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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1124
|
Posted - 2014.03.25 22:32:00 -
[1] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all .
20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill?
I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?
Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
Plasma Cannon Advocate
Heavy event survivor
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
430
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Posted - 2014.03.25 22:35:00 -
[2] - Quote
XxGhazbaranxX wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
they need a rotation speed nerf. that's all. |
toten thing
KILL-EM-QUICK RISE of LEGION
8
|
Posted - 2014.03.25 22:36:00 -
[3] - Quote
Beautiful sir! You said it all. |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1631
|
Posted - 2014.03.25 22:36:00 -
[4] - Quote
We should have some counsil that could communicate with CCP and the community. I feel if they would work with us we could get some major issues addressed.
Who wants some?
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Vitharr Foebane
Living Like Larry Schwag
874
|
Posted - 2014.03.25 22:38:00 -
[5] - Quote
its all good clearly they wanna take us back to the uprising 1.0 days. Hey while they are at it they should rebreak the hmg so that we can REALLY go back to the sh*tter. maybe they should give the medium suit 5 more low and mid slots so they can have more hp speed range and sensors then us too
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
437
|
Posted - 2014.03.25 22:38:00 -
[6] - Quote
Ghaz ... they probably did that to keep the number of heavies down and it becoming the FOTY . I have seen far more heavies then ever and I'm sure with the tempo and info CCP understood that so changing a few things for them was kind of necessary , to even out the roles and the game so it wouldn't be over saturated with heavies .
You are class act and any info coming from yourself and " The Judge " is valued .
Keep up the good work .
Heavies I respect you a great deal because I am one of you , sometimes but that better than not at all .
It's going to work out in the long run .
Leave all negative comments about tanks in the bin marked " TRASH " and we'll get to it as soon as possible . Thank You
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Louis Domi
Pradox One Proficiency V.
101
|
Posted - 2014.03.25 22:40:00 -
[7] - Quote
Heavies are good where they are, havent seen an outrageously op heavy yet, no heavy that i fought has had over 1100 armor, or in caldari case, over 800 shields
So i say boo for Nerfs |
Rusty Shallows
1255
|
Posted - 2014.03.25 22:41:00 -
[8] - Quote
Darken-Soul wrote:We should have some counsil that could communicate with CCP and the community. I feel if they would work with us we could get some major issues addressed. It could be a mirror of the Council of Stellar Management in Eve, with a similar name....
... who are we kidding I doubt CCP would take them seriously either.
Here, have some candy and a Like. :-)
Forums > Game
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toten thing
KILL-EM-QUICK RISE of LEGION
10
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Posted - 2014.03.25 22:42:00 -
[9] - Quote
Louis Domi wrote:Heavies are good where they are, havent seen an outrageously op heavy yet, no heavy that i fought has had over 1100 armor, or in caldari case, over 800 shields
So i say boo for Nerfs
I had more then that pre 1.8 |
Atiim
Living Like Larry Schwag
6169
|
Posted - 2014.03.25 22:42:00 -
[10] - Quote
I've been watching my brother play and all afternoon he's been eating heavies like Homer Simpson at a Dunkin' Donuts convention.
It's not that hard people. Just get a Cloak Field, get a Shotgun, and most importantly....
Get Good.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1127
|
Posted - 2014.03.25 22:43:00 -
[11] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ghaz ... they probably did that to keep the number of heavies down and it becoming the FOTY . I have seen far more heavies then ever and I'm sure with the tempo and info CCP understood that so changing a few things for them was kind of necessary , to even out the roles and the game so it wouldn't be over saturated with heavies .
You are class act and any info coming from yourself and " The Judge " is valued .
Keep up the good work .
Heavies I respect you a great deal because I am one of you , sometimes but that better than not at all .
It's going to work out in the long run .
The Light weaponry nerf all but killed the heavy with light weapon FOTM because now you have to use an HMG to get the juice out of the heavy. And the HMG is only good till about 14 meters at it's optimal 31 meters, it doing 50% of the damage it's supposed to do. The heavy is finally balanced; npt overpowered and not underpowered. Very good at CQC where CCP wanted it and horrible at long range. Any change in the current values and they break it again.
Furthermore, their internal playtesting has already broken the mass driver because it did not resemble the way it worked in the wild. Now the sentinel will be broken too because of the same mistake.
PLEASE CCP don't make the same mistake again
Plasma Cannon Advocate
Heavy event survivor
|
Big miku
TeamPlayers Negative-Feedback
350
|
Posted - 2014.03.25 22:46:00 -
[12] - Quote
So should I just not go back into Heavy then? I really would like to know what is so OP about them that they MUST BE FIXED RIGHT NOW when in 1.7 there were and still are glaring issues that HAVE NOT AND WILL NOT BE ADDRESSED |
Powerh8er
DIOS EX. General Tso's Alliance
406
|
Posted - 2014.03.25 22:47:00 -
[13] - Quote
I agree.
Te Valhall!
|
Disturbingly Bored
Forum Warfare
2065
|
Posted - 2014.03.25 22:52:00 -
[14] - Quote
While I always thought heavies would need some adjustment to keep from being OP in 1.8, this is just a classic CCP hamfisted solution.
I would much rather see them take away the +5%/level blast damage reduction than blanket reduce HP. (That way we keep the Grenade/RE hard counter to heavies.)
The HP nerf is going to hurt Minmatar heavies the most, and they're the weakest heavy frame.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Buster Friently
Rosen Association
2070
|
Posted - 2014.03.25 22:54:00 -
[15] - Quote
Disturbingly Bored wrote:While I always thought heavies would need some adjustment to keep from being OP in 1.8, this is just a classic CCP hamfisted solution.
I would much rather see them take away the +5%/level blast damage reduction than blanket reduce HP. (That way we keep the Grenade/RE hard counter to heavies.)
The HP nerf is going to hurt Minmatar heavies the most, and they're the weakest heavy frame.
Seriously true. CCP Shanghai seems to be incapable of being creative. |
Subject 36
Pradox One Proficiency V.
107
|
Posted - 2014.03.25 22:55:00 -
[16] - Quote
Totally agreed Ghaz Heavies should NOT have HP nerf. **** talk about "balance"
Riding a Horse to Victory
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1130
|
Posted - 2014.03.25 22:56:00 -
[17] - Quote
We have to let CCP know we are against any changes to the heavy. They are balanced and internal testing does not reflect gamepley.
Plasma Cannon Advocate
Heavy event survivor
|
Rusty Shallows
1256
|
Posted - 2014.03.25 22:59:00 -
[18] - Quote
XxGhazbaranxX wrote:snip
Furthermore, their internal playtesting has already broken the mass driver because it did not resemble the way it worked in the wild. Now the sentinel will be broken too because of the same mistake.
PLEASE CCP don't make the same mistake again I'm grateful we have a reason why. Far better than the random acts of God we are used to. Or worse simply nerfing because of Forum Metagaming.
Here, have some candy and a Like. :-)
Forums > Game
|
Buster Friently
Rosen Association
2071
|
Posted - 2014.03.25 23:01:00 -
[19] - Quote
Rusty Shallows wrote:XxGhazbaranxX wrote:snip
Furthermore, their internal playtesting has already broken the mass driver because it did not resemble the way it worked in the wild. Now the sentinel will be broken too because of the same mistake.
PLEASE CCP don't make the same mistake again I'm grateful we have a reason why. Far better than the random acts of God we are used to. Or worse simply nerfing because of Forum Metagaming.
Internal playtesting is not a reason why though. I thought that CCP would have learned this from the ridiculous MD nerf.
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zingyy
OLDSPICE. Top Men.
4
|
Posted - 2014.03.25 23:18:00 -
[20] - Quote
I have no idea what logibro is talking about I can take down heavy's just fine. Lowering their HP will only make scouts op and IF YOU DARE MESS WITH MY SCOUT WELL ... ILL DO STUFF. so just don't okay just don't...
I am most definitely, maybe, probably, possibly, PERHAPS Zingy...
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ZDub 303
TeamPlayers Negative-Feedback
2385
|
Posted - 2014.03.25 23:23:00 -
[21] - Quote
Yeah seems far too soon to be nerfing anything. Let it play out for a few weeks. CCP should (and I know this is a shocker and pretty much impossible) listen to feedback before making changes. 20% is a lot of HP... |
Rusty Shallows
1257
|
Posted - 2014.03.25 23:38:00 -
[22] - Quote
Buster Friently wrote:Rusty Shallows wrote:XxGhazbaranxX wrote:snip
Furthermore, their internal playtesting has already broken the mass driver because it did not resemble the way it worked in the wild. Now the sentinel will be broken too because of the same mistake.
PLEASE CCP don't make the same mistake again I'm grateful we have a reason why. Far better than the random acts of God we are used to. Or worse simply nerfing because of Forum Metagaming. Internal playtesting is not a reason why though. I thought that CCP would have learned this from the ridiculous MD nerf. I never said it was a good reason.
Here, have some candy and a Like. :-)
Forums > Game
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1135
|
Posted - 2014.03.25 23:43:00 -
[23] - Quote
Lets keep the feedback coming. I know I was a bit ranty in my first post but it has never been so imperative that CCP listen to us
Plasma Cannon Advocate
Heavy event survivor
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1139
|
Posted - 2014.03.26 00:19:00 -
[24] - Quote
If you like the thread, dont hit the like button but hit the reply button and give the thread exposure. Even if it's a +1 CCP needs to know how we feel about this.
Plasma Cannon Advocate
Heavy event survivor
|
Bro-metheus
Storm Wind Strikeforce Caldari State
43
|
Posted - 2014.03.26 00:19:00 -
[25] - Quote
yeah they are dumb, let the players playtest. then in a month or 2 if something needs to be addressed address it. |
Leezir
Krullefor Organization Minmatar Republic
0
|
Posted - 2014.03.26 00:23:00 -
[26] - Quote
Well that's not cool |
Louis Domi
Pradox One Proficiency V.
104
|
Posted - 2014.03.26 00:26:00 -
[27] - Quote
zingyy wrote:I have no idea what logibro is talking about I can take down heavy's just fine. Lowering their HP will only make scouts op and IF YOU DARE MESS WITH MY SCOUT WELL ... ILL DO STUFF. so just don't okay just don't...
