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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
6
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Posted - 2014.03.30 17:42:00 -
[271] - Quote
John Demonsbane wrote:
1) Pics or it didn't happen
2) A clean shot from a PLC should knock anything around, you deserve it if you can pull it off.
3) "Good" pilots do not lose 2 dropships to swarms in a single match unless they are really drunk or something.
First off, #1 let me get right on that with a sh**y phone pic or getting a video capture card. 2nd, true, and I've gotten surprisingly good with plasma cannons so see you soon i guess, and #3 he was pissed, a proto user of Nyan San and advanced level swarm launchers. 1.8 seems to have "accidentally" boosted them.
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medomai grey
WarRavens League of Infamy
488
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Posted - 2014.03.30 21:15:00 -
[272] - Quote
Everyone started crying when the heavy reduction health was announced. But no one actually presented any data.
CCP Saberwing, can you dig up the graphs and charts that initially spurred the decision to reduce heavies health by 20%?
Thank you. o7
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Flix Keptick
Red Star. EoN.
3491
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Posted - 2014.03.30 21:57:00 -
[273] - Quote
"reduced large railgun range from 600m to 300m"
HAHAHAHAHAHAHAHAHAHAHAHAHA. That's such an abusive change.
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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Flix Keptick
Red Star. EoN.
3491
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Posted - 2014.03.30 21:59:00 -
[274] - Quote
I cqc with my rail so whatever... just means no more red line rails and dropship pignata I guess...
The community is the worst thing that ever happened to this game
Caldari Scout // specialized tank destroyer
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TYCHUS MAXWELL
The Fun Police
117
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Posted - 2014.03.31 19:45:00 -
[275] - Quote
Any news on forge guns? They are still misfiring like 1 out of 3 to even 1 out of 2 shots. They just show the fire animation but no rail blast and no loss of ammo.
Hard to kill them tanks when the forge gun keeps mysteriously jamming. |
Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
1074
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Posted - 2014.03.31 23:34:00 -
[276] - Quote
Assault Forge Mis-firing? Firing blanks
Level 1 Forum Warrior!
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2550
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Posted - 2014.04.01 13:39:00 -
[277] - Quote
BrotherofHavok wrote:John Demonsbane wrote:
1) Pics or it didn't happen
2) A clean shot from a PLC should knock anything around, you deserve it if you can pull it off.
3) "Good" pilots do not lose 2 dropships to swarms in a single match unless they are really drunk or something.
First off, #1 let me get right on that with a sh**y phone pic or getting a video capture card. 2nd, true, and I've gotten surprisingly good with plasma cannons so see you soon i guess, and #3 he was pissed, a proto user of Nyan San and advanced level swarm launchers. 1.8 seems to have "accidentally" boosted them.
I don't fly dropships (at least not well) unless I need to get on top of something to drop some uplinks. Killing me is not much of an accomplishment, I'm afraid.
I'm talking on the other end, even in 1.6 I could take down tanks no worries with my proto swarms, but good DS pilots could always get away.
More to the point, being in Nyain San and using proto does not automatically make you "good".
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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Spkr4theDead
Red Star. EoN.
1976
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Posted - 2014.04.01 17:35:00 -
[278] - Quote
CCP Logibro wrote:With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future.
Further internal playtesting has shown that the heavy EHP is too high, and it might be lowered (likely by about 20%, but this is to be confirmed). Delayed until we have more data Vehicle hardeners have been reduced in effectiveness (Armour 40% -> 25%, Shield 60% -> 40%) Large and small railgun range reduced Reduced max vehicles deployed per team in Ambush and Ambush OMS to two.
This thread will be updated with more hotfixes as they are created.
UPDATE: FIRST HOTFIX - MARCH 27TH
* Changed Amarr CommandoGÇÖs armor to 480. * Changed Heavy frame dropsuitsGÇÖ shield recharge. * Changed Commando mk.0GÇÖs high slot count to 2. * Changed Minmatar scoutGÇÖs melee damage to 120. * Removed erroneous 1HP/s innate healing on Minmatar Assault. * Corrected skill cost multiplier of Amarr Light suit - from x4 to x8. Please note, the player SP will be deducted after this fix if the player updated the skill previously. * Reduced Large Railgun turret range from 600m to 300m, lowered max. vehicles in Ambush and Ambush OMS to 2 per team. * Changed vehicle Armor Hardener bonus from 40% to 25%. * Corrected skill requirement of 'Neo' Scout ck.0 and Scout ck.0. * Added skill requirement of AM/CA light dropsuits and increased Max PG/CPU of AM and CA suits at ADV and PRO tiers. * Changed the STD GA Commando low slots count to 2. * Changed ISK Heavy dropsuitsGÇÖ prices. * Fixed a bug which makes certain fittings not run out of stock in battle upon death.
