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Bethhy
Ancient Exiles. Renegade Alliance
1086
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Posted - 2014.02.05 17:26:00 -
[61] - Quote
Bones McGavins wrote:Its true though. It was a LOT harder for std gear to kill proto before AA. The TTK was a ton higher, so the extra ehp or dps or reps from proto gear had a much bigger role. Not saying thats the only reason people want AA off. But when people refer to how "great" it was before... I cant help but think that may be a cause.
False yet again.
Any skilled player could make a new 500k Sp character and compete directly with their friends in Chromosome..
Because player skill was the first thought and skill points and gear was an after thought.
Players knew instantly when they dueled another quality FPS player and would remember their name from gained mutual respect.
A new player doesnt stand a chance anymore unless the Vet makes a massive mistake or has their back turned for a long period....
Its My AA locks, Your AA locks. My skill points, Gear subtracted your skill points and gear = winner.
Skill and the ability for a skilled FPS player to download DUST jump in and be relevant is gone... The ability for new characters to compete with skill is gone.
This is like Coloring by the numbers but done in shooter form it's ruined any sense of achievement in killing someone its an empty pointless feeling that leaves most people bored after an hour of DUST 514 game play... Unless watered down ALOOOT by social interaction. |
Bones McGavins
TacoCat Industries
454
|
Posted - 2014.02.05 17:26:00 -
[62] - Quote
I know proto is supposed to be better. Im just saying the gap was wider with AA off.
Ill also say, Luna you seem reasonable. Everyone but a select few obvious PC elitists are so. I respect that. I can even see how the old gameplay could be considered more fun. It was defnitely more unique. But for every console FPS player I showed dust to, it was a major turn off.
And i think folks (like a certain panther) VASTLY overstate the impact AA has on narrowing the skill gap. And have a fundemental misunderstanding of what AA does and does not do. And if you ever want dust to be more than a niche game, AA is needed. |
Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:27:00 -
[63] - Quote
Luna Angelo wrote:Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced". My scout suit can survive being seen And no, I'm not tanking HP |
Komodo Jones
Chaotik Serenity
437
|
Posted - 2014.02.05 17:27:00 -
[64] - Quote
This game was a trash FPS before aim assist because people could use mouse and keyboard.
I learned how to aim without AA, **** it was and odd match when I didn't get at least 3 headshots, it's definitely do-able.
This might seem troll-y but if you want more flexibility in terms of fittings and a solution to the TTK issue, remove mouse and keyboard support, then remove aim assist, it's harsh but it will definitely work, things like speed tanking will actually become viable again.
This is a signature.
You're now reading it.
You may now reply to my post.
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Bones McGavins
TacoCat Industries
456
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Posted - 2014.02.05 17:30:00 -
[65] - Quote
Betthy...accoridng to your post...what FPS game ISNT "paint by numbers for shooters?"
All the popular, highly reviewed games have aim assist a lot stronger than dust.
And you are lying to yourself if you think AA removes the need for skill. Thats the argument that makes anti-AA people look like they want to blame AA for their loss instead of player skill. The player still needs to aim on you, the player still needs to react quicker. All AA does it slow down their aim as they pass over you and make it a bit sticky to make it easier to hold the aim once they have done so.
It does not aim for them. They have to aim first. So someone with a quicker draw and better ability to aim on a target will still win. The only skill being mitigated a bit is the ability to hold aim on a moving target. But in the wide range of skills needed for an FPS game, that isnt as game changing as youd like to suggest. |
Luna Angelo
We Who Walk Alone
663
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Posted - 2014.02.05 17:31:00 -
[66] - Quote
Dexter307 wrote:Luna Angelo wrote:Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced". My scout suit can survive being seen And no, I'm not tanking HP Perhaps I should rephrase: It's impractical to Speed tank.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Luna Angelo
We Who Walk Alone
663
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Posted - 2014.02.05 17:33:00 -
[67] - Quote
Bones McGavins wrote:Betthy...accoridng to your post...what FPS game ISNT "paint by numbers for shooters?"
