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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
lAssassinl Zer0
Company of Marcher Lords Amarr Empire
14
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Posted - 2014.03.26 13:17:00 -
[151] - Quote
The Headless Horseman wrote:bamboo x wrote:Captain Africa Clone1 wrote:Pisss OFF !!!
I knew coming to the forums was a mistake ....! CCP Im taking my 365 players and 5 paying Eve accounts and my God Damn ISK to PANDA LAND if you continue with this roller coaster up and down bull **** ride of yours !!!! There were actually 8 to 10 heavies in a city map, completely destroying us. I'm a sentinel ak.0 and my goddamn HMG resistance wasn't even applying. So you're telling me you want to get proto stomped by a bunch of walking tanks that can't be killed in city maps and bunkered objectives? Waaaaaaaaaaaaa what a little baby. I kill heavies all day long. Its called skill. Not that hard. I killed 300+ yesterday with my scout suit/remotes/shotty. Get good scrub.
You can't use the word "skill" with Remotes/Shotgun and cloak. You're the "Anti-heavy" not that hard FOR YOU.
Now take a Gallente Heavy with Proto RR, good luck if you're not scout. |
Brigitte Newt
The Rainbow Effect Negative-Feedback
85
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Posted - 2014.03.26 13:27:00 -
[152] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
Ridiculous CCP, 20% HP nerf is high. Heavies are just fine. |
jamstar saa187
the third day Galactic Skyfleet Empire
75
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Posted - 2014.03.26 13:34:00 -
[153] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
i am kindly asking that you reconsider the proposed hotfix to the Heavy. from my time playing last night i saw no noticable change to the TTK for my Dren heavy suit, and my newly minted Gal suit died just as quickly as the Amarr heavy did before 1.8 went live.
i dont know who, or what data you have at your disposal, but from my end it's as you were on the TTK issue.
Also, as stated before in this thread, reducing damage output for weapons by the an average of 5-7% and then reducing the armour of the heavy suit by 20% would put that class at a distinct disadvantage, and would most likely leave that class with a lover TTK than before 1.8 dropped. |
Dunce Masterson
Savage Bullet
65
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Posted - 2014.03.26 14:20:00 -
[154] - Quote
I have actually played the Amarr heavy after 1.8 and the EHP is not to high it still gets killed really fast.
some things you have got wrong is:
1) Laser rifle heat cost is the same across All tiers Basic, Advanced and Prototype at 21.00 per second.
2) Gallente Commando Basic Does not have the 2 low slots you promised.
3) spawning in drop suits spawns in with only base hip point values and the skill bonuses don't apply tell about 15-30 seconds afterwards.
4) The Amarr Sentinel and Commando have their original cost and not the reduced cost that the new suits are showing, also the Advanced commando suits cost about 13k and not about 8k.
5) Magazine sizes on some weapons are off.
6) the Templar and Dren scrambler pistol still have militia fitting requirements.
This is all I have noticed so far and 2 weeks is to long to wait and to have to pay to much for Amarr heavy suits and to have to deal with the heat cost of the laser weapons that we where told that were going to have their heat cost improved at advanced and prototype level. Also it is to long to have to deal with gimped suits.
Question: When are the medium frames going to have their module slot configuration and PG/CPU improved?
I don't even know why I bother.
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thesupertman
Better Hide R Die
232
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Posted - 2014.03.26 17:18:00 -
[155] - Quote
Dont nerf the heavies!!! They are fine!
The next build better be good. CCP don't mess up.
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thesupertman
Better Hide R Die
232
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Posted - 2014.03.26 17:19:00 -
[156] - Quote
The bolt and ion pistols should be buffed too.
The next build better be good. CCP don't mess up.
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Bax Zanith
96
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Posted - 2014.03.26 17:21:00 -
[157] - Quote
I found something rather concerning that is in need of a hotfix:
Caldari and Amarr basic light dropsuits have no skill requirements. I have no skills in caldari light frames, yet I can get one at the proto level, same with amarr basic light frames.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Lunatic Kota
TeamPlayers Negative-Feedback
81
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Posted - 2014.03.26 17:39:00 -
[158] - Quote
Yeah nerg heavies but don't do anything about the 16 invisible scouts that can one shot you or the tanks that can't be killed due to forges being broken. Sounds smart right? So what you're saying is, if you don't play scout you're going to hate this game? Seems legit. Thanks for the update CCP. Go ahead and give me another respec so I can go scout like everyone else!
