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Thread Statistics | Show CCP posts - 5 post(s) |
Awesome Pantaloons
Lokapalas.
385
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Posted - 2014.03.27 05:39:00 -
[181] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed).
This thread will be updated with more hotfixes as they are created.
You may as well remove that bit about heavies. Or has CCP decided to ignore player feedback?
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Awesome Pantaloons
Lokapalas.
385
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Posted - 2014.03.27 05:42:00 -
[182] - Quote
Better yet:
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting and copious amounts of player feedback has shown that the heavy EHP is absolutely perfect where it is and shall go untouched.
This thread will be updated with more hotfixes as they are created.
There, fixed it.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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CCP Logibro
C C P C C P Alliance
6443
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Posted - 2014.03.27 09:50:00 -
[183] - Quote
It's crossed out now.
CCP Logibro // Distributor of Nanites // Patron Saint of Logistics
(a¦á_a¦á)
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Skybladev2
LUX AETERNA INT RUST415
100
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Posted - 2014.03.27 09:56:00 -
[184] - Quote
Why range fix of railgun turrets, but not dps? They are sniping weapons, like sniper rifles, so they need to be large alpha, long range, low fire rate weapons. Now they will be large alpha, short (or mid) range, high rate weapons.
<[^_^]>
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steadyhand amarr
TeamPlayers Negative-Feedback
2765
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Posted - 2014.03.27 10:08:00 -
[185] - Quote
Is that heavy dropsuits are getting cheeper, or overly expensive suits as a whole are getting cheeper?
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Powerh8er
DIOS EX. General Tso's Alliance
406
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Posted - 2014.03.27 10:11:00 -
[186] - Quote
No hotfix for forgeguns shooting blanks?
Te Valhall!
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Jade Dragonis
GRIM MARCH D.E.F.I.A.N.C.E
342
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Posted - 2014.03.27 10:18:00 -
[187] - Quote
CCP Logibro wrote:It's crossed out now.
What's crossed out?
Follow me on Youtube
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thomas mak
THE-TITANS
48
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Posted - 2014.03.27 10:30:00 -
[188] - Quote
CCP if you want to change the % hardener give you MUST give us back passive hardener
Why tank rule the sky
Why tanks are so cheap
Why all the vehicle module are GONE!!!!!!!!
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
34
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Posted - 2014.03.27 10:31:00 -
[189] - Quote
boba's fetta wrote:jerrmy12 kahoalii wrote:boba's fetta wrote:so waiting till everyone has spent there sp in heavyies? oh well not that it matters ill still be speccing heavy again.
i cant wait for the tears from the fotm chasers when they find out they have been nerfed after they didnt bother to read the forums. I was going in non fotm cal heavy, it only needed an armor fix and other heavies needed a plate stack fix i will be using an amarr heavy and i think ive used fits with plates a total of 20 times. oh and from what im hearing call is going to be the one people go for. then gall then minnie. and well not many people ive spoke to want to touch the amarr heavy... silly people just want shiney things and they havnt noticed the amarr suit shines the brighest with all that gold.
I am with you I chose Armarr over Gal Heavy. Do I regret my choice , not once. The truth is my HMG skills are all maxed to 5 except the BS pg upgrade and coupled with the Armarr bonuses I am very pleased to watch all the other suits melt to my Dren combo. |
NextDark Knight
Hellstorm Inc League of Infamy
325
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Posted - 2014.03.27 10:36:00 -
[190] - Quote
Is it possible the Devs can code in that Fluxs break the rep tool lock on? Just ask them if this is something that can be coded into the game in the current state. Something to break the lock for a moment and that extra time a logi needs to relock could make a world of difference in some battles.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2014.03.27 10:39:00 -
[191] - Quote
Really enjoying Gallente Commando atm - looks awesome and the AR/PC combo is great!
I can haz all your Officer Heavy weapons?
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
263
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Posted - 2014.03.27 10:39:00 -
[192] - Quote
Quote:Reduced max vehicles deployed per team in Ambush and Ambush OMS to two. That's a messy hack. I seriously hope that you have a vision for a fix that doesn't involve an artificial cap. I guess it's kinda okay for Ambush (However: Who the hell decides who will be the one to get one of the two vehicle slots? And why can't LAVs and transport dropships get a separate cap from ADS and tanks?), but in Skirmish and Domination I'd like the vehicle cap to be one per player, with the tanks being reduced in numbers due to functionality, not artificial restraints.
Also, is it really smart to nerf hardeners like that? What is your stance on Swarmers not producing the advertised damage?