All the popular, highly reviewed games have aim assist a lot stronger than dust.
And you are lying to yourself if you think AA removes the need for skill. Thats the argument that makes anti-AA people look like they want to blame AA for their loss instead of player skill. The player still needs to aim on you, the player still needs to react quicker. All AA does it slow down their aim as they pass over you and make it a bit sticky to make it easier to hold the aim once they have done so.
It does not aim for them. They have to aim first. So someone with a quicker draw and better ability to aim on a target will still win. The only skill being mitigated a bit is the ability to hold aim on a moving target. But in the wide range of skills needed for an FPS game, that isnt as game changing as youd like to suggest. Once more, I STOP aiming as soon as the reticle turns red. It follows the target like a guided missile. What does that say?
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
315
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Posted - 2014.02.05 17:34:00 -
[68] - Quote
Dexter307 wrote:Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave?
No, I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away.
The not Logic Bomb!
-->We need better comms!<--
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Silas Swakhammer
GamersForChrist Orion Empire
346
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Posted - 2014.02.05 17:34:00 -
[69] - Quote
Bones McGavins wrote:If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away . . . quit being idiots.
Pineapples on pizza.
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Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:35:00 -
[70] - Quote
Bethhy wrote:Bones McGavins wrote:i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Im not saying lack of AA dust wasnt fun in its own tiny, niche way. But that game was dying, it was impossible to get most people to give it a chance because they couldnt hit people. . You are making stuff up now to sound correct. There wasn't one video or review or even mention that a player has made that said they aren't gonna play DUST because they can't "HIT" or Aim at anything.. that was one of the reasons people logged on everyday... to get "better" at aiming.... https://www.youtube.com/watch?v=RHWpFIAkvC0That is why people stop playing DUST since Uprising launch it all comes down to the terrible NPE. When someone isn't aiming well and knows it's them... The last thing they blame is "The lack of Aim Assist on this console game" That idea and concept is hilarious... They work on improving their aim and it adds to the game play. I stopped playing when uprising lauched because aiming was crap
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Bethhy
Ancient Exiles. Renegade Alliance
1087
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Posted - 2014.02.05 17:36:00 -
[71] - Quote
Bones McGavins wrote:I know proto is supposed to be better. Im just saying the gap was wider with AA off.
Ill also say, Luna you seem reasonable. Everyone but a select few obvious PC elitists are so. I respect that. I can even see how the old gameplay could be considered more fun. It was defnitely more unique. But for every console FPS player I showed dust to, it was a major turn off.
And i think folks (like a certain panther) VASTLY overstate the impact AA has on narrowing the skill gap. And have a fundemental misunderstanding of what AA does and does not do. And if you ever want dust to be more than a niche game, AA is needed.
Tripwire President John Gibson wrote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills
Fact is people are buying a PS4 and KZ:SF because of the multiplayer not having AA.
DUST would do much better catering to that FPS market... Rather then try and Cater to the AA-short-TTK CoD, Battlefield.. market that is nearly impossible to compete with.
I can count 8 personal gaming friends i play games with all the time that quit specifically over the Aim Assist feature. You can say that your friends wouldn't touch DUST because it didn't have AA.... But that to any logical person that knows DUSt sounds like bullshit.
There are 20 different major issues that would become a massive issue with DUST before a computer program helping someone Aim would be one. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
316
|
Posted - 2014.02.05 17:39:00 -
[72] - Quote
Komodo Jones wrote: This might seem troll-y but if you want more flexibility in terms of fittings and a solution to the TTK issue, remove mouse and keyboard support, then remove aim assist, it's harsh but it will definitely work, things like speed tanking will actually become viable again.
Sure, less point and click adventuring and "A"/"D" tapping.
The not Logic Bomb!