Scouts are already op, wanna know what my best game TODAY was? 44/4 using only an adv cal scout with a shot gun... before that was 39/13... I can tell, Alot of people used their sp on Heavies, they will be forced to use them, nerf or no nerf, I put heavies out of commision, Nerf or no nerf. NO MERCY!!!!! but i do like a challenge so i still say boo nerfs. |
Taeryn Frost
Zumari Force Projection Caldari State
189
|
Posted - 2014.03.26 00:28:00 -
[28] - Quote
Dare I say, being a medium frame user, heavies scouts and cloaks all seem pretty ok right now.
Scouts aren't so invisible you have no chance and heavies will beat you 1 v 1 but still cant take on all comers without going down.
Only issues I'm having is with the AV balance... |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1140
|
Posted - 2014.03.26 00:44:00 -
[29] - Quote
INTERESTING FACT
The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest.
With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away.
This cannot be permitted to happen. HEAVIES UNITE!
Plasma Cannon Advocate
Heavy event survivor
|
Lazy Bass
The Generals General Tso's Alliance
53
|
Posted - 2014.03.26 01:03:00 -
[30] - Quote
Fix them bugs racial bonuses etc before u touch anything else
Dust 514 Primera League EU tournament winner
Director of The Generals
Slayer of Frogs
Revol would u like some sausage
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Orion Vahid
Molon Labe. General Tso's Alliance
265
|
Posted - 2014.03.26 01:07:00 -
[31] - Quote
Sir Dukey wrote:XxGhazbaranxX wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY??? they need a rotation speed nerf. that's all. They need no nerf. Medium suit users just need to stop being so bad. That's all. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1147
|
Posted - 2014.03.26 01:14:00 -
[32] - Quote
INTERESTING FACT #2 r
Since heavies only have resistances to certain damage types and each heavy can be counter by using the damage type the heavy isn't resistant to a 20% nerf to, their EHP will actually make the heavies weaker than they where in 1.7.
Plasma Cannon Advocate
Heavy event survivor
|
Shley Ashes
Commando Perkone Caldari State
120
|
Posted - 2014.03.26 01:15:00 -
[33] - Quote
you have my sword !
For 21 day EveOnline trial
https://secure.eveonline.com/trial/?invc=0f1324bf-679c-420a-b7ed-c181423c1369&action=buddy
|
buzzzzzzz killllllllll
TRA1LBLAZERS
390
|
Posted - 2014.03.26 01:24:00 -
[34] - Quote
+9001
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Shadow Archeus
OSG Planetary Operations Covert Intervention
355
|
Posted - 2014.03.26 01:26:00 -
[35] - Quote
XxGhazbaranxX wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Ghaz ... they probably did that to keep the number of heavies down and it becoming the FOTY . I have seen far more heavies then ever and I'm sure with the tempo and info CCP understood that so changing a few things for them was kind of necessary , to even out the roles and the game so it wouldn't be over saturated with heavies .
You are class act and any info coming from yourself and " The Judge " is valued .
Keep up the good work .
Heavies I respect you a great deal because I am one of you , sometimes but that better than not at all .
It's going to work out in the long run . The Light weaponry nerf all but killed the heavy with light weapon FOTM because now you have to use an HMG to get the juice out of the heavy. And the HMG is only good till about 14 meters at it's optimal 31 meters, it doing 50% of the damage it's supposed to do. The heavy is finally balanced; npt overpowered and not underpowered. Very good at CQC where CCP wanted it and horrible at long range. Any change in the current values and they break it again. Furthermore, their internal playtesting has already broken the mass driver because it did not resemble the way it worked in the wild. Now the sentinel will be broken too because of the same mistake. PLEASE CCP don't make the same mistake again Word .......don't nerf me bro
Real heavies use lasers
|
Firelink Breton
Molon Labe. General Tso's Alliance
3
|
Posted - 2014.03.26 01:34:00 -
[36] - Quote
After reading I say that this REALLY needs exposure. Ihave also noticed no one talk about the god awful minmitar heavies. We are a crappy assault and a crappy heavy. A 20% health down is like putting us to our knees and executing us. |
Patrlck 56
350
|
Posted - 2014.03.26 01:36:00 -
[37] - Quote
Before 1.8 I was thinking the Heavy would be OP.
After I've downloaded 1.8, most Heavies are still fresh meat to my Combat Rifle.
Best hatemail
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1152
|
Posted - 2014.03.26 01:42:00 -
[38] - Quote
Firelink Breton wrote:After reading I say that this REALLY needs exposure. Ihave also noticed no one talk about the god awful minmitar heavies. We are a crappy assault and a crappy heavy. A 20% health down is like putting us to our knees and executing us.
definitely needs lots of exposure
Plasma Cannon Advocate
Heavy event survivor
|
Severus Smith
Caldari State
500
|
Posted - 2014.03.26 01:47:00 -
[39] - Quote
I have been waiting a year for this patch. One year so that I could play a Caldari Heavy. I have endured heavies being crappy and lackluster for forever, until today. I logged in to try the patch and actually enjoyed this game. Heavies felt powerful but slow and I died many times for reasons that made sense (being in the open, being outnumbered, being outranged, reloading, etc) and I actually turned to my wife (who gave up on DUST months ago) and said "This finally feels right, I could actually play this game. Maybe".
And then I log into the forums to post that I had fun for once and that maybe, just maybe, DUST 514 might be getting better. And then I find this thread...
F*** you. Way to hype me up and then kill it. The only thing that sucks more than this news was finding out that Oculus VR was bought by f***ing Facebook.
So if this goes through I am done. I am sick and tired of finding niche roles that aren't the cookie cutter CoD run and gun and kill everything (Assault) class only to have them nerfed into the ground because they may require some thought or effort for said CoD run and gun and kill class players to deal with.
Please. Please don't do this. |
Bro-metheus
Storm Wind Strikeforce Caldari State
47
|
Posted - 2014.03.26 01:48:00 -
[40] - Quote
I agree, let the players playtest, full stop on any adjustments till the PLAYERS have it in their hands for at least a full 2 months |
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Crashy Mc Boom-bewm
flame riders
13
|
Posted - 2014.03.26 01:55:00 -
[41] - Quote
I feel you. The heavies are not op and can be easy to kill sometimes but, they aren't called a HEAVY for nothing. They are ment to be slow, hard to kill, and the best cqc fighters. They can easily be shot down with a rr in a matter of seconds( which sucks).The people deserve a right to test things first before Ccp decides to nerf it because the heavy doesn't need to be nerfed!!!
If at first it doesn't work, beat it with a brick.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1153
|
Posted - 2014.03.26 02:08:00 -
[42] - Quote
keep it coming guys, lets keep this on the first pae. CCP must be shown how we feel so they don't nerf the heavy class that is finally where it needs to be.
Plasma Cannon Advocate
Heavy event survivor
|
Himiko Kuronaga
Fatal Absolution Negative-Feedback
3359
|
Posted - 2014.03.26 02:21:00 -
[43] - Quote
Of all the things CCP could be focusing on, they decide to nerf the heavy.
The incompetence... it burns.... |
Subject 36
Pradox One Proficiency V.
108
|
Posted - 2014.03.26 02:33:00 -
[44] - Quote
BUMP (\(^-^ )
Riding a Horse to Victory
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Ace Starburst
PiZzA DuDeS
80
|
Posted - 2014.03.26 02:42:00 -
[45] - Quote
Aww yeah fokes, Heavy Pride.
www.youtube.com/watch?v=aWo2cms4jHQ |
Firelink Breton
Molon Labe. General Tso's Alliance
3
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Posted - 2014.03.26 02:45:00 -
[46] - Quote
DON'T CLICK IT. seriously why? |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1157
|
Posted - 2014.03.26 03:02:00 -
[47] - Quote
The fat man waddle xDDDD.... But I feel this way everytime I try to cross the street in DUST.
Plasma Cannon Advocate
Heavy event survivor
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Regnier Feros
Immortal Guides
43
|
Posted - 2014.03.26 03:11:00 -
[48] - Quote
Shoutout to the MINMATAR HEAVIES!
I serve Queen Dabomb
*Original Royal Guard
*Weapon Of Choice: MH-82 HMG
*Current Goal:Destroy Adonis's Tank
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1157
|
Posted - 2014.03.26 03:44:00 -
[49] - Quote
Regnier Feros wrote:Shoutout to the MINMATAR HEAVIES!
Shout brotha for all heavy KIND
Plasma Cannon Advocate
Heavy event survivor
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Denn Maell
PIanet Express Canis Eliminatus Operatives
201
|
Posted - 2014.03.26 03:53:00 -
[50] - Quote
How can they even possibly say that heavies are unbalanced when the stats are botched on the existing suits?
8 hp/s regen on the Minmatar Heavy?
As a newly risen Cal Heavy I have to say that I want to keep my fat suit the way it is!
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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Wayward Psycho
The Generals General Tso's Alliance
17
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Posted - 2014.03.26 04:11:00 -
[51] - Quote
I personally run scouts. So when I can still 1 on 1 some heavies with ease... yea I say they are just fine. Assaults for the first time in awhile might need a tiny bit of love but leave the heavies. I like the challenge and the fear O.o |
Michael Cratar
Fenrir's Wolves
301
|
Posted - 2014.03.26 04:15:00 -
[52] - Quote
XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts.
Considering it takes a whole team to kill a good heavy this is a well deserved nerf. Its that or the hmg. Take your pick.
The question is not if I can or can not, but who is going to stop me?
Closed Beta Vet
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1163
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Posted - 2014.03.26 04:20:00 -
[53] - Quote
Michael Cratar wrote:XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts. Considering it takes a whole team to kill a good heavy this is a well deserved nerf. Its that or the hmg. Take your pick.
A whole team to kill a heavy??? what are you using FLAYLOCKS?? Seriously wrong thread to troll in. Not today. Today I am mad and today i have reason on my side. If you can't solo a heavy your doing it wrong because I have soloed heavy today with light, medium and heavy suits. I have all proto heavy with profi five HMG and I am telling you that heavies are not unkillable and certainly do not need a whole squadt to kill them.
Get good or get back under the bridge.
Plasma Cannon Advocate
Heavy event survivor
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Logi Bro
Brutor Vanguard Minmatar Republic
3064
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Posted - 2014.03.26 04:24:00 -
[54] - Quote
I think we all knew that heavies would receive some form of nerf, they certainly look OP on paper......but a static eHP nerf? Just taking a chunk of health away is a very lazy attempt to balance. Maybe less CPU/PG since I can fit anything and everything on my Galsentinel. Or turn speed cap, as someone already mentioned.
