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Bethhy
Ancient Exiles. Renegade Alliance
1081
|
Posted - 2014.02.05 16:02:00 -
[1] - Quote
Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
Umm you do realise that EVERY review DUST has recieved on Uprising 1.0 launch and then on the 1.6(for some reviews and 1.7 for otherss... They have LOST significant review score...
DUST is horrific in reviews right now... No console shooter really needs Aim assist. A Majority of all FPS's have never had AA.
Kill Zone : Shadow Fall.. No Aim assist and you can see nothing but DUST Chromosome player names all day in multiplayer...
Soccom 4 : No Aim assist.
MAG : No Aim Assist.
CS:GO No Aim assist and full raw input mouse and keyboard on both Ps3 and 360..
Aim assist has fundamentally changed DUST for the worse... Where Health points and shots that land don;t matter much... Where the speed difference from Jim to Bob mean s nothing my computer program tracks them indiscriminately and even if im off i have magnetic bullets.
In CoD where you can die in a headshot... Deaths don't matter at all other then a mark on your "Epeen" Then sure Aim assist makes sense in those quick react with minimal consequences kinda games.
Dust every death costs you assets, every player has a slight difference in the speed they move... Health points aren't the same value for everyone... then we can start looking at 16 vs 16 and 16 aim assists.... no one would be able to cross open spaces...
It's just a feature that has hurt DUST more then it has helped a few bullets that weren't registering before. And going through past youtube vid's is proof enough for anyone that has been around DUST for a while. |
Bethhy
Ancient Exiles. Renegade Alliance
1081
|
Posted - 2014.02.05 16:07:00 -
[2] - Quote
Bones McGavins wrote:Quote:AA does negate the ability to aim because all I have to do is turn on the x-axis until I hit a red-dot and it doesn't matter anymore, it's time to mindlessly shoot. This is an exgeration to say the least. Strafing is still incredibly key. If AA was as strong as you say, it would be useless to do so. But its not, its 100% vital still. So tell me, if strafing is still key, then wouldnt better aim negate better strafing still?
Actually standing still will let you dodge most players fire better then trying to move...
When you aren't moving usually they are giving to much input and having to aim for themselfs and usually miss..
And it isn't even close to an exaggeration it is proven in over 10 youtube video's...
https://www.youtube.com/watch?v=sFqlnXZU6bw Example.
Now seriously is that an essential lesson that all DUST merc's should learn? Because if it is, I choose wrong with investing any time into this game. |
Bethhy
Ancient Exiles. Renegade Alliance
1081
|
Posted - 2014.02.05 16:25:00 -
[3] - Quote
Bones McGavins wrote: i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Scouts should be ewar and flanking, not "dance in front of you".
You mean Cal Logi? not scout... unless chromosome? then definitely not... with chromosomes good aiming and hit detection.. he had to use a lot of LoS tricks and flanking...
speed tanking isn't viable in a competitive aspect of DUST...
ANYTHING can be made viable with situational awareness in a Public match...
Sheesh look at the Plasma cannon in Pub's .... Can get scores higher then most people come to the forums bragging about... But take it to a PC or que synced FW? pfft.
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Bethhy
Ancient Exiles. Renegade Alliance
1082
|
Posted - 2014.02.05 16:37:00 -
[4] - Quote
Bones McGavins wrote:i currently speed "tank". i cant stand in front of guys and make them miss, but i can use the environment to keep them from having stable LOS and make them miss and get good flanks. The scouts of old were silly. You had folks like annie oakley running out in the open into a squad and just shotgunning everyone without dying. Thats dumb. That is a bad game that allows that.
Im not saying lack of AA dust wasnt fun in its own tiny, niche way. But that game was dying, it was impossible to get most people to give it a chance because they couldnt hit people. .
You are making stuff up now to sound correct. There wasn't one video or review or even mention that a player has made that said they aren't gonna play DUST because they can't "HIT" or Aim at anything.. that was one of the reasons people logged on everyday... to get "better" at aiming....
https://www.youtube.com/watch?v=RHWpFIAkvC0
That is why people stop playing DUST since Uprising launch it all comes down to the terrible NPE.