And do you intend to do anything against honey badger (Big Blaster) tanks, especially now that you weakened their counter (Big rails)? |
NextDark Knight
Hellstorm Inc League of Infamy
325
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Posted - 2014.03.27 10:45:00 -
[193] - Quote
The hardener nerf is going to hurt lots of tankers.. As a X-Forge Gunner it sounds bad as I rather of had a ROF increase on the Forge, a micro buff to the Swarm, (Throw in dumb fire for kicks) and give me back a little splash.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8965
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Posted - 2014.03.27 10:51:00 -
[194] - Quote
Frankly it would have been better to start small with the hardener changes rather than balls to the wall as I suppose only CCP knows how to do.
IMO the nerfs to Hardeners are far too much, 5-10% across both would have sufficed instead of 20% to shield and 15% to armour. My initial suggestions were geared towards preventing something like this.
Small tweaks here and there to prevent large statistic shifts yet discourage fitting multiple hardeners.
Now it is almost mandatory to fit 2 minimum with the repper.
I have to do some testing but in all honesty it is too much.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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medomai grey
WarRavens League of Infamy
469
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Posted - 2014.03.27 11:03:00 -
[195] - Quote
Once again, whining deters CCP from action. For better or worst remains to be seen.
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Ryme Intrinseca
Fatal Absolution Negative-Feedback
923
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Posted - 2014.03.27 11:06:00 -
[196] - Quote
Powerh8er wrote:No hotfix for forgeguns shooting blanks? Yep, as if AV wasn't feeble enough already my FG has zero damage output on a gallente sentinel. |
The Robot Devil
Sinq Laison Gendarmes Gallente Federation
2186
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Posted - 2014.03.27 11:06:00 -
[197] - Quote
It is good to see some quick fire hotfixes to things that are bugged and to HAV numbers in ambush. I agree with True Adamance about the nerf to hardeners, I would have done it in 5% increments over a few patches till a good spot was found. Of course I don't know anything about the hotfix process and how much SONY has to do with it.
Again, thanks for the communication! The amount of blue tags that have been showing up is very much appreciated and it shows the community that devs are working to improve the DUST514 experience. We like to **** and moan but seeing CCP take action on bugs and much needed AV problems goes a long way and it helps calm many of the rage threads and improves overall moral. Thanks again and keep up the hard work because 1.8 is a blast.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Macchi00
LORD-BRITISH
68
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Posted - 2014.03.27 11:06:00 -
[198] - Quote
Forgegun still need more time to the original charge. The slow too it stands.
I love ForgeGun.
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Judal Wraith
Annubian Guard
8
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Posted - 2014.03.27 11:31:00 -
[199] - Quote
So your telling me I get my skill points for my amarr scout back but with the right multiplier so I spent my sp becuase I had everything I wanted my scout and cloak so now ill get my pts back and if I'm not able to get my amarr scout too 5 I'm going to be pissed I'm tired of being hurt for ccp mistakes you should fix the multiplier but leave ppl who previously had it . |
Kosakai
ZionTCD
33
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Posted - 2014.03.27 11:36:00 -
[200] - Quote
* Changed Heavy frame dropsuitsGÇÖ shield recharge.
* Changed ISK Heavy dropsuitsGÇÖ prices.
we want to see some numbers?
SCAN ATTEMPT PREVENTED
FORGE GUN LOVER
TANK HUNTER
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Ryme Intrinseca
Fatal Absolution Negative-Feedback
925
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Posted - 2014.03.27 11:48:00 -
[201] - Quote
Judal Wraith wrote:So your telling me I get my skill points for my amarr scout back but with the right multiplier so I spent my sp becuase I had everything I wanted my scout and cloak so now ill get my pts back and if I'm not able to get my amarr scout too 5 I'm going to be pissed I'm tired of being hurt for ccp mistakes you should fix the multiplier but leave ppl who previously had it . Why should you get tons of extra SP for free just because CCP made a mistake? |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1887
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Posted - 2014.03.27 12:04:00 -
[202] - Quote
Kevall Longstride wrote:Medic 1879 wrote:So play testing discovered that heavies have to much EHP, but missed that cal and amarr light frames have no skill requirements, that most of the new suits share skins across tiers and even classes (basic fatty and commando etc...) and failed to notice that not a single thing from the update made it to the LP store forcing people who wish to test things to either spend SP or aurum?
Very selective testing it seems. Or 'puts on tin foil hat' whatever is coming up in the next named expansion makes its it all fairly irrelevant. Make that a tinfoil hat for two.
