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Thread Statistics | Show CCP posts - 5 post(s) |
Ryme Intrinseca
Fatal Absolution Negative-Feedback
911
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Posted - 2014.03.25 18:08:00 -
[91] - Quote
Justicar Karnellia wrote:Himiko Kuronaga wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. 20%? Are you insane? I don't care how OP something is, you don't just throw a big ass nerf like that at something and expect there to be no problems afterwards. Why the hell are you guys incapable of doing anything in moderation? This is so true. Every time something needs to be "balanced" the pendulum swings to the other extreme, sailing by that "sweet spot" that would have been balanced and into the "nerfuseless" territory. It really is exasperating. They could just adjust it 5%, then say "almost", then another 5% a week later, until they hit what they feel is balanced. Really disagree. Sentinels already got the buff from new resistances, worth about 10% on average. Hmgs are also one of the few common weapons that isnt getting nerfed. Its gaining 10-15% on AR, CR, ScR, RR. So all things considered heavies will lose 20% in hp but make that back from resistance and (relative) damage output. Thats good because heavies were already in a good place. Giving heavies the extra resistance and (relative) damage output without some counterbalance would be exactly the kind of balance breaking superbuff youre complaining about. |
The Terminator T-1000
Skynet Incorporated
235
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Posted - 2014.03.25 18:27:00 -
[92] - Quote
I waited 1 year for the racial heavies. Now I cant spend the SP to go to proto because they are being nerfed really? |
WarMachine88
Ahrendee Mercenaries
4
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Posted - 2014.03.25 18:58:00 -
[93] - Quote
CCP Logibro wrote:Denesian Morenti wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Does this apply to sentinel, commando or both? Worried that you are going to make the commando a paper tiger again. I could see the sentinel EHP being to high with the resistance bonuses though. Sentinel and Basic Heavy, not Commando.
Um u guys kno u already nerfed the hvy's ehp by 150 to 200 depending on race right? (ie 1200ehp) |
NextDark Knight
Hellstorm Inc League of Infamy
306
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Posted - 2014.03.25 19:10:00 -
[94] - Quote
PLEASE CCP DO NOT KNEE JERK REACT TO THIS!!
We need some time to understand how the new heavys operate. I for one found it easy to take down heavies and find the EHP of my Proto Caldari heavy lack luster. Also, I been using the Caldari A/1 Commando and have been range killing tanked out double repper heavies, it takes a few clips but they are so freaking slow they can't make it into cover.
I'm not sure who your are getting your options from about the matter but you need to take a step back before doing a blanket nerf on the heavies at the drop of a hat. They are big and slow, I still don't find my Forge gun doing enough damage and that hasn't been even addressed with stats. Only thing vocal I here is from a few CPM members who don't even play heavy that think things are in a OK place pre1.8.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Nirwanda Vaughns
Death Firm.
461
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Posted - 2014.03.25 19:14:00 -
[95] - Quote
NextDark Knight wrote:PLEASE CCP DO NOT KNEE JERK REACT TO THIS!!
We need some time to understand how the new heavys operate. I for one found it easy to take down heavies and find the EHP of my Proto Caldari heavy lack luster. Also, I been using the Caldari A/1 Commando and have been range killing tanked out double repper heavies, it takes a few clips but they are so freaking slow they can't make it into cover.
I'm not sure who your are getting your options from about the matter but you need to take a step back before doing a blanket nerf on the heavies at the drop of a hat. They are big and slow, I still don't find my Forge gun doing enough damage and that hasn't been even addressed with stats. Only thing vocal I here is from a few CPM members who don't even play heavy that think things are in a OK place pre1.8.
you mean you killed a heavy with a gun that is OP already, out range a HMG twice over and does increased damage to armor and you wore a suit which buffs it even more? perhaps try tackling heavies with a duvolle or boundless combat rifle in their commando suits. at least the gallente one can tank. the minmatar is pathetic
Rolling with the punches
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Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
418
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Posted - 2014.03.25 19:21:00 -
[96] - Quote
Driftoward wrote:Hyperbole much? They said that eHP will get reduced. LogiBro threw out 20% as one number that is being discussed.
It's CCP. That 20% might as well be set in stone, and if it isn't, it will be higher.
Quote:Also, Scouts are limited to <1000 HP on even the most bricktanked scout in existence (ie gallente scout moving at 4.4 m/s or amarr scout) Cal scout could maybe get ~800 some eHP. Of course bricktanking isn't the be all end all of fitting. Especially with changes to TTK....