When someone isn't aiming well and knows it's them... The last thing they blame is "The lack of Aim Assist on this console game" That idea and concept is hilarious... They work on improving their aim and it adds to the game play. |
Bethhy
Ancient Exiles. Renegade Alliance
1084
|
Posted - 2014.02.05 17:08:00 -
[5] - Quote
DUST Fiend wrote:If you're actually a skilled player, then you're still going to stomp an unskilled player using AA.
This is just DUST, where people want to shove their opponent so far into the dirt that it actually forces an uninstall and sets their ps3 on fire.
No on in this game wants a challenge.
If you think this is about unskilled players using AA.... lawls....
Let's just say your premise is right and every post in this thread is about unskilled FPS players killing all of us tooo much!!!(LAWLS)
What would you think highly skilled players would do with such a tool?
You would of been better trying to make the point you have tried to make relevant since 1.4 "remove AA when you remove M/KB"
And then you talk about a challenge and how a computer program tracking people is better then someone physically using a peripheral.
Your just full of self contradiction Fiend. |
Bethhy
Ancient Exiles. Renegade Alliance
1086
|
Posted - 2014.02.05 17:26:00 -
[6] - Quote
Bones McGavins wrote:Its true though. It was a LOT harder for std gear to kill proto before AA. The TTK was a ton higher, so the extra ehp or dps or reps from proto gear had a much bigger role. Not saying thats the only reason people want AA off. But when people refer to how "great" it was before... I cant help but think that may be a cause.
False yet again.
Any skilled player could make a new 500k Sp character and compete directly with their friends in Chromosome..
Because player skill was the first thought and skill points and gear was an after thought.
Players knew instantly when they dueled another quality FPS player and would remember their name from gained mutual respect.
A new player doesnt stand a chance anymore unless the Vet makes a massive mistake or has their back turned for a long period....
Its My AA locks, Your AA locks. My skill points, Gear subtracted your skill points and gear = winner.
Skill and the ability for a skilled FPS player to download DUST jump in and be relevant is gone... The ability for new characters to compete with skill is gone.
This is like Coloring by the numbers but done in shooter form it's ruined any sense of achievement in killing someone its an empty pointless feeling that leaves most people bored after an hour of DUST 514 game play... Unless watered down ALOOOT by social interaction. |
Bethhy
Ancient Exiles. Renegade Alliance
1087
|
Posted - 2014.02.05 17:36:00 -
[7] - Quote
Bones McGavins wrote:I know proto is supposed to be better. Im just saying the gap was wider with AA off.
Ill also say, Luna you seem reasonable. Everyone but a select few obvious PC elitists are so. I respect that. I can even see how the old gameplay could be considered more fun. It was defnitely more unique. But for every console FPS player I showed dust to, it was a major turn off.
And i think folks (like a certain panther) VASTLY overstate the impact AA has on narrowing the skill gap. And have a fundemental misunderstanding of what AA does and does not do. And if you ever want dust to be more than a niche game, AA is needed.
Tripwire President John Gibson wrote:the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. They never needed to get good at their twitch skills
Fact is people are buying a PS4 and KZ:SF because of the multiplayer not having AA.
DUST would do much better catering to that FPS market... Rather then try and Cater to the AA-short-TTK CoD, Battlefield.. market that is nearly impossible to compete with.
I can count 8 personal gaming friends i play games with all the time that quit specifically over the Aim Assist feature. You can say that your friends wouldn't touch DUST because it didn't have AA.... But that to any logical person that knows DUSt sounds like bullshit.
There are 20 different major issues that would become a massive issue with DUST before a computer program helping someone Aim would be one. |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:46:00 -
[8] - Quote
Panther Alpha wrote:Dexter307 wrote: I stopped playing when uprising lauched because aiming was crap
This ^ I still don't understand why CCP changed the aiming.. everyone was happy with it, except for few loud mouth trolls in the forums.
CCP Wolfman said at the time the Chromosome Aiming system was causing a 1-3 Frames Per Second drop.
