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Luna Angelo
We Who Walk Alone
654
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Posted - 2014.02.05 15:44:00 -
[1] - Quote
Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced".
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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Luna Angelo
We Who Walk Alone
655
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Posted - 2014.02.05 16:03:00 -
[2] - Quote
Bones McGavins wrote:Luna Angelo wrote: AA was not in FPS's and were not a staple of them until COD introduced it. Wrong. It was Halo. Theres some articles on Bungie and AA and how it made FPS gaming on the console a thing people actually found acceptible. Quote: Take it out and this game will be what it was supposed to be.
No. This game was terrible without AA. It was a joke. Youd have a guy like Aldin just throwing down a proto rep nano and dancing on it while an entire squad shot at him because his proto gear and reps were so high people couldnt out dps his reps. Aldin is good, but the fact he could do that had little to do with HIS skill and more to do with how ****** the controls were. Again, once they introduce ways to reduce Proto Stomping, why would THAT matter? You could do the same with 3 logi's holding rep tools, no one complains about that.
My other point still stands, it didn't exist till that point, and COD only exasperated it with yearly releases. Black did not have it and it was one of the best games out there. Yes, at that time I sucked at it, but I worked hard and got so much better. And certain weapons on this game are AA disabled. SR, SG, MD, etc. do NOT have it and, other than the MD and a few others, they kill FASTER than the AR's. SR's in the right hands can 1, 2, or 3-shot ANYTHING. SG's are beastly at CQC, as they should be. My point is, you don't NEED AA for this game to work, now that hit detection has been (somewhat) fixed. It negates Speedy Scouts, because it DOES follow. I know, as I said, I use it.
I am not a PC gamer by any stretch of the imagination, I suck at KB/M games. I play console games almost exclusively. I play THIS GAME almost exclusively. And yes, I was here in Chromosome, with the immortal heavies and such. Oh... wait... they weren't immortal. I still killed killed them, with STD gear, it just took more skill.
Not saying that anyone who uses AA sucks, because I use it, and that would be me calling myself sucky. I mean that it doesn't need to be here, or not as strong as it is. Weaken it by 50-60% and Speed tanking will be back. Or remove it outright.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
655
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Posted - 2014.02.05 16:08:00 -
[3] - Quote
Surt gods end wrote:Luna Angelo wrote:Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced". I love Black too, but if I remember it wasn't a multiplayer game. Only SP. So we can't say how it would have been without AA. KZ on the other hand I think it's a awesome game. and has no AA. Used Black because I knew the game, and yet, my point still stands. You still need to aim, regardless of whether it's SP or MP.
And I forgot one thing: Everyone gets upset at: Brick tanking, Dual tanking, etc. Removing AA will cut back, without eliminating, these, as more people will Speed tank again.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
659
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Posted - 2014.02.05 16:51:00 -
[4] - Quote
You know, I like how everyone except the OP is saying that AA can go or be dialed back, and he is the ONLY one defending it. I use it, yes, but I wish I didn't have to use it to be competitive. Dust before AA was much more fun. It gave people an excuse to TRY to shoot at the proto people.
And speed tanking MEANS not that you run AWAY quickly, it means that you can get under their gun and then circle around them so fast that they don't stand a chance, but if they see you, you die. High HP and Speed Tanking are not compatible, hence why the Matari have the lowest HP, to encourage speed tanking.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
661
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Posted - 2014.02.05 16:56:00 -
[5] - Quote
Panther Alpha wrote:Bethhy wrote:Bones McGavins wrote:i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Im not saying lack of AA dust wasnt fun in its own tiny, niche way. But that game was dying, it was impossible to get most people to give it a chance because they couldnt hit people. . You are making stuff up now to sound correct. There wasn't one video or review or even mention that a player has made that said they aren't gonna play DUST because they can't "HIT" or Aim at anything.. that was one of the reasons people logged on everyday... to get "better" at aiming.... https://www.youtube.com/watch?v=RHWpFIAkvC0That is why people stop playing DUST since Uprising launch it all comes down to the terrible NPE. When someone isn't aiming well and knows it's them... The last thing they blame is "The lack of Aim Assist on this console game" That idea and concept is hilarious... They work on improving their aim and it adds to the game play. Is like playing football with a ball that Auto-aims to the goal all the time..Anyone that can hit the ball will become a Professional football player. Consoles is making Kids lazy..nothing wrong with some mental exercise to keep you brain muscles in top shape. If you're American, like myself, he means soccer, I'm almost 100% sure of it.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
661
|
Posted - 2014.02.05 17:05:00 -
[6] - Quote
It's still a cheap way to make the tryhards feel better. I love this game, have for a year now, but AA is making it boring. If you want to know, I actually do better WITH AA than I did without it, but I still enjoyed it more when it wasn't here.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
662
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Posted - 2014.02.05 17:13:00 -
[7] - Quote
Bethhy and I don't usually agree, the fact that we do now is amusing. AA cheapens this game more so than, say, COD, where you get killed instantly. I hate COD for that reason. I play this because I actually stand a chance of living for ten seconds. I do better WITH AA than without it, but I did well enough without it to be feared and sent hate mail for using Shotty Scout (AKA "Easy Mode" though how it was that, IDK.)