At any rate you say common....no. Full proto scout needed plus all HP mods that destroy fitting. I can barely fit an advanced weapon and standard equipment that way.
You apparently have 0 core upgrades and the bare minimum of Light Weapon/Sidearm Operation skills, because you can fit 989hp, an adv cloak, and two proto weapons on that suit with fitting to spare.
Quote:Enjoy your buff heavies for a week and then they'll be back to being moderately killable.
Moderately killable? You mean less hp than a brick tank scout or logi without brick tanking the heavy suit, ruining any possibility of diversity in our fittings whatsoever, forcing us to just fit nothing but tank, and still not dealing with the problem of brick tanked every-other-suit having 1k+ hp?
Quote:Have you tried to play a brick-tanked scout? It's like swimming through molasses after flying at mach speed (using a scoutly scout). Mostly it's a reaction to aggressively average assault suits....
If by molasses you mean it moves at the same speed as an amarr assault without any plates whatsoever, then sure, it's like swimming through molasses. Why you scouts think anyone is using brick tanked cloaked scouts as scouts is beyond me. They're using them as substantially better assaults, which is exactly what they are. |
medomai grey
WarRavens League of Infamy
460
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Posted - 2014.03.25 19:47:00 -
[97] - Quote
Yay for hotfixes. \o/
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Rami Hamilo
Ghost Wolf Industries Alpha Wolf Pack
66
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Posted - 2014.03.25 19:57:00 -
[98] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
If you do this, i petition we get another dropsuit respec since you're going to **** a lot of people out of suits. If you keep this up, you're just going to lose more players. It's like you guys don't even listen to your player base. |
Dimitri Rascolovitch
The Immortal Knights
133
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Posted - 2014.03.25 20:34:00 -
[99] - Quote
Dont forget that EVERYONE spawns with pre damaged HP ~100 total hp on most suits
seriously how the hell do you cause everyone so spawn with less than full HP
...Yeah, i use a heavy machine gun, and I think i do a Damn good job at it.
i eat babies
forum warrior Lv0
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GeneralButtNaked
Amarr Templars
841
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Posted - 2014.03.25 20:51:00 -
[100] - Quote
Ryme Intrinseca wrote: Really disagree. Sentinels already got the buff from new resistances, worth about 10% on average. Hmgs are also one of the few common weapons that isnt getting nerfed. Its gaining 10-15% on AR, CR, ScR, RR. So all things considered heavies will lose 20% in hp but make that back from resistance and (relative) damage output. Thats good because heavies were already in a good place. Giving heavies the extra resistance and (relative) damage output without some counterbalance would be exactly the kind of balance breaker youre complaining about.
All the medium weapons have vastly longer engagement ranges.
Heavies were not in a good place, and even though they are right now, they won't be when this nerf comes through.
Medium frame 514 for life.
Scouts will get nerfed hard too, just wait for it.
Real AV doesn't stop until all the tanks are dead.
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Joey-Number1
Maniacal Miners INC No Safe Haven
73
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Posted - 2014.03.25 21:02:00 -
[101] - Quote
Scottie MaCallan wrote:I totally saw the heavy ehp one coming
Caldari heavy sentinel EHP mainly, it is just too much when you get into scenario with gallente and caldari, caldari will always win, the projectile damage on shield is just too weak, while the caldari sentinel with HMG will pretty much nuke the gallente armor, the gallente sentinel's EHP shouldnt be nerfed much. |
NextDark Knight
Hellstorm Inc League of Infamy
306
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Posted - 2014.03.25 21:04:00 -
[102] - Quote
Some feedback : Firstly, who ends playtesting a few hours after the changes are released. This is BAD, people spent millions of skillpoints in heavies so you can nerf the hell out of them off the bat. This is just as bad as you marketing items right as your about to nerf them. Seriously you need to publically fire whoever is your logistics person this is so bad for press.
Secondly, I been play testing my Caldari Heavy CK.0. One Thales snipers gives me a really bad day. I have the lowest Effective HP out of all the sentinel suits. What makes you decide you need to reduce the EHP of this suit?
I think you should let people deal with the heavies as they are, you won't get better play testing then the community finding all the counters and advantages. You let tanks slide with the massive forge gun nerf, if you nerf the heavies this soon your showing a very one sided view on your game.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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The dark cloud
The Rainbow Effect Negative-Feedback
2549
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Posted - 2014.03.25 21:15:00 -
[103] - Quote
This is hillarious. How can you justify a nerf for 1 dropsuit category but are not aible to fix AV vs Vehicle balance in months. Stupid as hell if you ask me.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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bamboo x
Eternal Beings Proficiency V.