Additionally, the following changes were planned to go out during downtime on the 27th. However, during testing we found an issue with the changes that prevented them from working successfully. Rather than delay the other fixes we decided to follow up and fix these with a further update tomorrow (the 28th).
* Vehicle Shield Hardener bonus reduced from 60% to 40%. * Small Railgun range has been reduced from 300m to 200m. Where's a list of the other hotfix changes? From patch day through to yesterday, I had to synchronize every time I logged on. Could you update this first post with all the changes on their associated day?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Poonmunch
Sanguis Defense Syndicate
829
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Posted - 2014.04.01 18:50:00 -
[279] - Quote
crazy space 1 wrote:Why do snipers outrange small railguns now? O.o
Wouldn't small Railguns be more fun if they worked like longer range Forge Guns? Makes LAVs into Forge guns on Wheels, less splash.
You need to at least bring sniper range down to 200m , there is no reason a handheld railgun should have more range than a Small Turret Railgun. There should be a clear progression.
Lowest Range Ion pistol Rail Rifle Sniper Rail Rilfe Small Rail Turret Forge Gun Tank Railgun Turret Longest Range
Now go back to the drawing board keeping this weapon progression tree in mind.
No.
Leave us snipers alone.
It's hard enough hitting running targets at 475m. Even harder if they are cloaked.
Current sniper rifles have ranges exceeding 1,000 meters with good accuracy at that distance. In a couple of thousand years this won't likely decrease.
Munch
P.S. Hopefully your comments are related to April Fool's Day.
Minmatar Patriot (Level 7)
Dedicated Sniper
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medomai grey
WarRavens League of Infamy
493
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Posted - 2014.04.01 23:15:00 -
[280] - Quote
I noticed that the bug where cloaked mercs can fire a couple of rounds off before actually de-cloaking isn't on the hot fix list. Why?
I've been told that people prefer fake smiles over the honest expressions of their fellow men. : )
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Clickets
Molon Labe. General Tso's Alliance
2
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Posted - 2014.04.02 02:58:00 -
[281] - Quote
crazy space 1 wrote:Why do snipers outrange small railguns now? O.o
Wouldn't small Railguns be more fun if they worked like longer range Forge Guns? Makes LAVs into Forge guns on Wheels, less splash.
You need to at least bring sniper range down to 200m , there is no reason a handheld railgun should have more range than a Small Turret Railgun. There should be a clear progression.
Lowest Range Ion pistol Rail Rifle Sniper Rail Rilfe Small Rail Turret Forge Gun Tank Railgun Turret Longest Range
Now go back to the drawing board keeping this weapon progression tree in mind.
I will do my best to not be rude or troll a post like this but, quite frankly this is absurd, nothing should have longer effective range then a sniper rifle because it is by FAR the most difficult to use of any on this list and the most UP of these as well (not everyone has Thales) In short why nerf something already grossly underutilized or unrealized within the scope of the game, just b/c somone was shot with a militia SR at 450m and QQs--don't hate just say nice shot man! |
SLADE 8U
ROGUE RELICS
0
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Posted - 2014.04.03 16:09:00 -
[282] - Quote
WTF? I HAVE BEEN OUT OF TOWN FOR WORK AND I STILL DON'T SEE ANYTHING WHERE CCP HAS FIXED THE FORGE GUNS SINCE 1.8? HOWEVER, I SEE SUITS FIXED AND PEOPLES SP SCREWED BUT A GUN THAT DOESN'T FIRE WHICH CAUSES YOU TO DIE AND LOOSE YOUR SUITS (ISK)(K/D+) IS STILL NOT FIXED. DID I MISS A THREAD OR IS IT TRUE THAT THE FORGE GUNS STILL SHOOT BLANKS IN A FPS GAME WHERE NON-SKILLED PLAYERS CAN JUMP IN A TANK AND GO POSSITIVE. IS THERE A COLDFIX THREAD?
"EVERYBODY HAS A PLAN UNTIL THEY GET PUNCHED IN THE MOUTH"
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Scar Scrilla
Ametat Security Amarr Empire
213
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Posted - 2014.04.04 08:44:00 -
[283] - Quote
True, fix the FG already. It's getting annoying, sometimes it works sometimes not. And I don't care about any exploits with the AFG profiting from this glitch. For christ's sake, finally fix this CCP, this is ridiculous
"Si tacuisses, philosophus mansisses"
"Go and hack the letter(s)" - Join our public channel: UN1TE
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The Attorney General
2519
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Posted - 2014.04.04 17:38:00 -
[284] - Quote
I'd really like an update on what is going on witg the hotfix for the skills.