When Uprising Launched they put Infinite acceleration curves onto the DS3 joysticks...
So you wouldnt cap out on your scan speeds it would keep getting faster and was near impossible to get consistency out of it.
Because Mouse and Keyboard was a full ds3 Emulation on Uprising launch it made Mouse and keyboard near useless.. You could make the same movement with the mouse and get a different input result everytime... there was no muscle memory... it was all like shooting in the dark...
Or trying to have a gun battle with giant wet fish... |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 17:51:00 -
[9] - Quote
Dexter307 wrote:Marlin Kirby wrote:Dexter307 wrote:Marlin Kirby wrote:If you need AA to aim, you must have no coordination on your thumbs. Just because every console FPS has it doesn't mean news one should have it too. MAG didn't have a real aim-assist and it was great. Dumbasses couldn't shoot for their life and skilled players actually did good.
In fact, if I had a PS4, I probably buy the new Killzone because of the lack of AA. So you want EVEN MORE noobs to leave? No, I want more skill involved. People don't leave because there isn't AA they do it because there's no hope in improving. Getting proto and tank stomped scares people away. Terrible aiming mechanics will also scare people away Dusts aiming is in a good place right now so I'd rather they didn't mess it up
Turn off AA, its still terrible...
Lets not even get to the Move or the M/KB...
Stop letting them get away with this horrible band-aid.... |
Bethhy
Ancient Exiles. Renegade Alliance
1089
|
Posted - 2014.02.05 18:01:00 -
[10] - Quote
Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.
I havent checked out the sales of KZ4, but its also the ONLY next gen FPS game. So I wager a lot of folks are trying ot specifically for that. Coming from dust, the aim in that game seemed fine though. So im shocked to find out it has no AA.
But it also has low TTK, so its not like you need to hit someone with 20-30 rounds to kill them like you do in dust.
Check the TTK more... its much higher then DUST right now.
And DUSt had double the numbers when there was no aim assist.... Not only that but check server population density in August before the September 1.4 Aim assist release...
DUST didnt have massive peak times where the server population doubles ... Server population was consistent... because the game was ENJOYABLE... most people would logg on and have a hard time getting off until they where forced to sleep....
People play for an hour now... at best and if they play longer it requires a squad of friends to make it interesting... The fun and sense of achievement in DUST is gone.... Along with so many fun aspect's of the game like speed tanking... |
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Bethhy
Ancient Exiles. Renegade Alliance
1090
|
Posted - 2014.02.05 18:11:00 -
[11] - Quote
Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it.
Kill zone...
Soccom...
CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November"
Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running....
And that's on a game that you said is what 20 years old? |
Bethhy
Ancient Exiles. Renegade Alliance
1090
|
Posted - 2014.02.05 18:23:00 -
[12] - Quote
Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote:Bones McGavins wrote:this horrible band aid is what makes console FPS games popular. There isnt one popular console FPS game without it.AA There isn't one because almost all of them do it. Kill zone... Soccom... CS;Go no aim assist raw mouse and keyboard input.... "CS:GO has hit a new peak concurrent player mark with 67,049 players on at the same time according to SteamGraph. This number breaks the old record of 54,097 which was hit in mid-November" Not bad for a FPS game without Aim assist eh? Even broke the server numbers with EVE and DUST running.... And that's on a game that you said is what 20 years old? I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360...
And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this)Proof
A stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... |
Bethhy
Ancient Exiles. Renegade Alliance
1091
|
Posted - 2014.02.05 18:36:00 -
[13] - Quote
Marlin Kirby wrote:Bethhy wrote:Marlin Kirby wrote: I meant games that still provide service. Killzone is the only one I'm aware of.
CS:GO? lol people pay 15 bux for that and it has very high population numbers... With mouse and keyboard support and raw input on both the ps3 and 360... And it isn't a title that sits advertising in the PSN store all day(Like DUST for 8 months)... Or ships a billion dollars in retail units like CoD Ghost(CCP would never be able to compete with this) ProofA stand alone product based on it's merits as a FPS shooter. DUST had the same result's when it was without Aim assist... much higher server population density, much higher server populations... I thought you said CS had AA when using a controller. I must of misread. I also heard that the hit-detection was bad compared to CS:S. I only heard though, never played them.