381
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Posted - 2014.03.25 21:28:00 -
[104] - Quote
CCP we like the new heavies. Don't ruin them.
They still have their weaknesses, the eHP is fine as it is:
- Minmatar weak to projectile, hybrid rail, explosive
- Caldari weak to EMP, laser
- Gallente weak to explosive, projectile
- Amarr weak to hybrid rail, explosive
- All are weak to knives and cloaks
I will admit the Gallente and Amarr might not be much worse with an HP reduction, and I've heard some people complaining about Caldari's armor...
But if you lower the Caldari's shield and the Minmatar's already weak HP? Bad, bad idea.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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The dark cloud
The Rainbow Effect Negative-Feedback
2549
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Posted - 2014.03.25 21:36:00 -
[105] - Quote
The main problem why the other heavys are looking inferior compared to the caldari is that there are no other heavy weapons apart from the HMG and forgegun. Dont blame the suits, blame the limited weapons avaible.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Nirwanda Vaughns
Death Firm.
462
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Posted - 2014.03.25 21:50:00 -
[106] - Quote
so after a good lengthy playtest heres my bit of feedback
i've had 7 long time players from my chat channels give up after the worse 9 hours on a game to date and think i'm going to be the 8th. there is so much unbalance with this patch i honestly wonder if CCP just hired their designers straight out of nursery. i'm sick of tanks, i'm sick of rail rifles, i'm sick of lag and i'm back to being sick of laser rifles drilling through 1000 armor from 150m away ontop of the KK RR's drilling through 1000 armor from 200m away and if that don't kill me theres always a trusty sniper 490m away tucked away in redline without a care in the world or the rail tank sat waaay back there about 200m away happily blasting me while i can't even lock onto them and even if i could my swarms would barely put a scratch on the paint. maybe i could forge it? oh wait thats right if i can actually get my forge gun to fire that does f*** all damage too maybe laying prox mines down at that blaster tank camping the objective. i'll surround him with all 15 of my prox mines? ooohh they appear blow up and kill me when i'm stood next to a tank but not actually detonating even though the tank is parked right on top of the f***in thing as for the heavies you can't possibly take any more hitpoints off the minmatar. if you do there will be roaches running round the battlefield with more hitpoints,
all in all this has been the worse patch released. if you're not in a tank you're retty much f***ed
so i'd just like to congratulate you ccp. after 2yrs you've finally made the game so unplayable i'm spending the foreeeable future afking in the MCC
Rolling with the punches
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TRULY ELITE
WarRavens League of Infamy
1
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Posted - 2014.03.25 21:52:00 -
[107] - Quote
HMG's are supposed to have a better damage output compared to AR's because when it comes to medium range the HMG damage is almost unnoticeable |
General12912
Gallente Marine Corps
135
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Posted - 2014.03.25 21:54:00 -
[108] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
please fix the Gallente scout G-1. i do believe the 'Neo' and Federation scout G-1 are the only ones with 2 equipment slots. i have heard rumors the 'Dren' and 'Dragonfly' scout have 2 equipment slots, though i cannot confirm this because i dont own either. i own 'Valor' scout G-1, it doesnt have it. checked the stats of the regular G-1 and it seems to be missing its extra equipment slot too.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
893
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Posted - 2014.03.25 21:57:00 -
[109] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
heavies are not OP. ive killed many heavies with a shotgun with no problem ive killed heavies with various weapons with no problem, they are not OP, they just need more skill/tactics to kill one but either way they arent too strong or too weak so dont nerf heavies
Trust the rust In Rust We Trust Vhreokor Warrior
jack of all trades winmatar specialist master dual tanker
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Disturbingly Bored
Forum Warfare
2062
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Posted - 2014.03.25 21:57:00 -
[110] - Quote
Joey-Number1 wrote:Caldari heavy sentinel EHP mainly, it is just too much when you get into scenario with gallente and caldari, caldari will always win, the projectile damage on shield is just too weak, while the caldari sentinel with HMG will pretty much nuke the gallente armor, the gallente sentinel's EHP shouldnt be nerfed much.
No. Gallente gets a projectile bonus to armor.