But yeah, I generally agree with the OP.
H
M
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Duran Lex
Fraternity of St. Venefice Amarr Empire
611
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Posted - 2014.03.26 04:27:00 -
[55] - Quote
Logi Bro wrote:I think we all knew that heavies would receive some form of nerf, they certainly look OP on paper......but a static eHP nerf? Just taking a chunk of health away is a very lazy attempt to balance. Maybe less CPU/PG since I can fit anything and everything on my Galsentinel. Or turn speed cap, as someone already mentioned.
But yeah, I generally agree with the OP.
Paper stats don't mean ****.
Do you know how many threads tankers created QQing about how tanks were going to be so UP in 1.7?
Yep, those paper stats sure are a crystal ball. |
Xocoyol Zaraoul
Superior Genetics
1855
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Posted - 2014.03.26 04:28:00 -
[56] - Quote
My 1.7 proto heavy had a 10% D-mod in the high slot, maxed HMG skills, a boundless HMG, and sported 600 armor with 1193 armor, backed by a dedicated proto logi player repping me with a core focused repair tool and occasionally hives.
I never encountered anyone who claimed this was OP, and this is basically the absolute pinnacle of what 1.7 heavies could accomplish with maxed fitting skills.
With the 20% EHP nerf, the 1.8 heavies will be weaker then 1.7 heavies, and I don't understand this.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Atiim
Living Like Larry Schwag
6185
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Posted - 2014.03.26 04:31:00 -
[57] - Quote
My Minmatar Sentinel is already extremely squishy.
With a 20% eHP nerf, it's literally going to become a super slow Medium frame with an HMG.
Except the Medium Frame has more eHP.
The Snack That Smiles Back! "Swarmers"
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Cinnamon267
105
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Posted - 2014.03.26 04:33:00 -
[58] - Quote
I'm probably not getting nerfed, but it sucks to be a Gallente commando and getting melted by Rail Rifles still. No one is safe from this weapon. I don't know when CCP will learn. They seem to be unaware of what has happened in the past, somehow. It's amazing, actually. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1164
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Posted - 2014.03.26 04:42:00 -
[59] - Quote
Xocoyol Zaraoul wrote:My 1.7 proto heavy had a 10% D-mod in the high slot, maxed HMG skills, a boundless HMG, and sported 600 shields with 1193 armor, backed by a dedicated proto logi player repping me with a core focused repair tool and occasionally hives.
I never encountered anyone who claimed this was OP, and this is basically the absolute pinnacle of what 1.7 heavies could accomplish with maxed fitting skills.
With the 20% EHP nerf, the 1.8 heavies will be weaker then 1.7 heavies, and I don't understand this.
Not to mention the repair tool range nerf that makes our logi's die a lot more; and the core focused repair tool nerfed you have heavies that will be a lot more vulnerable.
Plasma Cannon Advocate
Heavy event survivor
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Logi Bro
Brutor Vanguard Minmatar Republic
3064
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Posted - 2014.03.26 04:42:00 -
[60] - Quote
Duran Lex wrote:Logi Bro wrote:I think we all knew that heavies would receive some form of nerf, they certainly look OP on paper......but a static eHP nerf? Just taking a chunk of health away is a very lazy attempt to balance. Maybe less CPU/PG since I can fit anything and everything on my Galsentinel. Or turn speed cap, as someone already mentioned.
But yeah, I generally agree with the OP. Paper stats don't mean ****. Do you know how many threads tankers created QQing about how tanks were going to be so UP in 1.7? Yep, those paper stats sure are a crystal ball.
Actually, people with the capability to read were saying it was a bad idea to simultaneously nerf AV and buff tanks, and that CCP would regret it later.
But since that didn't happen, paper stats mean nothing, right?
H
M
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Awesome Pantaloons
Lokapalas.
356
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Posted - 2014.03.26 04:56:00 -
[61] - Quote
Agree with OP 100%. A heavy nerf, especially one so high, is ******* stupid. CCP is obviously insane: they keep doing the same dumb **** over and over and expect different results. Some players actually have SKILL. Those without it are the ones complaining about heavies.
I've seen plenty of heavies today, and I've seen them get mowed down from range by assaults and up close by scouts. Heavies are not overpowered at all. They are perfect. If people think that an HMG heavy should lose a CQC fight to an assault, they need to go play a different game. Heavies should always win a 1-on-1 CQC battle.
CCP should at least make an effort to learn from their mistakes ffs.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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martinofski
Onsencaliss
327
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Posted - 2014.03.26 04:57:00 -
[62] - Quote
After I left in 1.3 after getting tired I was turned around with ease and my HMG shooting rainbows, I kinda enjoyed they made it a usable suit when I returned playing in 1.7.
Not sure if the reason we see more heavies right now in 1.8 is cause by them behing OP or more just a fact CP gave a respec to dropsuit and the heavy have 3 new suits. I guess we see more scout as well isn't it? Oh that's right, we don't see them anymore. If that isn't a new heavy counter option....
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
26
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Posted - 2014.03.26 05:00:00 -
[63] - Quote
I approve this thread
Amarr Victor
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Spectre-M
The Generals General Tso's Alliance
339
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Posted - 2014.03.26 05:12:00 -
[64] - Quote
They seem fine. Couple SG rounds or REs and nades work.
Was seeing a lot of different stuff on the field. Loved it.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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plaplapla
Dogs of War Gaming Zero-Day
19
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Posted - 2014.03.26 05:16:00 -
[65] - Quote
bump |
LT SHANKS
Amarr Templars Amarr Empire
1711
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Posted - 2014.03.26 05:18:00 -
[66] - Quote
My first 8 months of Dust were dedicated to being a Heavy. As of this patch, I feel as if they are in a good place. Anything within 15m of my direct FoV gets shredded easily. However, any enemy fighting me with a CR, RR, AR, or ScR from a distance of around 40m will take the win unless I try to close the distance.
We are not invincible and we really only specialize in one thing: CQC. CCP's decision to nerf Heavy eHP is absurd. We're not a problem. Yes, we may be hard to kill but there are tons of ways to go about on putting us down.
On my Scout, anything that is not a Gallente Proto Heavy is easy game for me. They're slow enough for me to get the jump on them with a few well placed Shotgun hits to the face. Against my CR wielding Logi, Heavies pose little threat unless backed by another player, but in solo engagements, they crumple if I fight them tactically. |
Subject 36
Pradox One Proficiency V.
110
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Posted - 2014.03.26 05:33:00 -
[67] - Quote
BUMP :D
Riding a Horse to Victory
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1167
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Posted - 2014.03.26 05:33:00 -
[68] - Quote
We can do this; We must be heard. Let not one heavy suffer! Make your voice heard. Say It loud and say it proud! Don't nerf My HEAVY, It just got a new paint job
Plasma Cannon Advocate
Heavy event survivor
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Sgt Kirk
Fatal Absolution Negative-Feedback
5371
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Posted - 2014.03.26 05:37:00 -
[69] - Quote
Even though I don't agree to a ground nerf you do have flawed math.
Your point: "With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level."
That's 20% less EHP compared to the current stats.
20% of number "x" is completely different from number "y"
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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LT SHANKS
Amarr Templars Amarr Empire
1712
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Posted - 2014.03.26 05:38:00 -
[70] - Quote
XxGhazbaranxX wrote:We can do this; We must be heard. Let not one heavy suffer! Make your voice heard. Say It loud and say it proud! Don't nerf My HEAVY, It just got a new paint job DON'T NERF MY HEAVY! |
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7765
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Posted - 2014.03.26 05:40:00 -
[71] - Quote
While most heavies didn't pose a challenge, I did encounter a heavy that took 4 point blank shotgun shots, before he turned around and absolutely melted me.
I'm still mad about it, considering it was my only death in a 50 kills match.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Duran Lex
Fraternity of St. Venefice Amarr Empire
625
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Posted - 2014.03.26 05:46:00 -
[72] - Quote
Cat Merc wrote:While most heavies didn't pose a challenge, I did encounter a heavy that took 4 point blank shotgun shots, before he turned around and absolutely melted me.
I'm still mad about it, considering it was my only death in a 50 kills match.
Then you hopped on your unicorn and flew into the sunset towards your next battle, where you cloned an entire enemy team of 16 mercs solo and prevented them from capping a single objective through the power of smooth jazz.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1167
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Posted - 2014.03.26 05:48:00 -
[73] - Quote
Cat Merc wrote:While most heavies didn't pose a challenge, I did encounter a heavy that took 4 point blank shotgun shots, before he turned around and absolutely melted me.
I'm still mad about it, considering it was my only death in a 50 kills match.
Shotguns have a hit detection bug. I Shot a std cad assault 5 times and only the third registered and I died. He either awful at the game or panicked. Safe to say shotgun has some hit detection issues.
Plasma Cannon Advocate
Heavy event survivor
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GVGMODE
WorstPlayersEver
150
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Posted - 2014.03.26 05:49:00 -
[74] - Quote
It is not a nerf at all, the heavy dropsuits were buffed by almost the same amount a year ago.
Well Done CCP :)
Pilot: (Tanks / Assault Dropships)
Skype: GVGMODE
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xSir Campsalotx
G0DS AM0NG MEN D.E.F.I.A.N.C.E
163
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Posted - 2014.03.26 05:51:00 -
[75] - Quote
Heavies are barely balanced this build twig men are OP you are insane to think heavies are OP but lol I'm a scout now so cheers.
G0DS AM0NG MEN Director
1.8 is going to be Heavy 514 they said... Looking around all I see are twig men
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1167
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Posted - 2014.03.26 05:52:00 -
[76] - Quote
Sgt Kirk wrote:Even though I don't agree to a ground nerf you do have flawed math.
Your point: "With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level."
That's 20% less EHP compared to the current stats.
20% of number "x" is completely different from number "y"
The only difference heavies have now is the damage resistances. Their HP is no different. If you looked at the stats, the HP justgot juggled around on a per race basis.
For example, they too from the shield of the amarr sentinel to put the same amount of HP on The armor. The pverall HP is exactly the same and is only modified by slot layouts with maximum armor potential going to gallente by a small margin but That HP is not more than what was possible on the 1.7 amarr sentinel.
