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I-Shayz-I
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2798
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Posted - 2014.04.03 18:44:00 -
[1] - Quote
Cyrius Li-Moody wrote:-Shotgun and cloak is OP and ridiculous. No 2 ways about it. -Fluxes should disable cloak for a short period not random bulletspray. -Keep the animation the same but don't allow fire until fully visible
The stamina nature of cloaking is fine. You can see a cloaked scout plain as day as he runs around. The muzzle flashes from most weapons is what makes cloaked enemies hard to hit as you lose them in the strobe.
I pulled this from another thread here, and will be pulling some more suggestions from that thread, as well as adding some more ideas as to possible changes.
What I would like to see is what the community thinks is most important, so I'm creating this poll to help us see that. This is a multiple answer poll so please choose as many as you think are needed.
http://poll.pollcode.com/38898533
Please post any other ideas not currently in the poll down below.
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I-Shayz-I
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2799
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Posted - 2014.04.03 19:05:00 -
[2] - Quote
TheD1CK wrote: Squad up, watch each others back, there's your cloak nerf right there
Then why don't scouts have to squad up in order to be effective? Why don't scouts have to look behind them and use their eyes?
Yeah sure I could do all these things that people keep telling me to do, but instead I can skill into scouts in order to:
-See where the enemy is at all times -Not be detected easily -Play by myself -Get kills before anyone else can -Run away without fear of someone chasing me -Counter other scouts easily
Yet if I want to play ANY other roles I have to adapt in so many ways to counter scouts. Using tactics to counter scouts all the time is like carrying around swarm launchers or forge guns all the time because I have to always be prepared to counter a tank.
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I-Shayz-I
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2799
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Posted - 2014.04.03 19:08:00 -
[3] - Quote
Toby Flenderson wrote:Having a designated scan scout can save the squad from minjas easily.
That's like saying you need a designated tank in your squad in order to counter other tanks -_-
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I-Shayz-I
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2803
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Posted - 2014.04.03 21:53:00 -
[4] - Quote
Broonfondle Majikthies wrote:I have to say, the combo of shotgun and cloak isn't very skilful. I have zero skills in it but did incredibly well with just a militia. Felt really cheap to the point I couldn't continue after my 2nd kill.
Right?
I played a few matches the other day with it and went 28/7 and 31/1. Made me feel like my logi/assault/commando/sentinel suits were worthless.
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I-Shayz-I
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2803
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Posted - 2014.04.04 02:22:00 -
[5] - Quote
Bump for the evening guys
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I-Shayz-I
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2809
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Posted - 2014.04.04 12:35:00 -
[6] - Quote
TheD1CK wrote:1. God Dammit.... Dust bunnies are such cowards...... Try fire a Bolt Pistol while de-cloaking.... you barely make the shot So what is being moaned about is less then a .5 second delay 2. QQ is not the solution to Cloak/Shotguns.... we already have the solution Rifles! And being able to look in front of you and see the shimmer of a cloak 3. God help CCP trying to balance a game where players QQ over something killing them Am I the only one who realizes this is a FPS ?? we are meant to kill each other
1. In 1.7 I only had about a second of time to see a red dot appear on my radar from a scout that I passively scanned, but it gave me the time I needed to turn around and realize that there was a scout behind me even though I had just checked behind me 5 seconds before.
2. 80% of the time that I actually see a cloaked scout, the only advantage it gives me is knowing what kind of suit he was wearing before I die. Why is that? Becuase 80% of cloaked scouts have enough ehp to shrug off hip-fire long enough to get two shotgun rounds in my face, not to mention the jumping and strafing they all do.
I understand that "true" scouts don't have this much hp, but the cloak lets these tanking scouts stay invisible unless I use 3 of my high slots for precision mods, and that's only if they're not using dampeners as well. Bringing back the argument from point 1...there isn't enough time for them to register on the radar before they actually get to shoot me in the face because of instantly firing after decloak.
3. It's not dying. Heck I'd rather die 20 times from an HMG, a charge sniper, a forge gun, or a tank than once from a cloaked shotgun scout. Why? Because while all of these are insta-kill methods of dying, the shotgun scout is impossible to get away from or hide from unless you are stacking a ton of e-war mods on a logi, or you're a scout yourself.
