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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
988
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Posted - 2014.04.04 04:28:00 -
[31] - Quote
If nothing else, cloaks do wonders to encourage team play. Now you gotta have ppl playing defensively in groups as opposed to pure offensive gang up tactics of Nyian San. If you put effort in watching backs of your squad mates scout assaults on you become a suicide run.
Now this is very different from arguments of 1.7 where ppl would say "use a squad of AV" to take out one tank. Countering a cloaked scout takes only one player willing to watch the rear.
Try to play Dom and see how successful cloaked scouts are - not at all. Because scouts don't do well against red blobs. In skirm, sure - if you let your ppl spread out and everyone imagines themselves to be a pro Medium Suit Rambo, as has been the case since early Uprising, a scout would pick you off one by one. That kind of death is deserved.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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arimal lavaren
L.O.T.I.S. D.E.F.I.A.N.C.E
326
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Posted - 2014.04.04 04:54:00 -
[32] - Quote
Ludvig Enraga wrote:If nothing else, cloaks do wonders to encourage team play. Now you gotta have ppl playing defensively in groups as opposed to pure offensive gang up tactics of Nyian San. If you put effort in watching backs of your squad mates scout assaults on you become a suicide run.
Now this is very different from arguments of 1.7 where ppl would say "use a squad of AV" to take out one tank. Countering a cloaked scout takes only one player willing to watch the rear.
Try to play Dom and see how successful cloaked scouts are - not at all. Because scouts don't do well against red blobs. In skirm, sure - if you let your ppl spread out and everyone imagines themselves to be a pro Medium Suit Rambo, as has been the case since early Uprising, a scout would pick you off one by one. That kind of death is deserved.
This^
Teamwork is good and the cloaks are helping to force that mentality. |
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
95
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Posted - 2014.04.04 05:16:00 -
[33] - Quote
So think it as a horror movie? LOLyeah
It's always the lone one who disappears.
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TheD1CK
Dead Man's Game
1011
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Posted - 2014.04.04 11:42:00 -
[34] - Quote
God Dammit.... Dust bunnies are such cowards...... Try fire a Bolt Pistol while de-cloaking.... you barely make the shot So what is being moaned about is less then a .5 second delay
The Scout stomps have been a serious pain, but we are only getting used to them Being able to cloak and actually performing a useful role on the battlefield in Dust QQ is not the solution to Cloak/Shotguns.... we already have the solution
Rifles! And being able to look in front of you and see the shimmer of a cloak Just like everyone else, I have had my ass kicked by Cloakers since 1.8 The counter is playing carefully, don't think that Proto rifle makes you unkillable Scanners..... Some Margin of Error ??? then keep your gun ready.... Scans have been nerfed from the 360 BS to scanning right in front of you So even if a Scout dodges Scan there is a small area he must be occupying I'm not going to keep advising how you kill Scouts, thats your job to HTFU Quit the QQ, and pop some headshots on some Cloak Scouts....
The real issue is not the Cloak or the Scout, It's the Dust players.. Proturds immediately saw Cloak potential and went Proto Scout QQbunnies immediately saw the Cloak and went Proto Forum QQ So nerfing Scouts just gives the 30m/40m/50m SP mercs the trouble Of finding their latest crutch in Battle, will that also need to be nerfed???
God help CCP trying to balance a game where players QQ over something killing them Am I the only one who realizes this is a FPS ?? we are meant to kill each other CCP don't need to nerf anything, players need to see that Dust will be evolving following every new item with QQ threads slows down the progress of the game
'D1CK by name'
'D1CK by nature'
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Otoky
Ikomari-Onu Enforcement Caldari State
151
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Posted - 2014.04.04 12:01:00 -
[35] - Quote
Cyrius Li-Moody wrote: -Fluxes should disable cloak for a short period not random bulletspray.
