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I-Shayz-I
I-----I
2798
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Posted - 2014.04.03 18:44:00 -
[1] - Quote
Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe.
I pulled this from another thread here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes.
What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that. This is a multiple answer poll so please choose as many as you think are needed.
http://poll.pollcode.com/38898533
Please post any other ideas not currently in the poll down below.
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TheD1CK
Dead Man's Game
1007
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Posted - 2014.04.03 18:57:00 -
[2] - Quote
How far into 1.8 are we ??? This is way to early to call nerfs on Cloaking At the beginning of 1.7, HAV's were dominating by far, but due to players Adapting to using AV roles they were dealt with easily enough, bar some
Scouts are only learning how to use this cloak that for once, actually does what it should The Cloak/Shotgunners in majority are the same guys who would be stomping in any FOTM Nerfing cloaks hurts Scouts, who finally fill a unique role on the battlefield in Dust514 Rather than jumping straight on Forums to QQ for nerfs, try adapting....
Scouts being invisible adds a whole new layer of CQC to our gaming While being tough to deal with, this is early days yet....... Squad up, watch each others back, there's your cloak nerf right there
'D1CK by name'
'D1CK by nature'
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Toby Flenderson
research lab
435
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Posted - 2014.04.03 19:02:00 -
[3] - Quote
The people who are complaining don't care enough to counter cloaks using precision enhancers or scanners. A corpmate of mine uses to complex precision enhancers and manages to see most cloaked scouts. It might suck for health but that's the price you pay for countering basically an entire strategy of many enemies. Even if one person does this in a squad and sticks together, passive scans can protect you. Having a designated scan scout can save the squad from minjas easily.
I say let it play out and eventually if there is no nerf people will adapt and sacrifice their up tank for precision |
I-Shayz-I
I-----I
2799
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Posted - 2014.04.03 19:05:00 -
[4] - Quote
TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes?
Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to:
-See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily
Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank.
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Joseph Ridgeson
WarRavens League of Infamy
989
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Posted - 2014.04.03 19:07:00 -
[5] - Quote
Left mine there (can't auto swap to disable cloak and shoot immediately). SP gate to use cloaks as a Scout needs to lessen.
"People that quote themselves in signatures confuse me." -Joseph Ridgeson
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Dauth Jenkins
Ultramarine Corp
383
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Posted - 2014.04.03 19:07:00 -
[6] - Quote
TheD1CK wrote:How far into 1.8 are we ??? This is way to early to call nerfs on Cloaking At the beginning of 1.7, HAV's were dominating by far, but due to players Adapting to using AV roles they were dealt with easily enough, bar some
Scouts are only learning how to use this cloak that for once, actually does what it should The Cloak/Shotgunners in majority are the same guys who would be stomping in any FOTM Nerfing cloaks hurts Scouts, who finally fill a unique role on the battlefield in Dust514 Rather than jumping straight on Forums to QQ for nerfs, try adapting....
Scouts being invisible adds a whole new layer of CQC to our gaming While being tough to deal with, this is early days yet....... Squad up, watch each others back, there's your cloak nerf right there
No, it needs to disabled by a flux grenade. And they should decloak before shooting, or else your just dying before you know what's going on. That was the reason CCP increased TTK, so that you have a chance to, at the very least, turn around and see your attacker. In exchange, I do believe shotguns could use a slight range buff.
Just my 2 isk
-Sincerely
--The Dual Swarm Commando
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I-Shayz-I
I-----I
2799
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Posted - 2014.04.03 19:08:00 -
[7] - Quote
Toby Flenderson wrote:Having a designated scan scout can save the squad from minjas easily.
That's like saying you need a designated tank in your squad in order to counter other tanks -_-
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Mossellia Delt
Militaires Sans Jeux
1115
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Posted - 2014.04.03 19:09:00 -
[8] - Quote
Nothing wrong with cloaks, other then brick tanking with them
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TheD1CK
Dead Man's Game
1008
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Posted - 2014.04.03 19:33:00 -
[9] - Quote
You think Scouts don't have to watch their back ??? I see why you run a Brick-Logi with Rifle layout ...... The reason your posting on this is your Slayer-Logi fit Requires too much armour plating for you to match a scouts speed
The players you are moaning about are the ProStompers.... Abusing their latest FOTM, it's not just the Scouts/Cloak causing deathstreaks It is the fact that the usual Proturds are abusing the Scout/Cloak
'D1CK by name'
'D1CK by nature'
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Vespasian Andendare
Subsonic Synthesis RISE of LEGION
778
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Posted - 2014.04.03 19:33:00 -
[10] - Quote
Toby Flenderson wrote:The people who are complaining don't care enough to counter cloaks using precision enhancers or scanners. A corpmate of mine uses to complex precision enhancers and manages to see most cloaked scouts. It might suck for health but that's the price you pay for countering basically an entire strategy of many enemies. Even if one person does this in a squad and sticks together, passive scans can protect you. Having a designated scan scout can save the squad from minjas easily.
