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Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:26:00 -
[1] - Quote
Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave? |
Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:27:00 -
[2] - Quote
Luna Angelo wrote:Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced". My scout suit can survive being seen And no, I'm not tanking HP |
Dexter307
The Unholy Legion Of DarkStar
844
|
Posted - 2014.02.05 17:35:00 -
[3] - Quote
Bethhy wrote:Bones McGavins wrote:i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Im not saying lack of AA dust wasnt fun in its own tiny, niche way. But that game was dying, it was impossible to get most people to give it a chance because they couldnt hit people. . You are making stuff up now to sound correct. There wasn't one video or review or even mention that a player has made that said they aren't gonna play DUST because they can't "HIT" or Aim at anything.. that was one of the reasons people logged on everyday... to get "better" at aiming.... https://www.youtube.com/watch?v=RHWpFIAkvC0That is why people stop playing DUST since Uprising launch it all comes down to the terrible NPE. When someone isn't aiming well and knows it's them... The last thing they blame is "The lack of Aim Assist on this console game" That idea and concept is hilarious... They work on improving their aim and it adds to the game play. I stopped playing when uprising lauched because aiming was crap
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Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 17:47:00 -
[4] - Quote
Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave? No, I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:11:00 -
[5] - Quote
Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:.....I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up I also think not aiming directly on someone yet killing the target are good aiming mechanics. That's called lag It's in every game When people stand still there's no magnatism |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:21:00 -
[6] - Quote
Bethhy wrote:Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it. Kill zone... Soccom... CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November" Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running.... And that's on a game that you said is what 20 years old? Dust and eve are niche games. Player count is not a good way to compare games |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 18:51:00 -
[7] - Quote
Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills. Without AA it felt like a joke where you could run past squads of people and take no damage Broke the immersion IMO |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:01:00 -
[8] - Quote
Panther Alpha wrote:Dexter307 wrote:Heathen Bastard wrote:I miss the days when losing to someone in a firefight meant they had better aim and hit you in the face faster than you could chew through them.
now it just means they have AA and a Fail Rifle.
Remove autoaim. The game was more fun, more people played it, and it made dust actually feel like a hardcore shooter that relied on your skills. Without AA it felt like a joke where you could run past squads of people and take no damage Broke the immersion IMO You see.. that is just a lie. I dare you to run across me in Chromosome and take not damage.. i double dare you !!! Of course in Uprising with the ****** aiming you could easily do that... Uprising 1.0 yes You could easily do it in chromosome as well, it was almost comical. |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:11:00 -
[9] - Quote
Heathen Bastard wrote:and now you die if someone spins around holding down the trigger on their rail rifle, such realism! because you know, in the real world bullets automatically seek out a target to make sure the shooter's feelings aren't hurt because they have **** poor aim.
no wait, if your aim sucks IRL, you ****ing miss. remember missing your target in dust? most of the people playing now don't because the AA hits the target, no matter how bad their aim. IRL you don't have to aim with two small analog sticks
"and now you die if someone spins around holding down the trigger on their rail rifle, such realism!" Video proof or it didn't happen |
Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:23:00 -
[10] - Quote
Heathen Bastard wrote:IRL bullets don't magnetize to someone. IRL dosent have lag either |
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Dexter307
The Unholy Legion Of DarkStar
845
|
Posted - 2014.02.05 19:32:00 -
[11] - Quote
Doanna wrote:Sgt Buttscratch wrote:stop complaining..... Some players run roles based on speed, stealth and manouvering... AA negates speed and manouvering. aslong as at one point that player is within X of your reticle, the gun will trackfire. I run speed builds all the time and strafing to dodge bullets never seems to be an issue, they still spray to their heart's content in full proto.. and miss 3/4 of their shots. Could you please be a bit more specific with your statement? Like.. within what distance does AA do this? Otherwise, I'm afraid I've heard a lot of people say this but I've never seen the issue myself. I was worried I was the only one who felt this way My scout also dosent have to much of a problem dodging bullets |
Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 16:12:00 -
[12] - Quote
Heathen Bastard wrote:congrats, you beat on academy newbs. now do this against a full protostomp of venezuela pricks abusing their third world connections to take no damage while they shoot through walls.
and 300HP on a scout? that's not an ewar fit as Gscouts have 200 base HP(combined). you had a plate on in one of your only two lows, and a tiny hitbox, with flanking.
yes, you beat a couple two on one fights. now how do you define two on one? You snuck up, killed a guy and then his buddy turned around? you charged head on? you killed two people at once with a remote explosive?