Cant agree more |
Otoky
Ikomari-Onu Enforcement Caldari State
151
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Posted - 2014.04.04 12:07:00 -
[36] - Quote
TheD1CK wrote:God Dammit.... Dust bunnies are such cowards...... Yep, its an FPS and ppl need adopt, but there is difference between nerf and some reasonable changes. Like the flux granade witch could be a solution. Its not a scout nerf, but it give a tool for the loner assault to deff himself if he smart enough. |
Scout Registry
Nos Nothi
1955
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Posted - 2014.04.04 12:17:00 -
[37] - Quote
Good Poll, Shayz. |
I-Shayz-I
I-----I
2809
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Posted - 2014.04.04 12:35:00 -
[38] - Quote
TheD1CK wrote:1. God Dammit.... Dust bunnies are such cowards...... Try fire a Bolt Pistol while de-cloaking.... you barely make the shot So what is being moaned about is less then a .5 second delay 2. QQ is not the solution to Cloak/Shotguns.... we already have the solution Rifles! And being able to look in front of you and see the shimmer of a cloak 3. God help CCP trying to balance a game where players QQ over something killing them Am I the only one who realizes this is a FPS ?? we are meant to kill each other
1. In 1.7 I only had about a second of time to see a red dot appear on my radar from a scout that I passively scanned, but it gave me the time I needed to turn around and realize that there was a scout behind me even though I had just checked behind me 5 seconds before.
2. 80% of the time that I actually see a cloaked scout, the only advantage it gives me is knowing what kind of suit he was wearing before I die. Why is that? Becuase 80% of cloaked scouts have enough ehp to shrug off hip-fire long enough to get two shotgun rounds in my face, not to mention the jumping and strafing they all do.
I understand that "true" scouts don't have this much hp, but the cloak lets these tanking scouts stay invisible unless I use 3 of my high slots for precision mods, and that's only if they're not using dampeners as well. Bringing back the argument from point 1...there isn't enough time for them to register on the radar before they actually get to shoot me in the face because of instantly firing after decloak.
3. It's not dying. Heck I'd rather die 20 times from an HMG, a charge sniper, a forge gun, or a tank than once from a cloaked shotgun scout. Why? Because while all of these are insta-kill methods of dying, the shotgun scout is impossible to get away from or hide from unless you are stacking a ton of e-war mods on a logi, or you're a scout yourself.
I can run away from an HMG because they're slow and can't chase me easily. I can hide from snipers, forges, and tanks once I know where they are shooting from...but if I die from one it was because I was out in the open, which gives them the advantage and is FAIR. ____________________________________________________________
Dust is not Unreal Tournament. Dust is not Instagib mode where you spawn die spawn die spawn die from weapons that can kill you in one shot without you even being able to react.
If I wanted to play a modern FPS game like that I'd go play CoD where it doesn't matter what you use because everyone dies just as fast.
But right now, whether I use a logi, an assault, a commando, or a heavy...if a shotgun scout appears I die in less than a second from two shotgun rounds because I didn't have a chance to react.
I want to be able to run to cover or hide, I want to be able to fight back, I want to be able to kill a scout if I see them coming up on me...but none of these are true because of how many of these things a scout can counter.
This is why we QQ, this is why I want a change, and this is why I don't enjoy cloaking shotgun scouts. Instead of getting a more strategic game in 1.8, the shotgun scouts make this game feel like I'm just playing another boring instakill shooter where the whole point is to use the suit that allows you to see where everyone is, get there the fastest, and kill the fastest before the enmy has a chance to react, while making sure not to be seen. Telling us to "get skill" when clearly that gameplay style requires hardly any skill at all (we all know it doesn't because all the FOTM players are doing it) just makes me annoyed.
I really don't have a lot of skill, that's why I logi...but apparently I can't really do that either because I'm constantly killed by these shotgun scouts no matter what suit or fitting I run. Normally against FOTM fittings I just run, or hide, or use cover...but I can't here...I can't even rely on my repair tool to keep the havies alive to shoot at them because they die way too fast.