Plasma Cannon Advocate
Heavy event survivor
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LuckyLuke Wargan
HavoK Core RISE of LEGION
320
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Posted - 2014.03.26 06:05:00 -
[77] - Quote
Nerf the heavy, and I am done with this fracking game. I always said when I get a ps4 I would stop playing Dust if it was still a load of bullcrap. Well I got a PS4, but I am still playing bullcrap. 2 years of BS CCP... 2 years of patch this, break that, add content, but don't fix the old, buff this, nerf that........ENOUGH!!! I have only recently discovered the joys of running heavy and this is the only thing that has slightly renewed my interest in Dust. (see an option to respec once in a while to renew interest in players for trying different things would be great for the life of dust but nooooooo, ccp is so stuck up in their narrow minded way of thinking, that will never happen.) You think Dust is the only game of it's kind? It will be outdated and other games will have done it better by the time ccp get basic gameplay right. I am writting this in anguish of frustration, ccp takes a step forward with an update and manages to take 2 steps back...over, and over, and over... I really had hopes for this game, darn I want it to be good so bad which is why I am so angry... But frustration after frustration makes me realise: is this really worth it? So I say it again, mess with my heavy, and you can add another chromosome vet to the list of M.I.A.
"Cry HavoK!, and let slip the dogs of war!"
-Medical/Intel Logibro and Swarm Commando-
I feed on tanker tears...
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
7765
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Posted - 2014.03.26 06:10:00 -
[78] - Quote
Duran Lex wrote:Cat Merc wrote:While most heavies didn't pose a challenge, I did encounter a heavy that took 4 point blank shotgun shots, before he turned around and absolutely melted me.
I'm still mad about it, considering it was my only death in a 50 kills match. Then you hopped on your unicorn and flew into the sunset towards your next battle, where you cloned an entire enemy team of 16 mercs solo and prevented them from capping a single objective through the power of smooth jazz. ... That sounds like an 80's show to be honest
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1172
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Posted - 2014.03.26 07:42:00 -
[79] - Quote
LuckyLuke Wargan wrote:Nerf the heavy, and I am done with this fracking game. I always said when I get a ps4 I would stop playing Dust if it was still a load of bullcrap. Well I got a PS4, but I am still playing bullcrap. 2 years of BS CCP... 2 years of patch this, break that, add content, but don't fix the old, buff this, nerf that........ENOUGH!!! I have only recently discovered the joys of running heavy and this is the only thing that has slightly renewed my interest in Dust. (see an option to respec once in a while to renew interest in players for trying different things would be great for the life of dust but nooooooo, ccp is so stuck up in their narrow minded way of thinking, that will never happen.) You think Dust is the only game of it's kind? It will be outdated and other games will have done it better by the time ccp get basic gameplay right. I am writting this in anguish of frustration, ccp takes a step forward with an update and manages to take 2 steps back...over, and over, and over... I really had hopes for this game, darn I want it to be good so bad which is why I am so angry... But frustration after frustration makes me realise: is this really worth it? So I say it again, mess with my heavy, and you can add another chromosome vet to the list of M.I.A.
Well this thread is to prevent bad things happening to the heavy.
Plasma Cannon Advocate
Heavy event survivor
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Shruikan Iceeye
0uter.Heaven
167
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Posted - 2014.03.26 08:10:00 -
[80] - Quote
LT SHANKS wrote:XxGhazbaranxX wrote:We can do this; We must be heard. Let not one heavy suffer! Make your voice heard. Say It loud and say it proud! Don't nerf My HEAVY, It just got a new paint job DON'T NERF MY HEAVY! DON'T NERF MY HEAVY!
Pass The A/1 Sauce
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Pisidon Gmen
Ivory Vanguard
27
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Posted - 2014.03.26 08:21:00 -
[81] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Ghaz ... they probably did that to keep the number of heavies down and it becoming the FOTY . I have seen far more heavies then ever and I'm sure with the tempo and info CCP understood that so changing a few things for them was kind of necessary , to even out the roles and the game so it wouldn't be over saturated with heavies .
You are class act and any info coming from yourself and " The Judge " is valued .
Keep up the good work .
Heavies I respect you a great deal because I am one of you , sometimes but that better than not at all .
It's going to work out in the long run . MORE HEAVYS WAS THE RESALT OF THE HEAVY EVENT MORE PEOPLE STARTED TO PLAY THEM DURING THAT |
Broonfondle Majikthies
Dogs of War Gaming Zero-Day
1022
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Posted - 2014.03.26 08:23:00 -
[82] - Quote
I hope not
My Min Sent is good where its at. When against the right weapons I can survive a fair amount of damage but its still a close thing and in no way OP.
BTW - whoever said the Min Sent would be good against blaster tanks.. nope.. but it does fling a mean FG around
"...where Bylothgar the Ill-postured was made King of the People With No Name But Decent Footwear"
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Pisidon Gmen
Ivory Vanguard
29
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Posted - 2014.03.26 08:30:00 -
[83] - Quote
FORM EVERY UPDATE I HAVE BEEN THROUGH THE ONLY THING I HAVE LEARNED IS CCP HAS NO CLUE HOW TO BALANCE ANYTHING ! BIG UPDATES THAT CHANGE SEVERAL THINGS DON'T FIX ANYTHING DO TO TOO MEANY THINGS CHANGED THERE IS NOT A GOOD WAY TO SEE HOW ANY 1 THING CHANGED THE GAME BUT HAY CCP KEEP UP THE GOOD WORK AND DUST WILL BE DEAD SOON AND WE CAN ALL GO PLAY A GAME WHERE THEY DON'T NEED TO FIX EVERY THING EVERY 5 TO 6 MOUNTS AND THEY RELEASE SMALL CHANGES EVERY FEW WEEKS. MOST GAMES RELEASE PATCHES FOR BROKEN THINGS ASAP WITH IN A WEEK OR SO OF THE PROBLEM NOT WAITE 6 MOUNTS TO RELEASE FIXES WITH NEW IN-GAME CONTENT. SO MY ADVICE IS TO STOP THE MASS UPDATES ADDING NEW STUFF AND WORK ON SMALL FIXES TO THE BIG PROBLEMS IN THE GAME AND FOR THE LOVE OF THE GAME GIVE MED SUITS A REAL AV WEAPON AGIN SWARMS THAT GOT TOO MUCH A NURFF WITH THE TANK FIX WAS A BAD IDEA MY HEAVY SUITS ( DIFF ACCOUNT) COST MORE THEN MOST TANKS THAT SHOW UP IN THE GAME NOW AND SO DO A MED SUIT WITH PROTO SWARMS |
Chibi Andy
Forsaken Immortals Top Men.
1108
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Posted - 2014.03.26 08:39:00 -
[84] - Quote
well like one of my posts i said that this is probably one of the fastest nerf in dust history.
our heavy suit hasnt even been out for a whole day and its already going to be nerfed to s-hit. and at 20% EHP nerf? is there a point in having minmatar heavies?
its like CCP has a monkey as the chief of the nerf department. some of these nerfs dont even make sense
we're already dying as fast as before and now the nerf will make us die even faster, its like before 1.7 where the HMG just tickles the enemy's armor. now if this nerf goes through then the heavy will just be a giant walking marshmellow
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Laurade Eve
D3LTA FORC3 C0VEN
2
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Posted - 2014.03.26 08:46:00 -
[85] - Quote
DON'T NERF MY HEAVY! |
DeathhtaeD
Dust-Cloud
56
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Posted - 2014.03.26 08:54:00 -
[86] - Quote
This cant be happening, CCP!! Listen to the community, to the people that actually knows what they arr talking about. Do NOT nerf heavies!
I have actually not skilled into anything yet, because I would like to know if the nerf is happening or not. Dont make me choose a different suit, because it will be unusable to be a heavy... |
castba
Penguin's March
350
|
Posted - 2014.03.26 09:08:00 -
[87] - Quote
Atiim wrote:I've been watching my brother play and all afternoon he's been eating heavies like Homer Simpson at a Dunkin' Donuts convention.
It's not that hard people. Just get a Cloak Field, get a Shotgun, and most importantly....
Get Good. Don't even have to be good. My Amarr sentinel got smashed by an FA scout whom hit me with 3 shotgun blasts whilst cloaked.
Been playing on my alt (2.6m SP) and have been taking down Gal heavies with the recruit AR (unskilled) on a gal light frame.
Seriously, I do hope that CCP don't nerf heavies hp. It feels to me that movement and speed are most important in dust now, not necessarily astranomical hp. |
Spectral Clone
Dust2Dust. Top Men.
1889
|
Posted - 2014.03.26 09:13:00 -
[88] - Quote
Perhaps a 10% HP nerf on sentinels only would be in order.
Commandos do not need less HP. I think their HP should be buffed by 10% actually.
Drop it like its hat.
|
Shruikan Iceeye
0uter.Heaven
167
|
Posted - 2014.03.26 09:21:00 -
[89] - Quote
Spectral Clone wrote:Perhaps a 10% HP nerf on sentinels only would be in order.
Commandos do not need less HP. I think their HP should be buffed by 10% actually. The whole point of this thread is that heavies are fine the way they are. Like Ghaz says ANY change in value would break the suit
Pass The A/1 Sauce
|
castba
Penguin's March
350
|
Posted - 2014.03.26 09:25:00 -
[90] - Quote
Spectral Clone wrote:Perhaps a 10% HP nerf on sentinels only would be in order.
Commandos do not need less HP. I think their HP should be buffed by 10% actually. Whilst I disagree it is needed, IF an hp nerf has to happen, would it not make sense to have the 10% reduction applied to the non-favoured tank? Amarr lose 10% shield hp, caldari lost 10% armour hp, gal and min lose 5% to both.
Would that not be more logical IF a nerf HAD to happen? |
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
659
|
Posted - 2014.03.26 09:26:00 -
[91] - Quote
Good job CCP, let me fight OP tanks with less HP than now. Wasn't enough nerf the Forge so a Maddy can rep between two shot?
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
|
Spectral Clone
Dust2Dust. Top Men.
1889
|
Posted - 2014.03.26 09:26:00 -
[92] - Quote
I think that CCP need to wait and see, and not base this decision on "internal testing".
Commando HP has to stay unchanged. That is all.
Drop it like its hat.
|
PEW JACKSON
Fatal Absolution Negative-Feedback
247
|
Posted - 2014.03.26 09:41:00 -
[93] - Quote
If they nerf heavy HP, I'll be 2 shotting most sentinels out in the maps.
Then heavies rage. CCP does internal testing with scouts. Nerf scouts back into the ground. Assault still weak suit, and Logi will reign supreme once again.
