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Brokerib
Lone Wolves Club
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Posted - 2014.04.04 02:56:00 -
[1] - Quote
We're just coming up on 8 days of the cloak being released. Give the meta a chance to catch up.
On a couple of other points.
I like the idea of the flux clearing the cloak, but it should not wipe out shields as well. Cloaks would need to be assigned a HP value that relates to their stamina, otherwise cloaked units will be naked and defenceless, unless they armor tank, which further marginalises Minmatar and Caldari scouts.
Cloak delay before firing won't make a difference. The cloak is being used for position, so they're not shooting from in front of you unless they're terrible, or you're terrible. An additional half second to a second delay won't stop someone shooting you in the back with a shotgun. Additional delay, instead, harms the ability for cloaked units to be able to respond when caught out, which is exactly opposite to the scenerio being talked about.
The pervasiveness of cloaks is not an indication of OPness. It's an indication of CCP introducing a completely new mechanism for the first time in months, combined with a respec that allows people to try it out. Give it another fortnight and you'll see a reduction in scouts/cloaks.
Brick-tanking is and has been an issue well before deployment of the cloak, and shouldn't be used as a measure. Does it need to be fixed? Yes. Is it exacerbating other issues? Yes. Should balance be made on the basis of a mechanic that is purvasive across all suits? No.
In a similar vein, Assaults are lacklustre currently and shouldn't be looked at as the measure for balance. Assaults need to be fixed, not other things broken to align with them. Scouts vs heavies is a better indicator of balance, and I think they're in a fairly reasonable place currently.
And finally, the pre-release cloak QQ is the reason we have the implementation we do. If the original system had been in place, units firing from cloak would have drained the cloak. So combined with the 50% requirement to re-cloak, it would have meant units would be unable to instantly disapear after an alpha strike. QQ has gotten us to where we are, so be consdierate in requests for change, the results may not be what you expect.
o7
Knowledge is power
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![Brokerib Brokerib](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Brokerib
Lone Wolves Club
969
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Posted - 2014.04.04 14:17:00 -
[2] - Quote
Scout Registry wrote:Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. @ Moody Couldn't this problem be solved by tweaking Cloaks' added profile reduction property? Doing so would encourage folks to run Damps over Plates; bye bye brick-tank Scout QQ. Or would this lend too significant an advantage to Cal Scout and Gal Logi? Or place undue stress on Min / Amarr Scouts? My 2c.
FOTM brick tank shotgun scouts don't need dampening, and wont run EWAR regardless. The only suits they have to fear if dampening is lost is other scouts. Mediums and heavies still won't be able to see them passively due to the scout base dB + Gal damp bonus, and they still gain the advantage of the active invisibility the cloak offers. And they can crush a non-brick scout in two shots, so they're not much of a threat either, if they're bricked/quick enough.
Additionally, removing dampening will harm the Cal and the Mini, due to limited lows. The Mini will losing speed for dampeners, while the Cal end up losing their range advantage as they can't use enhancers if they want to drop dB.
Until the brick is fixed, most of the suggested cloak changes are going to disadvantaging proper scouts without fixing the problem.
Knowledge is power
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