I do each of these regularly and it doesn't mean AA is fine, it just means the people I beat on were fresh out of the academy or terrible. Gallente scout has 250 hp 162.5 armor 87.5 Shield One extender could get you 300 HP Also I think it's funny how you make up situations to try to argue your point. "those guys were just bad because I say so!" I've won 1v3s against proto suits with my shotgun in a advanced scout suit. Last time it happened first guy turned around right before I killed him, then the other 2 turned around as I took them down right after, managing to dodge the majority of their bullets. |
Dexter307
The Unholy Legion Of DarkStar
848
|
Posted - 2014.02.06 16:14:00 -
[13] - Quote
ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag |
Dexter307
The Unholy Legion Of DarkStar
861
|
Posted - 2014.02.07 16:41:00 -
[14] - Quote
Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O
Yes, even in beta people died around corners |
Dexter307
The Unholy Legion Of DarkStar
863
|
Posted - 2014.02.07 17:23:00 -
[15] - Quote
ANON Cerberus wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag AA or more to the point bullet magnetism does affect spread. Pull out an AR or SMG with AA off. Shoot at an enemy and you will notice bullets will spray. As you fire longer the spray gets more intense. Ok. Now using AA with an enemy in-front of you at 30-40 meters or what ever the AA range is, and you will notice the bullets do not spray any more, instead they are sucked towards the centre of the reticle. I urge people to test this for themselves. The first time I realised this I was shocked. I have tried it, all I notice is sticky aim.
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Dexter307
The Unholy Legion Of DarkStar
864
|
Posted - 2014.02.07 18:12:00 -
[16] - Quote
Bethhy wrote:Dexter307 wrote:Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O Yes, even in beta people died around corners Very rarely and clear rubber banding... felt by both sides.. i can count maybe one hand the amount of times it happened... and i spent ridiculous amount of time on DUST then. Uprising launch? nope... never did happen.. until 1.4 Now it could happen to almost everyone at least once a week at least if not a couple times per day.... It happened to me More in beta, it dosent happen to me or when I kill people now |
Dexter307
The Unholy Legion Of DarkStar
864
|
Posted - 2014.02.07 18:13:00 -
[17] - Quote
Bethhy wrote:Bones McGavins wrote:Mordecai Sanguine wrote:Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots. games don't take into accounts : - Fitting - Dodge - Passive Skills AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc..... AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily. It doesn't negate dodge. It may lessen the ability to do so but it's still very viable. Speed tanking was just silly in the past, as we already discussed in this thread. I play scout and speed tanking s at a solid place. You have to be smart, can't jut stand there in the open making 3 people miss but you can still win 1on1s against assaults and logis by making them miss Not if the player is really good, but that's how it should be. I shouldn't be able to take a really good player head on as a scout. The fact you could do that before speaks to the ****** gameplay pre AA If you are good at looking in general directions... dodging is mostly useless... with a ds3 and AA... This is nothing new since september, and echoed by almost every respected scout in the game since september ... My scout can dodge just fine
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Dexter307
The Unholy Legion Of DarkStar
866
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Posted - 2014.02.07 19:13:00 -
[18] - Quote
KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Why don't YOU leave if you hate it so much Aiming was GARBAGE in uprising before we got aim assist Also, I have no problem evading bullets in my scout so no idea what your talking about there. |
Dexter307
The Unholy Legion Of DarkStar
870
|
Posted - 2014.02.08 17:10:00 -
[19] - Quote
KA24DERT wrote:Bones McGavins wrote: ... Two people standing around straifing 1on1 may require decent aim but its the lowest form of complete fps skills.
It isn't the "lowest" form, it's the base mechanic around which the FPS is built. It's the First Person Shooter part. The part where you shoot. You want to automate out the part where you shoot. In a shooter. You can talk about maneuvering, map strategy, tactics, use of cover, and that's all great, but eventually you have to shoot someone. And you want the outcome of that engagement to be based on everything that happened before, and nothing that happens during. Sadly, nothing is going to convince you that it's a bad idea because various game designers have trained you to believe that one doesn't have to be able to aim to win an engagement. Of course you're not going to go along with un-bribing yourself. Untill controllers can be as accurate as a mouse AA will be in the game Thats why AA was made for consoles in the first place, to make them feel more like PC shooters |
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