The only way Caldari Heavy would reliably beat Gallente Heavy in an HMG fight would be if they didn't nerf Damage Mods. But they did.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5335
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Posted - 2014.03.25 22:04:00 -
[111] - Quote
CCP, hold off on the hotfix on the Heavy EHP until after all the bugs are fixed. Just saying, we can't even make a logical guess as to balance right now because there are just so many bugs with the dropsuits.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Taylor2313
NECROM0NGERS Caps and Mercs
1
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Posted - 2014.03.25 22:16:00 -
[112] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
If The Caldari gets nerfed then the Gallente should get nerfed because it's the opposite of the Caldari as in shield and armor points. Please either nerf both or don't nerf at all. This should be the last thing to be worried about compared to all the other problems needed to be fixed!
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KalOfTheRathi
Nec Tributis
1052
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Posted - 2014.03.25 22:27:00 -
[113] - Quote
CCP Logibro wrote:Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed). I absolutely love this!
Spend your SP on your new heavy and get it Nerfed almost immediately! That is the CCP/Shanghai I know*. Put it to those Mercs, Devs. Show 'em your the boss.
SP is never wasted, unless you Nerf Hammer the reason immediately. A whole new level of buyer's remorse.
How long before the WP for vehicle damage gets lowered? That is the question on tankers and AV players minds.
* And Love? Nobody said nothing about love.
And so it goes.
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TrogdorWas AMan
Brave Bunnies Brave Collective
1
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Posted - 2014.03.25 22:30:00 -
[114] - Quote
20% nerf to EHP? God forbid CCP takes the cautious approach FOR ONCE and nerfs it by 5-10% and waits a week or two to see how it plays out before nerfing it further. 20% EHP nerf is just gonna make heavies as ****** as they were in 1.7, with almost noone running them.
But then again, it's not exactly like CCP's ever shown preferential treatment to the CoD fanboys or anything.
Way to announce this right after everyone spent SP on heavies. Good job, CCP. |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
2
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Posted - 2014.03.25 22:35:00 -
[115] - Quote
Does this mean Forge guns will gain 20% effectiveness against Vehicles, in order to match how much faster heavies die when trying to AV. Or is AV getting ANOTHER nerf! Seriously.
And yet Magsecs are fine.... |
Taylor2313
NECROM0NGERS Caps and Mercs
1
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Posted - 2014.03.25 23:01:00 -
[116] - Quote
Joey-Number1 wrote:Scottie MaCallan wrote:I totally saw the heavy ehp one coming Caldari heavy sentinel EHP mainly, it is just too much when you get into scenario with gallente and caldari, caldari will always win, the projectile damage on shield is just too weak, while the caldari sentinel with HMG will pretty much nuke the gallente armor, the gallente sentinel's EHP shouldnt be nerfed much. I think you are totally wrong on that. I only use a Caldari Proto Sentinel and 4 times out of 5, Gallentes destroy me. And I even use some damage mods for the heck of it and they still get me. They both are almost exactly the same but with armor and shield values switched. It's a Caldari suit so of course everyone freaks out about it so then it has to be nerfed. There are so many easy ways to kill a Caldari heavy it's crazy. Just leave them alone cuz they are all balanced enough. |
Monkey MAC
Rough Riders..
2246
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Posted - 2014.03.25 23:02:00 -
[117] - Quote
Gonna be honest 20% is a bit much.
I would have said 10% would be enough, if they need a little bit more after then fair enough, but considering the impact 15% on the rifles has had , 20% could easily marginalize the heavy suit again. Think before you act.
10% for now, 10% more if you need it later.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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843 Epidemic
BurgezzE.T.F General Tso's Alliance
631
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Posted - 2014.03.25 23:47:00 -
[118] - Quote
Don't nerf my heavy ):
Twin brother of 843-BANE
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Orion Vahid
Molon Labe. General Tso's Alliance
265
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Posted - 2014.03.26 01:00:00 -
[119] - Quote
******** bullshit. Heavies always get nerfed. It's just like the HMG nerf in Uprising. It will take a few years for them to realize that the heavy suits are ruined. here I was thinking CCP has FINALLY learned their lesson about heavies. FINALLY learned that there is nothing wrong with them but noo..... meanwhile: DUST 514 is World of Tanks 514. |
Orion Vahid
Molon Labe. General Tso's Alliance
267
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Posted - 2014.03.26 01:21:00 -
[120] - Quote
BREAKING NEWS! CCP is ******** and breaks Heavies every patch. oh wait, that's not really news. |
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