There's a message in my Cheerios!
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Leezir
Krullefor Organization Minmatar Republic
0
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Posted - 2014.03.26 18:00:00 -
[159] - Quote
I sure do hope that the Minmatar heavy doesn't get nerfed |
Delta 749
Kestrel Reconnaissance
2739
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Posted - 2014.03.26 18:18:00 -
[160] - Quote
How much of this could have been avoided with some internal testing I wonder
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Templar Twelve
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
41
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Posted - 2014.03.26 18:55:00 -
[161] - Quote
DO NOT do this CCP. DO NOT make the heavy a class people do not want to play. We need heavy suits. They should not be easy to kill. Make them more skill needy, like the logistic maybe - Rendering people having to skill most of their SP to Heavy if they want to use it well. That way we won't have 16 heavy suits guarding a Domination map.
You even stated in one of your trailers that "we" are the modern day equivalent to walking tanks because of the high technology involved in our suits and weapons (the Heavy suits especially comes to mind).
Several people has already stated that they can kill heavy suits just easy with some skills, but also neutralizing them with the new scout things - cloak and remotes for example.
Just.... Don't do this. Not 20 frikkin' percent.
Librarian and Keeper of the Praetorian Temple Library
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Maximus Stryker
Who Are Those Guys
882
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Posted - 2014.03.26 18:56:00 -
[162] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Please reconsider. Monitor the stats and then make a decision.
And FFS, change in small increments, 20% seems a bit overkill.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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D4GG3R
Fatal Absolution Negative-Feedback
66
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Posted - 2014.03.26 19:01:00 -
[163] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
Why? Heavies are exactly where they need to be, are they not? They dominate at close range as they should and are fairly easy to handle at mid to long range. No suit should be able to take a heavy 1v1 easily at close range, and those that think you should are incorrect. Lowering ehp by 20% will sorely hurt the heavy role that is just getting where it needs to be .
Shout out to all my Pre-1.8 scout brothers!
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Nomed Deeps
291
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Posted - 2014.03.26 19:08:00 -
[164] - Quote
What I do not understand is so many are crying to nerf certain things with so much still broken. In my opinion, CCP should fix what is currently confirmed as not working APD and then we'll evaluate to see what needs a nerf.
I cannot be bought, but I can be leased.
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Ar Lan
Knights Of Ender Galactic Skyfleet Empire
24
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Posted - 2014.03.26 19:44:00 -
[165] - Quote
D4GG3R wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Why? Heavies are exactly where they need to be, are they not? They dominate at close range as they should and are fairly easy to handle at mid to long range. No suit should be able to take a heavy 1v1 easily at close range, and those that think you should are incorrect. Lowering ehp by 20% will sorely hurt the heavy role that is just getting where it needs to be .
I can completely agree. CCP don't screw with my Minmatar Heavy. If you do, then you might as well nerf the Shotgun to hell -- Cuz Shotty Scouts have become seriously OP.
Go ahead and snipe me. I'm gonna add another Thale's to my collection.
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pagl1u M
Maphia Clan Corporation
470
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Posted - 2014.03.26 20:58:00 -
[166] - Quote
Sometime it looks Like the minscout bonus to hacking speed doesn't work, it is way slower than it should be (sometime it works) Also sometime it looks Like the hit detection for NK doesn't work. |
DeathhtaeD
Dust-Cloud
59
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Posted - 2014.03.26 21:01:00 -
[167] - Quote
Could CCP Logibro pls answer the questions everybody are asking: WHY are you thinking of nerfing the Heavies? Pls explain what in your "internal playtest" resulted in this kind of thoughts? What makes Heavies so wrong now? And I would like CCP Logibro to answer this and pls not anybody else...