This is how it was with the Duvolle, this is how it was with missile turrets on dropships, this is how it was with the TAC AR, this is how it was with the flaylock, this is how it was with the RR and CR, This is how it was with scanners, this is how it was with tanks, this is how it is with cloaking shotguns.
No wait...it's worse than any other FOTM because I literally can't do anything against it unless I'm in my own scout suit.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
266
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Posted - 2014.04.04 12:37:00 -
[39] - Quote
cloaks are fine. iam killing cloaked scouts while thier moveing or even standing still. soo i dont see how its op.
iam mangaing to even kill the cloaked bastards from a tank.
i dont see how the cloak is overpowered.
Elite Gallenten Soldier
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Garrett Blacknova
Codex Troopers
4867
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Posted - 2014.04.04 12:47:00 -
[40] - Quote
My vote goes on the following two options:
1. Increase volume of decloak sound for players other than the one cloaked. 2. Provide education for players on what cloaked suits look like.
Unfortunately, they're conspicuous in their absence from the poll, and the "none, use your eyes" option is worded in an offensive manner in an obvious attempt to discourage even those who believe the cloak is pretty nearly balanced as it should be from bothering to vote at all.
Biased poll is biased. |
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
187
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Posted - 2014.04.04 12:54:00 -
[41] - Quote
What if shooting cloaked mercs disrupts the cloak causing them to decloak for the duration of the damage tanken.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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martinofski
Onsencaliss
329
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Posted - 2014.04.04 13:00:00 -
[42] - Quote
Or what if the cloaks just didn't provide any extra dampening. I would be fine with the rest.
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I-Shayz-I
I-----I
2810
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Posted - 2014.04.04 13:07:00 -
[43] - Quote
Garrett Blacknova wrote:1. Increase volume of decloak sound for players other than the one cloaked.
Biased poll is biased.
****...I completely forgot about this. This is a very major point that I am in complete support of, but must have passed up when I created the poll. Knew I was forgetting something.
I'll include it in the OP for reference, but the thing is that it's more of a bug than something that needs to be changed or added to the cloak, at least that's how I see it.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Django Quik
Dust2Dust.
2725
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Posted - 2014.04.04 13:23:00 -
[44] - Quote
Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. This is a good point but actually not just limited to scouts/cloaks.
Because this game's design allows for many combinations of different things, there are several set ups that can completely circumvent the disadvantages built into certain powerful items to balance them.
- Shotguns: extreme damage at extreme close range, balanced by difficulty of reaching required range, circumvented by cloak-insta-shoot - HMG Heavies: extreme damage at reasonable range, balanced by slow speed of heavy suits easy to get away from, circumvented by LAVs allowing anyone to get anywhere very fast
I'm sure there are more examples...
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Spectral Clone
Dust2Dust. Top Men.
2089
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Posted - 2014.04.04 13:31:00 -
[45] - Quote
Django Quik wrote:Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. This is a good point but actually not just limited to scouts/cloaks. Because this game's design allows for many combinations of different things, there are several set ups that can completely circumvent the disadvantages built into certain powerful items to balance them. - Shotguns: extreme damage at extreme close range, balanced by difficulty of reaching required range, circumvented by cloak-insta-shoot - HMG Heavies: extreme damage at reasonable range, balanced by slow speed of heavy suits easy to get away from, circumvented by LAVs allowing anyone to get anywhere very fast I'm sure there are more examples...
Redline Rail tanks - Should be glass cannons at range, are invincible due to redline.
Drop it like its hat.
I´m a fat scout. Do you even lift bro?
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Scout Registry
Nos Nothi
1965
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Posted - 2014.04.04 13:55:00 -
[46] - Quote
Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy.
Couldn't this problem be solved by tweaking Cloaks' the profile reduction property?