I'm thinking this ******** nerf/buff cycle is in the road map to ruin Dust.
Dead on the ground.... Think I made a wrong turn :/
|
Shruikan Iceeye
0uter.Heaven
168
|
Posted - 2014.03.26 09:46:00 -
[94] - Quote
PEW JACKSON wrote:If they nerf heavy HP, I'll be 2 shotting most sentinels out in the maps.
Then heavies rage. CCP does internal testing with scouts. Nerf scouts back into the ground. Assault still weak suit, and Logi will reign supreme once again.
I'm thinking this ******** nerf/buff cycle is in the road map to ruin Dust. I think you're spot on. Hopefully CCP reads this thread and sees that heavies are absolutely balanced
Pass The A/1 Sauce
|
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2157
|
Posted - 2014.03.26 09:52:00 -
[95] - Quote
INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class.
I am a proto Min #logilove and I am here to tell you that there is nothing wrong with the rep tool, yes there is a slight decrease in the amount repped on the core but It isn't even noticed my most logi mercs whom specialize in repping. Specialization is a good thing and it is totally worth it. Me and another logi were in a race for WP today and he only beat me in the last match I played. His corp mates were giving him a hard time because they picked me up in the squad finder and I was beating him in WP. It was super fun and made us feel useful and we were racing to see who could do the best.
It makes me feel needed and wanted and if that ever translates to PC then I, for one, am all in for the nerf of the rep tool.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
|
Shruikan Iceeye
0uter.Heaven
170
|
Posted - 2014.03.26 11:09:00 -
[96] - Quote
Don't nerf my heavy!
Pass The A/1 Sauce
|
Regnier Feros
Immortal Guides
48
|
Posted - 2014.03.26 11:31:00 -
[97] - Quote
should we make a list of our weaknesses to prove we are balanced?
I serve Queen Dabomb
*Original Royal Guard
*Weapon Of Choice: MH-82 HMG
*Current Goal:Destroy Adonis's Tank
|
TheDarthMa94
The New Age Outlaws WINMATAR.
189
|
Posted - 2014.03.26 11:40:00 -
[98] - Quote
I agree Ghazzy, even though i don't use a heavy suit i think the heavies aren't OP. With the right weapon and skills you can kill a heavies easily. What you post makes sense....
Sith Apprentice and Director of NAO
"Corp leaders boost corp members morale, morale is a key to victory"
|
Redlack Pro
Forsaken Immortals Top Men.
0
|
Posted - 2014.03.26 11:47:00 -
[99] - Quote
I'm a logibro mostly but I also run a proto gal heavy. I believe that heavies should not nerfed. They should be modified slightly to have a slower turn speed so that people who know how to fight them can. Example I fit up a militia scout suit two militia damage amps, a shotgun, and speed stims. With that crappy setup I was able to take out heavies because I could out maneuver them. A 20% ehp nerf will ruin heavies. CCP remember that for dust or eve it is always best to go off of actual game play instead of internal testing. Players always will find a way, we are better than nature at find a way to do what we want to do. Eve example covert cloak Titan drive by dooms days. You never saw that in internal tests but players came up with it. To reiterate heavies shouldn't be nerfed modified slightly yes but not nerfed. Internal tests aren't an accurate representation of what actually happens in game.
Heavies unite and don't forget to tip your logi. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
|
Posted - 2014.03.26 12:19:00 -
[100] - Quote
IMO nothing about TTK has changed, then again, I have no skills in Sentinel so I won't be getting any resistance bonus.
But all light guns still kill as quickly, HMG is still as good as ever at close range, heavies do NOT have too much HP, I think they are in the right place at the moment personally.
My point is that the heavy is fine for now and does not need a nerf.
I can haz all your Officer Heavy weapons?
|
|
zzZaXxx
The Phoenix Federation
258
|
Posted - 2014.03.26 12:39:00 -
[101] - Quote
This will make scouts OP. Heavies don't have too much HP. They're slow and their precision is horrible. That balances it out. If you're going to nerf their HP then buff their speed. No evidence whatsoever that they have too much advantage. "Internal play testing"? Give me a break! What a slap in the face! We are the play testers! Let us test out the current balance before you scramble it! Especially after so many people just invested SP! Too many heavies? Wow. Maybe it's because they were all just added to the game! If the 20% would affect commandos too then CCP needs to fire their play testers. |
Davy Headhunter
Pradox One Proficiency V.
28
|
Posted - 2014.03.26 12:40:00 -
[102] - Quote
+1. really good job SIR, hope to see a ******* blue tag here. |
SteelheadPep
SAM-MIK General Tso's Alliance
81
|
Posted - 2014.03.26 12:45:00 -
[103] - Quote
+ 1, good luck with your fight. Last of the support logis, tried to fight the logi witch hunt but the mob wanted blood.I hope your battle turns out better.Will be skilling into multiple logis suits (Gal.,Min. Amar) hope to be able to help you fatties again with the Min. repper bonus. |
BABYLONSfalling
25
|
Posted - 2014.03.26 12:55:00 -
[104] - Quote
I will sacrifice 100 bulls on your behalf. May the Gods deliver unto you bathtubs full of gin and Excaliburs of every exquisite variety...
"Yeah, but Richie ain't here. Know why? Cause he's a chickenshit fucking pussy asshole." - Detective Gino Felino
|
The Headless Horseman
Paladin Survey Force Amarr Empire
115
|
Posted - 2014.03.26 12:58:00 -
[105] - Quote
Darken-Soul wrote:We should have some counsil that could communicate with CCP and the community. I feel if they would work with us we could get some major issues addressed. NOBODY CARES, including CCP.
Signed, Sealed, Delivered
|
Subject 36
Pradox One Proficiency V.
113
|
Posted - 2014.03.26 14:17:00 -
[106] - Quote
BUMP
Riding a Horse to Victory
|
Shruikan Iceeye
0uter.Heaven
174
|
Posted - 2014.03.26 14:23:00 -
[107] - Quote
Redlack Pro wrote:I'm a logibro mostly but I also run a proto gal heavy. I believe that heavies should not nerfed. They should be modified slightly to have a slower turn speed so that people who know how to fight them can. Example I fit up a militia scout suit two militia damage amps, a shotgun, and speed stims. With that crappy setup I was able to take out heavies because I could out maneuver them. A 20% ehp nerf will ruin heavies. CCP remember that for dust or eve it is always best to go off of actual game play instead of internal testing. Players always will find a way, we are better than nature at find a way to do what we want to do. Eve example covert cloak Titan drive by dooms days. You never saw that in internal tests but players came up with it. To reiterate heavies shouldn't be nerfed modified slightly yes but not nerfed. Internal tests aren't an accurate representation of what actually happens in game.
Heavies unite and don't forget to tip your logi. Turn speed is only high on a mouse and key board user. I assure you that turning with the ds3 is slow as poop
Pass The A/1 Sauce
|
WhataguyTTU
0uter.Heaven
53
|
Posted - 2014.03.26 14:51:00 -
[108] - Quote
Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus. |
toten thing
KILL-EM-QUICK RISE of LEGION
21
|
Posted - 2014.03.26 14:56:00 -
[109] - Quote
WhataguyTTU wrote:Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus.
I agree with you other thenoffering a ditifferent nerf. it is a team game and should be treated as such. |
Brjann InnRee
Molon Labe. General Tso's Alliance
11
|
Posted - 2014.03.26 15:39:00 -
[110] - Quote
As a Logi bro I rep and ammo a lot of heavies they are the only thing standing between me and the enemy,
Don't NERF HEAVIES !!
thank you very much |
|
TheArchon
Nyain San Dirt Nap Squad.
9
|
Posted - 2014.03.26 15:54:00 -
[111] - Quote
WhataguyTTU wrote:Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus.
Spot on, Guy. It really has become a game of Rock, Paper, Scissors. I switched back to Scout (yay old Chrome days) and heavies are easy enough to kill as it is. Cloak, nade, shotty/magsec. And they melt rather quickly, too. There's absolutely no need to debuff the heavy suit.
I do agree on the possible debuff to the CPU/PG, though. |
RINON114
B.S.A.A. General Tso's Alliance
542
|
Posted - 2014.03.26 16:06:00 -
[112] - Quote
Couldn't agree more with the spirit of this thread. I've wanted to be a Gallente heavy ever since I started playing back in closed beta, and to know that I've waited this long just to be insta-nerfed really doesn't make me want to spend any money on Dust. |
Killar-12
OLDSPICE. Top Men.
2510
|
Posted - 2014.03.26 16:15:00 -
[113] - Quote
XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT #1 The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts. Heavies really aren't THAT good, assaults are just that bad
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
|
Disturbingly Bored
Forum Warfare
2073
|
Posted - 2014.03.26 16:25:00 -
[114] - Quote
XxGhazbaranxX wrote:With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away.
This point is what concerns me the most.
We would have been better off had CCP left Sentinels with loluseless bonuses than changing them to EHP related bonuses and nerfing overall HP.
Sentinels will be worse than at any point since Uprising 1.0.
The proposed change just stinks of lack of thought. And we all know what happens when CCP "proposes" changes: they end up in game, verbatim.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
XxWarlordxX97
4223
|
Posted - 2014.03.26 16:52:00 -
[115] - Quote
XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT #1 The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts. That is it, I'm going to spec it to AR
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
|
Derek Barnes
0uter.Heaven
449
|
Posted - 2014.03.26 17:14:00 -
[116] - Quote
+1 Good Sir |
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
125
|
Posted - 2014.03.26 17:16:00 -
[117] - Quote
Sir Dukey wrote:XxGhazbaranxX wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY??? they need a rotation speed nerf. that's all.
Lol. No they don't. All you're asking for is easy mode against heavies. Even with a mouse, as laggy and low framerate as this game is, it is difficult to hit fast strafing targets at 10-15 feet. Scouts can 2-shot every heavy with a shotgun at that range. And at that range, hmg's have no chance if they weren't hit already. Only a full proto gK.0 can survive with 3 shots instead.