It seems to be at the root of so many issues. Either way it seems central to the whole problem, and should be addressed by CCP post haste.
Mr. Hybrid Vayu.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
747
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Posted - 2014.04.04 18:44:00 -
[285] - Quote
The Attorney General wrote:I'd really like an update on what is going on witg the hotfix for the skills.
It seems to be at the root of so many issues. Either way it seems central to the whole problem, and should be addressed by CCP post haste.
Wouldn't we all. Nice way of asking for it. Perhaps a dev will update us?
...
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KalOfTheRathi
Nec Tributis
1148
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Posted - 2014.04.05 12:07:00 -
[286] - Quote
NextDark Knight wrote:Sorry, Most of the people that upload videos to youtube about ADS aren't that great at flying them. Just cause they are popular doesn't mean they are correct. The rail nerf was unneeded, collecting points from Redline needs to be addressed. It was proposed and instantly shot down by QQ followed by the Dev having to leave CCP. Who?
Wang is still around and tweeting away.
And so it goes.
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KalOfTheRathi
Nec Tributis
1152
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Posted - 2014.04.05 12:20:00 -
[287] - Quote
Varjac Theobroma Montenegro wrote: --- snip --- I say this because I am a full time pilot and still do not make a reasonable amount of profit. I started filling in 1.7 with 50 mil isk. I now have 22 mil. I suspect you are going to be disappointed. ADS were actually going to be removed in 1.7 but much QQ got them back. Although they remained at 1.6 prices while the rest of the vehicles got lowered prices.
Making a profit flying is very difficult and CCP/Shanghai is dedicated to reducing ISK payout which puts you at a disadvantage. My data shows a persistent drop regardless of what you did in battle for any position below third place. First through third as well but the rest have drop offs that are really drastic. I suspect that their goal is to make being a Merc unprofitable - period. This would require AUR to buy either boosters or gear.
My only advice, you can feel free to ignore it of course, is to find a free/cheap suit that you can farm with. Not AFK farm as I really don't advocate that, but simply find solutions for being in a match and not embracing death. Or if you don't do it often or in a suit that costs over 10k ISK. Hack the closest objective and snipe those that try to rehack it. Or RE them. Cheaply.
Welcome to Dust
And so it goes.
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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
15
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Posted - 2014.04.06 10:13:00 -
[288] - Quote
CCP Logibro wrote: * Reduced Large Railgun turret range from 600m to 300m, lowered max. vehicles in Ambush and Ambush OMS to 2 per team.
* Small Railgun range has been reduced from 300m to 200m.
When are the Drop Ship altitude range and gun range being nerfed likewise? Right now you just removed just about the ONLY counter we had against DS, it was bad enough that you nerfed the max upward angle of rails earlier, so that a tank or turret have 0% chance of countering an attacking DS, now only ground troopers can reach them to assist their tank, and then only if they have geared into proto items, and are useless for anything but anti DS while doing so, and those people can't keep up with the only (remote) chance a tank has to survive a DS; that is; to run. |
General John Ripper
19434
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Posted - 2014.04.07 22:29:00 -
[289] - Quote
mmmm tacos
My like count = Nominate Ripper 4 cpm petition
Sign it to let CCP know we are serious.
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Quil Evrything
Triple Terrors
1187
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Posted - 2014.04.08 00:18:00 -
[290] - Quote
lAssassinl Zer0 wrote:
The Heavies Ehp is not [a problem], the problem is that they're able to use Light weapons, get off the Light weapons for heavies (exept commandos) and you have balanced Heavies.
No, the problem is not that they're able to use Light Weapons.. the problem is that they find Light weapons better than heavy weapons. SO, MAKE BETTER HEAVY WEAPONS!!!
That, is the problem there.
It is ludicrous that there is no equivalent of "Heavy Assault/Rail/Combat rifle". Something with increased damage, and increased range, that has autofire. The "increased range" of an assault HMG is laughable. Heavies should have an anti-infantry weapon that is good to at least 50m.
(And no, a forge gun is not a proper anti-infantry weapon.)
The only reason they use light weapons is to fill that gap.
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Kazeno Rannaa
BIG BAD W0LVES
359
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Posted - 2014.04.08 16:08:00 -
[291] - Quote
Ok. With all of these hot fixes going on, when is one of the PRIMARY ISSUES going to be addressed? The fact that soil bonuses can take anywhere from 5 or 10 seconds to almost an entire match to have the skewed and broken coding engage?