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Brokerib
Lone Wolves Club
969
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Posted - 2014.04.04 14:17:00 -
[47] - Quote
Scout Registry wrote:Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. @ Moody Couldn't this problem be solved by tweaking Cloaks' added profile reduction property? Doing so would encourage folks to run Damps over Plates; bye bye brick-tank Scout QQ. Or would this lend too significant an advantage to Cal Scout and Gal Logi? Or place undue stress on Min / Amarr Scouts? My 2c.
FOTM brick tank shotgun scouts don't need dampening, and wont run EWAR regardless. The only suits they have to fear if dampening is lost is other scouts. Mediums and heavies still won't be able to see them passively due to the scout base dB + Gal damp bonus, and they still gain the advantage of the active invisibility the cloak offers. And they can crush a non-brick scout in two shots, so they're not much of a threat either, if they're bricked/quick enough.
Additionally, removing dampening will harm the Cal and the Mini, due to limited lows. The Mini will losing speed for dampeners, while the Cal end up losing their range advantage as they can't use enhancers if they want to drop dB.
Until the brick is fixed, most of the suggested cloak changes are going to disadvantaging proper scouts without fixing the problem.
Knowledge is power
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Regis Blackbird
DUST University Ivy League
149
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Posted - 2014.04.04 14:31:00 -
[48] - Quote
I would prefer an increased shimmer when fluxed rather than completely disable the cloak. That would give the poor scout who just lost all his shields a sporting chance. |
Django Quik
Dust2Dust.
2731
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Posted - 2014.04.04 14:57:00 -
[49] - Quote
Brokerib wrote:Scout Registry wrote:Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. @ Moody Couldn't this problem be solved by tweaking Cloaks' added profile reduction property? Doing so would encourage folks to run Damps over Plates; bye bye brick-tank Scout QQ. Or would this lend too significant an advantage to Cal Scout and Gal Logi? Or place undue stress on Min / Amarr Scouts? My 2c. FOTM brick tank shotgun scouts don't need dampening, and wont run EWAR regardless. The only suits they have to fear if dampening is lost is other scouts. Mediums and heavies still won't be able to see them passively due to the scout base dB + Gal damp bonus, and they still gain the advantage of the active invisibility the cloak offers. And they can crush a non-brick scout in two shots, so they're not much of a threat either, if they're bricked/quick enough. Additionally, removing dampening will harm the Cal and the Mini, due to limited lows. The Mini will losing speed for dampeners, while the Cal end up losing their range advantage as they can't use enhancers if they want to drop dB. Until the brick is fixed, most of the suggested cloak changes are going to disadvantaging proper scouts without fixing the problem. The brick does need fixing but I think the dampening also needs removing.
The minmatar and caldari scouts will suffer through the lack of lows but they excel in other areas, such as precision/speed. They'll only be vulnerable to people kitted out for scanning them and like I said in my longer post before, everything needs some viable counter. They'll still be undetectable by most logis, assaults and heavies, so far from completely negated.
Once the brick is fixed the advantage of the gal scouts will be far reduced (perhaps kinkats should be moved to high slots so they can't speed tank as well too? maybe, just throwing it out there) but keep in mind that gallente are the king of cloaking, so that should kinda be their thing.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Joey-Number1
Maniacal Miners INC No Safe Haven
77
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Posted - 2014.04.04 15:11:00 -
[50] - Quote
Most of the people here even didn't try to use the cloak and act like they know everything, they really are not OP in any way. They just offer a good playstyle. Try it first yourself and then see if you feel like being invincible. 80% of the scouts that use cloak can be easily detected by using your eyes, and btw, there these things called tactics and modules. |
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Appia Vibbia
Molon Labe. General Tso's Alliance
1960
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Posted - 2014.04.04 15:39:00 -
[51] - Quote
Scout Registry wrote:Cyrius Li-Moody wrote:Knight Solitaire wrote:CCP hasn't changed the Shotgun in months except for a few minor fixes, its the combination of the Cloak + Shotgun that is making the weapon look powerful.
