Vulpes Dolosus
Sver true blood General Tso's Alliance
1196
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Posted - 2014.03.31 14:44:00 -
[1] - Quote
My opinions
ADSs
Nerfed hardeners make tanks more squishy. I used to run XT missiles to take on tanks but I'm considering switching to ATs because of the reduced cost (they still get the job done), however I feel they make dropships far too weak (especially the Incubus). Now, the best fits are stacked plates and extenders with an afterburner.
I don't know the stats for an Incubus, but a stock shield Python w/ a single hardener only gets about 2.2k shield ehp. My preferred fit (even before the nerf) has 3k passive shield and a complex AB, and even my fit with 3 XT missiles gets 2.5k and an AB. ABs are highly suggested for dodging swarms, forges, and rails, and I don't advise using only one hardener (cool down is a pain).
The rail nerf has been a tremendous blessing (though I admit I'd rather have different changes). My first game of 1.8 I fought and killed 3 ADSs with my rail through hardeners, so I know it's not a complete nerf. It has almost completely prevented redline rail sniping, but also cut into the rails role of long-range AV. What I would rather have happened is a removal of the redline, replaced with a bubble shield/bunker, but that's a different thread.
Tanks
As said before, TTK is very low for tanks and usually becomes who can sneak up and get the first rail shot off. I don't use blasters so I can't comment on those.
I did roam around in my AT missile tank this weekend to see if it's viable with the hardener nerfs. I must say I was pretty pleased with them. Ended up losing only two due to my own foolishness. The key to missiles tanks is using small rails and gunners to take out infantry and whittle down shields before the main barrage or to finish off opponents during reload. Both my gunners consistently got upwards of 10 kills and 1.5k WP (I was getting pretty good hitting infantry as well), and our three man squad managed to get 2 orbitals one game.
Armor tanks were of course decimated, and you overconfident, rep stacked Maddrugars are my favorite target. I didn't fight many Sicas/ Gunnlogies, surprisingly. Typically I got the drop on them and ganked them before they could activate their hardener. I did have one good fight against a hardened Sica, and after one volley his shields were halved, a second and he was half armor (no damage mod). Either I or my gunners would have killed him, but our squad leader dropped and orbital on him. I really want to get XT missiles, but I'm working on my infantry skills now so it will have to wait.
Overall, pretty pleased with 1.8 vehicle side.
Me in my ADS: 1,2
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