Eww no one likes source... ahahahah.
Is console as smooth as PC? nah ... but given the hardware changes in the last 6 years its not un expected there would be performance differences between the two.
But the console versions really are amazing.. its competitive FPS gameplay at its best... and functional matchmaking working as it should... But it is Valve. |
Bethhy
Ancient Exiles. Renegade Alliance
1108
|
Posted - 2014.02.07 02:31:00 -
[14] - Quote
Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag
Because we where shooting around corners before? or did this "lag" magically show up?
No idea about spread o.O
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Bethhy
Ancient Exiles. Renegade Alliance
1117
|
Posted - 2014.02.07 16:59:00 -
[15] - Quote
Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight.
Even battlefield 3 didnt have Aim assist through all it's launched success's... they FINALLY had to implement it because of frostbite engine hit detection issues... that never got fixed after dice worked on them for over a year..
Go check what that did to the console version of bf3... the console community never really recovered till the end...
Now check bf4... Everyone talks about the console versions ridiculous AA... To the point where it is being echoed around the forums where people aren't playing the title exclusively for it... They are even on a mass petitioning scheme to remove Aim Assist in BF4 on Hardcore mode... And world gaming leagues are thinking about removing it from the competitive gaming leagues..
An epic CCP like U.I. control customization(Like they are known for in EVE) And stressed upon hit detection was always the answer for DUST 514.... The Ability to customize and map every button, The ability to tweak your ds3 deadzones, set you acceleration curve, remove the stupid sensitivity cap limit because most ds3 users are using 100% sensitivity..
Allowing the player to have epic customization and feel for their controls, then have a responsive hit detection system that compliments the players ability, Suit, equipment, battlefield role... is what will make DUST shine, and what has been asked for by the general community....
AA has cheapened DUST. Everyone that gets bored after an hour or so of play is proof. |
Bethhy
Ancient Exiles. Renegade Alliance
1117
|
Posted - 2014.02.07 17:06:00 -
[16] - Quote
Dexter307 wrote:Bethhy wrote:Dexter307 wrote:ANON Cerberus wrote:Dudes -
Hip firing with AA off or on a KB/M setup = bullets spread out and fire in a rough area.
Hip firing with AA on (In its working rang which is what 40-50m?) = Bullets from hipfire DO NOT spread and in stead magentise to peoples faces, around corners and through walls.
Aim Assist is a bad thing that needs to be addressed but it is bullet magnetism that is REALLY foul play. By any other standards it is a damn semi aim bot. AA dosent change spread Also bullet magnatism is most likely just lag. Shooting around corners is definetly lag Because we where shooting around corners before? or did this "lag" magically show up? No idea about spread o.O Yes, even in beta people died around corners
Very rarely and clear rubber banding... felt by both sides.. i can count maybe one hand the amount of times it happened... and i spent ridiculous amount of time on DUST then. Uprising launch? nope... never did happen.. until 1.4
Now it could happen to almost everyone at least once a week at least if not a couple times per day....
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Bethhy
Ancient Exiles. Renegade Alliance
1122
|
Posted - 2014.02.07 17:10:00 -
[17] - Quote
Bones McGavins wrote:Mordecai Sanguine wrote:Bones McGavins wrote:This community needs to stop complaining about AA and stop including the removal of it as a serious discussion in balance issues.
This game was a trash FPS without Aim Assist. If Dust had launched with the gameplay we have right now, its reviews would have been a ton better. Every major console FPS, from Halo to BF to CoD has AA. Most of it a LOT stronger than Dust currently has.
AA is needed for console controls to feel tight. The only way this game survives and grows is with aim assist on and as strong as it currently is. This is doubley true when kb/m is an option and lack of aim assist will give every player doubt that the person that killed them actually had more skill, or just used a better input device.