In this case its the Suit + Cloak Combined with the Shotgun. But the Shotgun itself is not OP. Yes this is the problem. Cloak by itself- fine. Shotgun by itself- fine. Cloak + Shotgun + Gallente Scout = Not fine at all. The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente. Cloaking up with a gallente scout and a shotgun and sitting in a nullcannon to protect it should not be an acceptable strategy. @ Moody Couldn't this problem be solved by tweaking the Cloak's added profile reduction? Doing so would encourage folks to run Damps over Plates; bye bye brick-tank Scout QQ. Or would this lend too significant an advantage to Cal Scout and Gal Logi? Or place undue stress on Min / Amarr Scouts? How do you propose we solve the problem? Brick tanking, it's only wrong when someone else is doing it. Absolutely nothing wrong with dual tanking a logistics suits, or an assault suit, or a heavy suit. but when a scout does it! then there's a problem.
"The cloak takes all the properties of the shotgun that make it balance and practically removes it. The reason why I say gallente is because you can scan down any other suit if you really wanted to. There's a counter for every other scout. Not the gallente."
lol, this is so absolutely wrong. EVERY SINGLE SCOUT can get their profile below 15db. They can get it to the point that a Caldari Scout with 4 complex precision enhancers Or a Gallente Logistics with a Focused Scanner won't detect them. ALL 4 Scouts can do this!
A theoretical Amarr Scout can be dampened enough to never be scanned, EVER, 510 armor HP and 220 shield HP.
My Minmatar Scout has 342 shield HP, 153 armor HP My Caldari Scout has 380 shield HP, 87 armor HP My Gallente Scout has 608 armor HP, 232 shield HP
Or I could brick-tank my Gallente Logistics suit for 935 armor and 342 shields. Garunteeing to never be scanned is clearly worth more than 430HP Hmm, Perhaps. I do have to sacrifice about 350 on that dual tanked Logistics to get under 20dB while using a cloak.
Cloaked Cal-Logi is still my favorite, btw. A shame I gave up that suit up for the Calmando, it would have been epic.
boo-*******-hoo. All I see are a bunch of people crying over actually taking Scouts as a threat instead of just laughing at seeing one in their armor tanked suits with multiple damage mods with constant active scanner spam.
If you think cloak+shotgun is OP, you need to look again at the Combat Rifle and how that overshadows all the light weapons. Combat rifle and cloak is still better than shotgun and cloak 9 times out of 10. If you think there's a problem with a SCOUT dual tanking, then you need to prevent dual tanking all together. Not just on a single suit.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Alabastor 'TheBlaster' Alcar
Silver Bullet Solutions DARKSTAR ARMY
453
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Posted - 2014.04.04 16:02:00 -
[52] - Quote
i say before anyone calls for a nerf to cloaks or scouts to skill in to them or the scanning skils first, you cant callfora nerf if you dont have the sp to test the true "op-ness"/"up-ness" of any equipment or suit. |
Varoth Drac
the unholy legion of darkstar DARKSTAR ARMY
47
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Posted - 2014.04.04 16:06:00 -
[53] - Quote
I don't think there is a problem with cloaks and shotguns. If attacked from the front you can see the enemy, if attacked from the rear you would have died whether the opponent was cloaked or not.
With all the scouts around you need to stick together and have people with injectors. If a scout shotguner attacks they will generally be close enough to kill without escaping. Then simply res the person who was killed. They will probably be at the back so frontal enemy fire shouldn't stop you resing them.
It is still easier to kill and survive with a rifle and a cloak than with a shotgun due to range.
The problem isn't brick tanking, though I agree armor plates are a bit too good.
