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        | Author | 
        Thread Statistics | Show CCP posts - 5 post(s) | 
      
      
      
          
          Asha Starwind 
          DUST University Ivy League
  603
  
          
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        Posted - 2014.03.25 10:58:00 -
          [31] - Quote 
          
           
          DEZKA DIABLO wrote:What's being done to cal scout?  
  Nothing, just fixing the skill requirements for pro and aurum versions.
 Mad Bomber - 50% less profile 
Return dumbfire to Swarms 
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          TranquilBiscuit ofVaLoR 
          Fatal Absolution Negative-Feedback
  1862
  
          
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        Posted - 2014.03.25 10:59:00 -
          [32] - Quote 
          
           
          so then in theory, i'll only need caldari scout to 3 in order to get the scout ck.0? do you have to use AUR to buy the scout ck.0 then, or is i still the 'neo' scout ck.0 that needs AUR?
  why am i even asking this? either way i'm going operation 5 as soon as it deploys. WOOOO!
 Anime > EVERYTHING 
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          jerrmy12 kahoalii 
           668
  
          
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        Posted - 2014.03.25 11:03:00 -
          [33] - Quote 
          
           
          TranquilBiscuit ofVaLoR wrote:so then in theory, i'll only need caldari scout to 3 in order to get the scout ck.0? do you have to use AUR to buy the scout ck.0 then, or is i still the 'neo' scout ck.0 that needs AUR?
  why am i even asking this? either way i'm going operation 5 as soon as it deploys. WOOOO!   Before hotfix, proto cal scout only needed lvl 3
 Closed beta vet
Tears, sweet delicious tears 
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          Fyra Yacile 
          Kang Lo Directorate Gallente Federation
  44
  
          
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        Posted - 2014.03.25 11:03:00 -
          [34] - Quote 
          
           
          CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
  Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
  This thread will be updated with more hotfixes as they are created.  
  So we have 2 deal with unkillable heavies 4 a few weeks til you hotfix it 
  gj CCP this is why you need 2 playtest earlier so the players don't have 2 experience inbalances like this ... no other company would let their product go to their customers broken ... if you know theres a problem fix it BEFORE you put it to your customers ... it's basic business strategm | 
      
      
      
          
          Aeon Amadi 
          Edimmu Warfighters Gallente Federation
  5313
  
          
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        Posted - 2014.03.25 11:05:00 -
          [35] - Quote 
          
           
          Alena Ventrallis wrote:The Terminator T-1000 wrote:Kasote Denzara wrote:Well then. I assume there will be some very unhappy heavies in the near future.
  Not me though. WHOOO! GALLENTE COMMANDO!  Do you know commando is a heavy?  I a hoping, very hard, that they mean looking at basic and sentinels. I don't want commandos to be the weaksauce suits they have been in the past.  
  Doubt it. I don't know for sure but if memory recalls, a 20% reduction in EHP would kinda put them on the same level as Commandos so they'd have similar HP values but different bonuses. Not exactly the greatest design but I guess it works. Won't know until we find out.
  Then again, hotfix isn't confirmed so it might not happen if everything turns out okay with the balance (though I severely doubt it)
 Useful Links 
//forums.dust514.com/default.aspx?g=posts&t=133588 
//forums.dust514.com/default.aspx?g=posts&t=134182 
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          bamboo x 
          Eternal Beings Proficiency V.
  349
  
          
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        Posted - 2014.03.25 11:06:00 -
          [36] - Quote 
          
           
          jerrmy12 kahoalii wrote:M McManus wrote:ITS OFFICIAL.... CCP Logibro hates Caldari first he lied to us about the 1 depleted recharge delay being a typo, now hes nerfing them before the community even play tests it.. 
  Aren't there flux grenades ? How does something have to much HP when it can be taken away with a blink of an EYE.... ?   Yea niw the cal heavy wilk be underpowered if its shields get nerfed...  
  I really doubt they are going to nerf the new sentinels they've been working on so hard badly enough to break them a couple weeks after they were released.
  Just hope you'll be getting a shield recharge delay (not depleted) buff.
  Also, you really should be using a FG at range with that suit to begin with.
 I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP 
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          SgtDoughnut 
          DUST University Ivy League
  527
  
          
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        Posted - 2014.03.25 11:06:00 -
          [37] - Quote 
          
           
          The Terminator T-1000 wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
  Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
  This thread will be updated with more hotfixes as they are created.  Wow already nerfing things????!!!! This is why I am always worried about spending my SP. You bring new suits and weapons only to trick players into buying boosters and spending their SP only to make them useless? I am tired of this roller coaster. How many time are you going to buff and nerf the heavy and the hmg. I guss i will not be spending my SP.  
 