This game has become broken, in ways that it makes the E3 build, original Uprising, or even Chromosome something I think fondly of and dream for.
Without a focus on this particular fix, the dwindling player bas that seems to continue to abuse themselves with this game, of which I have been a participant for almost 2 year, will bleed out and finally kill this game. I seriously doubt that the QA team is anywhere near larger enough to do the job that they have been assigned, they seem to lack the necessary ability to really utilize the engine they have chosen to itGÇÖs fullest capabilities. Also there seems to be TOO heavy a focus on the art, and not enough with the playability? How long have we had MAJOR issues with LAG in PC, or the Gallente research facility? Let alone the orbital cannon (of which when the HELL are we going to be able to shot back from the service?)
When is the player market coming?
So many things promised and very few delivered.
The frustration I hear from my corp-mates during matches is almost unbearable. The fact that CCP continues to kiss the arse of every QQGÇÖing player is beyond me, when all of these GÇ£suggestionsGÇ¥ are really only strategic maneuverings that ensure the advantage to one player group over another. That, in the realization of a definition, is not balancing. It is the exact opposite.
If there is no balance, then how can anyone ever want to play a game that will have them get their arses handed to then out of the gate? So much hope for the concept only to realize that I may have been worshipping a false idol and the charlatans/snake oil sales people that attempted to pawn it off on us as GÇ£AAA Shooter.GÇ¥
This is not to say that it didnGÇÖt have potential. It did. Maybe it will do better on the PS4? Maybe it should just take a dirt nap for a while until they can really figure out what it is they are attempting to do? Maybe there should be DUST on SISI so as to open it up to some real play testing before updates come out?
Just waiting for BungieGÇÖs Destiny beta, maybe in July, and then I am done. The PS3 will be sold. This sad stage of my life extinguished and forgotten.
"Mind is the Only reality, of which all other natures are better or worse reflections.GÇ¥ RWE
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Kazeno Rannaa
BIG BAD W0LVES
359
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Posted - 2014.04.08 16:09:00 -
[292] - Quote
Ok. With all of these hot fixes going on, when is one of the PRIMARY ISSUES going to be addressed? The fact that soil bonuses can take anywhere from 5 or 10 seconds to almost an entire match to have the skewed and broken coding engage?
This game has become broken, in ways that it makes the E3 build, original Uprising, or even Chromosome something I think fondly of and dream for.
Without a focus on this particular fix, the dwindling player bas that seems to continue to abuse themselves with this game, of which I have been a participant for almost 2 year, will bleed out and finally kill this game. I seriously doubt that the QA team is anywhere near larger enough to do the job that they have been assigned, they seem to lack the necessary ability to really utilize the engine they have chosen to itGÇÖs fullest capabilities. Also there seems to be TOO heavy a focus on the art, and not enough with the playability? How long have we had MAJOR issues with LAG in PC, or the Gallente research facility? Let alone the orbital cannon (of which when the HELL are we going to be able to shot back from the service?)
When is the player market coming?
So many things promised and very few delivered.
The frustration I hear from my corp-mates during matches is almost unbearable. The fact that CCP continues to kiss the arse of every QQGÇÖing player is beyond me, when all of these GÇ£suggestionsGÇ¥ are really only strategic maneuverings that ensure the advantage to one player group over another. That, in the realization of a definition, is not balancing. It is the exact opposite.
If there is no balance, then how can anyone ever want to play a game that will have them get their arses handed to then out of the gate? So much hope for the concept only to realize that I may have been worshipping a false idol and the charlatans/snake oil sales people that attempted to pawn it off on us as GÇ£AAA Shooter.GÇ¥
This is not to say that it didnGÇÖt have potential. It did. Maybe it will do better on the PS4? Maybe it should just take a dirt nap for a while until they can really figure out what it is they are attempting to do? Maybe there should be DUST on SISI so as to open it up to some real play testing before updates come out?
Just waiting for BungieGÇÖs Destiny beta, maybe in July, and then I am done. The PS3 will be sold. This sad stage of my life extinguished and forgotten.
"Mind is the Only reality, of which all other natures are better or worse reflections.GÇ¥ RWE
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Alpha 443-6732
General Tso's Alliance
423
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Posted - 2014.04.09 01:52:00 -
[293] - Quote
Quil Evrything wrote:lAssassinl Zer0 wrote:
The Heavies Ehp is not [a problem], the problem is that they're able to use Light weapons, get off the Light weapons for heavies (exept commandos) and you have balanced Heavies.