If you want dust to be a tiny little game that nobody plays, then cool, keep demanding that aim assist goes away cause "its a crutch." But honestly, I disregard anyone's opinion who thinks AA is a bad thing, as they are likely not a console FPS player and have no idea what they are talking about.
Complaining about AA is the excuse of folks who have a good gun game, but no other FPS skills so they assume the only reason that other guy killed them is because of AA (not because he has better awareness, better map knowledge, better team work, better builds, faster response time or anything else).
AA is a staple of console FPS games. DUST is not some unique pony when it comes to it. AA IS CONSOLE FPS. Its what makes playing FPS with a controller work. So quit being idiots. games don't take into accounts : - Fitting - Dodge - Passive Skills AA totally negates the "dodge" factor which is the main advantage of speed. It makes Rifles WAY too powerful against "shotgun" / Laser rifle / Mass driver etcetc..... AA should just be divided by 2 AND only appears when you're in Optimale Range. It would solve the RR problem in CQB or the CR problem that it kill at long range too easily. It doesn't negate dodge. It may lessen the ability to do so but it's still very viable. Speed tanking was just silly in the past, as we already discussed in this thread. I play scout and speed tanking s at a solid place. You have to be smart, can't jut stand there in the open making 3 people miss but you can still win 1on1s against assaults and logis by making them miss Not if the player is really good, but that's how it should be. I shouldn't be able to take a really good player head on as a scout. The fact you could do that before speaks to the ****** gameplay pre AA
If you are good at looking in general directions... dodging is mostly useless... with a ds3 and AA... This is nothing new since september, and echoed by almost every respected scout in the game since september ...
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Bethhy
Ancient Exiles. Renegade Alliance
1125
|
Posted - 2014.02.07 21:59:00 -
[18] - Quote
Dexter307 wrote:KA24DERT wrote:Bones McGavins wrote:KA24DERT wrote:If you want Aim Assist, you are playing the wrong genre.
GTFO. Lol what? What genre? Console FPS? Where all the top dogs have AA? Thanks for your silly elitist post, you are a delight. You are indeed playing the wrong genre, and you are specifically playing the wrong game, all the while providing input to CCP to cheapen the experience of what is supposed to be a serious competitive shooter with lasting consequences. It doesn't matter how many FPS games have AA, it's just a gimmick to attract people with no coordination, and the console shooters WITHOUT AA are a testament to the viability of the DS3 in an FPS. Hell, the leaderboards during Chromosome were also a testament to the viability of the DS3 without aim assist... It's not needed, it negates the advantage of speed, it negates trying to throw off your enemy's aim, it negates the time people put into their ability to aim, it negates the modules on your suit that aren't straight damage. It's bad for the health of the game, and its only purpose is to pacify people who want to put zero effort into their gun game. GTFO stands for Get The **** Out. You and your kind are a cancer on this game. Why don't YOU leave if you hate it so much Aiming was GARBAGE in uprising before we got aim assist Also, I have no problem evading bullets in my scout so no idea what your talking about there.
Seems the only 5 or so scouts that don't have a problem are here..
Aiming wasn't garbage in 1.3? hit detection was.... aiming wasn't garbage in 1.2 either hit detection was... Aiming was no better or worse...
An aim assist doesn't magically show up and make a poorly done core game mechanic magically better.
The time in Uprising where Aiming was abysmal was it's launch. When CCP Wolfman reworked all the aiming system and threw out the old aiming system from Chromosome because he said it was making us loose 1-3 FPS in populated fire fights.
When Uprising Launched they put infinite Acceleration curves on the DS3 to try and attempt to fix the "clunky" complaints they got so much... Which basically would continue to accelerate the look speed to the point where it was crazy fast...
This also made massive issues for M/KB as it was an emulation of the ds3 at this time, creating no consistency in any control input be it DS3 or mouse and keyboard, no consistent movement yielded the same input results, so when stopping your aim at what would be conceived the right spot would end up short or overshooting constantly having to correct.... making aiming a near impossibility with consistency.