The fact is, I STOPPED being a Shotty Scout when Uprising dropped because it was nearly useless to be it because of the AA.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
662
|
Posted - 2014.02.05 17:16:00 -
[8] - Quote
Bones McGavins wrote:To opponents of AA, I honestly want you to go watch youtube videos of NF versus STB(team player ringers) and watch how ****** it is. These are the best players in the game, with the best gun game, and runnng through the enemy dropping RE is something that works.
Note, im not saying they flanked and got them from behind undetected, they run straight at them, and through them, speed tanking the gunfire.
Do you honestly think that was good gameplay? Please defend how even in the top levels, such a suicidal move could be successful?
I get it, there is a wider gap between skilled and unskilled players without AA.
But honestly, i think the bigger problem people have is...
back when AA wasnt around, TTK was a ton higher. So the gap between proto and adv, or adv and std gear was a lot more meaningful. AA reduces tier advantage, and folks dont like that. "Folks don't like their crutch being removed" is basically your argument? Seriously? I use STD gear, did in Chromosome, and I LOVED killing Proto people with it. Proto heavies were particularly fun, as they sent me fan mail after EVERY kill.
And I find it rich that someone defending AA is using THAT argument.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
662
|
Posted - 2014.02.05 17:23:00 -
[9] - Quote
Bones McGavins wrote:Its true though. It was a LOT harder for std gear to kill proto before AA. The TTK was a ton higher, so the extra ehp or dps or reps from proto gear had a much bigger role. Not saying thats the only reason people want AA off. But when people refer to how "great" it was before... I cant help but think that may be a cause. But it's PROTO. It SUPPOSED to be better, to go with the COST. High risk, high reward. Now it's better running STD gear than Proto for the cost efficiency (not that that's a bad thing, mind you) but in Chrome, when Proto meant something, how many Protos did you actually see? And no, I would still NOT use proto, as I think it's a coward's tactic. I use ADV or lesser ONLY. And kill the Protos who try too hard.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
662
|
Posted - 2014.02.05 17:25:00 -
[10] - Quote
Panther Alpha wrote:Bones McGavins wrote:Quote:No way i could do that in CS... CCP is making a game for lazy people. CS? PC gamer? Doesnt understand console FPS...noted. Everything I said was true. Your counter point had nothing to do with what I said. You ignored all the stupid things I could accomplish with AA off. And then brought up a PC shooter...from 20 years ago? Quote:you can still drop REs, BPO scout suit MLT kitkat/PD, RE's. No-one ever notices me until I have placed 3 remotes in their little clumps, I suicide or get killed, then watch the screen as Kill+50 and equipment destroyed +5 rollllllllllllls down my screen Yes, because you snuck up on them. The key here is "no-one ever notices me". Back before AA it didnt matter if they noticed you or not. You could run at them, by them, and drop REs on them, all while they shot at you. And i don't think you understand gaming .. console or pc. What is the point of having a Controller if the game itself is doing half of the job for you ? You may just play an interactive movie where you just have to choice A or B, probably don't even need a controller for that.. just a couple of buttons in a stick. If you want a game where it does nearly everything for you, play Beyond: Two Souls. As much as I love that game, it holds your hand. This game is all about diversity, and yet, 1/4 of the tanking styles is useless.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
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Luna Angelo
We Who Walk Alone
663
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Posted - 2014.02.05 17:31:00 -
[11] - Quote
Dexter307 wrote:Luna Angelo wrote:Speed tanking is negated with AA. Take it out and we'll see the return of Scouts that can actually survive if they are seen.
I use AA because it's there. I don't need it, my gun game is good enough without it. There was a really good FPS on PS2, Black. No AA AT ALL and it was the best game on PS2, with few exceptions. AA is not required in FPS's, it's just that COD fans got so used to it that they suck without it.
I play all sorts of games, adventure, action, action-adventure, RPG's and yes, even FPS's. AA was not in FPS's and were not a staple of them until COD introduced it. Take it out and this game will be what it was supposed to be.
And one last thing: To those who say that it makes it fair to the slightly lesser skilled players, CCP has stated "PvP is inherently unbalanced". My scout suit can survive being seen And no, I'm not tanking HP Perhaps I should rephrase: It's impractical to Speed tank.
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
|
Luna Angelo
We Who Walk Alone
663
|
Posted - 2014.02.05 17:33:00 -
[12] - Quote
Bones McGavins wrote:Betthy...accoridng to your post...what FPS game ISNT "paint by numbers for shooters?"
All the popular, highly reviewed games have aim assist a lot stronger than dust.
And you are lying to yourself if you think AA removes the need for skill. Thats the argument that makes anti-AA people look like they want to blame AA for their loss instead of player skill. The player still needs to aim on you, the player still needs to react quicker. All AA does it slow down their aim as they pass over you and make it a bit sticky to make it easier to hold the aim once they have done so.
It does not aim for them. They have to aim first. So someone with a quicker draw and better ability to aim on a target will still win. The only skill being mitigated a bit is the ability to hold aim on a moving target. But in the wide range of skills needed for an FPS game, that isnt as game changing as youd like to suggest. Once more, I STOP aiming as soon as the reticle turns red. It follows the target like a guided missile. What does that say?
I don't need luck, I have ammo.
Wolves don't lose sleep over the opinions of sheep.
CEO of We Who Walk Alone
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