  Tinfoil hat much, its not a trick dude, some things were discovered before patch day (most likely within the last week ) that could not be fixed before deployment, so they warn us ahead of time when they can and fix it ASAP. If it really was a trick they wouldn't tell you at all in any form. | 
      
      
      
          
          I-Shayz-I 
          I-----I
  2684
  
          
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        Posted - 2014.03.25 11:08:00 -
          [38] - Quote 
          
           
          This thread is basically just telling us what the FOTM is going to be lol
 Links: 
7162 wp with a Repair Tool! 
I make logistics videos! 
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          Kasote Denzara 
          A Vulture
  2109
  
          
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        Posted - 2014.03.25 11:11:00 -
          [39] - Quote 
          
           
          The Terminator T-1000 wrote: Do you know commando is a heavy?
  
  You know that the Commando's health is no where near as ridiculous as the Sentinels' healths are, right? While it's completely possible for Commandos to be included in the overall change, it's unlikely for what they are. There will be the need for a clarification to ease the uncertainty whether or not Commandos will be affected. I really hope they aren't. On paper, they're everything that I had hoped to see when all the racials were released. Hell, their slots are even better.
  To keep it simply laid out, I had originally thought the the Gallente Commando, at the standard, would have one low, Caldari would have one high, and Minmatar and Amarr would be zero. However, Gallente will have two lows, Caldari two highs, Minmatar and Amarr one each. That's phenomenal to me. I could really just go on and on about how I think Commandos are theoretically fine, but 1.8 hasn't even begun, so it's just "because I said so!" at this point, which is one of those "don't do" sort of things to me. This entire post is pretty much just fluff, so I'll put a "too long, didn't read" thing below.
  Oh, and Logibro popped into the chat to say that the 20% isn't the definite value.
  TL;DR: I hope Commandos aren't included.
 "Go ahead and dual tank. My Commando dual ganks." -Kasote Denzara, Uprising 1.7 
Long live the Commandos! 
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          CCP Logibro 
          C C P C C P Alliance
  6277
  
           
  
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        Posted - 2014.03.25 11:11:00 -
          [40] - Quote 
          
           
          TranquilBiscuit ofVaLoR wrote:so then in theory, i'll only need caldari scout to 3 in order to get the scout ck.0? do you have to use AUR to buy the scout ck.0 then, or is i still the 'neo' scout ck.0 that needs AUR?
  why am i even asking this? either way i'm going operation 5 as soon as it deploys. WOOOO!  
  The skill requirements for the two suits were accidentally switched around, and will be incorrect. One the hotfix goes out, the ISK version will require Caldari Scout V while the AUR version will require Caldari Scout III, as with every other suit.
 CCP Logibro // Distributor of Nanites // Patron Saint of Logistics  
(a¦á_a¦á) 
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          steadyhand amarr 
          TeamPlayers Negative-Feedback
  2716
  
          
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        Posted - 2014.03.25 11:12:00 -
          [41] - Quote 
          
           
          Dont chase fotm stuff and u wont get burned by hotfixes been saying this for two years now, skill into what intrests you not whats op
 "i dont care about you or your goals, just show me the dam isk" 
winner of EU squad cup 
GOGO power rangers 
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          jerrmy12 kahoalii 
           670
  
          
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        Posted - 2014.03.25 11:13:00 -
          [42] - Quote 
          
           
          CCP Logibro wrote:TranquilBiscuit ofVaLoR wrote:so then in theory, i'll only need caldari scout to 3 in order to get the scout ck.0? do you have to use AUR to buy the scout ck.0 then, or is i still the 'neo' scout ck.0 that needs AUR?
  why am i even asking this? either way i'm going operation 5 as soon as it deploys. WOOOO!  The skill requirements for the two suits were accidentally switched around, and will be incorrect. One the hotfix goes out, the ISK version will require Caldari Scout V while the AUR version will require Caldari Scout III, as with every other suit.   Could you tell me if the caldari sentinels shields will go down or just its too high armor
 Closed beta vet
Tears, sweet delicious tears 
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          pagl1u M 
          Maphia Clan Corporation
  371
  