P.S. And to the point before... Show me all these chromosome video's of people hitting targets as they run behind walls and boxes.... and behind mountains and hills... jumping off ledges... It didn't happen if anything in Chromosome it was HARDER to hit targets partly by cover.... Now? There has been well over 10 video's showcasing what some are calling "Lagg" and the rest call "Homing bullets" or bullet magnetism... |
Bethhy
Ancient Exiles. Renegade Alliance
1132
|
Posted - 2014.02.08 17:13:00 -
[19] - Quote
Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious.
DUST 514 has existed longer without AA then it has with it...
But I guess that is a side point? |
Bethhy
Ancient Exiles. Renegade Alliance
1152
|
Posted - 2014.02.11 03:58:00 -
[20] - Quote
Bones McGavins wrote:Bethhy wrote:Bones McGavins wrote:I just love the guy saying I'm playing the wrong game when he's the one wanting to change it. Precious. DUST 514 has existed longer without AA then it has with it... But I guess that is a side point? Yes because the only reason it wasn't in Was because it had a bug, not because the devs didn't want it. It was always in the menus just not functional. And I'm not entirely sure of the timeline of when it was and was not implemented since it was always in the menu. And again, the idea that aim assist is so powerful it auto determine a winner has been disproven and shot down. So ever other skill leading to and during an engagement excep aiming is untouched and the aim itself still allows for the better player to win AA just makes it feel smoother and more rewarding since it feels like your DS3 is more responsive. The basis of the anti AA argument is exaggeration and lies. If you won most 1on1 engagements before AA you'll probably do so after. You losing likely isn't due to AA. If it makes you feel better to think the only reason you die was cause the other guy had AA thenby all means keep deluding yourself. Like I said I was fine before AA was fixed and ill be fine if it goes away. But I'd rather the game have enough players so we can have decent matchmaking so when I go 20-1 every time I join a half way decent squad I don't feel like king of the kiddy pool. When I was good at halo it felt like it actually mattered cause more then 4000 people were on playing. If you want to keep looking down on AA and making fun of popular games as though somehow you are better than most people that's cool. I want the CoD crowd, I want the Halo crowd. I want dust to grow and prosper so we can see it become the gane we all think it can be. But at the base of that is fps mechanics that appeal to console fps players.
Not entirely what happened either with AA but what happens and happened and is... usually isn't part of the conversation about AA.
AA got removed and disabled twice during the beta process because of largely what we have now, Community HATING it... And the same giant community uproar about it ... Twice did it get implemented and twice was it disabled.. By community combined cheers... but this was the beta process so we had nothing but FPS or CCP product enthusiasts playing then so they actually cared about competitive play and improving the whole losing assets on each death aspect.
No fan of DUST 514 or CCP wants them to be limited on the customer base they can draw from. But we can't expect to market a complex FPS shooter to a CoD player by implementing AA. Teaching a player and having intuitive Battle Academy's that have missions where you have to drop a Nanohive and have 2 different people use it... drop an Uplink and have 2 people spawn on it.. Use a Militia tank... Use a Militia Dropship... BEFORE YOU EVEN LEAVE THE BATTLE ACADEMY...
People get to this game and run and gun for their 2-3 matches in the Academy, get booted and are put up against vet's playing for a year. Tanks and dropships everywhere, Lav's racing all over... Magic spawn pads that 8 heavies and logi's pop out of...
You can hand a newb An automated aiming system and magnetic bullets... the strongest gun and suit in the game they will get destroyed by the vet playing for a year every time. Aim assist wasn't a feature ever wanted or needed most people had issue with the horrific aiming Mechanics not the lack of aim assist.
CoD shipped 1 billion dollars worth of retail copies for CoD Ghost http://www.joystiq.com/2013/11/06/activision-call-of-duty-ghosts-has-shipped-1-billion-worth-in/ Really can DUST compete with the super aim AA fast killing compressed skill gap genre of FPS? because CCP with all it's combined might couldn't compete with that let alone DUST. We need to build a unique gamer experience not be emulating CoD and competing for their casual player base.
And in DUST where every death can cost Real assets, having a computer program assist with it's loss ruins the unique gamer experience. |
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