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Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
659
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Posted - 2014.03.26 09:26:00 -
[91] - Quote
Good job CCP, let me fight OP tanks with less HP than now. Wasn't enough nerf the Forge so a Maddy can rep between two shot?
Amarr SCR user.
Believe in the FORGE, young padawans
C'èSoloDoloreSuCharlie
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Spectral Clone
Dust2Dust. Top Men.
1889
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Posted - 2014.03.26 09:26:00 -
[92] - Quote
I think that CCP need to wait and see, and not base this decision on "internal testing".
Commando HP has to stay unchanged. That is all.
Drop it like its hat.
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PEW JACKSON
Fatal Absolution Negative-Feedback
247
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Posted - 2014.03.26 09:41:00 -
[93] - Quote
If they nerf heavy HP, I'll be 2 shotting most sentinels out in the maps.
Then heavies rage. CCP does internal testing with scouts. Nerf scouts back into the ground. Assault still weak suit, and Logi will reign supreme once again.
I'm thinking this ******** nerf/buff cycle is in the road map to ruin Dust.
Dead on the ground.... Think I made a wrong turn :/
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Shruikan Iceeye
0uter.Heaven
168
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Posted - 2014.03.26 09:46:00 -
[94] - Quote
PEW JACKSON wrote:If they nerf heavy HP, I'll be 2 shotting most sentinels out in the maps.
Then heavies rage. CCP does internal testing with scouts. Nerf scouts back into the ground. Assault still weak suit, and Logi will reign supreme once again.
I'm thinking this ******** nerf/buff cycle is in the road map to ruin Dust. I think you're spot on. Hopefully CCP reads this thread and sees that heavies are absolutely balanced
Pass The A/1 Sauce
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The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2157
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Posted - 2014.03.26 09:52:00 -
[95] - Quote
INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class.
I am a proto Min #logilove and I am here to tell you that there is nothing wrong with the rep tool, yes there is a slight decrease in the amount repped on the core but It isn't even noticed my most logi mercs whom specialize in repping. Specialization is a good thing and it is totally worth it. Me and another logi were in a race for WP today and he only beat me in the last match I played. His corp mates were giving him a hard time because they picked me up in the squad finder and I was beating him in WP. It was super fun and made us feel useful and we were racing to see who could do the best.
It makes me feel needed and wanted and if that ever translates to PC then I, for one, am all in for the nerf of the rep tool.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Shruikan Iceeye
0uter.Heaven
170
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Posted - 2014.03.26 11:09:00 -
[96] - Quote
Don't nerf my heavy!
Pass The A/1 Sauce
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Regnier Feros
Immortal Guides
48
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Posted - 2014.03.26 11:31:00 -
[97] - Quote
should we make a list of our weaknesses to prove we are balanced?
I serve Queen Dabomb
*Original Royal Guard
*Weapon Of Choice: MH-82 HMG
*Current Goal:Destroy Adonis's Tank
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TheDarthMa94
The New Age Outlaws WINMATAR.
189
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Posted - 2014.03.26 11:40:00 -
[98] - Quote
I agree Ghazzy, even though i don't use a heavy suit i think the heavies aren't OP. With the right weapon and skills you can kill a heavies easily. What you post makes sense....
Sith Apprentice and Director of NAO
"Corp leaders boost corp members morale, morale is a key to victory"
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Redlack Pro
Forsaken Immortals Top Men.
0
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Posted - 2014.03.26 11:47:00 -
[99] - Quote
I'm a logibro mostly but I also run a proto gal heavy. I believe that heavies should not nerfed. They should be modified slightly to have a slower turn speed so that people who know how to fight them can. Example I fit up a militia scout suit two militia damage amps, a shotgun, and speed stims. With that crappy setup I was able to take out heavies because I could out maneuver them. A 20% ehp nerf will ruin heavies. CCP remember that for dust or eve it is always best to go off of actual game play instead of internal testing. Players always will find a way, we are better than nature at find a way to do what we want to do. Eve example covert cloak Titan drive by dooms days. You never saw that in internal tests but players came up with it. To reiterate heavies shouldn't be nerfed modified slightly yes but not nerfed. Internal tests aren't an accurate representation of what actually happens in game.
