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Thread Statistics | Show CCP posts - 5 post(s) |
bamboo x
Eternal Beings Proficiency V.
345
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Posted - 2014.03.25 10:34:00 -
[1] - Quote
must... enjoy... heavy God mode... before hotfix...
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
347
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Posted - 2014.03.25 10:42:00 -
[2] - Quote
The Terminator T-1000 wrote:[quote=CCP Logibro] Wow already nerfing things????!!!! This is why I am always worried about spending my SP. You bring new suits and weapons only to trick players into buying boosters and spending their SP only to make them useless?
I really don't see this being all that bad. The playtesting was probably discovering that like, 3 remotes still doesn't kill a heavy or something...
Edit: Also, all the Assault suit being UP crying is going to die down a lot.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
349
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Posted - 2014.03.25 11:06:00 -
[3] - Quote
jerrmy12 kahoalii wrote:M McManus wrote:ITS OFFICIAL.... CCP Logibro hates Caldari first he lied to us about the 1 depleted recharge delay being a typo, now hes nerfing them before the community even play tests it..
Aren't there flux grenades ? How does something have to much HP when it can be taken away with a blink of an EYE.... ? Yea niw the cal heavy wilk be underpowered if its shields get nerfed...
I really doubt they are going to nerf the new sentinels they've been working on so hard badly enough to break them a couple weeks after they were released.
Just hope you'll be getting a shield recharge delay (not depleted) buff.
Also, you really should be using a FG at range with that suit to begin with.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
350
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Posted - 2014.03.25 11:56:00 -
[4] - Quote
Although I'm not overly concerned with the 20% HP reduction to Amarr Sentinel...
Won't this effectively render the TTK increase null and void against heavies?
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
355
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Posted - 2014.03.25 15:16:00 -
[5] - Quote
CCP Logibro wrote:Sentinel and Basic Heavy, not Commando.
I've got to admit man, I'm worried for the Min and Cal Sentinels.
I've been killing them pretty effectively already in the Amarr Sentinel. Even with the basic and militia gear. My squad mates were destroying Cal sentinels with shotguns. Hell, I even beat a Min sentinel with a militia scrambler pistol.
Are you sure it's wise to make the squishy ones even weaker?
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
381
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Posted - 2014.03.25 21:28:00 -
[6] - Quote
CCP we like the new heavies. Don't ruin them.
They still have their weaknesses, the eHP is fine as it is:
- Minmatar weak to projectile, hybrid rail, explosive
- Caldari weak to EMP, laser
- Gallente weak to explosive, projectile
- Amarr weak to hybrid rail, explosive
- All are weak to knives and cloaks
I will admit the Gallente and Amarr might not be much worse with an HP reduction, and I've heard some people complaining about Caldari's armor...
But if you lower the Caldari's shield and the Minmatar's already weak HP? Bad, bad idea.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
398
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Posted - 2014.03.26 07:11:00 -
[7] - Quote
Like I said, I'm not particularly afraid of my Amarr Sentinel going from +1600 eHP to +1200, but I'm really disappointed that if you nerf us by such a large percentage, we won't feel the Rail Rifle TTK increase at all.
What I do fear for is the Minmatar and Caldari sentinels. They don't have enough HP for you to be nerfing it. Speaking from experience running around in a Dragonfly C/1, shields are NOT strong in this game so Caldari will suffer. Minmatar is squishy as it is and is effectively a suicide ganker.
Do you realize THIS IS ANOTHER AV NERF?
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
400
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Posted - 2014.03.26 09:52:00 -
[8] - Quote
NO guys. We were in a PC against at least 6 heavies and there was NO WAY we could've won. We got SLAUGHTERED BY HMGs.
Thank you CCP for realizing this for us, we are ignorant, trying to tell you what to do without having tried the heavies long enough
You can't just pick off heavies and their logis with rail rifles now. There's more to it than that with all these sentinels running around
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
403
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Posted - 2014.03.26 11:37:00 -
[9] - Quote
Rami Hamilo wrote:bamboo x wrote:NO guys. We were in a PC against at least 6 heavies and there was NO WAY we could've won. We got SLAUGHTERED BY HMGs.
Thank you CCP for realizing this for us, we are ignorant, trying to tell you what to do without having tried the heavies long enough
You can't just pick off heavies and their logis with rail rifles now. There's more to it than that with all these sentinels running around That's because Rail Rifles are primarily used against shield tankers. Get an armor weapon and a flux. I wasted many heavies with my BPO suit and an Exiled AR already. Maybe you guys just sucked.
You're wrong, RR is a hybrid railgun. Minus 10% to shield plus 20% to armor.
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
403
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Posted - 2014.03.26 11:41:00 -
[10] - Quote
Captain Africa Clone1 wrote:Pisss OFF !!!
I knew coming to the forums was a mistake ....! CCP Im taking my 365 players and 5 paying Eve accounts and my God Damn ISK to PANDA LAND if you continue with this roller coaster up and down bull **** ride of yours !!!!
There were actually 8 to 10 heavies in a city map, completely destroying us. I'm a sentinel ak.0 and my goddamn HMG resistance wasn't even applying.
So you're telling me you want to get proto stomped by a bunch of walking tanks that can't be killed in city maps and bunkered objectives?
I laugh at your CR, HMG, SMG, LR, ScR, AR, ScP & IoP
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bamboo x
Eternal Beings Proficiency V.
489
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Posted - 2014.03.28 18:02:00 -
[11] - Quote
Ryme Intrinseca wrote:CCP Logibro wrote:* Reduced Large Railgun turret range from 600m to 300m * Kept it so forge guns only fire blanks, just to screw with you * Dropships now completely invincible, can farm 24/7 without worrying about ever taking damage GG CCP, GG.
If you're having problems with assault dropships, you're a scrub. They're so ridiculously underpowered. They need a buff.
I got hatemail for shooting one with a Wyrkomi Breach, which I JUST skilled into for 1.8
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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