          
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        Posted - 2014.03.25 11:14:00 -
          [43] - Quote 
          
           
          Are you talking about sentinels or also about Commandos? | 
      
      
      
          
          Paran Tadec 
          The Hetairoi
  2009
  
          
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        Posted - 2014.03.25 11:18:00 -
          [44] - Quote 
          
           
          12 minutes into 1.8 - Heavies get nerfed 4 months after 1.7 - Tanks still god mode
 Bittervet Proficiency V 
thanks logibro! 
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          jerrmy12 kahoalii 
           672
  
          
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        Posted - 2014.03.25 11:20:00 -
          [45] - Quote 
          
           
          Paran Tadec wrote:12 minutes into 1.8 - Heavies get nerfed 4 months after 1.7 - Tanks still god mode   Seems legit.
 Closed beta vet
Tears, sweet delicious tears 
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          Ryme Intrinseca 
          Fatal Absolution Negative-Feedback
  909
  
          
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        Posted - 2014.03.25 11:25:00 -
          [46] - Quote 
          
           
          I agree with the heavy hp nerf. I have prof 5 forge and hmg, but effective hp levels were so high that light weapon users wouldve flocked to the suit. If you want hmg heavies not rr heavies the hmg should be the thing that makes the suit viable, which it now should be.
  But where's the vehicle/av hotfix? | 
      
      
      
          
          Himiko Kuronaga 
          Fatal Absolution Negative-Feedback
  3348
  
          
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        Posted - 2014.03.25 11:30:00 -
          [47] - Quote 
          
           
          CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
  Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
  This thread will be updated with more hotfixes as they are created.  
 
 
  20%?
  Are you insane?
  I don't care how OP something is, you don't just throw a big ass nerf like that at something and expect there to be no problems afterwards. Why the hell are you guys incapable of doing anything in moderation? | 
      
      
      
          
          SAIRAX SIS 
          Nyain San Dirt Nap Squad.
  42
  
          
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        Posted - 2014.03.25 11:33:00 -
          [48] - Quote 
          
           
          Himiko Kuronaga wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
  Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
  This thread will be updated with more hotfixes as they are created.  20%? Are you insane? I don't care how OP something is, you don't just throw a big ass nerf like that at something and expect there to be no problems afterwards. Why the hell are you guys incapable of doing anything in moderation?  
 
  This can be seen just by looking at the catalog specs :) lolololol | 
      
      
      
          
          Scottie MaCallan 
          Krusual Covert Operators Minmatar Republic
  70
  
          
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        Posted - 2014.03.25 11:36:00 -
          [49] - Quote 
          
           
          I totally saw the heavy ehp one coming | 
      
      
      
          
          Jack McReady 
          DUST University Ivy League
  1188
  
          
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        Posted - 2014.03.25 11:47:00 -
          [50] - Quote 
          
           
          obviously that 514 number for the patch size was more important than fixing bugs, proper playtesting/QA and focusing on what you really want from dust instead of changing core mechanics once a month.
  buy more boosters   | 
      
      
      
          
          Master Smurf 
          Nos Nothi
  268
  
          
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        Posted - 2014.03.25 11:47:00 -
          [51] - Quote 
          
           
          Scottie MaCallan wrote:I totally saw the heavy ehp one coming    Many did and said so but you know ... CCP
  Gotta love 'em
 "Shine bright like a diamond"  
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          bamboo x 
          Eternal Beings Proficiency V.
  350
  
          
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        Posted - 2014.03.25 11:56:00 -
          [52] - Quote 
          
           
          Although I'm not overly concerned with the 20% HP reduction to Amarr Sentinel...
  Won't this effectively render the TTK increase null and void against heavies?
 I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP 
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          Joseph Ridgeson 
          WarRavens League of Infamy
  783
  
          
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        Posted - 2014.03.25 11:58:00 -
          [53] - Quote 
          
           
          CCP Logibro wrote: Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
 
  
  This has me quite interested, specifically the "further internal playtesting" bit. I doubt this was discovered an hour after the patch went live. How much of a gap is there between "we see a problem" and rectifying that problem? I just think it is interesting, I am not judging at all (seriously, no judgement), that there was a 'known problem' that got pushed through into the patch.
 
