop suits so it doesn't count
Closed beta vet
Tears, sweet delicious tears
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Atiim
Living Like Larry Schwag
6437
|
Posted - 2014.04.06 22:57:00 -
[49] - Quote
Alpha 443-6732 wrote: Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make.
Well they do help you fend off against hostile infantry, which does make the job easier.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9279
|
Posted - 2014.04.06 22:58:00 -
[50] - Quote
Echo 1991 wrote:I'd love to see these tankers try and use av as an infantryman. You guys seriously dont know how hard it is to kill a tank with little to no help. Try use a standard fit with standard swarms and tell me that the skills he has listed dont have any use. Smg skill, hell any sidearm you like is necessary when your main weapon only hurts vehicles. The fit he has is a good av fit. You would not be able to make an adv fit as good as this.
I do...but I'm not fool enough to try it solo.
If I want an HAV dead it will die, our squad will co-ordinate a small AV team to hunt it down and destroy it.
Why else would I play a team based game if I didn't want to work with a team.....and before you start accusing me of being a solo tanker I am not. I use on my fits and require 2 gunners to be fully effective against well fit solo battle tanks.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Atiim
Living Like Larry Schwag
6437
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Posted - 2014.04.06 22:59:00 -
[51] - Quote
jerrmy12 kahoalii wrote: Yea um no, thise arent av, maybe exept damage mods but everything else is for your general drop suits so it doesn't count
With that logic just about every Module & Core Skill wouldn't count when tallying up the cost of maxing out a vehicle, as they can be used for your general vehicle.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Alpha 443-6732
General Tso's Alliance
402
|
Posted - 2014.04.06 23:00:00 -
[52] - Quote
Atiim wrote:Alpha 443-6732 wrote: Technically (for example) an SMG won't help you be a great AVer, so I think that's the point he's trying to make.
Well they do help you fend off against hostile infantry, which does make the job easier.
Well if you think about it, grabbing a proto HMG heavy suit to deal with infantry hugging your quadruple damage modded sica helps as well. |
jerrmy12 kahoalii
890
|
Posted - 2014.04.06 23:11:00 -
[53] - Quote
Atiim wrote:jerrmy12 kahoalii wrote: Yea um no, thise arent av, maybe exept damage mods but everything else is for your general drop suits so it doesn't count
With that logic just about every Module & Core Skill wouldn't count when tallying up the cost of maxing out a vehicle, as they can be used for your general vehicle. Exept vehicke skills are only for 1 thing, vehicles, but shiekd mods arent av restricted
Closed beta vet
Tears, sweet delicious tears
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Atiim
Living Like Larry Schwag
6438
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Posted - 2014.04.06 23:11:00 -
[54] - Quote
True Adamance wrote: I do...but I'm not fool enough to try it solo.
If I want an HAV dead it will die, our squad will co-ordinate a small AV team to hunt it down and destroy it.
Why else would I play a team based game if I didn't want to work with a team.....and before you start accusing me of being a solo tanker I am not. I use on my fits and require 2 gunners to be fully effective against well fit solo battle tanks.
I don't know. Maybe because you don't always have the time nor will to squad up everytime you play DUST?
Also, you may not be a solo tanker, but what about the tanker your trying to kill
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Pvt Numnutz
R 0 N 1 N
1063
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Posted - 2014.04.06 23:14:00 -
[55] - Quote
Hmm interesting, although you could debate the dropsuit command and such because that also applies to other suits so a ground pounder would probably already have a few of these.
That aside when I get home I'll pot up how much sp I have invested into my dropship. |
Echo 1991
WarRavens League of Infamy
191
|
Posted - 2014.04.06 23:15:00 -
[56] - Quote
True Adamance wrote:Echo 1991 wrote:I'd love to see these tankers try and use av as an infantryman. You guys seriously dont know how hard it is to kill a tank with little to no help. Try use a standard fit with standard swarms and tell me that the skills he has listed dont have any use. Smg skill, hell any sidearm you like is necessary when your main weapon only hurts vehicles. The fit he has is a good av fit. You would not be able to make an adv fit as good as this. I do...but I'm not fool enough to try it solo. If I want an HAV dead it will die, our squad will co-ordinate a small AV team to hunt it down and destroy it. Why else would I play a team based game if I didn't want to work with a team.....and before you start accusing me of being a solo tanker I am not. I use on my fits and require 2 gunners to be fully effective against well fit solo battle tanks. What about those that dont have a squad? They should not be allowed to kill vehicles? 1 person should be able to kill a tank. Im not suggesting a militia swarm should kill a well fit tank. But a proto swarm should be able to destroy a tank in 4-5 shots . Regardless of your modules you are still only using a standard tank. If proto tanks came out tomorrow they would not die with the way av is. A squad of av would struggle. You must know this. |
Atiim
Living Like Larry Schwag
6438
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Posted - 2014.04.06 23:23:00 -
[57] - Quote
jerrmy12 kahoalii wrote: Except vehicle skills are only for 1 thing, vehicles, but shield mods aren't av restricted
Only 1 Thing? Really?
- Baloch
- Onikuma
- Methana
- Saga
- Viper
- Gorgon
- Grimsnes
- Myron
- Incubus
- Python
- Madrugar
- Gunnlogi
That seems to be more than 1 thing to me.
Also, where do you see Shield Modules included in that list?
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Void Echo
Total Extinction
2394
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Posted - 2014.04.06 23:24:00 -
[58] - Quote
wow.... due to the replies im reading, id say Atiim has finally overstayed his welcome on the vehicle/av balance situation, so far the community feels that tanks and av are one step away from full balance.
(they shouldn't have nerfed hardeners, they shouldv done the part of making sure that if you activate one hardener, the rest of the hardeners on your tank get activated as well thus emphasizing on the waves of opportunity.)
im surprised spkr and takashiro haven't appeared yet.
Youtube
Closed Beta Vet
CEO: Total Extinction
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Atiim
Living Like Larry Schwag
6438
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Posted - 2014.04.06 23:25:00 -
[59] - Quote
Pvt Numnutz wrote:Hmm interesting, although you could debate the dropsuit command and such because that also applies to other suits so a ground pounder would probably already have a few of these.
That aside when I get home I'll pot up how much sp I have invested into my dropship. But then you'd also have to exclude Vehicle Command, as it applies to other vehicles as well.
Also, if you've memorized what skills you have, you can use the SP chart on the right to pot it up right now.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Atiim
Living Like Larry Schwag
6438
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Posted - 2014.04.06 23:26:00 -
[60] - Quote
Void Echo wrote:wow.... due to the replies im reading, id say Atiim has finally overstayed his welcome on the vehicle/av balance situation, so far the community feels that tanks and av are one step away from full balance. *Sigh*
This thread is not about balance... Not even in the slightest.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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