No, the problem is not that they're able to use Light Weapons.. the problem is that they find Light weapons better than heavy weapons. SO, MAKE BETTER HEAVY WEAPONS!!!That, is the problem there. It is ludicrous that there is no equivalent of "Heavy Assault/Rail/Combat rifle". Something with increased damage, and increased range, that has autofire. The "increased range" of an assault HMG is laughable. Heavies should have an anti-infantry weapon that is good to at least 50m. (And no, a forge gun is not a proper anti-infantry weapon.) The only reason they use light weapons is to fill that gap.
spot on |
Alpha 443-6732
General Tso's Alliance
423
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Posted - 2014.04.09 01:54:00 -
[294] - Quote
sooo... it's been a while. Didn't you say we were getting another hotfix last monday?
Please respond,
Alpha |
Powerh8er
Arrogance.
409
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Posted - 2014.04.10 23:15:00 -
[295] - Quote
Poonmunch wrote:crazy space 1 wrote:Why do snipers outrange small railguns now? O.o
Wouldn't small Railguns be more fun if they worked like longer range Forge Guns? Makes LAVs into Forge guns on Wheels, less splash.
You need to at least bring sniper range down to 200m , there is no reason a handheld railgun should have more range than a Small Turret Railgun. There should be a clear progression.
Lowest Range Ion pistol Rail Rifle Sniper Rail Rilfe Small Rail Turret Forge Gun Tank Railgun Turret Longest Range
Now go back to the drawing board keeping this weapon progression tree in mind. No. Leave us snipers alone. It's hard enough hitting running targets at 475m. Even harder if they are cloaked. Current sniper rifles have ranges exceeding 1,000 meters with good accuracy at that distance. In a couple of thousand years this won't likely decrease. Munch P.S. Hopefully your comments are related to April Fool's Day.
Yeah well the first record shot was with HMG modified with a scope (2000 meters or something in Vietnam), but in dust the HMGs optimal range is 10 meters.... My problem with redline snipers are that nothing can counter them except other snipers.
Te Valhall!
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Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
253
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Posted - 2014.04.11 15:39:00 -
[296] - Quote
Powerh8er wrote:
Yeah well the first record shot was with HMG modified with a scope (2000 meters or something in Vietnam), but in dust the HMGs optimal range is 10 meters.... My problem with redline snipers are that nothing can counter them except other snipers.
Psst... Dust's HMGs aren't HMG's by real world definition. In Non-CCP world, Light/Medium/Heavy machine guns are classified more on the size of the bullet they fire than the size of the gun itself. Since Dust's HMGs fire such low damage, short range bullets, you could make the argument that it's actually a Light machine gun. It's medium at most.
The HMG in your example was a .50 caliber, which is closer to Dust's small railgun turret than anything. |
KalOfTheRathi
Nec Tributis
1186
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Posted - 2014.04.12 01:20:00 -
[297] - Quote
General John Ripper wrote:I'll fix the game. Very funny.
One person cannot solve systemic failures. You would be just one more grunt in the chain.
And so it goes.
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dreth longbow
Bank of DUST 514
43
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Posted - 2014.04.12 20:55:00 -
[298] - Quote
I have been trying out the cloak and have found the following issues: - when you quick swap from cloak to weapon it does not always work which gets you killed for the wheel selection is to slow and I found it is sometime delayed and in a fight you get the wrong selection - you can not uncloak or cloak when running, problem or design?
PROBLEM FOR CCP
TO FIX |
Rugudorull Apophicyria
Be Just or Be Dead
60
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Posted - 2014.04.13 20:23:00 -
[299] - Quote
So how about fixing that passive skill bug not registering on spawn? Any word on the progress on this? |
BrotherofHavok
PIanet Express Canis Eliminatus Operatives
28
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Posted - 2014.04.14 19:12:00 -
[300] - Quote
dreth longbow wrote:I have been trying out the cloak and have found the following issues: - when you quick swap from cloak to weapon it does not always work which gets you killed for the wheel selection is to slow and I found it is sometime delayed and in a fight you get the wrong selection - you can not uncloak or cloak when running, problem or design?
PROBLEM FOR CCP
TO FIX A large problem I've had recently. Even if I am not cloaked and I switch at a Supply Depot to another suit, i lose all hearing as if I was cloaked. Of course I'm not (the bullets can still see me), but I lose my sound and it drives me nuts. I've tried swapping to a dozen other suits but it doesn't fix, I've literally tried waiting it out as a sniper for the rest of the match (no luck). The only thing that actually fixes my sound is to either A) die or B) switch back to a scout with cloak, cloak, decloak and then die.
Sincerely,
Your Multi-purpose Everything User
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