I support SP rollover.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1887
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Posted - 2014.03.27 12:57:00 -
[203] - Quote
Sole Fenychs wrote:Quote:Reduced max vehicles deployed per team in Ambush and Ambush OMS to two. That's a messy hack. I seriously hope that you have a vision for a fix that doesn't involve an artificial cap. I guess it's kinda okay for Ambush (However: Who the hell decides who will be the one to get one of the two vehicle slots? And why can't LAVs and transport dropships get a separate cap from ADS and tanks?), but in Skirmish and Domination I'd like the vehicle cap to be one per player, with the tanks being reduced in numbers due to functionality, not artificial restraints. Also, is it really smart to nerf hardeners like that? What is your stance on Swarmers not producing the advertised damage? And do you intend to do anything against honey badger (Big Blaster) tanks, especially now that you weakened their counter (Big rails)? I agree it's messy and absolutely not in keeping with the spirit of the game. This moves us even closer to the generic lobby shooter. In fact, we've arrived. These kind of arbitrary rules are effectively invisible walls, and the whole reason i was always totally uninterested in FPSs in general. It's a mistake CCP.
These 'fixes' are off the mark, it's almost as if CCP doesn't believe in or trust their own 'waves of opportunity' vehicle model.
Working in that model would tell us that the correct change to hardeners would be longer cooldowns for stacked hardeners.
Working in that model would tell us that vehicle turn rate, acceleration and top speed were the variables to adjust.
The range nerf addresses the symptom and not the underlying redline/warpoint/skillpoint risk/reward game design dynamics.
All Wolfman's changes here have one thing in common: they're quick and easy. They allow CCP to address and to be seen to address our Vehicle/AV issues. Imo this is a totally seat-of-the-pants disposable hotfix. If CCP was serious about Uprising's vehicle/AV balance changes would have been built right into the patch and wouldn't have this off-the-cuff, wtf-invoking feel to them.
The primary components of 1.8 were suit/weapons assets, a rework for suit roles, a rework for racial roles, and a balancing pass. This is all content/knowledge that is portable to other implenentations of DUST. Imo Uprising is done. Our current implementation of DUST is prolly done too. At this point we're either a dead man walking or a chrysalis.
I support SP rollover.
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
263
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Posted - 2014.03.27 13:20:00 -
[204] - Quote
Vrain Matari wrote:I agree it's messy and absolutely not in keeping with the spirit of the game. This moves us even closer to the generic lobby shooter. In fact, we've arrived. These kind of arbitrary rules are effectively invisible walls, and the whole reason i was always totally uninterested in FPSs in general. It's a mistake CCP.
Personally, I feel the same way about stacking penalties and a few of the other limitations of the customization system. Why the hell do those even exist, except for the kin cats that would bug out the game without stacking penalties?
However, this is a hotfix. It's obvious that the changes here will be very rough. They are just there to patch up the game until (hopefully) proper changes can be made. |
thecoolest guy
Ancient Exiles. Dirt Nap Squad.
11
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Posted - 2014.03.27 13:21:00 -
[205] - Quote
What about the slot layouts on the dragonfly, valor, and standard gal scout? Have those been hotfixed as well? |
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
684
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Posted - 2014.03.27 14:06:00 -
[206] - Quote
Any fixes coming to Gallente scout suits' slot layout errors?
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
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LT Dans Legs
Bullet Cluster
338
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Posted - 2014.03.27 14:52:00 -
[207] - Quote
Thank you for holding off on the heavy nerf.
To Live Is To Die
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Centurion mkII
Kang Lo Directorate Gallente Federation
207
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Posted - 2014.03.27 15:31:00 -
[208] - Quote
Im scared ccp listened to us then responded quickly without confusion 0-o |
WARRIOR GAC
Grupo de Asalto Chacal RISE of LEGION
74
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Posted - 2014.03.27 16:08:00 -
[209] - Quote
You won a like by saying this: Reduced max vehicles deployed per team in Ambush and Ambush OMS to two.
Grupo de Asalto Chacal
Estamos reclutando !
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Ninja Troll
131
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Posted - 2014.03.27 16:11:00 -
[210] - Quote
CCP Logibro wrote:Reduced max vehicles deployed per team in Ambush and Ambush OMS to two. Thank you! This and the hardener module changes are a step in the right direction. Please consider reviewing the vehicle quotas for the other modes. Domination and Skirmish usually have at least 4 HAVs per team. Winner is usually the team that spams the most HAVs or ADS.
Video of community vs CCP
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