I say let it play out and eventually if there is no nerf people will adapt and sacrifice their up tank for precision This is really true. People don't want to adapt from their typical shields-in-the-highs-armor-in-the-lows brick setups. Counters exist. Just as the counter to "equipment spam" are flux grenades. People would rather come QQ about equipment spam artificial drop limits and other nerfs than just use the tools CCP has provided. Incidentally, both CCP and god provided the counters for scouts when CCP gave you scanners/precision enhancers and god gave you eyes.
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Knight Solitaire
Minmatar Republic
589
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Posted - 2014.04.03 19:35:00 -
[11] - Quote
Its gotten to the point where I just wish I could buy all the Cloaks from the Market and keep them away from all the scrubs.
Scout + Cloak is far too common right now, it doesn't take a genius to notice that this is the new FOTM. |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
109
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Posted - 2014.04.03 19:37:00 -
[12] - Quote
I-Shayz-I wrote:Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe. I pulled this from another thread here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes. What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that. This is a multiple answer poll so please choose as many as you think are needed. http://poll.pollcode.com/38898533Please post any other ideas not currently in the poll down below.
-Scouts are the real problem
No, shotguns are the real problem. |
SgtDoughnut
DUST University Ivy League
565
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Posted - 2014.04.03 19:39:00 -
[13] - Quote
The only big problem I see is that you can fire while still cloaked. You need to be fully visible before being able to fire. |
Knight Solitaire
Minmatar Republic
591
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Posted - 2014.04.03 19:39:00 -
[14] - Quote
CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. |
ALPHA DECRIPTER
Dragon-Empire
884
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Posted - 2014.04.03 19:40:00 -
[15] - Quote
I make use of the 2sec cloak delay but I would be ok if that was taken out (or at least reduced to 1sec)
Scout Tactician
Dance puppets, DANCE!
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Toby Flenderson
research lab
436
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Posted - 2014.04.03 19:42:00 -
[16] - Quote
I-Shayz-I wrote:TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to: -See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank. Except the things that counter scouts counter every other infantry as well. SL/FG do not help you against anything but tanks (generalizing that most people aren't FG prodigies).
Also you're basically listing the perks of being a scout. This could be done with any suit. Heavies never have to worry about grenades or explosives in general. They have the best CQC weapon available. They have enough health to drop just about any suit in a CQC. They're targets for logi support. Logis are still able to tank a ridiculous amount of health. They get more equipment and bonuses to them. They have back speed bonuses. They get the most WP in general.
You could keep going. My point is that scouts are good for ewar. That's the point of using a scout. It really seems like they're all getting **** for finally having a strength to play against the med/heavy suits |
Dauth Jenkins
Ultramarine Corp
386
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Posted - 2014.04.03 19:49:00 -
[17] - Quote
Toby Flenderson wrote:I-Shayz-I wrote:TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to: -See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank. Except the things that counter scouts counter every other infantry as well. SL/FG do not help you against anything but tanks (generalizing that most people aren't FG prodigies). Also you're basically listing the perks of being a scout. This could be done with any suit. Heavies never have to worry about grenades or explosives in general. They have the best CQC weapon available. They have enough health to drop just about any suit in a CQC. They're targets for logi support. Logis are still able to tank a ridiculous amount of health. They get more equipment and bonuses to them. They have back speed bonuses. They get the most WP in general. You could keep going. My point is that scouts are good for ewar. That's the point of using a scout. It really seems like they're all getting **** for finally having a strength to play against the med/heavy suits
Lol, try tanking the minmatar suits that CCP has made most logis use
-Sincerely
--The Dual Swarm Commando
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Cyrius Li-Moody
0uter.Heaven
4513
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Posted - 2014.04.03 19:49:00 -
[18] - Quote
Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP.
Yes this is the problem.
Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all.
The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente.
Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Nothing Certain
Bioshock Rejects
400
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Posted - 2014.04.03 19:53:00 -
[19] - Quote
I-Shayz-I wrote:TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes? Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to: -See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank.
He did say that he thought tanks in 1.7 were fine. He completely lost me right there.
Because, that's why.
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Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1082
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Posted - 2014.04.03 20:02:00 -
[20] - Quote
I'd say its the sudden influx of players switching to scouts. There is an imbalance to the ratio's of suit roles in most games.