I think Gallente scouts are a little op compared to the others, only because they get 3 free low slot modules leaving them with better fitting options. Perhaps removing the range extension bonus would balance things. Caldari for scanning, Gallente for hiding. Just an idea. |
Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4037
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Posted - 2014.04.04 16:13:00 -
[54] - Quote
Voted
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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noob cavman
Dirt Nap Squad.
1092
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Posted - 2014.04.04 16:19:00 -
[55] - Quote
Only one major flaw with the cloak is the ability to shoot instantaneous your primary. Even though I do it but I admit its a problemthat a tactic now is to just ststraight up run at people. Jump whilst swapping to your shotty to insta blap someone in the head. two second delay or 1.5 secound would balance out that one feature making that combo treading close to op
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
FFX and X2 in hd GÖí
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Mahal Daj
Mahal Tactical Enterprises
43
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Posted - 2014.04.04 16:42:00 -
[56] - Quote
WARNING:
if you nerf the cloak, regardless of the nerf, I will begin pairing it with knives and a Mass Driver/Shotgun.
Let's not be discourteous here... I run around with my basic AR and a basic cloak and play nice with the newberries, without screaming about the RR or insta-pop HMG's (insta on scouts) because they fit the canon too.
The cloaking device is the equivalent of a tablecloth if you use strategic locations. I suggest the QQ's think paper-rock-scissors instead of nerf-nerf-nerf or the hammer will swing your way too, this is how we lost the 3rd grenade.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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noob cavman
Dirt Nap Squad.
1094
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Posted - 2014.04.04 16:55:00 -
[57] - Quote
Mahal Daj wrote:WARNING:
if you nerf the cloak, regardless of the nerf, I will begin pairing it with knives and a Mass Driver/Shotgun.
Let's not be discourteous here... I run around with my basic AR and a basic cloak and play nice with the newberries, without screaming about the RR or insta-pop HMG's (insta on scouts) because they fit the canon too.
The cloaking device is the equivalent of a tablecloth if you use strategic locations. I suggest the QQ's think paper-rock-scissors instead of nerf-nerf-nerf or the hammer will swing your way too, this is how we lost the 3rd grenade.
Thats what we are trying to stop. The insta freebie shotgun shot or knife
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
FFX and X2 in hd GÖí
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IgniteableAura
Pro Hic Immortalis
818
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Posted - 2014.04.04 16:56:00 -
[58] - Quote
If we remove the damp bonus it nerfs everything but the GAL scout. Then no scout has much of an option against prototype scanners and cal scout. There is no balance there, there are no counters. ITS ALWAYS BETTER TO BE UNSEEN. Thats also IMO should be the final counter; to be unseen. All other scouts would need to completely nerf their fit just so they aren't seen on the radar. Seeing other people on the radar is a huge benefit. HUGE. Its why there is so much damn complaining about the scanner changes and how scouts are "OP"
Remove the Cloak bonus and you get a whole host of other problems. It would actually be nice if they could modify the bonus to apply as the shimmer does (the more speed the more profile) but that is probably unlikely, but perhaps the best solution. You get a "scanned message" you cloak and stop moving until timer expires, something else CCP needs to add, a timer for "being scanned" or hud information to that effect.
Scouts: To throw out some numbers, without the profile bonus all other scouts (w/o damp) besides GAL will be passively seen with a CAL scout without any precision mods. A Cal scout with 1 cPE will be able to see all scouts (w/o damp) To combat this, Gal scout will need to fit at least a basic damp and all other scouts will need to fit at least two damps. A CAL scout with 3 cPE is pretty much uncounterable except by using 4 damps or a 2 damp GAL scout.
Med Frames: Can fit 2cPE and pick up nonGAL scouts without damps.
Scanners: nonGAL would need to fit at least 2 damps to avoid GAL-logi proto scans and 4 damps to avoid focused GALlogi scans.