If heavies are owning you, grab a scout fit with a shotty and cloak. Easy mode.
|
darkiller240
WarRavens League of Infamy
633
|
Posted - 2014.03.26 17:19:00 -
[118] - Quote
They need a nerf, but 20% is a little harsh id say 12-15% should be enough
also HMG needs a nerf
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2385
|
Posted - 2014.03.26 17:28:00 -
[119] - Quote
+1 all the pistols need buffs. I don't get why pistols are suddenly crap weapons for me apparent reason.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
|
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
15
|
Posted - 2014.03.26 17:36:00 -
[120] - Quote
They just need to be unable to fit light weapon. |
|
Nomed Deeps
290
|
Posted - 2014.03.26 17:42:00 -
[121] - Quote
20%?!? CCP does not seem to simply tweak but overdo every single change. I mean look how long it took to get the HMG right and it's been around for quite a while now. Please, CCP, if you want to change the HP, please go like 10% max and see how that goes rather than overdoing it.
BTW, why does CCP not have a problem with Scouts that have close to 1,000 HP but can also cloak fior further defense?
I cannot be bought, but I can be leased.
|
Chibi Andy
Forsaken Immortals Top Men.
1118
|
Posted - 2014.03.26 17:50:00 -
[122] - Quote
Nomed Deeps wrote:20%?!? CCP does not seem to simply tweak but overdo every single change. I mean look how long it took to get the HMG right and it's been around for quite a while now. Please, CCP, if you want to change the HP, please go like 10% max and see how that goes rather than overdoing it. BTW, why does CCP not have a problem with Scouts that have close to 1,000 HP but can also cloak fior further defense?
it's CCP's monkey in charge of the nerf department making those nerf changes. who knows what that monkey is thinking
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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K1LL S0M3TH1NG
DUST University Ivy League
1
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Posted - 2014.03.26 17:56:00 -
[123] - Quote
I'm a former heavy and I agree with this post
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Xocoyol Zaraoul
Superior Genetics
1859
|
Posted - 2014.03.26 18:42:00 -
[124] - Quote
lAssassinl Zer0 wrote:They just need to be unable to fit light weapon.
Should be easy enough to code it where only H weapons fit in H slots, like the S slot does already.
I don't see why anyone would have a problem with this.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
107
|
Posted - 2014.03.26 19:12:00 -
[125] - Quote
Darken-Soul wrote:We should have some counsil that could communicate with CCP and the community. I feel if they would work with us we could get some major issues addressed.
They call those CPMs and to be honest we have no idea whether they are holding our interests and CCP is ignoring them or the other way around. |
TYCHUS MAXWELL
Sebiestor Field Sappers Minmatar Republic
107
|
Posted - 2014.03.26 19:14:00 -
[126] - Quote
Xocoyol Zaraoul wrote:lAssassinl Zer0 wrote:They just need to be unable to fit light weapon. Should be easy enough to code it where only H weapons fit in H slots, like the S slot does already. I don't see why anyone would have a problem with this.
It would violate their PR campaign of you can be a douche bag and snipe in a tanked suit in the redline!
Also a 20% ehp debuff, that's a commando... yay now all heavies will die when someone looks at them.... |
Orion Vahid
Molon Labe. General Tso's Alliance
267
|
Posted - 2014.03.26 20:49:00 -
[127] - Quote
as usual, Heavy threads are ignored by CCP. |
Xender17
Ahrendee Mercenaries Dirt Nap Squad.
1031
|
Posted - 2014.03.26 20:51:00 -
[128] - Quote
They've turned into tanks. Extremely hard to kill unless you are a heavy as well.
CCP Saberwing "Vehicles have taken a step in the right direction"
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Crashy Mc Boom-bewm
flame riders
17
|
Posted - 2014.03.26 21:12:00 -
[129] - Quote
Xender17 wrote:They've turned into tanks. Extremely hard to kill unless you are a heavy as well. I don't think you've ever fought a heavy, even in militia gear I can kill a proto heavy alone! Heck, I get killed all the time by those stupid RR in a proto heavy suit. You people need to stop saying heavys are too tough. If you think they are tough, just read the name HEAVY, they are ment to be this way.
If at first it doesn't work, beat it with a brick.
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Subject 36
Pradox One Proficiency V.
113
|
Posted - 2014.03.26 21:41:00 -
[130] - Quote
BUMP \(^-^)/
Riding a Horse to Victory
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Hakyou Brutor
G0DS AM0NG MEN D.E.F.I.A.N.C.E
134
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Posted - 2014.03.26 21:44:00 -
[131] - Quote
The problem isn't the heavy HP, it's the HMG... I guess no one from CCP saw my post from 1.7, anyway... it's too late now and they are screwing up the heavy completely.
I'm a logi now! :D
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1206
|
Posted - 2014.03.27 00:28:00 -
[132] - Quote
The HMG has no issues; it does what it's supposed to do at CQC which is slaughter everything in it's path but can't kill efficiently anything farther than 20 meters. It's so bad with the HMG and distances over 20 meters that, at it's optimal it's optimal of 31 meters at proto level, it's only doing 50% of it's actual damage because of dispersion. If the HMG is nerfed all the rail rifle heavies will come back and they will be able to kill you at 50+ meters with ease.
If the heavy suit is nerfed, they might as well not have given us the bonus resistances top damage types. The Heavy suit nor the HMG are the problem. The problem lies with overall balance of heavies being able to use Light weaponry efficiently. But that's for another topic.
WE NEED TO FIGHT FOR OUR SUIT!!!!!!
Plasma Cannon Advocate
Heavy event survivor
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1206
|
Posted - 2014.03.27 00:52:00 -
[133] - Quote
Crashy Mc Boom-bewm wrote:Xender17 wrote:They've turned into tanks. Extremely hard to kill unless you are a heavy as well. I don't think you've ever fought a heavy, even in militia gear I can kill a proto heavy alone! Heck, I get killed all the time by those stupid RR in a proto heavy suit. You people need to stop saying heavys are too tough. If you think they are tough, just read the name HEAVY, they are ment to be this way.
I don't think he has fought a heavy either
Plasma Cannon Advocate
Heavy event survivor
|
Megaman Trigger
Knights of Eternal Darkness League of Infamy
71
|
Posted - 2014.03.27 01:10:00 -
[134] - Quote
People complain about the Heavy being OP right now, yet no one seems to complain about the super-speed Shotgun Scouts that can 3-shot a Heavy, have nearly 1000eHP and their Cloaking fields that render them silent. Cloak, run around and find a Heavy, drop cloak, shoot the Heavy 3 times until dead, re-cloak and flee. Repeat before the Cloak needs to recharge. Heavy shoots back? HMG does no damage due to bugged hit detection.
Who's idea was it to give the Scouts 2 Equipment slots yet they removed the same thing from Assaults during the Uprising patch so that they didn't clash with Logi suits?
Right now, a Heavy's HP means nothing since we lose upto 25% of both our armour and shields the moment we spawn due to the damn de-sync glitch. On top of that, we're not even invulnerable between spawn and decloak now, so camping Cloaked Shotgunners can pick us off at CRU before we can even blink since shooting a cloaked Heavy as they spawn drops their cloak while the Scout can throw theirs on and run away under fire. This isn't an issue limited to Heavies but damn do we suffer for it.
So yeah, never mind that we only have 2 Heavy Weapons to pick from, one anti-infantry and one AV, with no A-I weapons which are effective against Shields (we have t make do with Flux Grenades.) Never mind that our only AV option was nerf'd to hell to the point where Tankers slap on a Hardener and laugh at the Heavy tickling them or Dropship pilots hit orbital height before you can charge a second shot. Never mind that a Heavy is slow moving, reps slow and needs a Logi or two be effective. Never mind that the Forge Gun is bugged to the point that it won't even fire. The Heavy obviously needs to lose a huge amount of HP so the Assault players can feel better and kill them easier.
[/rant]
Purifier. First Class.
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1206
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Posted - 2014.03.27 01:14:00 -
[135] - Quote
Megaman Trigger wrote:
So yeah, never mind that we only have 2 Heavy Weapons to pick from, one anti-infantry and one AV, with no A-I weapons which are effective against Shields (we have t make do with Flux Grenades.) Never mind that our only AV option was nerf'd to hell to the point where Tankers slap on a Hardener and laugh at the Heavy tickling them or Dropship pilots hit orbital height before you can charge a second shot. Never mind that a Heavy is slow moving, reps slow and needs a Logi or two be effective. Never mind that the Forge Gun is bugged to the point that it won't even fire. The Heavy obviously needs to lose a huge amount of HP so the Assault players can feel better and kill them easier.
[/rant]
Preach it brother. We Must Be heard!!!
Plasma Cannon Advocate
Heavy event survivor
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Ghost Kaisar
Fatal Absolution Negative-Feedback
3781
|
Posted - 2014.03.27 01:20:00 -
[136] - Quote
Bump for the Heavies.
I'll still stab you all anyways
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
|
Yeeeuuuupppp
194
|
Posted - 2014.03.27 01:26:00 -
[137] - Quote
Minmatar heavy needs an hp BUFF. I charged knifed one earlier and poof dead.. (0 proficiency, zn nova knives, gal scout, no dmg mod) why are all minmatar suits terrible besides the scout *begins rant*
CCP Saberwing: " War elephants for 1.9"
I really want the templar set
Feel the wrath of my troll
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Apison Valusgeffen
THIRD EARTH INCORPORATED Dark Taboo
17
|
Posted - 2014.03.27 02:22:00 -
[138] - Quote
Severus Smith wrote:I have been waiting a year for this patch. One year so that I could play a Caldari Heavy. I have endured heavies being crappy and lackluster for forever, until today. I logged in to try the patch and actually enjoyed this game. Heavies felt powerful but slow and I died many times for reasons that made sense (being in the open, being outnumbered, being outranged, reloading, etc) and I actually turned to my wife (who gave up on DUST months ago) and said "This finally feels right, I could actually play this game. Maybe".
And then I log into the forums to post that I had fun for once and that maybe, just maybe, DUST 514 might be getting better. And then I find this thread...
F*** you. Way to hype me up and then kill it. The only thing that sucks more than this news was finding out that Oculus VR was bought by f***ing Facebook.
So if this goes through I am done. I am sick and tired of finding niche roles that aren't the cookie cutter CoD run and gun and kill everything (Assault) class only to have them nerfed into the ground because they may require some thought or effort for said CoD run and gun and kill class players to deal with.
Please. Please don't do this.
A hearty AMEN to this!!!
I had a similar experience. I am now a Gallente heavy and I was in a match last night guarding a point. A medium frame came at me and did some damage. I took him down and grabbed some cover while my repper did it's thing.
