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Thread Statistics | Show CCP posts - 5 post(s) |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
412
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Posted - 2014.03.25 16:30:00 -
[1] - Quote
CCP Logibro wrote:Further internal playtesting has shown that the heavy EHP is too high, and it will be lowered (likely by about 20%, but this is to be confirmed).
**** you CCP. I was actually excited for this patch. Now? I'm not even going to bother downloading it.
Quote:12 minutes into 1.8 - Heavies get nerfed 4 months after 1.7 - Tanks still god mode
Exactly right. Heavies must always be ****. Nevermind the 1,000hp cloaked scouts you've now created CCP, the heavies just have too much hp with their LAV-sized hitbox and their absurdly low movement speed. The 1,000hp brick tanked invisible scouts are fine, the 1,200hp brick tanked logis are no problem, but those 1,050-1,200hp sentinels just have too damn much hp and need nerfed. |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
418
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Posted - 2014.03.25 17:39:00 -
[2] - Quote
Zahle Undt wrote:Exaggerate much? There are no 1000HP scouts. Yeah you can get 1200 HP on a logi, and movie at about a commando's speed without the bonuses to reload and damage. 1000-1200 EHP heavies are like base heavy stats without having your shield and armor skills maxed and not a single armor plate or shield extender on it. The problem is more like 1600-2000 EHP heavies with 25% resistance to explosions and 15% resistance to another damage type and 10% to another damage type. Sentinels with those stats are OP, people who can do math knew it and play testing has apparently confirmed what we knew.
I and many others warned FotM people looking to skill into OP heavies that they would be nerfed. I didn't think it would be this quick but I knew it would happen.
There are 1,000hp scouts, they are a thing that exist, and are not uncommon. 1,200hp is with both dropsuit armor and shields maxed, please learn to do math - in no known system of math does 525+390, 600+360, or 435+390 = 1,200. Pretty sure none of them even go over 1,000, but I was never great at math so I could be wrong.
If the problem is not the base heavy hp, but rather the heavies with stacked plates (because the cal sentinel has a max of 1,500hp at proto with 4 extenders, which is a gimped setup anyway, and we all know extenders are not the problem), why is the heavy base hp being nerfed? It would seem to make sense that, if the brick tanked sentinels with 1,800hp (the max a sentinel can get is 1,810hp) were the problem, then maybe it's the armor plates that are the problem, because that's also why we have 1,000hp scouts and 1,200hp logis. But no, instead of using things like logic, or reasoning, or common ******* sense, let's nerf heavy HP by 20% across the board.
You think as poorly as CCP devs. Ever thought of applying for a job as a developer? |
Scalesdini
BlackWater Liquidations INTERGALACTIC WARPIGS
418
|
Posted - 2014.03.25 19:21:00 -
[3] - Quote
Driftoward wrote:Hyperbole much? They said that eHP will get reduced. LogiBro threw out 20% as one number that is being discussed.
It's CCP. That 20% might as well be set in stone, and if it isn't, it will be higher.
Quote:Also, Scouts are limited to <1000 HP on even the most bricktanked scout in existence (ie gallente scout moving at 4.4 m/s or amarr scout) Cal scout could maybe get ~800 some eHP. Of course bricktanking isn't the be all end all of fitting. Especially with changes to TTK....
At any rate you say common....no. Full proto scout needed plus all HP mods that destroy fitting. I can barely fit an advanced weapon and standard equipment that way.
You apparently have 0 core upgrades and the bare minimum of Light Weapon/Sidearm Operation skills, because you can fit 989hp, an adv cloak, and two proto weapons on that suit with fitting to spare.
Quote:Enjoy your buff heavies for a week and then they'll be back to being moderately killable.
Moderately killable? You mean less hp than a brick tank scout or logi without brick tanking the heavy suit, ruining any possibility of diversity in our fittings whatsoever, forcing us to just fit nothing but tank, and still not dealing with the problem of brick tanked every-other-suit having 1k+ hp?
Quote:Have you tried to play a brick-tanked scout? It's like swimming through molasses after flying at mach speed (using a scoutly scout). Mostly it's a reaction to aggressively average assault suits....
If by molasses you mean it moves at the same speed as an amarr assault without any plates whatsoever, then sure, it's like swimming through molasses. Why you scouts think anyone is using brick tanked cloaked scouts as scouts is beyond me. They're using them as substantially better assaults, which is exactly what they are. |
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