So TL:DR on removing damp bonus -Creates another "permascanned" environment for nonGALscouts. -Makes the GAL scout even more powerful (unseen > seeing) (has no "real" impact on GAL scouts) -Ruins the counter/counter environment for healthy balance -The problem with cloak is being able to fire before fully visible. -Elephant in the room is the GAL scout (w/cloak and single damp its impossible to scan)
Im a cal scout, so go ahead and advocate for removal of the damp bonus, I will have a freaking hayday with all of the scouts not running >3 damps, as you simply won't have a counter to avoid the passive scans
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Mahal Daj
Mahal Tactical Enterprises
44
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Posted - 2014.04.04 17:02:00 -
[59] - Quote
noob cavman wrote:Mahal Daj wrote:WARNING:
if you nerf the cloak, regardless of the nerf, I will begin pairing it with knives and a Mass Driver/Shotgun.
Let's not be discourteous here... I run around with my basic AR and a basic cloak and play nice with the newberries, without screaming about the RR or insta-pop HMG's (insta on scouts) because they fit the canon too.
The cloaking device is the equivalent of a tablecloth if you use strategic locations. I suggest the QQ's think paper-rock-scissors instead of nerf-nerf-nerf or the hammer will swing your way too, this is how we lost the 3rd grenade. Thats what we are trying to stop. The insta freebie shotgun shot or knife
Let me tell you it hasn't even begun. We Scouts are honorable, and understand that every action affects the community. Let the FotMers move along and all will return to balance in New Eden.
Also, I'd argue there is no such thing as a "free knife kill"
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Mahal Daj
Mahal Tactical Enterprises
44
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Posted - 2014.04.04 17:06:00 -
[60] - Quote
IgniteableAura wrote:If we remove the damp bonus it nerfs everything but the GAL scout. Then no scout has much of an option against prototype scanners and cal scout. There is no balance there, there are no counters. ITS ALWAYS BETTER TO BE UNSEEN. Thats also IMO should be the final counter; to be unseen. All other scouts would need to completely nerf their fit just so they aren't seen on the radar. Seeing other people on the radar is a huge benefit. HUGE. Its why there is so much damn complaining about the scanner changes and how scouts are "OP"
Remove the Cloak bonus and you get a whole host of other problems. It would actually be nice if they could modify the bonus to apply as the shimmer does (the more speed the more profile) but that is probably unlikely, but perhaps the best solution. You get a "scanned message" you cloak and stop moving until timer expires, something else CCP needs to add, a timer for "being scanned" or hud information to that effect.
Scouts: To throw out some numbers, without the profile bonus all other scouts (w/o damp) besides GAL will be passively seen with a CAL scout without any precision mods. A Cal scout with 1 cPE will be able to see all scouts (w/o damp) To combat this, Gal scout will need to fit at least a basic damp and all other scouts will need to fit at least two damps. A CAL scout with 3 cPE is pretty much uncounterable except by using 4 damps or a 2 damp GAL scout.
Med Frames: Can fit 2cPE and pick up nonGAL scouts without damps.
Scanners: nonGAL would need to fit at least 2 damps to avoid GAL-logi proto scans and 4 damps to avoid focused GALlogi scans.
So TL:DR on removing damp bonus -Creates another "permascanned" environment for nonGALscouts. -Makes the GAL scout even more powerful (unseen > seeing) (has no "real" impact on GAL scouts) -Ruins the counter/counter environment for healthy balance -The problem with cloak is being able to fire before fully visible. -Elephant in the room is the GAL scout (w/cloak and single damp its impossible to scan)
Im a cal scout, so go ahead and advocate for removal of the damp bonus, I will have a freaking hayday with all of the scouts not running >3 damps, as you simply won't have a counter to avoid the passive scans
2.5 M SP in the suit says that I choose EWAR over EHP. just bring a basic heavy with basic HMG and I will find other areas of the map to inhabit. Paper-Rock-Scissors.
Boost your squad's points by 40%, learn to use the Squad Wheel!
I provide training: 1M isk: 90 Minutes of Basic Command
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