Heavies unite and don't forget to tip your logi. |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2014.03.26 12:19:00 -
[100] - Quote
IMO nothing about TTK has changed, then again, I have no skills in Sentinel so I won't be getting any resistance bonus.
But all light guns still kill as quickly, HMG is still as good as ever at close range, heavies do NOT have too much HP, I think they are in the right place at the moment personally.
My point is that the heavy is fine for now and does not need a nerf.
I can haz all your Officer Heavy weapons?
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zzZaXxx
The Phoenix Federation
258
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Posted - 2014.03.26 12:39:00 -
[101] - Quote
This will make scouts OP. Heavies don't have too much HP. They're slow and their precision is horrible. That balances it out. If you're going to nerf their HP then buff their speed. No evidence whatsoever that they have too much advantage. "Internal play testing"? Give me a break! What a slap in the face! We are the play testers! Let us test out the current balance before you scramble it! Especially after so many people just invested SP! Too many heavies? Wow. Maybe it's because they were all just added to the game! If the 20% would affect commandos too then CCP needs to fire their play testers. |
Davy Headhunter
Pradox One Proficiency V.
28
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Posted - 2014.03.26 12:40:00 -
[102] - Quote
+1. really good job SIR, hope to see a ******* blue tag here. |
SteelheadPep
SAM-MIK General Tso's Alliance
81
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Posted - 2014.03.26 12:45:00 -
[103] - Quote
+ 1, good luck with your fight. Last of the support logis, tried to fight the logi witch hunt but the mob wanted blood.I hope your battle turns out better.Will be skilling into multiple logis suits (Gal.,Min. Amar) hope to be able to help you fatties again with the Min. repper bonus. |
BABYLONSfalling
25
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Posted - 2014.03.26 12:55:00 -
[104] - Quote
I will sacrifice 100 bulls on your behalf. May the Gods deliver unto you bathtubs full of gin and Excaliburs of every exquisite variety...
"Yeah, but Richie ain't here. Know why? Cause he's a chickenshit fucking pussy asshole." - Detective Gino Felino
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The Headless Horseman
Paladin Survey Force Amarr Empire
115
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Posted - 2014.03.26 12:58:00 -
[105] - Quote
Darken-Soul wrote:We should have some counsil that could communicate with CCP and the community. I feel if they would work with us we could get some major issues addressed. NOBODY CARES, including CCP.
Signed, Sealed, Delivered
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Subject 36
Pradox One Proficiency V.
113
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Posted - 2014.03.26 14:17:00 -
[106] - Quote
BUMP
Riding a Horse to Victory
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Shruikan Iceeye
0uter.Heaven
174
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Posted - 2014.03.26 14:23:00 -
[107] - Quote
Redlack Pro wrote:I'm a logibro mostly but I also run a proto gal heavy. I believe that heavies should not nerfed. They should be modified slightly to have a slower turn speed so that people who know how to fight them can. Example I fit up a militia scout suit two militia damage amps, a shotgun, and speed stims. With that crappy setup I was able to take out heavies because I could out maneuver them. A 20% ehp nerf will ruin heavies. CCP remember that for dust or eve it is always best to go off of actual game play instead of internal testing. Players always will find a way, we are better than nature at find a way to do what we want to do. Eve example covert cloak Titan drive by dooms days. You never saw that in internal tests but players came up with it. To reiterate heavies shouldn't be nerfed modified slightly yes but not nerfed. Internal tests aren't an accurate representation of what actually happens in game.
Heavies unite and don't forget to tip your logi. Turn speed is only high on a mouse and key board user. I assure you that turning with the ds3 is slow as poop
Pass The A/1 Sauce
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WhataguyTTU
0uter.Heaven
53
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Posted - 2014.03.26 14:51:00 -
[108] - Quote
Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus. |
toten thing
KILL-EM-QUICK RISE of LEGION
21
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Posted - 2014.03.26 14:56:00 -
[109] - Quote
WhataguyTTU wrote:Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus.