Another came at me with the same result, and then a third, all the while slowly taking down more HP than my repper could recover. Finally 3 came at me at once. Two engaged me head on while the other flanked me from the left. I was barely able to take down the closest enemy in front of me while the other and the flanker took me down. I have to say, this was a very satisfying engagement.
Even though I died... I WAS SUPPOSED TO DIE!! It "made sense"! They used tactics to overwhelm me rather than one lone medium frame outgunning my 2400 rpm HMG in cqc. I felt like I was actually doing what a heavy is supposed to do, namely absorb a lot of damage, deal a lot of damage, and yes, fall in the face of overwhelming opposition and smart tactics.
In other matches I was also out ranged by CRs, RRs and ARs, done in while reloading, and yes, shotgunned to death in the back by cloaked scouts. While these were all frustrating deaths, they all, once again, "made sense".
I really like the new heavy frames. And the heavy role feels more right than it has in a long time. Please CCP, don't nerf it into wrong-dom again. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1214
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Posted - 2014.03.27 03:15:00 -
[139] - Quote
I'm glad people are actually aware that the heavy, in it's current iteration is not op. I still fear that they are still going to get nerfed.
We Need to prevent this.
Plasma Cannon Advocate
Heavy event survivor
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
75
|
Posted - 2014.03.27 03:24:00 -
[140] - Quote
Even if we can't stop the nerf from taking pace, we can at least try and reduce the amount of HP we lose.
If CCP were to remove the HP in small amounts, like 5% max per hotfix, they could see how things play out using actual play data from across the server and then decide if another reduction or a buff (if they overshot the mark) is needed to bring Heavies in-line.
Purifier. First Class.
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Rusty Shallows
1273
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Posted - 2014.03.27 03:27:00 -
[141] - Quote
Ghost Kaisar wrote:Bump for the Heavies.
I'll still stab you all anyways In two weeks see if it is possible to OHK a Heavy with knives. It will be the greatest commentary of this game.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1216
|
Posted - 2014.03.27 03:57:00 -
[142] - Quote
Rusty Shallows wrote:Ghost Kaisar wrote:Bump for the Heavies.
I'll still stab you all anyways In two weeks see if it is possible to OHK a Heavy with knives. It will be the greatest commentary of this game.
I hope the nerf never happens. My hopes for this game are getting thin. Not because of the heavies but all the the thing that dont get fixed because attention is misplaced.
Plasma Cannon Advocate
Heavy event survivor
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castba
Penguin's March
354
|
Posted - 2014.03.27 04:12:00 -
[143] - Quote
TYCHUS MAXWELL wrote:Xocoyol Zaraoul wrote:lAssassinl Zer0 wrote:They just need to be unable to fit light weapon. Should be easy enough to code it where only H weapons fit in H slots, like the S slot does already. I don't see why anyone would have a problem with this. It would violate their PR campaign of you can be a douche bag and snipe in a tanked suit in the redline!Also a 20% ehp debuff, that's a commando... yay now all heavies will die when someone looks at them.... Edit: This is why I took that dropsuit command refund and specced into everything caldari. Because, I like shields and without fail the light/medium/heavy triangle is always in flux.
If you are referring to the video they put out a while back, that was clearly the Commando suit (see the fitting in the vid) and not the Sentinel.
No light weapons for Sentinels? Yep, I like it. Would also push heavies to skill into Commando for the more open maps (Manus Peak and Line Harvest for example). |
Gaurdian Satyr
Glitched Connection
2
|
Posted - 2014.03.27 04:28:00 -
[144] - Quote
CCP- "What!? Tanks are running ram pit and cant be killed cause their to fast and AV is practically useless to kill them? let's nerf the heavies!"
As I great Minmitar soldier once said to me "Murder murder"
Inspiration merc. slogan
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1220
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Posted - 2014.03.27 04:32:00 -
[145] - Quote
Gaurdian Satyr wrote:CCP- "What!? Tanks are running ram pit and cant be killed cause their to fast and AV is practically useless to kill them? let's nerf the heavies!"
I loled!
Plasma Cannon Advocate
Heavy event survivor
|
Alpha 443-6732
General Tso's Alliance
374
|
Posted - 2014.03.27 04:38:00 -
[146] - Quote
commando master race never getting nerfed, stay mad niglets! |
Minmatar Mercenary 9292
Science For Death
456
|
Posted - 2014.03.27 04:39:00 -
[147] - Quote
Yeah lets neft the heavies HP! Meanwhile in scout land they are running around with as much if not more HP than medium suits
+1 OP, the heavy literally does 1 thing right now, god forbid he be good at it.
Da only good Amarr is a ded Amarr, an de ony fing betta than a ded one, is a dyin one who tells ya were 'is mates is!
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1220
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Posted - 2014.03.27 04:42:00 -
[148] - Quote
Minmatar Mercenary 9292 wrote: +1 OP, the heavy literally does 1 thing right now, god forbid he be good at it.
This!!!!!!
Clear and simple.
Plasma Cannon Advocate
Heavy event survivor
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Shruikan Iceeye
0uter.Heaven
177
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Posted - 2014.03.27 07:51:00 -
[149] - Quote
DONT NERF MY HEAVY!
Pass The A/1 Sauce
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7 Wolv
0uter.Heaven Academy
2
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Posted - 2014.03.27 09:41:00 -
[150] - Quote
I don't understand what they are thinking. Have they played 1.8? Heavies are exactly where they should be |
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Meee One
Hello Kitty Commandos
600
|
Posted - 2014.03.27 09:55:00 -
[151] - Quote
Heavies need a HP nerf?
CCP must not be seeing the same matches i'm seeing.
Heavies die easily to HMGs,shotguns and sniper rifles even RRs and CRs chew them up. Not to mention vehicles.
And they want heavies to die easier? That's insane.
I game over like a boss.
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KGB Sleep
914
|
Posted - 2014.03.27 09:57:00 -
[152] - Quote
Looks like they are taking another look at it. Logibro just crossed that out of the Hotfix
Because beer, that's why.
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BABYLONSfalling
27
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Posted - 2014.03.27 11:38:00 -
[153] - Quote
Feels like a stay of execution more than anything, but good news at any rate.
"Yeah, but Richie ain't here. Know why? Cause he's a chickenshit fucking pussy asshole." - Detective Gino Felino
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
1224
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Posted - 2014.03.27 11:42:00 -
[154] - Quote
UPDATE
So they are waiting for further Data. I hope the Heavy doesn't get nerfed at all. It's finally where it supposed to be. For more info look at the TL:DR section to understand what I mean.
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed). Delayed until we have more data...
Plasma Cannon Advocate
Heavy event survivor
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DeathhtaeD
Dust-Cloud
60
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Posted - 2014.03.27 15:21:00 -
[155] - Quote
I feel the same... Still worrying if they are going to nerf or not in the near future. But I will sink my SP into my Heavy now and test the patch out really now. If they nerf the heavy after that, well then I have to live with my choises. Don-¦t bother to wait anymoore. Just go for it... |
Redlack Pro
Forsaken Immortals Top Men.
1
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Posted - 2014.03.27 15:31:00 -
[156] - Quote
BUMP FOR THE HEAVIES.
Heavies are finally where they should be, difficult to kill in CQC but it's easy to kill them at range or with any player skill. |
Orion Vahid
Molon Labe. General Tso's Alliance
269
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Posted - 2014.03.28 00:26:00 -
[157] - Quote
XxGhazbaranxX wrote:The HMG has no issues; it does what it's supposed to do at CQC which is slaughter everything in it's path but can't kill efficiently anything farther than 20 meters. It's so bad with the HMG and distances over 20 meters that, at it's optimal it's optimal of 31 meters at proto level, it's only doing 50% of it's actual damage because of dispersion. If the HMG is nerfed all the rail rifle heavies will come back and they will be able to kill you at 50+ meters with ease.
If the heavy suit is nerfed, they might as well not have given us the bonus resistances top damage types. The Heavy suit nor the HMG are the problem. The problem lies with overall balance of heavies being able to use Light weaponry efficiently. But that's for another topic. WE NEED TO FIGHT FOR OUR SUIT!!!!!! Holy hell. Can't people admit that Heavies are fine but other suits aren't working properly? Seriously. Heavies are doing what they were always meant to do. Stop making up dumbshit nerfs. Now that CCP is holding off on the 20% HP nerf don't encourage them. |
Gaurdian Satyr
Glitched Connection
15
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Posted - 2014.03.28 01:15:00 -
[158] - Quote
After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him
As I great Minmitar soldier once said to me "Murder murder"
Inspiration merc. slogan
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LuckyLuke Wargan
HavoK Core RISE of LEGION
322
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Posted - 2014.03.28 02:00:00 -
[159] - Quote
Gaurdian Satyr wrote:After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him Sorry to say this, but if you loose to a basic heavy with your advance heavy, it's not an equipment issue, but a skill one, obviously you faced a better player, and it does not warrant a call for nerfs.
"Cry HavoK!, and let slip the dogs of war!"
-Badass Gallante Sentinel-
I feed on tanker tears...
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
76
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Posted - 2014.03.28 02:25:00 -
[160] - Quote
Gaurdian Satyr wrote:After consideration I've come to a new conclusion but my old one also stands
The new heavies do need a Nerf
I've lost 5 advance Amar heavy suits and weapons to militia heavies and hmgs
I msged one that beat me and he was running all basic/militia gear on it yet beat me.......I also was the first to fire since I was behind him
I've taken down several Advance Heavies with a basic Gallente Sentinel fitted with Militia Modules and a basic HMG. This is nothing new, I used to do this all the time in 1.7 with the basic Amarr Sentinel. Just because the enemy uses Militia and Basic gear doesn't mean he's not rocking a maxed Proficiency skill.
Purifier. First Class.
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TechMechMeds
SWAMPERIUM
2917
|
Posted - 2014.03.28 02:28:00 -
[161] - Quote
I main winmatar heavy now, I support this. I don't think people understand what a heavy is supposed to be, I think they are fine right now. Even the turn speed is fine, I'm sure the suits can compensate for their own weight.
Its just a case of people wanting to solo a heavy, which is still possible anyway and just like anything, if its spammed then it beasts.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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boba's fetta
Dead Man's Game
441
|
Posted - 2014.03.28 02:35:00 -
[162] - Quote
ive been running heavy a long time now. and rhere only one map where the suit really shines. im hugly dependent on my squad and blues kindness.
if i dont call in a lav im worthless in most parts of the maps.
oh yeah and i bet they play tested it on the gall research facility in domi...
ccp you broke the forge. skills are not being applied till 30 secs after spawn fixes before nerfs thank you.