 "People that quote themselves in signatures confuse me." -Joseph Ridgeson 
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          Medic 1879 
          Forsaken Immortals Top Men.
  1940
  
          
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        Posted - 2014.03.25 12:02:00 -
          [54] - Quote 
          
           
          So play testing discovered that heavies have to much EHP, but missed that cal and amarr light frames have no skill requirements, that most of the new suits share skins across tiers and even classes (basic fatty and commando etc...) and failed to notice that not a single thing from the update made it to the LP store forcing people who wish to test things to either spend SP or aurum?
  Very selective testing it seems.
 Lead Diplomat for Forsaken Immortals. 
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          Paran Tadec 
          The Hetairoi
  2016
  
          
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        Posted - 2014.03.25 12:04:00 -
          [55] - Quote 
          
           
          Medic 1879 wrote: not a single thing from the update made it to the LP store forcing people who wish to test things to spend aurum?
  Very selective testing it seems.  
  working as intended
 Bittervet Proficiency V 
thanks logibro! 
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          Kevall Longstride 
          DUST University Ivy League
  1086
  
          
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        Posted - 2014.03.25 12:07:00 -
          [56] - Quote 
          
           
          Medic 1879 wrote:So play testing discovered that heavies have to much EHP, but missed that cal and amarr light frames have no skill requirements, that most of the new suits share skins across tiers and even classes (basic fatty and commando etc...) and failed to notice that not a single thing from the update made it to the LP store forcing people who wish to test things to either spend SP or aurum?
  Very selective testing it seems.  
  Or 'puts on tin foil hat' whatever is coming up in the next named expansion makes its it all fairly irrelevant.  
 
 Mercenary Clone of Dennie Fleetfoot 
CEO of DUST University 
CPM1 candidate 
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          steadyhand amarr 
          TeamPlayers Negative-Feedback
  2719
  
          
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        Posted - 2014.03.25 12:14:00 -
          [57] - Quote 
          
           
          Kevall Longstride wrote:Medic 1879 wrote:So play testing discovered that heavies have to much EHP, but missed that cal and amarr light frames have no skill requirements, that most of the new suits share skins across tiers and even classes (basic fatty and commando etc...) and failed to notice that not a single thing from the update made it to the LP store forcing people who wish to test things to either spend SP or aurum?
  Very selective testing it seems.  Or 'puts on tin foil hat' whatever is coming up in the next named expansion makes its it all fairly irrelevant.    
  To be honest im getting the same vibe that 1.8 is a lets get the last bits in before the fanfest relaunch almost a quickfix to the mess 1.7 was
 "i dont care about you or your goals, just show me the dam isk" 
winner of EU squad cup 
GOGO power rangers 
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          GILDENLOCK 
          Pradox One Proficiency V.
  10
  
          
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        Posted - 2014.03.25 12:20:00 -
          [58] - Quote 
          
           
          How about fixing how low res the new suits are CCP? I have loved this game for the past 3 months, but today I feel like a bad practical joke is being played on me. April 1st isn't for another week CCP. | 
      
      
      
          
          Zahle Undt 
          Bullet Cluster
  1102
  
          
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        Posted - 2014.03.25 12:40:00 -
          [59] - Quote 
          
           
          Joseph Ridgeson wrote:CCP Logibro wrote: Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
 
  This has me quite interested, specifically the "further internal playtesting" bit. I doubt this was discovered an hour after the patch went live. How much of a gap is there between "we see a problem" and rectifying that problem? I just think it is interesting, I am not judging at all (seriously, no judgement), that there was a 'known problem' that got pushed through into the patch.   Who knows how long ago the patch went to Sony and how long they take to approve it.
 Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers. 
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          SgtDoughnut 
          DUST University Ivy League
  532
  
          
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        Posted - 2014.03.25 12:52:00 -
          [60] - Quote 
          
           
          People need to remember every patch has to go to Sony for approval, this is also the reason we do not get a test server, SOE already had CCP jump through a ton of hoops just to get us able to connect to tranquility, I doubt they are going to just let us connect to sisi as well. | 
      
      
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