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emtbraincase
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92
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Posted - 2014.04.04 03:09:00 -
[1] - Quote
I see nothing wrong with shotty+cloak. It is most definitely NOT OP.
What I do see is a definite under performance in tactics and situational awareness by blue/redberries.
I logi most times but I wanted to give my dren scout a try with those free cloaks and my dren shotty. As of writing this I would say that nearly every kill I've had was to someone who didn't even know I was there, and had been for awhile, literally running in circles going cloak/run/shot/cloak/run/shot/cloak......
I've even ran directly up to people, just out of direct line of fire, and never had him fire at me the whole time. Shotty to the face, directly in front of him, and likely blamed the cloak. It's what happens when you watch the minimap instead of your actual main screen.
EDIT: TL;DR version, learn to situational awareness and cloaks are no longer an issue. |
emtbraincase
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Posted - 2014.04.06 03:21:00 -
[2] - Quote
Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness. |
emtbraincase
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Posted - 2014.04.06 05:10:00 -
[3] - Quote
I have a std shotgun scout. If you sneeze in my direction, let alone bump into me, I will drop. I use the dren scout and the dren shot, and my eHP is 249 (basic enhancer, dampener, KinCat & Stam Boost w/ Mlt SMG). I also rarely declack close enough that the noise would make much difference, as I said before I like the declack sprint shot to deliver the hit. I do this because being able to reclack fast is more important to me than keeping it up till right before the trigger pull. If the person even had a chance to see me without the clack, I would be doing it wrong.
P.S. Logi by trade, Scout for amusement. Only time a clack gets me is if I got a rep tool out when I see them, and my heavy isn't particularly aware of their surroundings at that time. Cant switch back to weapon in time to defend myself, pretty much the only time I fall (aside from the eHP monsters that will not be an issue once the sidearm challenge ends, AA FTW).
P.P.S. Can't be said enough, learn to situational awareness. |
emtbraincase
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116
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Posted - 2014.04.09 02:09:00 -
[4] - Quote
Nothing Certain wrote:emtbraincase wrote:Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness. So your vote is for the 2 second delay since it wouldn't matter. There seems to be a lot of cloakers saying they could do what they are doing without the cloak, so there should be no resistance to the changes proposed. Actually, my vote is for everyone to pay more attention to their surroundings before thinking something needs a nerf. I am not for, or against, any kind of nerf generally. I think until people have time to get used to there being cloaked mercs on the battlefield it is difficult to balance. As myself and a few others have pointed out, it is a rarity for some of us to get scout shotty'd, and it is generally because we don't allow ourselves to be put in many situations where that is even a remote possibility.
I'm not saying "git gud", I'm saying the learning curve for anything is relative to the individual. Some of us adapted to clacks early, for some it will take awhile. I think just making the animation finish before you fire would solve most all problems, which is what I thought was the intention. So until they work like they were supposed to, I can't vote for a nerf. But I can vote for them do function as intended, whatever that means. |
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