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Johnny Guilt
Algintal Core
620
|
Posted - 2014.03.28 02:43:00 -
[163] - Quote
Heavies getting nerfed is unjustified,nerf their HP they fall too close to other classes HP valves and lose part of what separates them from the other suits.
I don't like this method of development,this sudden change of heart,no just no,it's going to end badly and everyone's knows it.
A strange game.
The only winning move is
not to play.
GalHeav E-vo
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XxWarlordxX97
4242
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Posted - 2014.03.28 03:43:00 -
[164] - Quote
I support this thread
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
specing in to the gallente heavy now
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Rusty Shallows
1281
|
Posted - 2014.03.28 03:54:00 -
[165] - Quote
Dark Confession Time
I was completely ready for the nerfing. Ready to embrace it. Lusted for it. When others were put off playing Fatties it made me special. That and using what was a glitched weapon in hard-mode gave me free reign to b!tch and play however I wanted. If there was a problem just blame CCP. It was there mess I'm just rolling with it.
But now they're looking to make me responsible for my actions. How fair is that?
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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TechMechMeds
SWAMPERIUM
2920
|
Posted - 2014.03.28 13:28:00 -
[166] - Quote
Signed again
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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KaoticKrusader
0uter.Heaven
55
|
Posted - 2014.03.28 13:37:00 -
[167] - Quote
TechMechMeds wrote:Signed again
Hi Tech |
RendonaSix
In Aliena Amarr Legionem
46
|
Posted - 2014.03.28 13:37:00 -
[168] - Quote
Bump
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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TechMechMeds
SWAMPERIUM
2922
|
Posted - 2014.03.28 13:39:00 -
[169] - Quote
KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech
Yes mate, I main winmatar heavy now, I love it.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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KaoticKrusader
0uter.Heaven
57
|
Posted - 2014.03.28 13:42:00 -
[170] - Quote
TechMechMeds wrote:KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech Yes mate, I main winmatar heavy now, I love it.
Lol nice. Did you also spec back into logic suit? Amarr hvy ftw |
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TechMechMeds
SWAMPERIUM
2922
|
Posted - 2014.03.28 13:44:00 -
[171] - Quote
KaoticKrusader wrote:TechMechMeds wrote:KaoticKrusader wrote:TechMechMeds wrote:Signed again Hi Tech Yes mate, I main winmatar heavy now, I love it. Lol nice. Did you also spec back into logic suit? Amarr hvy ftw
Yeah got the winmatar logi and assault, no it interested in the minja, rend is my amarr fw char now, -1.2 mil sp lol.
Level 2 forum warrior.
Dust on the ps4 asap please
I'll behave
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RendonaSix
In Aliena Amarr Legionem
47
|
Posted - 2014.03.28 14:19:00 -
[172] - Quote
Stuff.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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JP Acuna
Pendejitos Canis Eliminatus Operatives
103
|
Posted - 2014.03.28 14:40:00 -
[173] - Quote
I've been able to kill some heavies, i don't think their HP is too high. I specced into Sentinel, but barely used it yet, so i've managed to kill them with my UP weapons (AR) from a convenient distance. And I really hope this "nerf" -in case it takes place- doesn't include the commando class, otherwise it will break it completely.
Nerf the HMG first and see how it goes: I know it's a heavy weapon, but dude, i'm using a 800+ eHP suit and it kills me in 1-2 seconds with over "1000" damage everytime? If you don't want me to solo a heavy, even with another heavy (commando) then at least give me time to get behind cover or something!
By the way... where are the complaints about heavies HP AFTER 1.8 release?? Why do they choose to nerf them when apparently the community is ok with them so far? I don't see people supporting this, even players who don't wear heavy suits think this is wrong.
|
IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
298
|
Posted - 2014.03.28 14:45:00 -
[174] - Quote
FO LEAVE ME ALONE |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
1231
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Posted - 2014.03.28 15:54:00 -
[175] - Quote
JP Acuna wrote: Nerf the HMG first and see how it goes: I know it's a heavy weapon, but dude, i'm using a 800+ eHP suit and it kills me in 1-2 seconds with over "1000" damage everytime? If you don't want me to solo a heavy, even with another heavy (commando) then at least give me time to get behind cover or something!
HMG RANGE The thing is that the HMG has a very short engagement range 15 to 20 meters max; even though the optimal is 31. At 31 meters, a heavy is doing only about 50% of it's total damage, even though it's supposed to be at it optimal and deal full damage. This is due to dispersion. If the HMG takes 800+ ehp in less than two seconds that means you where too close to win the engagement in the first place. As opposed to light weaponry, which have a more forgiving range, the HMG engagement range is not an option. It's CQC or nothing. If the enemy is close to the the heavy when trying to kill him, this is the mistake of the opponent and not the HMG itself.
WHY NERFING HMG IS BAD
Nerfing the HMG will in fact make the HMG useless at it's intended range since by the time the opponent reaches the heavy; and this is most of the time, the heavy will have already received damage from a distance the heavy cannot retaliate from. therefore, when the opponent is close, the heavy must end the engagement in a swift manner.
CONSEQUENCES OF NERFING THE HMG
In 1.7, Rail rifle and combat rifle heavies dominated the arena. The damage the weapons could subject the opponent to, in conjunction with the range, made it a much more viable option for a heavy to have. If HMGs are nerfed, people will start using this old tactic because the HMG is not worth it; if nerfed.
The HMG does one thing good; we shouldn't think it's OP because it does it well. As enemies of heavies we must engage tactically. And if by any chance the opponent is a scout and ays the HMG is op clearly that cloak CCP provided them with is not being put to goo use.
I have proto scouts and don't have shotguns level 4 (never found reason to go higher) and yet I have no problem killing heavies when done cautiously.
LAST THOUGHTS
The heavy with an HMG is the staple of CQC. It's not meant to be beat EASILY by other weapon types unless done in a smart fashion. nerfing the HMG simply because engagements can't be won easily at the HMG's intended range is not reason to nerf at all; specially when you can just as easily have killed that heavy with a light weapon from 30 meters + without much hassle.
Plasma Cannon Advocate
Heavy event survivor
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RendonaSix
In Aliena Amarr Legionem
48
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Posted - 2014.03.28 16:05:00 -
[176] - Quote
Stuff.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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waistr
DEAD-MEN-WALKING
130
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Posted - 2014.03.28 16:58:00 -
[177] - Quote
lAssassinl Zer0 wrote:They just need to be unable to fit light weapon.
Im okay with that rarely use it |
Alpha 443-6732
General Tso's Alliance
382
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Posted - 2014.03.28 21:58:00 -
[178] - Quote
no really, heavies are fine as they are but they require a small bit of thinking to work around their CQC advantage (or teamwork, or both)
their ehp may need a bit of tweaking, but the HMG is finally the beast it should be
I think it's the case of mediums and lights wanting to do things better than a class designed to use its great offense and defense to brute force the enemy |
Shion Typhon
Intara Direct Action Caldari State
449
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Posted - 2014.03.28 22:50:00 -
[179] - Quote
I never play a heavy but that said I don't have a problem with their HP on the battlefield. Sure it's noticeable and takes some beating to put them down but that makes them feel different and fight differently to the other suits. I think a HP nerf would be a mistake.
I also don't think an HMG nerf is justified, the main issue I have is the turn speed. I don't think it should go back to the super slow version from the beginning of Uprising but now that heavies have solid HP and solid damage I do think a mild turn speed reduction is in order to give medium and light suits a chance to get outta Dodge. |
Alpha 443-6732
General Tso's Alliance
382
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Posted - 2014.03.29 00:16:00 -
[180] - Quote
waistr wrote:lAssassinl Zer0 wrote:They just need to be unable to fit light weapon. Im okay with that rarely use it
no one in their right mind would use a standard heavy with a light weapon.
commandos > standard heavies and sentinels with light weapons in a 1v1 engagement, at least from my experience as a caldari commando
what we do want to do is prevent any arbitrary limits on classes, as this dampens the sandbox element and is just anti fun in general. I think the balance is fine as it is now, and now that ttk is at an acceptable level, you can easily use your mobility to outmaneuver heavies with light weapons and choose when you want to engage (e.g. when you are at an advantage) |
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
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Posted - 2014.03.29 15:39:00 -
[181] - Quote
Alpha 443-6732 wrote:waistr wrote:lAssassinl Zer0 wrote:They just need to be unable to fit light weapon. Im okay with that rarely use it no one in their right mind would use a standard heavy with a light weapon. commandos > standard heavies and sentinels with light weapons in a 1v1 engagement, at least from my experience as a caldari commando what we do want to do is prevent any arbitrary limits on classes, as this dampens the sandbox element and is just anti fun in general. I think the balance is fine as it is now, and now that ttk is at an acceptable level, you can easily use your mobility to outmaneuver heavies with light weapons and choose when you want to engage (e.g. when you are at an advantage)
Sentinel's with Light Weapons have the advantage of ridiculous amounts of HP and damage resistances compared to Commandos. Couple that with the range advantages Light Weapons have over Heavy Weapons (and the fact that the RR and CR were FotM) and it's easy to see why there were so many pseudo-Heavy users. We never had that many until the RR and CR showed up.
On the flip side, a Sentinel with a Shotgun makes me laugh.
Purifier. First Class.
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ONE-EYE GOON
0uter.Heaven
1
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Posted - 2014.04.09 01:28:00 -
[182] - Quote
As a logi who lives for the thrill of seeking and finding courageous fatties to share some hot lovin all over, I find this nerf to be totes ridiculous. If the fattys go extinct i'll have to find another logi to love, and lesbianhonest nobody wants to see that.
Cal Scout + 2 Complex Enhancers = Combo Breaker
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
81
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Posted - 2014.04.09 23:01:00 -
[183] - Quote
ONE-EYE GOON wrote:As a logi who lives for the thrill of seeking and finding courageous fatties to share some hot lovin all over, I find this nerf to be totes ridiculous. If the fattys go extinct i'll have to find another logi to love, and lesbianhonest nobody wants to see that.
I don't think CCP are gonna nerf the Heavy. Not until they "get more data" from people playing the game, and people arent' complaining so much about the Heavies now that people are getting to know the new suits and adjusting to the nerfs and buffs of 1.8
Purifier. First Class.
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