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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
CHANCEtheChAn
0uter.Heaven
59
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Posted - 2014.04.14 22:45:00 -
[301] - Quote
Poonmunch wrote:crazy space 1 wrote:Why do snipers outrange small railguns now? O.o
Wouldn't small Railguns be more fun if they worked like longer range Forge Guns? Makes LAVs into Forge guns on Wheels, less splash.
You need to at least bring sniper range down to 200m , there is no reason a handheld railgun should have more range than a Small Turret Railgun. There should be a clear progression.
Lowest Range Ion pistol Rail Rifle Sniper Rail Rilfe Small Rail Turret Forge Gun Tank Railgun Turret Longest Range
Now go back to the drawing board keeping this weapon progression tree in mind. No. Leave us snipers alone. It's hard enough hitting running targets at 475m. Even harder if they are cloaked. Current sniper rifles have ranges exceeding 1,000 meters with good accuracy at that distance. In a couple of thousand years this won't likely decrease. Munch P.S. Hopefully your comments are related to April Fool's Day.
You seem to be forgetting your not on Earth anymore pretty boy. Your on distant planets with constantly fluctuating gravities and unstable magnetic fields. Your lucky your sniper round doesn't fire and fall straight to the ground at your feet, but it won't cause this is the unreal engine and all $100 CCP paid for it won't do you any good to be realistic.
But the fact that your shooting someone at 450 meters and can actually show 2 things. 1. The fact that someone renders that far away is an absolute blessing for you 2. The average distance across the map from outside objectives is about 350-500 meters, which means on average you are redline sniping padding that useless kdr of yours.
I agree snipers are kind of shunned in DUST, and need better treatment in the guns and overall usability department (Maybe a equipment that could paint enemy vehicles like battlefield would help the class be more useful), but maybe if the range of a sniperrifle were reduced it would force all you redline snipers into a more in game supportive role (maybe a 200-275 meter optimum range) on the battlefield so everyone wwouldn't just complain about redline snipers all day and you would get better treatment.
But hey, scouts are FOTM right now, if your an appropriate sniper, grab your proto scout and pick up a rifle till snipers get that boost they need.
Hmmm. The Meta is strong with this one...
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CHANCEtheChAn
0uter.Heaven
59
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Posted - 2014.04.14 23:03:00 -
[302] - Quote
Yes, I agree
All theseGUYS cloak problems -Forge gun problems -Skill problems
They need a fix, bad.
But hey CCP, how about let's start with a basic problem of numbers
Like how my basic, Advanced, AND PROTO Basic Heavy suit STILL has militia CPU/PG values!
I specced into Cal heavy because I'm good at it, and I sometimes need the extra city push in PC. When suit fixes started going out, I thought, alright cool, I can go basic heavy proto and not sentinel to save 2 mil SP (because I have a low sp account) and because I didn't think the sentinel bonuses for cal heavy were all that great.
And yet here we are, 3 WEEKS LATER, and I'm still going into PC against Dirt Nap Squad DAILY with a basic heavy suit and 1100 ehp vs full proto heavies with 1700ehp+...
Why a basic heavy suit? Cause what's the difference of a basic heavy suit and the proto version if all I do is fit the same exact things on them (leaving 3 high slots unused on proto) and paying tens of thousands of ISKS more for the proto suit?
I know sentinels are supposed to be better than basic heavies because of the increased sp needed for bonuses
BUT ******* CCP CMON, GIVE ME A BREAK ITS BEEN THREE FREIKEN WEEKS AND A SIMPLE NUMBER CHANGE HAS NOT BEEN IMPLEMENTED GET YOUR **** STRAIGHT GUYS
What about all those other new guys with just enough sp to get ONLY basic proto and they worked so hard for it just for it not to be worth a damn.
ALMOST ALL OTHER SUITS GOT FIXED, WHY NOT THESE?
Hmmm. The Meta is strong with this one...
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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
19
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Posted - 2014.05.12 11:40:00 -
[303] - Quote
CHANCEtheChAn wrote: You seem to be forgetting your not on Earth anymore pretty boy. Your on distant planets with constantly fluctuating gravities and unstable magnetic fields. Your lucky your sniper round doesn't fire and fall straight to the ground at your feet, but it won't cause this is the unreal engine and all $100 CCP paid for it won't do you any good to be realistic.
The rail RIFLES need a range nerf as well, ugly boy. They already outdistance just about all other weapons. Forcing a sniper into the mix of everybody else will only lead to an ineffective sniper, and a very dead one. All other types are jack rabbits, jumping around like they were high on something. Snipers are the only type that has to remain stationary when shooting. That is already hard to do.
As for the earlier comment about redline snipers having only other snipers as counter. Yes. That is one of the jobs of a sniper, apart from slowing the enemy down. One shot kills are very rare for a sniper. We soften up the opposition instead, and even then we rarely get the assist kill. |
AceMercenary
Intara Direct Action Caldari State
0
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Posted - 2014.06.04 14:53:00 -
[304] - Quote
This is actually quite good but CCP uh I just checked my dropsuits and my Starter Fit Anti-Armor doesn't have enough PG to be able to use. I can't use it. It won't let me use it. It is red. |
Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
25
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Posted - 2014.06.08 16:16:00 -
[305] - Quote
AceMercenary wrote:This is actually quite good but CCP uh I just checked my dropsuits and my Starter Fit Anti-Armor doesn't have enough PG to be able to use. I can't use it. It won't let me use it. It is red.
The one on my main works, but it has quite a bit of skill into drop suits. Hardly a starter fit now :P |
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