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Thread Statistics | Show CCP posts - 5 post(s) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5313
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Posted - 2014.03.25 10:26:00 -
[1] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
Interesting. Thanks for the heads up. Curious as to how the heavy EHP is going to work out - likely a side effect from the rifle nerfs though I'm not sure how this is going to affect overall balance for weapons that weren't nerfed.
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5313
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Posted - 2014.03.25 11:05:00 -
[2] - Quote
Alena Ventrallis wrote:The Terminator T-1000 wrote:Kasote Denzara wrote:Well then. I assume there will be some very unhappy heavies in the near future.
Not me though. WHOOO! GALLENTE COMMANDO! Do you know commando is a heavy? I a hoping, very hard, that they mean looking at basic and sentinels. I don't want commandos to be the weaksauce suits they have been in the past.
Doubt it. I don't know for sure but if memory recalls, a 20% reduction in EHP would kinda put them on the same level as Commandos so they'd have similar HP values but different bonuses. Not exactly the greatest design but I guess it works. Won't know until we find out.
Then again, hotfix isn't confirmed so it might not happen if everything turns out okay with the balance (though I severely doubt it)
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Aeon Amadi
Edimmu Warfighters Gallente Federation
5335
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Posted - 2014.03.25 22:04:00 -
[3] - Quote
CCP, hold off on the hotfix on the Heavy EHP until after all the bugs are fixed. Just saying, we can't even make a logical guess as to balance right now because there are just so many bugs with the dropsuits.
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