-->We need better comms!<--
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Panther Alpha
DarkWingsss
1193
|
Posted - 2014.02.05 17:42:00 -
[73] - Quote
Dexter307 wrote:Bethhy wrote:Bones McGavins wrote:i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Im not saying lack of AA dust wasnt fun in its own tiny, niche way. But that game was dying, it was impossible to get most people to give it a chance because they couldnt hit people. . You are making stuff up now to sound correct. There wasn't one video or review or even mention that a player has made that said they aren't gonna play DUST because they can't "HIT" or Aim at anything.. that was one of the reasons people logged on everyday... to get "better" at aiming.... https://www.youtube.com/watch?v=RHWpFIAkvC0That is why people stop playing DUST since Uprising launch it all comes down to the terrible NPE. When someone isn't aiming well and knows it's them... The last thing they blame is "The lack of Aim Assist on this console game" That idea and concept is hilarious... They work on improving their aim and it adds to the game play. I stopped playing when uprising lauched because aiming was crap
This ^
I still don't understand why CCP changed the aiming.. everyone was happy with it, except for few loud mouth trolls in the forums.
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Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:46:00 -
[74] - Quote
Panther Alpha wrote:Dexter307 wrote: I stopped playing when uprising lauched because aiming was crap
This ^ I still don't understand why CCP changed the aiming.. everyone was happy with it, except for few loud mouth trolls in the forums.
CCP Wolfman said at the time the Chromosome Aiming system was causing a 1-3 Frames Per Second drop.
When Uprising Launched they put Infinite acceleration curves onto the DS3 joysticks...
So you wouldnt cap out on your scan speeds it would keep getting faster and was near impossible to get consistency out of it.
Because Mouse and Keyboard was a full ds3 Emulation on Uprising launch it made Mouse and keyboard near useless.. You could make the same movement with the mouse and get a different input result everytime... there was no muscle memory... it was all like shooting in the dark...
Or trying to have a gun battle with giant wet fish... |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 17:47:00 -
[75] - Quote
Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave? No, I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:51:00 -
[76] - Quote
Dexter307 wrote:Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave? No, I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up
Turn off AA, its still terrible...
Lets not even get to the Move or the M/KB...
Stop letting them get away with this horrible band-aid.... |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2014.02.05 17:54:00 -
[77] - Quote
Dexter307 wrote:Marlin Kirby wrote:.....I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up
I also think not aiming directly on someone yet killing the target are good aiming mechanics.
The not Logic Bomb!
-->We need better comms!<--
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Bones McGavins
TacoCat Industries
456
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Posted - 2014.02.05 17:54:00 -
[78] - Quote
this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.
I havent checked out the sales of KZ4, but its also the ONLY next gen FPS game. So I wager a lot of folks are trying ot specifically for that. Coming from dust, the aim in that game seemed fine though. So im shocked to find out it has no AA.
But it also has low TTK, so its not like you need to hit someone with 20-30 rounds to kill them like you do in dust. |
Bones McGavins
TacoCat Industries
456
|
Posted - 2014.02.05 17:56:00 -
[79] - Quote
Quote:I also think not aiming directly on someone yet killing the target are good aiming mechanics.
This happened before AA as well. Its hard to know what is bullet magnetism and what is poor hit detection/lag. I agree, im not a fan of bullet magnetism as its too...random. When will my bullet hit, when wont it? Sticky aim is a pretty stable mechanic that isnt random. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2014.02.05 17:59:00 -
[80] - Quote
Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA
There isn't one because almost all of them do it.
The not Logic Bomb!
-->We need better comms!<--
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Bethhy
Ancient Exiles. Renegade Alliance
1089
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Posted - 2014.02.05 18:01:00 -
[81] - Quote
Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.
I havent checked out the sales of KZ4, but its also the ONLY next gen FPS game. So I wager a lot of folks are trying ot specifically for that. Coming from dust, the aim in that game seemed fine though. So im shocked to find out it has no AA.
But it also has low TTK, so its not like you need to hit someone with 20-30 rounds to kill them like you do in dust.