I agree with you other thenoffering a ditifferent nerf. it is a team game and should be treated as such. |
Brjann InnRee
Molon Labe. General Tso's Alliance
11
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Posted - 2014.03.26 15:39:00 -
[110] - Quote
As a Logi bro I rep and ammo a lot of heavies they are the only thing standing between me and the enemy,
Don't NERF HEAVIES !!
thank you very much |
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TheArchon
Nyain San Dirt Nap Squad.
9
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Posted - 2014.03.26 15:54:00 -
[111] - Quote
WhataguyTTU wrote:Honestly, I feel like nothing has really changed for the my heavy. Currently running Gal Sent. I feel like I'm dying at the same rate with ~1400 eHP which is 200 less from what I was slinging from back in 1.7. If anything the only buff is a slight speed increase, though maybe that's because I can fit Kin cats now.
Leave it be or risk throwing out some of these new suits CCP slaved over. (Min Senti)
If you really want to nerf something CCP, nerf the CPU/PG. There's no reason to still have 100+ CPU/ ~10 PG left over while wearing full proto. (>.<)
Shotty Scouts are the heavies hard counter and any good scout knows this well. This game has switched to a Rock, Paper, Scissors game which really enforces squad play and is a HUGE plus.
Spot on, Guy. It really has become a game of Rock, Paper, Scissors. I switched back to Scout (yay old Chrome days) and heavies are easy enough to kill as it is. Cloak, nade, shotty/magsec. And they melt rather quickly, too. There's absolutely no need to debuff the heavy suit.
I do agree on the possible debuff to the CPU/PG, though. |
RINON114
B.S.A.A. General Tso's Alliance
542
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Posted - 2014.03.26 16:06:00 -
[112] - Quote
Couldn't agree more with the spirit of this thread. I've wanted to be a Gallente heavy ever since I started playing back in closed beta, and to know that I've waited this long just to be insta-nerfed really doesn't make me want to spend any money on Dust. |
Killar-12
OLDSPICE. Top Men.
2510
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Posted - 2014.03.26 16:15:00 -
[113] - Quote
XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT #1 The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts. Heavies really aren't THAT good, assaults are just that bad
Thunderdome is postponed until corp battles return please stop sending mails to me. QQ at CCP, not at me.
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Disturbingly Bored
Forum Warfare
2073
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Posted - 2014.03.26 16:25:00 -
[114] - Quote
XxGhazbaranxX wrote:With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away.
This point is what concerns me the most.
We would have been better off had CCP left Sentinels with loluseless bonuses than changing them to EHP related bonuses and nerfing overall HP.
Sentinels will be worse than at any point since Uprising 1.0.
The proposed change just stinks of lack of thought. And we all know what happens when CCP "proposes" changes: they end up in game, verbatim.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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XxWarlordxX97
4223
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Posted - 2014.03.26 16:52:00 -
[115] - Quote
XxGhazbaranxX wrote: Link to original threadCCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY???
INTERESTING FACT #1 The overall weapon nerf was of about 20%. The hardest hit weapon was the RR with a 15% nerf; they modified damage mods to be 5% instead of 10% at complex level. Thats a total of 20% damage nerf to the weapons that where hit the hardest. With these numbers now CCP wants to nerf the heavy EHP by 20% which will in fact make it like there where no changes to heavies and put them back in uprising 1.7 level. Being killed in an instant by a rail rifle at 70 meters away. INTERESTING FACT #2 Since heavies only have resistances to certain damage types and, each heavy can be countered by using the damage type the heavy isn't resistant to; a 20% nerf to their EHP will actually make the heavies weaker than they where in 1.7. INTERESTING FACT #3
With the repair tool nerf many logi's will not be able to efficiently rep a heavy. Even with the minny Logi at proto level you still wont rep as much as the core focused did in 1.7 making this an indirect nerf to the heavy class. This cannot be permitted to happen. HEAVIES UNITE!