As it is now, I would most of all like to spec into my beloved Proto-Heavy, BUT you force me to wait and not be able to play this game as I would prefer, because I DON`T want to waste my SP into somtheing that isn-Št worth using after the nerf-hotfix you threaten us with. Think about how many really are just waiting and waiting to just know what your decision is going to be, so we can spec into something that will be competetive and not flush our SP in the toilet, |
Tom Hamp
the third day Galactic Skyfleet Empire
12
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Posted - 2014.03.26 22:04:00 -
[168] - Quote
jerrmy12 kahoalii wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Dammit now the caldari heavy is useless.........nerf the hmg not the heavies exept armor plate stacking Wait Unkess you reduce the armor on the cal heavy and shields on the other heavies whoa whoa whoa hold up nerf the hmg are you out of your freaking mind they where **** til the recent patches brought it to life again now I don't want to hear that bull crap ever. and the heavy class not to metion sentinel and basic heavy is still abused with a combo of light weapons in the heavy wepon slot now what else is there to complain about huh?
The state sniper is watching if you see me you are in range.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2014.03.26 23:26:00 -
[169] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
This seems like a bit much of a nerf. I mean, running around as a scout with a standard-level shotgun and a cloak, I am able to take out prototype heavies. Being mainly a heavy, I can see this crippling our role on the battlefield. A 10 or 12% nerf would seem more reasonable.
Also, just an idea, but what about making flux grenades disrupt cloaks?
Minmatar Dropship.
Uprising 1.7.
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Ralden Caster
KILL-EM-QUICK RISE of LEGION
39
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Posted - 2014.03.26 23:27:00 -
[170] - Quote
Tom Hamp wrote:jerrmy12 kahoalii wrote:CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created. Dammit now the caldari heavy is useless.........nerf the hmg not the heavies exept armor plate stacking Wait Unkess you reduce the armor on the cal heavy and shields on the other heavies whoa whoa whoa hold up nerf the hmg are you out of your freaking mind they where **** til the recent patches brought it to life again now I don't want to hear that bull crap ever. and the heavy class not to metion sentinel and basic heavy is still abused with a combo of light weapons in the heavy wepon slot now what else is there to complain about huh? Your cookies are in the mail.
Minmatar Dropship.
Uprising 1.7.
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Grimmiers
0uter.Heaven
479
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Posted - 2014.03.27 00:14:00 -
[171] - Quote
The Headless Horseman wrote:I-Shayz-I wrote:This thread is basically just telling us what the FOTM is going to be lol WRONG..... cloak and re's are the FOTM! killed 4 heavies with one remote yesterday.
Seems like a counter to the fotm
SoundCloud
Recruiter Link
Pronounced Grim-e-urs
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Baal Roo
Subdreddit Test Alliance Please Ignore
3066
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Posted - 2014.03.27 00:23:00 -
[172] - Quote
Heavies are in a great spot right now, so of course CCP can't help but go in and screw with it.
Heavies are meant to be hard to kill and pack a huge punch, right? That's their job in the squad.
If people are upset that they are hard to kill, then maybe they need to look at the makeup of their own squad and readjust. If everything is just supposed to be equal and milquetoast, why bother with having different dropsuits at all?
Heck, if you have to nerf something with the heavies, nerf the damn HMG. Don't mess with the "tank" of the squad.
Heavy = Tank Assault = DPS Logistics = Healer Scout = Rogue
Right? Isn't that the idea?
Hale Satin
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Zaaeed Massani
RisingSuns
58
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Posted - 2014.03.27 00:42:00 -
[173] - Quote
Given its relevance, I'll leave this here... |
GENERAL FCF
Sentinels of NEW EDEN
25
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Posted - 2014.03.27 00:44:00 -
[174] - Quote
20%?! 20%???!!!!! CCP WHAT ARE YOU THINKING? ??????? YOU PLACE NO VALUE ON PEOPLE PROTOTYPING OR BEING HEAVIES AND YOU ARE STILL THINKING* ABOUT HEADING DOWN THAT ROUTE? Example: A scout IS the fastest dropsuit in the game can 1 shot almost* every suit with a MILITIA grade shotgun and they dance around heavies with the most powerful CQC weapon in the game-(shotgun)- killing em despite their larger HP, and you give them specialization towards cloaking so they can **** whoever comes their way just because "they have the weakest dropsuit "?!