Check the TTK more... its much higher then DUST right now.
And DUSt had double the numbers when there was no aim assist.... Not only that but check server population density in August before the September 1.4 Aim assist release...
DUST didnt have massive peak times where the server population doubles ... Server population was consistent... because the game was ENJOYABLE... most people would logg on and have a hard time getting off until they where forced to sleep....
People play for an hour now... at best and if they play longer it requires a squad of friends to make it interesting... The fun and sense of achievement in DUST is gone.... Along with so many fun aspect's of the game like speed tanking... |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2014.02.05 18:03:00 -
[82] - Quote
Bones McGavins wrote:Quote:I also think not aiming directly on someone yet killing the target are good aiming mechanics. This happened before AA as well. Its hard to know what is bullet magnetism and what is poor hit detection/lag. I agree, im not a fan of bullet magnetism as its too...random. When will my bullet hit, when wont it? Sticky aim is a pretty stable mechanic that isnt random.
I sure as hell didn't notice it. I think you're mistaking that for random bullet spread (RBS).
The not Logic Bomb!
-->We need better comms!<--
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Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:11:00 -
[83] - Quote
Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:.....I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up I also think not aiming directly on someone yet killing the target are good aiming mechanics. That's called lag It's in every game When people stand still there's no magnatism |
Bethhy
Ancient Exiles. Renegade Alliance
1090
|
Posted - 2014.02.05 18:11:00 -
[84] - Quote
Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it.
Kill zone...
Soccom...
CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November"
Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running....
And that's on a game that you said is what 20 years old? |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
316
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Posted - 2014.02.05 18:18:00 -
[85] - Quote
Bethhy wrote:Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it. Kill zone... Soccom... CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November" Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running.... And that's on a game that you said is what 20 years old?
I meant games that still provide service. Killzone is the only one I'm aware of.
The not Logic Bomb!
-->We need better comms!<--
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Dexter307
The Unholy Legion Of DarkStar
845
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Posted - 2014.02.05 18:21:00 -
[86] - Quote
Bethhy wrote:Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it. Kill zone... Soccom... CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November" Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running.... And that's on a game that you said is what 20 years old? Dust and eve are niche games. Player count is not a good way to compare games |
Bethhy
Ancient Exiles. Renegade Alliance
1090
|
Posted - 2014.02.05 18:23:00 -
[87] - Quote
Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it. Kill zone... Soccom... CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November" Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running.... And that's on a game that you said is what 20 years old? I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360...
And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this)Proof
A stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
317
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Posted - 2014.02.05 18:31:00 -
[88] - Quote
Bethhy wrote:Marlin Kirby wrote: I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360... And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this) ProofA stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations...
I thought you said CS had AA when using a controller. I must of misread.
I also heard that the hit-detection was bad compared to CS:S. I only heard though, never played them.
The not Logic Bomb!
-->We need better comms!<--
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Bethhy
Ancient Exiles. Renegade Alliance
1091
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Posted - 2014.02.05 18:36:00 -
[89] - Quote
Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote: I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360... And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this) ProofA stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... I thought you said CS had AA when using a controller. I must of misread. I also heard that the hit-detection was bad compared to CS:S. I only heard though, never played them.
Eww no one likes source... ahahahah.
Is console as smooth as PC? nah ... but given the hardware changes in the last 6 years its not un expected there would be performance differences between the two.
But the console versions really are amazing.. its competitive FPS gameplay at its best... and functional matchmaking working as it should... But it is Valve. |
Panther Alpha
DarkWingsss
1193
|
Posted - 2014.02.05 18:38:00 -
[90] - Quote
Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote: I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360... And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this) ProofA stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... I thought you said CS had AA when using a controller. I must of misread. I also heard that the hit-detection was bad compared to CS:S. I only heard though, never played them.
CS never had a perfect hit-detection ...in any version. But that is part of the magic, setting your rates correctly is actually part of the game. |
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