I can run away from an HMG because they're slow and can't chase me easily. I can hide from snipers, forges, and tanks once I know where they are shooting from...but if I die from one it was because I was out in the open, which gives them the advantage and is FAIR. ____________________________________________________________
Dust is not Unreal Tournament. Dust is not Instagib mode where you spawn die spawn die spawn die from weapons that can kill you in one shot without you even being able to react.
If I wanted to play a modern FPS game like that I'd go play CoD where it doesn't matter what you use because everyone dies just as fast.
But right now, whether I use a logi, an assault, a commando, or a heavy...if a shotgun scout appears I die in less than a second from two shotgun rounds because I didn't have a chance to react.
I want to be able to run to cover or hide, I want to be able to fight back, I want to be able to kill a scout if I see them coming up on me...but none of these are true because of how many of these things a scout can counter.
This is why we QQ, this is why I want a change, and this is why I don't enjoy cloaking shotgun scouts. Instead of getting a more strategic game in 1.8, the shotgun scouts make this game feel like I'm just playing another boring instakill shooter where the whole point is to use the suit that allows you to see where everyone is, get there the fastest, and kill the fastest before the enmy has a chance to react, while making sure not to be seen. Telling us to "get skill" when clearly that gameplay style requires hardly any skill at all (we all know it doesn't because all the FOTM players are doing it) just makes me annoyed.
I really don't have a lot of skill, that's why I logi...but apparently I can't really do that either because I'm constantly killed by these shotgun scouts no matter what suit or fitting I run. Normally against FOTM fittings I just run, or hide, or use cover...but I can't here...I can't even rely on my repair tool to keep the havies alive to shoot at them because they die way too fast.
This is how it was with the Duvolle, this is how it was with missile turrets on dropships, this is how it was with the TAC AR, this is how it was with the flaylock, this is how it was with the RR and CR, This is how it was with scanners, this is how it was with tanks, this is how it is with cloaking shotguns.
No wait...it's worse than any other FOTM because I literally can't do anything against it unless I'm in my own scout suit.
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I-Shayz-I
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2810
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Posted - 2014.04.04 13:07:00 -
[7] - Quote
Garrett Blacknova wrote:1. Increase volume of decloak sound for players other than the one cloaked.
Biased poll is biased.
****...I completely forgot about this. This is a very major point that I am in complete support of, but must have passed up when I created the poll. Knew I was forgetting something.
I'll include it in the OP for reference, but the thing is that it's more of a bug than something that needs to be changed or added to the cloak, at least that's how I see it.
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7162 wp with a Repair Tool!
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I-Shayz-I
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2851
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Posted - 2014.04.06 03:52:00 -
[8] - Quote
emtbraincase wrote:Probably unnoticed, but almost all my kills are made from a place that you could put a 2 sec declack animation and it wouldn't matter. I also will declack from a bit of a distance to catch up faster and grab a quick hit then back into the clack. You could make just about any change to the animation and I wouldn't notice it.
Again, easiest solution to clack is situational awareness.
During that second or so of de-cloak animation I will notice a red blip appear on my radar and will be able to turn around and have a fair chance at facing you.
Also, if the sound of de-cloaking were actually working as intended then I'd also be able to hear you if you did it too close to me.
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I-Shayz-I
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2851
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Posted - 2014.04.06 04:07:00 -
[9] - Quote
deezy dabest wrote:The scouts that shotgunned me before still shot gun me. The scouts I killed before still get killed.
I really can not say that I feel like cloaks have turned the tides in either direction from my point of view. Honestly in my opinion if cloaks are an issue for you maybe you should stop with the tunnel vision towards the end of your gun and pay attention to the other 90% of the screen.
Sign me up as one of the few who does not use a cloak and is totally fine with them as they are.
1.7: I was a horrible scout and couldn't do very well at all with it 1.8: All of a sudden the cloak lets me get 30+ kills in a match with advanced gear and standard weapons.
In 1.8, I die 10+ times every match now because of cloaked shotgun scouts even when I'm sppinning in circles with how much I'm watching my back. It doesn't matter if I see them or not because of how many of them stack their suits with tons of HP. If I do catch them sneaking up on me, 4/5 times I can't kill them fast enough because they have over 500 hp and are jumping all over the place.
Then I start using the scout and I die maybe an average of 3-4 times. My logi suit costs 200k, yet this scout suit costs 23k...and it's 10x as effective.
Why should I use my logi, my heavy, my commando, heck even my amarr assault when all of these suits don't stand a chance against a scout no matter how I fit them?
^ This is why it's a problem.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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