My first complaint is: Scouts-(though squishy)- are very powerful foes: WHEN USED RIGHT. So why nerf heavies AGAIN after you bearly show them some love after ignoring them for so long? The heavies are HP is fine right now, borderline perfect. I cannot tell you how frustrating it is to have a little speed demon you have a hard time to hit because they have a smaller hit box, strong as heck weapons -(be it ARR, ACR, or Shotgun)- and they simply uncloak kill u then run away and hide for the next unsuspecting victim.
My second complaint is: Make Prototyping anything WORTH ALL THAT SP!!! There are plenty of examples where there's never a need to go proto because militia grade and standard is Soo strong: but ill give u 1 example. Grab a militia grade shotgun and SEE how powerful it is. If people want to one shot others then the stats should be as follows: militia/STD 4shots, ADV 2 shots and Proto 1shot.
Nerfing -20% HP on the heavies is a VERYBAD decision if made.
Scouts -(I believe)- Now have IDEAL specializations weapons and tactics. It's its own play-style and is NOT meant to be an Assault dropsuit.
Heavies-(though slow)- Now have IDEAL ROLE specializations and Shield/Armor HP ratio.
Glitch Update of 1.8 for CCP.
If you switch your weapon -(while cloaked)- when hacking anything, you can run around with your weapon ready to fire while cloaked. -(Very annoying) -
If you plant remote explosives on any vehicle and recall it; you can have a wall of remote explosives stuck on thin air.
The new proto Caldari and Amarr scouts -(Basic) - dont require SP to use! Lol, they just cost ISK.
Forge Guns are firing more blanks than before! Not just because of lag either.
Your welcome
Instead of nerfing Heavies, give us more heavy weapons ;P
-Gallente pride. |
boba's fetta
Dead Man's Game
417
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Posted - 2014.03.27 01:45:00 -
[175] - Quote
i started out in this game as a heavy. when we got the orginal respec i went logi because of the broken hmg. if the heavy becomes no longer viable due to over nerfing i wont bother to hang around. ive buit this entire toon around my amarr heavy from drop uplinks, triage hives to an lav, dropship and tank for thosse open maps.
id like to see some comment on the new bugs. you havnt said anything about that. thanks ccp youe actully managed todestroy the faith i had in this game with this update.
my forge gun fires three shots out of six if im lucky. hmg wont be worth using without the hp to back it up. and i am not putting a cr or rr on there.
thanks for making the heavy fotm so you can nerf it into the dust.
i want proxie chat so i can run around in the gall heavy saying GET IN MAH BELLY. nah just kidding trade window please=)
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Silas Swakhammer
GamersForChrist
383
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Posted - 2014.03.27 01:59:00 -
[176] - Quote
CCP Logibro wrote:Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed). I don't see the need for a heavy nerf.
Pineapples on pizza.
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
668
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Posted - 2014.03.27 02:48:00 -
[177] - Quote
Silas Swakhammer wrote:CCP Logibro wrote:Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed). I don't see the need for a heavy nerf.
They got destroyed in one of their 'playtests' by a heavy, plain and simple. Very few people have been complaining about them. I've been 2 and 3 shoting pretty much every heavy I see with my Shotgun. They kill me about equal number of times, I'm loving these heavies.
If they do this, you best give people their Heavy points back. Giving people stats and then changing them in the same week is bs.
xSivartx is my Heavy. There are many like him, but he is my own...
So, other Logi's back off, those are my Warpoints!
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IVIaster LUKE
Shadow Company HQ Lokun Listamenn
404
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Posted - 2014.03.27 04:31:00 -
[178] - Quote
Nerf, buff, nerf, buff, . Or is it Buff, nerf, buff, nerf.
I know you'll do the right thing CCP.
CCP, please "Hotfix" your selfs off a cliff.
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Straum Arjn
Nova Corps Marines Ishuk-Raata Enforcement Directive
34
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Posted - 2014.03.27 04:38:00 -
[179] - Quote
I'm gonna stop playing if this "fix" drops. Seriously. Every suit is in perfect sync right now. Total perfect sync. Mess with it and you have one guaranteed player loss from me. Probably 100 more possible losses (though I'm assuming we have the player base to support that statistic which we may not). |
Balamob
SVER True Blood General Tso's Alliance
19
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Posted - 2014.03.27 05:23:00 -
[180] - Quote
PeOple SaId I was CraZy, i TolD u There wEre HeaVy GodParents. |
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