We're also seeing these scout fits to their full potential - since we not only got a command respec but also a series of massive skill events, so farward thinking players invested into skills to maximise their fit. Therefore our perception is that they are incredibly powerful immediately whereas a player setting out into this role will have a very different experience- Easier to detect, harder to fit, limited weaponry and far less health
I have to say, the combo of shotgun and cloak isn't very skilful. I have zero skills in it but did incredibly well with just a militia. Felt really cheap to the point I couldn't continue after my 2nd kill.
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I-Shayz-I
I-----I
2803
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Posted - 2014.04.03 21:53:00 -
[21] - Quote
Broonfondle Majikthies wrote:I have to say, the combo of shotgun and cloak isn't very skilful. I have zero skills in it but did incredibly well with just a militia. Felt really cheap to the point I couldn't continue after my 2nd kill.
Right?
I played a few matches the other day with it and went 28/7 and 31/1. Made me feel like my logi/assault/commando/sentinel suits were worthless.
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I-Shayz-I
I-----I
2803
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Posted - 2014.04.04 02:22:00 -
[22] - Quote
Bump for the evening guys
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
95
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Posted - 2014.04.04 02:42:00 -
[23] - Quote
You know, I'm really ambivalent about this. I've run scouts before 1.8, and it was painful. Brick tanking did little, and some way or another, I kept getting killed, often with no reward.
Yet I have had distasteful experiences with FOTM's, and I admit that I also find the number of cloakers absurd.
The cloak shouldn't be removed, but it should be evened out so its strengths and weaknesses are more evident. Make it so that if the enemy doesn't suspect you, they won't bother looking for minor telltale details. But if they are aware and on the lookout, you'll be spotted soon enough.
And I do agree there should be a penalty for a cloak fitting. And it's already showing on some of my fittings.
Those who constantly QQ about scout+cloak need to HTFU, and this time it's legitimate. Be observative, cover each other's backs, and plug amplifiers and precision modules if you're going EWar. |
Brokerib
Lone Wolves Club
960
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Posted - 2014.04.04 02:56:00 -
[24] - Quote
We're just coming up on 8 days of the cloak being released. Give the meta a chance to catch up.
On a couple of other points.
I like the idea of the flux clearing the cloak, but it should not wipe out shields as well. Cloaks would need to be assigned a HP value that relates to their stamina, otherwise cloaked units will be naked and defenceless, unless they armor tank, which further marginalises Minmatar and Caldari scouts.
Cloak delay before firing won't make a difference. The cloak is being used for position, so they're not shooting from in front of you unless they're terrible, or you're terrible. An additional half second to a second delay won't stop someone shooting you in the back with a shotgun. Additional delay, instead, harms the ability for cloaked units to be able to respond when caught out, which is exactly opposite to the scenerio being talked about.
The pervasiveness of cloaks is not an indication of OPness. It's an indication of CCP introducing a completely new mechanism for the first time in months, combined with a respec that allows people to try it out. Give it another fortnight and you'll see a reduction in scouts/cloaks.
Brick-tanking is and has been an issue well before deployment of the cloak, and shouldn't be used as a measure. Does it need to be fixed? Yes. Is it exacerbating other issues? Yes. Should balance be made on the basis of a mechanic that is purvasive across all suits? No.
In a similar vein, Assaults are lacklustre currently and shouldn't be looked at as the measure for balance. Assaults need to be fixed, not other things broken to align with them. Scouts vs heavies is a better indicator of balance, and I think they're in a fairly reasonable place currently.
And finally, the pre-release cloak QQ is the reason we have the implementation we do. If the original system had been in place, units firing from cloak would have drained the cloak. So combined with the 50% requirement to re-cloak, it would have meant units would be unable to instantly disapear after an alpha strike. QQ has gotten us to where we are, so be consdierate in requests for change, the results may not be what you expect.
o7
Knowledge is power
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emtbraincase
RETR0 PR0 GAMERS
92
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Posted - 2014.04.04 03:09:00 -
[25] - Quote
I see nothing wrong with shotty+cloak. It is most definitely NOT OP.
What I do see is a definite under performance in tactics and situational awareness by blue/redberries.
I logi most times but I wanted to give my dren scout a try with those free cloaks and my dren shotty. As of writing this I would say that nearly every kill I've had was to someone who didn't even know I was there, and had been for awhile, literally running in circles going cloak/run/shot/cloak/run/shot/cloak......