MASS DRIVER INCIDENT Those who don't remember the mass driver threadnaught, here is the linkHere is one of my posts that included them talking about how they changed the mass driver due to internal playtesting. If they learned anything from that problem was that internal playtesting does not show the reality of playing in the wild Disclaimer: they nerfed the mass driver and then had to change it back to close of how it was
APOLOGY I want to apologize for being ranty. I was so frustrated to see the the post about heavies being nerfed That i just couldn't hold myself back. After 1.7 that nearly made me quit the game, seeing the heavy as it should be was a breath of fresh air. It's balanced at range and king of CQC. It can get killed easily but it's not as easy as it used to be. Any change, any at all, would break it again. An don't go thinking about changing the HMG just because internal testing said this or that. People will start using RR again if this is done and that would break the game even more
DON'T PRESS LIKE; REPLY If you like the thread don't press the like button. Post a reply because Like get me nowhere but a reply, even if it's a Plus one give the thread exposure. If you like it, it means you want other people and CCP to see it. SO it's in the best interest of the community not to press the like button but press the reply button with your thoughts. That is it, I'm going to spec it to AR
Elite heavy
"I don't rage.I get even"
I will ring for A.E. for 1 to 2 million
I love the Caldari Sentinel
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Derek Barnes
0uter.Heaven
449
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Posted - 2014.03.26 17:14:00 -
[116] - Quote
+1 Good Sir |
Jake Diesel
BIG BAD W0LVES Canis Eliminatus Operatives
125
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Posted - 2014.03.26 17:16:00 -
[117] - Quote
Sir Dukey wrote:XxGhazbaranxX wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. How is heavy EHP too high?? We are not medium suits we are heavy suits. We are not invincible either, Ive been getting melted all day. You give me resistances and then you take away EHP. Might as well not given the resistances at all . 20% EHP debuff??? I really don't know anymore what CCP is trying to achieve with the heavy. You want us to be medium suits?? is that it? Out of everything in the game, this is what gets the most attention from CCP? heavies being a bit difficult to kill? I am really losing it here. I have tried so hard to keep my hopes up but this is going too far. A heavy with too much EHP!!!! I would have never thought. Please CCP play in the wild not internal playtesting. Internal playtesting was what had you nerf the mass driver to the ground and got the community so angry that they made a threadnaught. Or have you forgotten how that went?Seriously a heavy with too much EHP, as if they where difficult to kill at all. I was hoping that maybe tank spam would be a more serious issue to beaddressed but, apparently heavies that are slow and easy target from afar are ruining dust. I am sorry if this sounds like a rant but it is. With so many obvious problems that you let ride for months from 1.7, you want to kill the heavy class in 1.8 before it even gets started.... RLLY??? they need a rotation speed nerf. that's all.
Lol. No they don't. All you're asking for is easy mode against heavies. Even with a mouse, as laggy and low framerate as this game is, it is difficult to hit fast strafing targets at 10-15 feet. Scouts can 2-shot every heavy with a shotgun at that range. And at that range, hmg's have no chance if they weren't hit already. Only a full proto gK.0 can survive with 3 shots instead.
If heavies are owning you, grab a scout fit with a shotty and cloak. Easy mode.
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darkiller240
WarRavens League of Infamy
633
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Posted - 2014.03.26 17:19:00 -
[118] - Quote
They need a nerf, but 20% is a little harsh id say 12-15% should be enough
also HMG needs a nerf
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2385
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Posted - 2014.03.26 17:28:00 -
[119] - Quote
+1 all the pistols need buffs. I don't get why pistols are suddenly crap weapons for me apparent reason.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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lAssassinl Zer0
Company of Marcher Lords Amarr Empire
15
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Posted - 2014.03.26 17:36:00 -
[120] - Quote
They just need to be unable to fit light weapon. |
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