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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
NextDark Knight
Hellstorm Inc League of Infamy
306
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Posted - 2014.03.25 19:10:00 -
[1] - Quote
PLEASE CCP DO NOT KNEE JERK REACT TO THIS!!
We need some time to understand how the new heavys operate. I for one found it easy to take down heavies and find the EHP of my Proto Caldari heavy lack luster. Also, I been using the Caldari A/1 Commando and have been range killing tanked out double repper heavies, it takes a few clips but they are so freaking slow they can't make it into cover.
I'm not sure who your are getting your options from about the matter but you need to take a step back before doing a blanket nerf on the heavies at the drop of a hat. They are big and slow, I still don't find my Forge gun doing enough damage and that hasn't been even addressed with stats. Only thing vocal I here is from a few CPM members who don't even play heavy that think things are in a OK place pre1.8.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
306
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Posted - 2014.03.25 21:04:00 -
[2] - Quote
Some feedback : Firstly, who ends playtesting a few hours after the changes are released. This is BAD, people spent millions of skillpoints in heavies so you can nerf the hell out of them off the bat. This is just as bad as you marketing items right as your about to nerf them. Seriously you need to publically fire whoever is your logistics person this is so bad for press.
Secondly, I been play testing my Caldari Heavy CK.0. One Thales snipers gives me a really bad day. I have the lowest Effective HP out of all the sentinel suits. What makes you decide you need to reduce the EHP of this suit?
I think you should let people deal with the heavies as they are, you won't get better play testing then the community finding all the counters and advantages. You let tanks slide with the massive forge gun nerf, if you nerf the heavies this soon your showing a very one sided view on your game.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
325
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Posted - 2014.03.27 10:36:00 -
[3] - Quote
Is it possible the Devs can code in that Fluxs break the rep tool lock on? Just ask them if this is something that can be coded into the game in the current state. Something to break the lock for a moment and that extra time a logi needs to relock could make a world of difference in some battles.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
325
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Posted - 2014.03.27 10:45:00 -
[4] - Quote
The hardener nerf is going to hurt lots of tankers.. As a X-Forge Gunner it sounds bad as I rather of had a ROF increase on the Forge, a micro buff to the Swarm, (Throw in dumb fire for kicks) and give me back a little splash.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
331
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Posted - 2014.03.28 18:00:00 -
[5] - Quote
Sorry, Most of the people that upload videos to youtube about ADS aren't that great at flying them. Just cause they are popular doesn't mean they are correct. The rail nerf was unneeded, collecting points from Redline needs to be addressed. It was proposed and instantly shot down by QQ followed by the Dev having to leave CCP.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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NextDark Knight
Hellstorm Inc League of Infamy
332
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Posted - 2014.03.29 19:02:00 -
[6] - Quote
Sorry, this game is more then hard numbers. Of course I fly with and against some of the best dropship toons in the game and there stats don't lie. Everyone else is left with forums meta to deal with not knowing the difference between an apple and an orange.
Of course dropships are hurting bad right now due to the passive skill nerf effecting CCP getting numbers on damage done and tanked.
I don't agree with the hardener change but with the almost 90% removal of real forge gunners are giving CCP horrible data.
I feel sad for the guy that thinks forge guns are still hitting hard now.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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