I've even ran directly up to people, just out of direct line of fire, and never had him fire at me the whole time. Shotty to the face, directly in front of him, and likely blamed the cloak. It's what happens when you watch the minimap instead of your actual main screen.
EDIT: TL;DR version, learn to situational awareness and cloaks are no longer an issue. |
Black SlaverX
Seykal Expeditionary Group Minmatar Republic
96
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Posted - 2014.04.04 03:11:00 -
[26] - Quote
TheD1CK wrote:How far into 1.8 are we ??? This is way to early to call nerfs on Cloaking At the beginning of 1.7, HAV's were dominating by far, but due to players Adapting to using AV roles they were dealt with easily enough, bar some
Scouts are only learning how to use this cloak that for once, actually does what it should The Cloak/Shotgunners in majority are the same guys who would be stomping in any FOTM Nerfing cloaks hurts Scouts, who finally fill a unique role on the battlefield in Dust514 Rather than jumping straight on Forums to QQ for nerfs, try adapting....
Scouts being invisible adds a whole new layer of CQC to our gaming While being tough to deal with, this is early days yet....... Squad up, watch each others back, there's your cloak nerf right there LOL tanks were and are OP. What you just said is one of the stupidest things Ihave read on these forums, congrats.
Watch your back because I might be there.
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Denn Maell
PIanet Express Canis Eliminatus Operatives
264
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Posted - 2014.04.04 03:13:00 -
[27] - Quote
Brokerib wrote:We're just coming up on 8 days of the cloak being released. Give the meta a chance to catch up.
On a couple of other points.
I like the idea of the flux clearing the cloak, but it should not wipe out shields as well. Cloaks would need to be assigned a HP value that relates to their stamina, otherwise cloaked units will be naked and defenceless, unless they armor tank, which further marginalises Minmatar and Caldari scouts.
Cloak delay before firing won't make a difference. The cloak is being used for position, so they're not shooting from in front of you unless they're terrible, or you're terrible. An additional half second to a second delay won't stop someone shooting you in the back with a shotgun. Additional delay, instead, harms the ability for cloaked units to be able to respond when caught out, which is exactly opposite to the scenerio being talked about.
The pervasiveness of cloaks is not an indication of OPness. It's an indication of CCP introducing a completely new mechanism for the first time in months, combined with a respec that allows people to try it out. Give it another fortnight and you'll see a reduction in scouts/cloaks.
Brick-tanking is and has been an issue well before deployment of the cloak, and shouldn't be used as a measure. Does it need to be fixed? Yes. Is it exacerbating other issues? Yes. Should balance be made on the basis of a mechanic that is purvasive across all suits? No.
In a similar vein, Assaults are lacklustre currently and shouldn't be looked at as the measure for balance. Assaults need to be fixed, not other things broken to align with them. Scouts vs heavies is a better indicator of balance, and I think they're in a fairly reasonable place currently.
And finally, the pre-release cloak QQ is the reason we have the implementation we do. If the original system had been in place, units firing from cloak would have drained the cloak. So combined with the 50% requirement to re-cloak, it would have meant units would be unable to instantly disapear after an alpha strike. QQ has gotten us to where we are, so be consdierate in requests for change, the results may not be what you expect.
o7
^ This
Adjusting to the new meta of tankiness vs. shields is taking some getting used to. I wonder if we're all just not adjusted to it yet? But then again, that adjustment would call for many to sacrifice a slot for survivability so they can have enough time to react.
Why don't we have this poll again after CCP declares the cloaks are working "as intended" with more of the exploitable glitches ironed out?
The most OP weapon on the Dust Battle Field:
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Rusty Shallows
1399
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Posted - 2014.04.04 03:22:00 -
[28] - Quote
I-Shayz-I wrote:Bump for the evening guys Thanks for posting and bumping this thread Shayz. Comparing the individual results against the total population is interesting. I really hope more people try it.
Forums > Game: So here is a cookie and a Like. Please keep posting.
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The Eristic
Sad Panda Solutions
351
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Posted - 2014.04.04 03:22:00 -
[29] - Quote
I'm pretty fine with them as they are. Flux causing decloak makes sense, though, so I'm all for that. |
Toby Flenderson
research lab
439
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Posted - 2014.04.04 03:30:00 -
[30] - Quote
I-Shayz-I wrote:Toby Flenderson wrote:Having a designated scan scout can save the squad from minjas easily. That's like saying you need a designated tank in your squad in order to counter other tanks -_-
Not even close. Without the scout, you can still kill the cloaked enemies with just about anything. It just helps being able to see them when they think you can't. Tanks are virtually indestructible without forges or well coordinated REs. Or another tanker, as you put it. |
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